Predicted stamina (#12413)
* Predicted stamina Needed to do some semblence of predicted melee. * Okay now done. * Pause support * Comment
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@@ -1,7 +1,6 @@
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using Content.Server.Flash.Components;
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using Content.Server.Light.EntitySystems;
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using Content.Server.Stunnable;
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using Content.Server.Weapons.Melee.Events;
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using Content.Shared.Examine;
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using Content.Shared.Flash;
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using Content.Shared.IdentityManagement;
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@@ -11,6 +10,7 @@ using Content.Shared.Inventory;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Tag;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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