Added the ability to refuel torches (and other expendable lights) (#36209)
* Added expendable light source refueling. Also fixed it to use the name modifier system so attributes like glue show up. * Removed a duplicate line of code. * Replaced TryGetComponent with TryComp, changed a variable name to be a little more clear. * Removed the removed field "spentDesc" in flares and glowsticks * Fixed to comply with slarticodefast's review. Name modifiers don't work yet (fixing that tmr) * Fixed the localization!!!! :DDDD
This commit is contained in:
@@ -1,5 +1,7 @@
|
||||
using Content.Shared.Stacks;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Light.Components;
|
||||
@@ -9,34 +11,37 @@ public abstract partial class SharedExpendableLightComponent : Component
|
||||
{
|
||||
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
public ExpendableLightState CurrentState { get; set; }
|
||||
public ExpendableLightState CurrentState;
|
||||
|
||||
[DataField("turnOnBehaviourID")]
|
||||
public string TurnOnBehaviourID { get; set; } = string.Empty;
|
||||
[DataField]
|
||||
public string TurnOnBehaviourID = string.Empty;
|
||||
|
||||
[DataField("fadeOutBehaviourID")]
|
||||
public string FadeOutBehaviourID { get; set; } = string.Empty;
|
||||
[DataField]
|
||||
public string FadeOutBehaviourID = string.Empty;
|
||||
|
||||
[DataField("glowDuration")]
|
||||
public float GlowDuration { get; set; } = 60 * 15f;
|
||||
[DataField]
|
||||
public TimeSpan GlowDuration = TimeSpan.FromSeconds(60 * 15f);
|
||||
|
||||
[DataField("fadeOutDuration")]
|
||||
public float FadeOutDuration { get; set; } = 60 * 5f;
|
||||
[DataField]
|
||||
public TimeSpan FadeOutDuration = TimeSpan.FromSeconds(60 * 5f);
|
||||
|
||||
[DataField("spentDesc")]
|
||||
public string SpentDesc { get; set; } = string.Empty;
|
||||
[DataField]
|
||||
public ProtoId<StackPrototype>? RefuelMaterialID;
|
||||
|
||||
[DataField("spentName")]
|
||||
public string SpentName { get; set; } = string.Empty;
|
||||
[DataField]
|
||||
public TimeSpan RefuelMaterialTime = TimeSpan.FromSeconds(15f);
|
||||
|
||||
[DataField("litSound")]
|
||||
public SoundSpecifier? LitSound { get; set; }
|
||||
[DataField]
|
||||
public TimeSpan RefuelMaximumDuration = TimeSpan.FromSeconds(60 * 15f * 2);
|
||||
|
||||
[DataField("loopedSound")]
|
||||
public SoundSpecifier? LoopedSound { get; set; }
|
||||
[DataField]
|
||||
public SoundSpecifier? LitSound;
|
||||
|
||||
[DataField("dieSound")]
|
||||
public SoundSpecifier? DieSound { get; set; } = null;
|
||||
[DataField]
|
||||
public SoundSpecifier? LoopedSound;
|
||||
|
||||
[DataField]
|
||||
public SoundSpecifier? DieSound;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
Reference in New Issue
Block a user