Added the ability to refuel torches (and other expendable lights) (#36209)
* Added expendable light source refueling. Also fixed it to use the name modifier system so attributes like glue show up. * Removed a duplicate line of code. * Replaced TryGetComponent with TryComp, changed a variable name to be a little more clear. * Removed the removed field "spentDesc" in flares and glowsticks * Fixed to comply with slarticodefast's review. Name modifiers don't work yet (fixing that tmr) * Fixed the localization!!!! :DDDD
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@@ -1,10 +1,14 @@
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using Content.Server.Light.Components;
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using Content.Server.Stack;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.IgnitionSource;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Light.Components;
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using Content.Shared.NameModifier.EntitySystems;
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using Content.Shared.Stacks;
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using Content.Shared.Tag;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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@@ -23,7 +27,8 @@ namespace Content.Server.Light.EntitySystems
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly NameModifierSystem _nameModifier = default!;
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private static readonly ProtoId<TagPrototype> TrashTag = "Trash";
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@@ -34,6 +39,8 @@ namespace Content.Server.Light.EntitySystems
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SubscribeLocalEvent<ExpendableLightComponent, ComponentInit>(OnExpLightInit);
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SubscribeLocalEvent<ExpendableLightComponent, UseInHandEvent>(OnExpLightUse);
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SubscribeLocalEvent<ExpendableLightComponent, GetVerbsEvent<ActivationVerb>>(AddIgniteVerb);
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SubscribeLocalEvent<ExpendableLightComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<ExpendableLightComponent, RefreshNameModifiersEvent>(OnRefreshNameModifiers);
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}
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public override void Update(float frameTime)
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@@ -59,7 +66,7 @@ namespace Content.Server.Light.EntitySystems
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{
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case ExpendableLightState.Lit:
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component.CurrentState = ExpendableLightState.Fading;
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component.StateExpiryTime = component.FadeOutDuration;
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component.StateExpiryTime = (float)component.FadeOutDuration.TotalSeconds;
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UpdateVisualizer(ent);
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@@ -68,9 +75,7 @@ namespace Content.Server.Light.EntitySystems
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default:
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case ExpendableLightState.Fading:
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component.CurrentState = ExpendableLightState.Dead;
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var meta = MetaData(ent);
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_metaData.SetEntityName(ent, Loc.GetString(component.SpentName), meta);
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_metaData.SetEntityDescription(ent, Loc.GetString(component.SpentDesc), meta);
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_nameModifier.RefreshNameModifiers(ent.Owner);
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_tagSystem.AddTag(ent, TrashTag);
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@@ -104,15 +109,47 @@ namespace Content.Server.Light.EntitySystems
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RaiseLocalEvent(ent, ref ignite);
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component.CurrentState = ExpendableLightState.Lit;
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component.StateExpiryTime = component.GlowDuration;
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UpdateSounds(ent);
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UpdateVisualizer(ent);
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}
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return true;
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}
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return true;
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private void OnInteractUsing(EntityUid uid, ExpendableLightComponent component, ref InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (!TryComp(args.Used, out StackComponent? stack))
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return;
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if (stack.StackTypeId != component.RefuelMaterialID)
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return;
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if (component.StateExpiryTime + component.RefuelMaterialTime.TotalSeconds >= component.RefuelMaximumDuration.TotalSeconds)
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return;
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if (component.CurrentState is ExpendableLightState.Dead)
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{
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component.CurrentState = ExpendableLightState.BrandNew;
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component.StateExpiryTime = (float)component.RefuelMaterialTime.TotalSeconds;
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_nameModifier.RefreshNameModifiers(uid);
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_stackSystem.SetCount(args.Used, stack.Count - 1, stack);
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UpdateVisualizer((uid, component));
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return;
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}
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return false;
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component.StateExpiryTime += (float)component.RefuelMaterialTime.TotalSeconds;
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_stackSystem.SetCount(args.Used, stack.Count - 1, stack);
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args.Handled = true;
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}
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private void OnRefreshNameModifiers(Entity<ExpendableLightComponent> entity, ref RefreshNameModifiersEvent args)
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{
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if (entity.Comp.CurrentState is ExpendableLightState.Dead)
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args.AddModifier("expendable-light-spent-prefix");
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}
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private void UpdateVisualizer(Entity<ExpendableLightComponent> ent, AppearanceComponent? appearance = null)
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@@ -171,6 +208,7 @@ namespace Content.Server.Light.EntitySystems
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}
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component.CurrentState = ExpendableLightState.BrandNew;
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component.StateExpiryTime = (float)component.GlowDuration.TotalSeconds;
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EntityManager.EnsureComponent<PointLightComponent>(uid);
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}
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