Added the ability to refuel torches (and other expendable lights) (#36209)
* Added expendable light source refueling. Also fixed it to use the name modifier system so attributes like glue show up. * Removed a duplicate line of code. * Replaced TryGetComponent with TryComp, changed a variable name to be a little more clear. * Removed the removed field "spentDesc" in flares and glowsticks * Fixed to comply with slarticodefast's review. Name modifiers don't work yet (fixing that tmr) * Fixed the localization!!!! :DDDD
This commit is contained in:
@@ -1,10 +1,14 @@
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using Content.Server.Light.Components;
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using Content.Server.Stack;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.IgnitionSource;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Light.Components;
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using Content.Shared.NameModifier.EntitySystems;
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using Content.Shared.Stacks;
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using Content.Shared.Tag;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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@@ -23,7 +27,8 @@ namespace Content.Server.Light.EntitySystems
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly NameModifierSystem _nameModifier = default!;
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private static readonly ProtoId<TagPrototype> TrashTag = "Trash";
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@@ -34,6 +39,8 @@ namespace Content.Server.Light.EntitySystems
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SubscribeLocalEvent<ExpendableLightComponent, ComponentInit>(OnExpLightInit);
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SubscribeLocalEvent<ExpendableLightComponent, UseInHandEvent>(OnExpLightUse);
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SubscribeLocalEvent<ExpendableLightComponent, GetVerbsEvent<ActivationVerb>>(AddIgniteVerb);
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SubscribeLocalEvent<ExpendableLightComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<ExpendableLightComponent, RefreshNameModifiersEvent>(OnRefreshNameModifiers);
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}
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public override void Update(float frameTime)
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@@ -59,7 +66,7 @@ namespace Content.Server.Light.EntitySystems
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{
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case ExpendableLightState.Lit:
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component.CurrentState = ExpendableLightState.Fading;
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component.StateExpiryTime = component.FadeOutDuration;
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component.StateExpiryTime = (float)component.FadeOutDuration.TotalSeconds;
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UpdateVisualizer(ent);
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@@ -68,9 +75,7 @@ namespace Content.Server.Light.EntitySystems
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default:
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case ExpendableLightState.Fading:
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component.CurrentState = ExpendableLightState.Dead;
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var meta = MetaData(ent);
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_metaData.SetEntityName(ent, Loc.GetString(component.SpentName), meta);
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_metaData.SetEntityDescription(ent, Loc.GetString(component.SpentDesc), meta);
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_nameModifier.RefreshNameModifiers(ent.Owner);
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_tagSystem.AddTag(ent, TrashTag);
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@@ -104,15 +109,47 @@ namespace Content.Server.Light.EntitySystems
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RaiseLocalEvent(ent, ref ignite);
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component.CurrentState = ExpendableLightState.Lit;
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component.StateExpiryTime = component.GlowDuration;
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UpdateSounds(ent);
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UpdateVisualizer(ent);
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}
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return true;
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}
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return false;
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private void OnInteractUsing(EntityUid uid, ExpendableLightComponent component, ref InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (!TryComp(args.Used, out StackComponent? stack))
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return;
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if (stack.StackTypeId != component.RefuelMaterialID)
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return;
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if (component.StateExpiryTime + component.RefuelMaterialTime.TotalSeconds >= component.RefuelMaximumDuration.TotalSeconds)
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return;
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if (component.CurrentState is ExpendableLightState.Dead)
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{
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component.CurrentState = ExpendableLightState.BrandNew;
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component.StateExpiryTime = (float)component.RefuelMaterialTime.TotalSeconds;
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_nameModifier.RefreshNameModifiers(uid);
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_stackSystem.SetCount(args.Used, stack.Count - 1, stack);
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UpdateVisualizer((uid, component));
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return;
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}
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component.StateExpiryTime += (float)component.RefuelMaterialTime.TotalSeconds;
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_stackSystem.SetCount(args.Used, stack.Count - 1, stack);
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args.Handled = true;
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}
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private void OnRefreshNameModifiers(Entity<ExpendableLightComponent> entity, ref RefreshNameModifiersEvent args)
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{
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if (entity.Comp.CurrentState is ExpendableLightState.Dead)
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args.AddModifier("expendable-light-spent-prefix");
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}
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private void UpdateVisualizer(Entity<ExpendableLightComponent> ent, AppearanceComponent? appearance = null)
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@@ -171,6 +208,7 @@ namespace Content.Server.Light.EntitySystems
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}
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component.CurrentState = ExpendableLightState.BrandNew;
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component.StateExpiryTime = (float)component.GlowDuration.TotalSeconds;
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EntityManager.EnsureComponent<PointLightComponent>(uid);
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}
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@@ -1,5 +1,7 @@
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using Content.Shared.Stacks;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Light.Components;
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@@ -9,34 +11,37 @@ public abstract partial class SharedExpendableLightComponent : Component
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{
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[ViewVariables(VVAccess.ReadOnly)]
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public ExpendableLightState CurrentState { get; set; }
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public ExpendableLightState CurrentState;
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[DataField("turnOnBehaviourID")]
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public string TurnOnBehaviourID { get; set; } = string.Empty;
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[DataField]
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public string TurnOnBehaviourID = string.Empty;
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[DataField("fadeOutBehaviourID")]
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public string FadeOutBehaviourID { get; set; } = string.Empty;
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[DataField]
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public string FadeOutBehaviourID = string.Empty;
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[DataField("glowDuration")]
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public float GlowDuration { get; set; } = 60 * 15f;
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[DataField]
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public TimeSpan GlowDuration = TimeSpan.FromSeconds(60 * 15f);
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[DataField("fadeOutDuration")]
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public float FadeOutDuration { get; set; } = 60 * 5f;
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[DataField]
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public TimeSpan FadeOutDuration = TimeSpan.FromSeconds(60 * 5f);
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[DataField("spentDesc")]
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public string SpentDesc { get; set; } = string.Empty;
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[DataField]
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public ProtoId<StackPrototype>? RefuelMaterialID;
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[DataField("spentName")]
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public string SpentName { get; set; } = string.Empty;
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[DataField]
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public TimeSpan RefuelMaterialTime = TimeSpan.FromSeconds(15f);
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[DataField("litSound")]
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public SoundSpecifier? LitSound { get; set; }
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[DataField]
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public TimeSpan RefuelMaximumDuration = TimeSpan.FromSeconds(60 * 15f * 2);
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[DataField("loopedSound")]
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public SoundSpecifier? LoopedSound { get; set; }
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[DataField]
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public SoundSpecifier? LitSound;
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[DataField("dieSound")]
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public SoundSpecifier? DieSound { get; set; } = null;
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[DataField]
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public SoundSpecifier? LoopedSound;
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[DataField]
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public SoundSpecifier? DieSound;
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}
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[Serializable, NetSerializable]
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@@ -1,14 +1,2 @@
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expendable-light-start-verb = Start Light
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expendable-light-spent-flare-name = spent flare
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expendable-light-spent-flare-desc = It looks like this flare has burnt out. What a bummer.
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expendable-light-burnt-torch-name = burnt torch
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expendable-light-burnt-torch-desc = It looks like this torch has burnt out. What a bummer.
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expendable-light-spent-green-glowstick-name = spent green glowstick
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expendable-light-spent-red-glowstick-name = spent red glowstick
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expendable-light-spent-purple-glowstick-name = spent purple glowstick
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expendable-light-spent-yellow-glowstick-name = spent purple glowstick
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expendable-light-spent-blue-glowstick-name = spent blue glowstick
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expendable-light-spent-glowstick-desc = It looks like this glowstick has stopped glowing. How tragic.
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expendable-light-spent-prefix = spent {$baseName}
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@@ -5,9 +5,9 @@
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description: A torch fashioned from some wood.
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components:
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- type: ExpendableLight
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spentName: expendable-light-burnt-torch-name
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spentDesc: expendable-light-burnt-torch-desc
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refuelMaterialID: WoodPlank
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glowDuration: 100
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refuelMaximumDuration: 205
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fadeOutDuration: 4
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iconStateSpent: torch_spent
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turnOnBehaviourID: turn_on
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@@ -10,8 +10,6 @@
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- Trash
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- type: SpaceGarbage
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- type: ExpendableLight
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spentName: expendable-light-spent-flare-name
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spentDesc: expendable-light-spent-flare-desc
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glowDuration: 225
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fadeOutDuration: 15
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iconStateOn: flare_unlit
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@@ -6,8 +6,6 @@
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components:
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- type: SpaceGarbage
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- type: ExpendableLight
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spentName: expendable-light-spent-green-glowstick-name
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spentDesc: expendable-light-spent-glowstick-desc
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glowDuration: 900 # time in seconds
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glowColorLit: "#00FF00"
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fadeOutDuration: 300
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