Predicted stamina (#12413)
* Predicted stamina Needed to do some semblence of predicted melee. * Okay now done. * Pause support * Comment
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using System.Linq;
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using Content.Server.Damage.Components;
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using Content.Server.Damage.Events;
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using Content.Server.Power.Components;
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using Content.Server.Power.Events;
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using Content.Server.Speech.EntitySystems;
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using Content.Server.Stunnable.Components;
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using Content.Server.Weapons.Melee.Events;
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using Content.Shared.Audio;
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using Content.Shared.Damage.Events;
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using Content.Shared.Examine;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Jittering;
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using Content.Shared.Popups;
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using Content.Shared.StatusEffect;
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using Content.Shared.Throwing;
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using Content.Shared.Toggleable;
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using Robust.Server.GameObjects;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Stunnable.Systems
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{
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