Added the ability to refuel torches (and other expendable lights) (#36209)

* Added expendable light source refueling. Also fixed it to use the name modifier system so attributes like glue show up.

* Removed a duplicate line of code.

* Replaced TryGetComponent with TryComp, changed a variable name to be a little more clear.

* Removed the removed field "spentDesc" in flares and glowsticks

* Fixed to comply with slarticodefast's review. Name modifiers don't work yet (fixing that tmr)

* Fixed the localization!!!! :DDDD
This commit is contained in:
mjarduk
2025-04-18 04:59:41 +03:00
committed by GitHub
parent 2c60d6b27f
commit fb912b3d5c
6 changed files with 73 additions and 46 deletions

View File

@@ -1,10 +1,14 @@
using Content.Server.Light.Components;
using Content.Server.Stack;
using Content.Shared.Clothing.Components;
using Content.Shared.Clothing.EntitySystems;
using Content.Shared.IgnitionSource;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Light.Components;
using Content.Shared.NameModifier.EntitySystems;
using Content.Shared.Stacks;
using Content.Shared.Tag;
using Content.Shared.Verbs;
using JetBrains.Annotations;
@@ -23,7 +27,8 @@ namespace Content.Server.Light.EntitySystems
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly StackSystem _stackSystem = default!;
[Dependency] private readonly NameModifierSystem _nameModifier = default!;
private static readonly ProtoId<TagPrototype> TrashTag = "Trash";
@@ -34,6 +39,8 @@ namespace Content.Server.Light.EntitySystems
SubscribeLocalEvent<ExpendableLightComponent, ComponentInit>(OnExpLightInit);
SubscribeLocalEvent<ExpendableLightComponent, UseInHandEvent>(OnExpLightUse);
SubscribeLocalEvent<ExpendableLightComponent, GetVerbsEvent<ActivationVerb>>(AddIgniteVerb);
SubscribeLocalEvent<ExpendableLightComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<ExpendableLightComponent, RefreshNameModifiersEvent>(OnRefreshNameModifiers);
}
public override void Update(float frameTime)
@@ -59,7 +66,7 @@ namespace Content.Server.Light.EntitySystems
{
case ExpendableLightState.Lit:
component.CurrentState = ExpendableLightState.Fading;
component.StateExpiryTime = component.FadeOutDuration;
component.StateExpiryTime = (float)component.FadeOutDuration.TotalSeconds;
UpdateVisualizer(ent);
@@ -68,9 +75,7 @@ namespace Content.Server.Light.EntitySystems
default:
case ExpendableLightState.Fading:
component.CurrentState = ExpendableLightState.Dead;
var meta = MetaData(ent);
_metaData.SetEntityName(ent, Loc.GetString(component.SpentName), meta);
_metaData.SetEntityDescription(ent, Loc.GetString(component.SpentDesc), meta);
_nameModifier.RefreshNameModifiers(ent.Owner);
_tagSystem.AddTag(ent, TrashTag);
@@ -104,15 +109,47 @@ namespace Content.Server.Light.EntitySystems
RaiseLocalEvent(ent, ref ignite);
component.CurrentState = ExpendableLightState.Lit;
component.StateExpiryTime = component.GlowDuration;
UpdateSounds(ent);
UpdateVisualizer(ent);
}
return true;
}
return true;
private void OnInteractUsing(EntityUid uid, ExpendableLightComponent component, ref InteractUsingEvent args)
{
if (args.Handled)
return;
if (!TryComp(args.Used, out StackComponent? stack))
return;
if (stack.StackTypeId != component.RefuelMaterialID)
return;
if (component.StateExpiryTime + component.RefuelMaterialTime.TotalSeconds >= component.RefuelMaximumDuration.TotalSeconds)
return;
if (component.CurrentState is ExpendableLightState.Dead)
{
component.CurrentState = ExpendableLightState.BrandNew;
component.StateExpiryTime = (float)component.RefuelMaterialTime.TotalSeconds;
_nameModifier.RefreshNameModifiers(uid);
_stackSystem.SetCount(args.Used, stack.Count - 1, stack);
UpdateVisualizer((uid, component));
return;
}
return false;
component.StateExpiryTime += (float)component.RefuelMaterialTime.TotalSeconds;
_stackSystem.SetCount(args.Used, stack.Count - 1, stack);
args.Handled = true;
}
private void OnRefreshNameModifiers(Entity<ExpendableLightComponent> entity, ref RefreshNameModifiersEvent args)
{
if (entity.Comp.CurrentState is ExpendableLightState.Dead)
args.AddModifier("expendable-light-spent-prefix");
}
private void UpdateVisualizer(Entity<ExpendableLightComponent> ent, AppearanceComponent? appearance = null)
@@ -171,6 +208,7 @@ namespace Content.Server.Light.EntitySystems
}
component.CurrentState = ExpendableLightState.BrandNew;
component.StateExpiryTime = (float)component.GlowDuration.TotalSeconds;
EntityManager.EnsureComponent<PointLightComponent>(uid);
}