Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: T-Stalker <le0nel_1van@hotmail.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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17
Content.Client/Effects/EffectVisualizerSystem.cs
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17
Content.Client/Effects/EffectVisualizerSystem.cs
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Effects;
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public sealed class EffectVisualizerSystem : EntitySystem
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{
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public override void Initialize()
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{
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SubscribeLocalEvent<EffectVisualsComponent, AnimationCompletedEvent>(OnEffectAnimComplete);
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}
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private void OnEffectAnimComplete(EntityUid uid, EffectVisualsComponent component, AnimationCompletedEvent args)
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{
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QueueDel(uid);
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}
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}
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