Role subtypes (#35359)
This commit is contained in:
@@ -6,6 +6,7 @@ using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Content.Shared.Roles;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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@@ -22,10 +23,11 @@ internal sealed class AdminNameOverlay : Overlay
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private readonly IEyeManager _eyeManager;
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private readonly EntityLookupSystem _entityLookup;
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private readonly IUserInterfaceManager _userInterfaceManager;
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private readonly SharedRoleSystem _roles;
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private readonly Font _font;
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private readonly Font _fontBold;
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private bool _overlayClassic;
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private bool _overlaySymbols;
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private AdminOverlayAntagFormat _overlayFormat;
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private AdminOverlayAntagSymbolStyle _overlaySymbolStyle;
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private bool _overlayPlaytime;
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private bool _overlayStartingJob;
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private float _ghostFadeDistance;
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@@ -33,9 +35,10 @@ internal sealed class AdminNameOverlay : Overlay
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private int _overlayStackMax;
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private float _overlayMergeDistance;
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//TODO make this adjustable via GUI
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//TODO make this adjustable via GUI?
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private readonly ProtoId<RoleTypePrototype>[] _filter =
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["SoloAntagonist", "TeamAntagonist", "SiliconAntagonist", "FreeAgent"];
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private readonly string _antagLabelClassic = Loc.GetString("admin-overlay-antag-classic");
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public AdminNameOverlay(
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@@ -45,20 +48,22 @@ internal sealed class AdminNameOverlay : Overlay
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IResourceCache resourceCache,
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EntityLookupSystem entityLookup,
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IUserInterfaceManager userInterfaceManager,
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IConfigurationManager config)
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IConfigurationManager config,
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SharedRoleSystem roles)
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{
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_system = system;
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_entityManager = entityManager;
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_eyeManager = eyeManager;
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_entityLookup = entityLookup;
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_userInterfaceManager = userInterfaceManager;
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_roles = roles;
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ZIndex = 200;
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// Setting these to a specific ttf would break the antag symbols
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_font = resourceCache.NotoStack();
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_fontBold = resourceCache.NotoStack(variation: "Bold");
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config.OnValueChanged(CCVars.AdminOverlayClassic, (show) => { _overlayClassic = show; }, true);
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config.OnValueChanged(CCVars.AdminOverlaySymbols, (show) => { _overlaySymbols = show; }, true);
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config.OnValueChanged(CCVars.AdminOverlayAntagFormat, (show) => { _overlayFormat = UpdateOverlayFormat(show); }, true);
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config.OnValueChanged(CCVars.AdminOverlaySymbolStyle, (show) => { _overlaySymbolStyle = UpdateOverlaySymbolStyle(show); }, true);
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config.OnValueChanged(CCVars.AdminOverlayPlaytime, (show) => { _overlayPlaytime = show; }, true);
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config.OnValueChanged(CCVars.AdminOverlayStartingJob, (show) => { _overlayStartingJob = show; }, true);
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config.OnValueChanged(CCVars.AdminOverlayGhostHideDistance, (f) => { _ghostHideDistance = f; }, true);
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@@ -67,6 +72,22 @@ internal sealed class AdminNameOverlay : Overlay
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config.OnValueChanged(CCVars.AdminOverlayMergeDistance, (f) => { _overlayMergeDistance = f; }, true);
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}
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private AdminOverlayAntagFormat UpdateOverlayFormat(string formatString)
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{
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if (!Enum.TryParse<AdminOverlayAntagFormat>(formatString, out var format))
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format = AdminOverlayAntagFormat.Binary;
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return format;
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}
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private AdminOverlayAntagSymbolStyle UpdateOverlaySymbolStyle(string symbolString)
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{
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if (!Enum.TryParse<AdminOverlayAntagSymbolStyle>(symbolString, out var symbolStyle))
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symbolStyle = AdminOverlayAntagSymbolStyle.Off;
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return symbolStyle;
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}
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public override OverlaySpace Space => OverlaySpace.ScreenSpace;
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protected override void Draw(in OverlayDrawArgs args)
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@@ -183,33 +204,55 @@ internal sealed class AdminNameOverlay : Overlay
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currentOffset += lineoffset;
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}
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// Classic Antag Label
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if (_overlayClassic && playerInfo.Antag)
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// Determine antag symbol
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string? symbol;
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switch (_overlaySymbolStyle)
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{
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var symbol = _overlaySymbols ? Loc.GetString("player-tab-antag-prefix") : string.Empty;
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var label = _overlaySymbols
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? Loc.GetString("player-tab-character-name-antag-symbol",
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("symbol", symbol),
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("name", _antagLabelClassic))
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: _antagLabelClassic;
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color = Color.OrangeRed;
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color.A = alpha;
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args.ScreenHandle.DrawString(_fontBold, screenCoordinates + currentOffset, label, uiScale, color);
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currentOffset += lineoffset;
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case AdminOverlayAntagSymbolStyle.Specific:
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symbol = playerInfo.RoleProto.Symbol;
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break;
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case AdminOverlayAntagSymbolStyle.Basic:
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symbol = Loc.GetString("player-tab-antag-prefix");
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break;
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default:
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case AdminOverlayAntagSymbolStyle.Off:
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symbol = string.Empty;
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break;
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}
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// Role Type
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else if (!_overlayClassic && _filter.Contains(playerInfo.RoleProto))
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// Determine antag/role type name
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string? text;
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switch (_overlayFormat)
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{
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var symbol = _overlaySymbols && playerInfo.Antag ? playerInfo.RoleProto.Symbol : string.Empty;
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var role = Loc.GetString(playerInfo.RoleProto.Name).ToUpper();
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var label = _overlaySymbols
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? Loc.GetString("player-tab-character-name-antag-symbol", ("symbol", symbol), ("name", role))
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: role;
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case AdminOverlayAntagFormat.Roletype:
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color = playerInfo.RoleProto.Color;
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symbol = _filter.Contains(playerInfo.RoleProto) ? symbol : string.Empty;
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text = _filter.Contains(playerInfo.RoleProto)
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? Loc.GetString(playerInfo.RoleProto.Name).ToUpper()
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: string.Empty;
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break;
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case AdminOverlayAntagFormat.Subtype:
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color = playerInfo.RoleProto.Color;
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symbol = _filter.Contains(playerInfo.RoleProto) ? symbol : string.Empty;
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text = _filter.Contains(playerInfo.RoleProto)
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? _roles.GetRoleSubtypeLabel(playerInfo.RoleProto.Name, playerInfo.Subtype).ToUpper()
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: string.Empty;
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break;
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default:
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case AdminOverlayAntagFormat.Binary:
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color = Color.OrangeRed;
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symbol = playerInfo.Antag ? symbol : string.Empty;
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text = playerInfo.Antag ? _antagLabelClassic : string.Empty;
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break;
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}
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// Draw antag label
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color.A = alpha;
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var label = !string.IsNullOrEmpty(symbol)
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? Loc.GetString("player-tab-character-name-antag-symbol", ("symbol", symbol), ("name", text))
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: text;
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args.ScreenHandle.DrawString(_fontBold, screenCoordinates + currentOffset, label, uiScale, color);
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currentOffset += lineoffset;
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}
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//Save the coordinates and size of the text block, for stack merge check
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drawnOverlays.Add((screenCoordinatesCenter, currentOffset));
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15
Content.Client/Administration/OverlayOptions.cs
Normal file
15
Content.Client/Administration/OverlayOptions.cs
Normal file
@@ -0,0 +1,15 @@
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namespace Content.Client.Administration;
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public enum AdminOverlayAntagFormat
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{
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Binary,
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Roletype,
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Subtype
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}
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public enum AdminOverlayAntagSymbolStyle
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{
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Off,
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Basic,
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Specific
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}
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@@ -1,4 +1,5 @@
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using Content.Client.Administration.Managers;
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using Content.Shared.Roles;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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@@ -15,6 +16,7 @@ namespace Content.Client.Administration.Systems
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly SharedRoleSystem _roles = default!;
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private AdminNameOverlay _adminNameOverlay = default!;
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@@ -30,7 +32,8 @@ namespace Content.Client.Administration.Systems
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_resourceCache,
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_entityLookup,
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_userInterfaceManager,
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_configurationManager);
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_configurationManager,
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_roles);
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_adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
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}
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@@ -46,7 +49,8 @@ namespace Content.Client.Administration.Systems
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public void AdminOverlayOn()
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{
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if (_overlayManager.HasOverlay<AdminNameOverlay>()) return;
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if (_overlayManager.HasOverlay<AdminNameOverlay>())
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return;
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_overlayManager.AddOverlay(_adminNameOverlay);
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OverlayEnabled?.Invoke();
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}
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@@ -32,6 +32,10 @@ public sealed partial class PlayerTab : Control
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private bool _ascending = true;
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private bool _showDisconnected;
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private AdminPlayerTabColorOption _playerTabColorSetting;
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private AdminPlayerTabRoleTypeOption _playerTabRoleSetting;
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private AdminPlayerTabSymbolOption _playerTabSymbolSetting;
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public event Action<GUIBoundKeyEventArgs, ListData>? OnEntryKeyBindDown;
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public PlayerTab()
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@@ -44,9 +48,10 @@ public sealed partial class PlayerTab : Control
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_adminSystem.OverlayEnabled += OverlayEnabled;
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_adminSystem.OverlayDisabled += OverlayDisabled;
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_config.OnValueChanged(CCVars.AdminPlayerlistSeparateSymbols, PlayerListSettingsChanged);
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_config.OnValueChanged(CCVars.AdminPlayerlistHighlightedCharacterColor, PlayerListSettingsChanged);
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_config.OnValueChanged(CCVars.AdminPlayerlistRoleTypeColor, PlayerListSettingsChanged);
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_config.OnValueChanged(CCVars.AdminPlayerTabRoleSetting, RoleSettingChanged, true);
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_config.OnValueChanged(CCVars.AdminPlayerTabColorSetting, ColorSettingChanged, true);
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_config.OnValueChanged(CCVars.AdminPlayerTabSymbolSetting, SymbolSettingChanged, true);
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OverlayButton.OnPressed += OverlayButtonPressed;
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ShowDisconnectedButton.OnPressed += ShowDisconnectedPressed;
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@@ -113,8 +118,27 @@ public sealed partial class PlayerTab : Control
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#region ListContainer
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private void PlayerListSettingsChanged(bool _)
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private void RoleSettingChanged(string s)
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{
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if (!Enum.TryParse<AdminPlayerTabRoleTypeOption>(s, out var format))
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format = AdminPlayerTabRoleTypeOption.Subtype;
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_playerTabRoleSetting = format;
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RefreshPlayerList(_adminSystem.PlayerList);
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}
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private void ColorSettingChanged(string s)
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{
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if (!Enum.TryParse<AdminPlayerTabColorOption>(s, out var format))
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format = AdminPlayerTabColorOption.Both;
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_playerTabColorSetting = format;
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RefreshPlayerList(_adminSystem.PlayerList);
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}
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private void SymbolSettingChanged(string s)
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{
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if (!Enum.TryParse<AdminPlayerTabSymbolOption>(s, out var format))
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format = AdminPlayerTabSymbolOption.Specific;
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_playerTabSymbolSetting = format;
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RefreshPlayerList(_adminSystem.PlayerList);
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}
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@@ -140,7 +164,12 @@ public sealed partial class PlayerTab : Control
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if (data is not PlayerListData { Info: var player})
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return;
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var entry = new PlayerTabEntry(player, new StyleBoxFlat(button.Index % 2 == 0 ? _altColor : _defaultColor));
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var entry = new PlayerTabEntry(
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player,
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new StyleBoxFlat(button.Index % 2 == 0 ? _altColor : _defaultColor),
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_playerTabColorSetting,
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_playerTabRoleSetting,
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_playerTabSymbolSetting);
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button.AddChild(entry);
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button.ToolTip = $"{player.Username}, {player.CharacterName}, {player.IdentityName}, {player.StartingJob}";
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}
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@@ -1,42 +1,99 @@
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.Roles;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Configuration;
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namespace Content.Client.Administration.UI.Tabs.PlayerTab;
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[GenerateTypedNameReferences]
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public sealed partial class PlayerTabEntry : PanelContainer
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{
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public NetEntity? PlayerEntity;
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[Dependency] private readonly IEntityManager _entMan = default!;
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public PlayerTabEntry(PlayerInfo player, StyleBoxFlat styleBoxFlat)
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public PlayerTabEntry(
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PlayerInfo player,
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StyleBoxFlat styleBoxFlat,
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AdminPlayerTabColorOption colorOption,
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AdminPlayerTabRoleTypeOption roleSetting,
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AdminPlayerTabSymbolOption symbolSetting)
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{
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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var config = IoCManager.Resolve<IConfigurationManager>();
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var roles = _entMan.System<SharedRoleSystem>();
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UsernameLabel.Text = player.Username;
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if (!player.Connected)
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UsernameLabel.StyleClasses.Add("Disabled");
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JobLabel.Text = player.StartingJob;
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var separateAntagSymbols = config.GetCVar(CCVars.AdminPlayerlistSeparateSymbols);
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var genericAntagSymbol = player.Antag ? Loc.GetString("player-tab-antag-prefix") : string.Empty;
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var roleSymbol = player.Antag ? player.RoleProto.Symbol : string.Empty;
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var symbol = separateAntagSymbols ? roleSymbol : genericAntagSymbol;
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var colorAntags = false;
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var colorRoles = false;
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switch (colorOption)
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{
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case AdminPlayerTabColorOption.Off:
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break;
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case AdminPlayerTabColorOption.Character:
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colorAntags = true;
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break;
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case AdminPlayerTabColorOption.Roletype:
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colorRoles = true;
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break;
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default:
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case AdminPlayerTabColorOption.Both:
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colorAntags = true;
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colorRoles = true;
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break;
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}
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var symbol = string.Empty;
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switch (symbolSetting)
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{
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case AdminPlayerTabSymbolOption.Off:
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break;
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case AdminPlayerTabSymbolOption.Basic:
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symbol = player.Antag ? Loc.GetString("player-tab-antag-prefix") : string.Empty;
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break;
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default:
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case AdminPlayerTabSymbolOption.Specific:
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symbol = player.Antag ? player.RoleProto.Symbol : string.Empty;
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break;
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}
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CharacterLabel.Text = Loc.GetString("player-tab-character-name-antag-symbol", ("symbol", symbol), ("name", player.CharacterName));
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if (player.Antag && config.GetCVar(CCVars.AdminPlayerlistHighlightedCharacterColor))
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if (player.Antag && colorAntags)
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CharacterLabel.FontColorOverride = player.RoleProto.Color;
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if (player.IdentityName != player.CharacterName)
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CharacterLabel.Text += $" [{player.IdentityName}]";
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RoleTypeLabel.Text = Loc.GetString(player.RoleProto.Name);
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if (config.GetCVar(CCVars.AdminPlayerlistRoleTypeColor))
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var roletype = RoleTypeLabel.Text = Loc.GetString(player.RoleProto.Name);
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var subtype = roles.GetRoleSubtypeLabel(player.RoleProto.Name, player.Subtype);
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switch (roleSetting)
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{
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case AdminPlayerTabRoleTypeOption.RoleTypeSubtype:
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RoleTypeLabel.Text = roletype != subtype
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? roletype + " - " +subtype
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: roletype;
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break;
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case AdminPlayerTabRoleTypeOption.SubtypeRoleType:
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RoleTypeLabel.Text = roletype != subtype
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? subtype + " - " + roletype
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: roletype;
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break;
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case AdminPlayerTabRoleTypeOption.RoleType:
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RoleTypeLabel.Text = roletype;
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break;
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default:
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case AdminPlayerTabRoleTypeOption.Subtype:
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RoleTypeLabel.Text = subtype;
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break;
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}
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if (colorRoles)
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RoleTypeLabel.FontColorOverride = player.RoleProto.Color;
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BackgroundColorPanel.PanelOverride = styleBoxFlat;
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OverallPlaytimeLabel.Text = player.PlaytimeString;
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PlayerEntity = player.NetEntity;
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}
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}
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@@ -0,0 +1,24 @@
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namespace Content.Client.Administration.UI.Tabs.PlayerTab;
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public enum AdminPlayerTabColorOption
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{
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Off,
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Character,
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Roletype,
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Both
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}
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public enum AdminPlayerTabRoleTypeOption
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{
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RoleType,
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Subtype,
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RoleTypeSubtype,
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SubtypeRoleType
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}
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public enum AdminPlayerTabSymbolOption
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{
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Off,
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Basic,
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Specific
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}
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@@ -6,18 +6,18 @@
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<BoxContainer Orientation="Vertical" Margin="8">
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<Label Text="{Loc 'ui-options-admin-player-panel'}"
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StyleClasses="LabelKeyText"/>
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<CheckBox Name="PlayerlistSeparateSymbolsCheckBox" Text="{Loc 'ui-options-admin-playerlist-separate-symbols'}" />
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<CheckBox Name="PlayerlistCharacterColorCheckBox" Text="{Loc 'ui-options-admin-playerlist-character-color'}" />
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<CheckBox Name="PlayerlistRoleTypeColorCheckBox" Text="{Loc 'ui-options-admin-playerlist-roletype-color'}" />
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<ui:OptionDropDown Name="DropDownPlayerTabSymbolSetting" Title="{Loc 'ui-options-admin-player-tab-symbol-setting'}" />
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<ui:OptionDropDown Name="DropDownPlayerTabRoleSetting" Title="{Loc 'ui-options-admin-player-tab-role-setting'}" />
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<ui:OptionDropDown Name="DropDownPlayerTabColorSetting" Title="{Loc 'ui-options-admin-player-tab-color-setting'}" />
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<Label Text="{Loc 'ui-options-admin-overlay-title'}"
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StyleClasses="LabelKeyText"/>
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<CheckBox Name="EnableClassicOverlayCheckBox" Text="{Loc 'ui-options-enable-classic-overlay'}" />
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<CheckBox Name="EnableOverlaySymbolsCheckBox" Text="{Loc 'ui-options-enable-overlay-symbols'}" />
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<CheckBox Name="EnableOverlayPlaytimeCheckBox" Text="{Loc 'ui-options-enable-overlay-playtime'}" />
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<CheckBox Name="EnableOverlayStartingJobCheckBox" Text="{Loc 'ui-options-enable-overlay-starting-job'}" />
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<ui:OptionSlider Name="OverlayMergeDistanceSlider" Title="{Loc 'ui-options-overlay-merge-distance'}"/>
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<ui:OptionSlider Name="OverlayGhostFadeSlider" Title="{Loc 'ui-options-overlay-ghost-fade-distance'}"/>
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<ui:OptionSlider Name="OverlayGhostHideSlider" Title="{Loc 'ui-options-overlay-ghost-hide-distance'}"/>
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<ui:OptionDropDown Name="DropDownOverlayAntagFormat" Title="{Loc 'ui-options-admin-overlay-antag-format'}" />
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<ui:OptionDropDown Name="DropDownOverlayAntagSymbol" Title="{Loc 'ui-options-admin-overlay-antag-symbol'}" />
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<CheckBox Name="EnableOverlayPlaytimeCheckBox" Text="{Loc 'ui-options-admin-enable-overlay-playtime'}" />
|
||||
<CheckBox Name="EnableOverlayStartingJobCheckBox" Text="{Loc 'ui-options-admin-enable-overlay-starting-job'}" />
|
||||
<ui:OptionSlider Name="OverlayMergeDistanceSlider" Title="{Loc 'ui-options-admin-overlay-merge-distance'}"/>
|
||||
<ui:OptionSlider Name="OverlayGhostFadeSlider" Title="{Loc 'ui-options-admin-overlay-ghost-fade-distance'}"/>
|
||||
<ui:OptionSlider Name="OverlayGhostHideSlider" Title="{Loc 'ui-options-admin-overlay-ghost-hide-distance'}"/>
|
||||
</BoxContainer>
|
||||
</ScrollContainer>
|
||||
<ui:OptionsTabControlRow Name="Control" Access="Public" />
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using Content.Client.Administration;
|
||||
using Content.Client.Administration.UI.Tabs.PlayerTab;
|
||||
using Content.Shared.CCVar;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface;
|
||||
@@ -19,12 +21,43 @@ public sealed partial class AdminOptionsTab : Control
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
|
||||
Control.AddOptionCheckBox(CCVars.AdminPlayerlistSeparateSymbols, PlayerlistSeparateSymbolsCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.AdminPlayerlistHighlightedCharacterColor, PlayerlistCharacterColorCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.AdminPlayerlistRoleTypeColor, PlayerlistRoleTypeColorCheckBox);
|
||||
var antagFormats = new List<OptionDropDownCVar<string>.ValueOption>();
|
||||
foreach (var format in Enum.GetValues(typeof(AdminOverlayAntagFormat)))
|
||||
{
|
||||
antagFormats.Add(new OptionDropDownCVar<string>.ValueOption(format.ToString()!, Loc.GetString($"ui-options-admin-overlay-antag-format-{format.ToString()!.ToLower()}")));
|
||||
}
|
||||
|
||||
var antagSymbolStyles = new List<OptionDropDownCVar<string>.ValueOption>();
|
||||
foreach (var symbol in Enum.GetValues(typeof(AdminOverlayAntagSymbolStyle)))
|
||||
{
|
||||
antagSymbolStyles.Add(new OptionDropDownCVar<string>.ValueOption(symbol.ToString()!, Loc.GetString($"ui-options-admin-overlay-antag-symbol-{symbol.ToString()!.ToLower()}")));
|
||||
}
|
||||
|
||||
var playerTabColorSettings = new List<OptionDropDownCVar<string>.ValueOption>();
|
||||
foreach (var setting in Enum.GetValues(typeof(AdminPlayerTabColorOption)))
|
||||
{
|
||||
playerTabColorSettings.Add(new OptionDropDownCVar<string>.ValueOption(setting.ToString()!, Loc.GetString($"ui-options-admin-player-tab-color-setting-{setting.ToString()!.ToLower()}")));
|
||||
}
|
||||
|
||||
var playerTabRoleSettings = new List<OptionDropDownCVar<string>.ValueOption>();
|
||||
foreach (var setting in Enum.GetValues(typeof(AdminPlayerTabRoleTypeOption)))
|
||||
{
|
||||
playerTabRoleSettings.Add(new OptionDropDownCVar<string>.ValueOption(setting.ToString()!, Loc.GetString($"ui-options-admin-player-tab-role-setting-{setting.ToString()!.ToLower()}")));
|
||||
}
|
||||
|
||||
var playerTabSymbolSettings = new List<OptionDropDownCVar<string>.ValueOption>();
|
||||
foreach (var setting in Enum.GetValues(typeof(AdminPlayerTabSymbolOption)))
|
||||
{
|
||||
playerTabSymbolSettings.Add(new OptionDropDownCVar<string>.ValueOption(setting.ToString()!, Loc.GetString($"ui-options-admin-player-tab-symbol-setting-{setting.ToString()!.ToLower()}")));
|
||||
}
|
||||
|
||||
Control.AddOptionDropDown(CCVars.AdminPlayerTabSymbolSetting, DropDownPlayerTabSymbolSetting, playerTabSymbolSettings);
|
||||
Control.AddOptionDropDown(CCVars.AdminPlayerTabRoleSetting, DropDownPlayerTabRoleSetting, playerTabRoleSettings);
|
||||
Control.AddOptionDropDown(CCVars.AdminPlayerTabColorSetting, DropDownPlayerTabColorSetting, playerTabColorSettings);
|
||||
|
||||
Control.AddOptionDropDown(CCVars.AdminOverlayAntagFormat, DropDownOverlayAntagFormat, antagFormats);
|
||||
Control.AddOptionDropDown(CCVars.AdminOverlaySymbolStyle, DropDownOverlayAntagSymbol, antagSymbolStyles);
|
||||
|
||||
Control.AddOptionCheckBox(CCVars.AdminOverlayClassic, EnableClassicOverlayCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.AdminOverlaySymbols, EnableOverlaySymbolsCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.AdminOverlayPlaytime, EnableOverlayPlaytimeCheckBox);
|
||||
Control.AddOptionCheckBox(CCVars.AdminOverlayStartingJob, EnableOverlayStartingJobCheckBox);
|
||||
|
||||
|
||||
@@ -221,18 +221,11 @@ public sealed class CharacterUIController : UIController, IOnStateEntered<Gamepl
|
||||
if (!_ent.TryGetComponent<MindComponent>(container.Mind.Value, out var mind))
|
||||
return;
|
||||
|
||||
var roleText = Loc.GetString("role-type-crew-aligned-name");
|
||||
var color = Color.White;
|
||||
if (_prototypeManager.TryIndex(mind.RoleType, out var proto))
|
||||
{
|
||||
roleText = Loc.GetString(proto.Name);
|
||||
color = proto.Color;
|
||||
}
|
||||
else
|
||||
_sawmill.Error($"{_player.LocalEntity} has invalid Role Type '{mind.RoleType}'. Displaying '{roleText}' instead");
|
||||
if (!_prototypeManager.TryIndex(mind.RoleType, out var proto))
|
||||
_sawmill.Error($"Player '{_player.LocalSession}' has invalid Role Type '{mind.RoleType}'. Displaying default instead");
|
||||
|
||||
_window.RoleType.Text = roleText;
|
||||
_window.RoleType.FontColorOverride = color;
|
||||
_window.RoleType.Text = Loc.GetString(proto?.Name ?? "role-type-crew-aligned-name");
|
||||
_window.RoleType.FontColorOverride = proto?.Color ?? Color.White;
|
||||
}
|
||||
|
||||
private void CharacterDetached(EntityUid uid)
|
||||
|
||||
@@ -235,12 +235,16 @@ public sealed class AdminSystem : EntitySystem
|
||||
// Starting role, antagonist status and role type
|
||||
RoleTypePrototype roleType = new();
|
||||
var startingRole = string.Empty;
|
||||
LocId? subtype = null;
|
||||
if (_minds.TryGetMind(session, out var mindId, out var mindComp) && mindComp is not null)
|
||||
{
|
||||
sortWeight = _role.GetRoleCompByTime(mindComp)?.Comp.SortWeight ?? 0;
|
||||
|
||||
if (_proto.TryIndex(mindComp.RoleType, out var role))
|
||||
{
|
||||
roleType = role;
|
||||
subtype = mindComp.Subtype;
|
||||
}
|
||||
else
|
||||
Log.Error($"{ToPrettyString(mindId)} has invalid Role Type '{mindComp.RoleType}'. Displaying '{Loc.GetString(roleType.Name)}' instead");
|
||||
|
||||
@@ -269,6 +273,7 @@ public sealed class AdminSystem : EntitySystem
|
||||
startingRole,
|
||||
antag,
|
||||
roleType,
|
||||
subtype,
|
||||
sortWeight,
|
||||
GetNetEntity(session?.AttachedEntity),
|
||||
data.UserId,
|
||||
|
||||
@@ -12,6 +12,7 @@ public sealed record PlayerInfo(
|
||||
string StartingJob,
|
||||
bool Antag,
|
||||
RoleTypePrototype RoleProto,
|
||||
LocId? Subtype,
|
||||
int SortWeight,
|
||||
NetEntity? NetEntity,
|
||||
NetUserId SessionId,
|
||||
|
||||
@@ -38,10 +38,13 @@ public sealed partial class CCVars
|
||||
CVarDef.Create("outline.enabled", true, CVar.CLIENTONLY);
|
||||
|
||||
/// <summary>
|
||||
/// If true, the admin overlay will be displayed in the old style (showing only "ANTAG")
|
||||
/// Determines how antagonist status/roletype is displayed. Based on AdminOverlayAntagFormats enum
|
||||
/// Binary: Roletypes of interest get an "ANTAG" label
|
||||
/// Roletype: Roletypes of interest will have their roletype name displayed in their specific color
|
||||
/// Subtype: Roletypes of interest will have their subtype displayed. if subtype is not set, roletype will be shown.
|
||||
/// </summary>
|
||||
public static readonly CVarDef<bool> AdminOverlayClassic =
|
||||
CVarDef.Create("ui.admin_overlay_classic", false, CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||
public static readonly CVarDef<string> AdminOverlayAntagFormat =
|
||||
CVarDef.Create("ui.admin_overlay_antag_format", "Subtype", CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||
|
||||
/// <summary>
|
||||
/// If true, the admin overlay will display the total time of the players
|
||||
@@ -50,34 +53,48 @@ public sealed partial class CCVars
|
||||
CVarDef.Create("ui.admin_overlay_playtime", true, CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||
|
||||
/// <summary>
|
||||
/// If true, the admin overlay will display the players starting position.
|
||||
/// If true, the admin overlay will display the player's starting role.
|
||||
/// </summary>
|
||||
public static readonly CVarDef<bool> AdminOverlayStartingJob =
|
||||
CVarDef.Create("ui.admin_overlay_starting_job", true, CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||
|
||||
/// <summary>
|
||||
/// If true, the admin window player tab will show different antag symbols for each role type
|
||||
/// Determines how antagonist status/roletype is displayed Before character names on the Player Tab
|
||||
/// Off: No symbol is shown.
|
||||
/// Basic: The same antag symbol is shown for anyone marked as antag.
|
||||
/// Specific: The roletype-specific symbol is shown for anyone marked as antag.
|
||||
/// </summary>
|
||||
public static readonly CVarDef<bool> AdminPlayerlistSeparateSymbols =
|
||||
CVarDef.Create("ui.admin_playerlist_separate_symbols", false, CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||
public static readonly CVarDef<string> AdminPlayerTabSymbolSetting =
|
||||
CVarDef.Create("ui.admin_player_tab_symbols", "Specific", CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||
|
||||
/// <summary>
|
||||
/// If true, characters with antag role types will have their names colored by their role type
|
||||
/// Determines what columns are colorized
|
||||
/// Off: None.
|
||||
/// Character: The character names of "roletypes-of-interest" have their role type's color.
|
||||
/// Roletype: Role types are shown in their respective colors.
|
||||
/// Both: Both characters and role types are colorized.
|
||||
/// </summary>
|
||||
public static readonly CVarDef<bool> AdminPlayerlistHighlightedCharacterColor =
|
||||
CVarDef.Create("ui.admin_playerlist_highlighted_character_color", true, CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||
public static readonly CVarDef<string> AdminPlayerTabColorSetting =
|
||||
CVarDef.Create("ui.admin_player_tab_color", "Both", CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||
|
||||
/// <summary>
|
||||
/// If true, the Role Types column will be colored
|
||||
/// Determines what's displayed in the Role column - role type, subtype, or both.
|
||||
/// RoleType
|
||||
/// SubType
|
||||
/// RoleTypeSubtype
|
||||
/// SubtypeRoleType
|
||||
/// </summary>
|
||||
public static readonly CVarDef<bool> AdminPlayerlistRoleTypeColor =
|
||||
CVarDef.Create("ui.admin_playerlist_role_type_color", true, CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||
public static readonly CVarDef<string> AdminPlayerTabRoleSetting =
|
||||
CVarDef.Create("ui.admin_player_tab_role", "Subtype", CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||
|
||||
/// <summary>
|
||||
/// If true, the admin overlay will show antag symbols
|
||||
/// Determines how antagonist status/roletype is displayed. Based on AdminOverlayAntagSymbolStyles enum
|
||||
/// Off: No symbol is shown.
|
||||
/// Basic: The same antag symbol is shown for anyone marked as antag.
|
||||
/// Specific: The roletype-specific symbol is shown for anyone marked as antag.
|
||||
/// </summary>
|
||||
public static readonly CVarDef<bool> AdminOverlaySymbols =
|
||||
CVarDef.Create("ui.admin_overlay_symbols", true, CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||
public static readonly CVarDef<string> AdminOverlaySymbolStyle =
|
||||
CVarDef.Create("ui.admin_overlay_symbol_style", "Specific", CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||
|
||||
/// <summary>
|
||||
/// The range (in tiles) around the cursor within which the admin overlays of ghosts start to fade out
|
||||
|
||||
@@ -108,6 +108,12 @@ public sealed partial class MindComponent : Component
|
||||
[DataField, AutoNetworkedField]
|
||||
public ProtoId<RoleTypePrototype> RoleType = "Neutral";
|
||||
|
||||
/// <summary>
|
||||
/// The role's subtype, shown only to admins to help with antag categorization
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public LocId? Subtype;
|
||||
|
||||
/// <summary>
|
||||
/// The session of the player owning this mind.
|
||||
/// Can be null, in which case the player is currently not logged in.
|
||||
|
||||
@@ -21,7 +21,7 @@ public sealed partial class RoleTypePrototype : IPrototype
|
||||
/// The role's displayed color.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public Color Color { get; private set; } = Color.FromHex("#eeeeee");
|
||||
public Color Color = Color.FromHex("#eeeeee");
|
||||
|
||||
/// <summary>
|
||||
/// A symbol used to represent the role type.
|
||||
|
||||
@@ -15,7 +15,7 @@ public sealed partial class MindRoleComponent : BaseMindRoleComponent
|
||||
/// A single antag Mind Role is enough to make the owner mind count as Antagonist.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool Antag { get; set; } = false;
|
||||
public bool Antag;
|
||||
|
||||
/// <summary>
|
||||
/// The mind's current antagonist/special role, or lack thereof;
|
||||
@@ -23,11 +23,17 @@ public sealed partial class MindRoleComponent : BaseMindRoleComponent
|
||||
[DataField]
|
||||
public ProtoId<RoleTypePrototype>? RoleType;
|
||||
|
||||
/// <summary>
|
||||
/// The role's subtype, shown only to admins to help with antag categorization
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public LocId? Subtype;
|
||||
|
||||
/// <summary>
|
||||
/// True if this mindrole is an exclusive antagonist. Antag setting is not checked if this is True.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool ExclusiveAntag { get; set; } = false;
|
||||
public bool ExclusiveAntag;
|
||||
|
||||
/// <summary>
|
||||
/// The Mind that this role belongs to
|
||||
|
||||
@@ -6,7 +6,6 @@ using Content.Shared.Database;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
using Content.Shared.Silicons.Borgs.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Configuration;
|
||||
@@ -202,22 +201,22 @@ public abstract class SharedRoleSystem : EntitySystem
|
||||
return false;
|
||||
|
||||
//get the most important/latest mind role
|
||||
var roleType = GetRoleTypeByTime(ent.Comp);
|
||||
var (roleType, subtype) = GetRoleTypeByTime(ent.Comp);
|
||||
|
||||
if (ent.Comp.RoleType == roleType)
|
||||
if (ent.Comp.RoleType == roleType && ent.Comp.Subtype == subtype)
|
||||
return false;
|
||||
|
||||
SetRoleType(ent.Owner, roleType);
|
||||
SetRoleType(ent.Owner, roleType, subtype);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return the most recently specified role type, or Neutral
|
||||
/// Return the most recently specified role type and subtype, or Neutral
|
||||
/// </summary>
|
||||
private ProtoId<RoleTypePrototype> GetRoleTypeByTime(MindComponent mind)
|
||||
private (ProtoId<RoleTypePrototype>, LocId?) GetRoleTypeByTime(MindComponent mind)
|
||||
{
|
||||
var role = GetRoleCompByTime(mind);
|
||||
return role?.Comp?.RoleType ?? "Neutral";
|
||||
return (role?.Comp?.RoleType ?? "Neutral", role?.Comp?.Subtype);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -238,21 +237,22 @@ public abstract class SharedRoleSystem : EntitySystem
|
||||
return (result);
|
||||
}
|
||||
|
||||
private void SetRoleType(EntityUid mind, ProtoId<RoleTypePrototype> roleTypeId)
|
||||
private void SetRoleType(EntityUid mind, ProtoId<RoleTypePrototype> roleTypeId, LocId? subtype)
|
||||
{
|
||||
if (!TryComp<MindComponent>(mind, out var comp))
|
||||
{
|
||||
Log.Error($"Failed to update Role Type of mind entity {ToPrettyString(mind)} to {roleTypeId}. MindComponent not found.");
|
||||
Log.Error($"Failed to update Role Type of mind entity {ToPrettyString(mind)} to {roleTypeId}, {subtype}. MindComponent not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_prototypes.HasIndex(roleTypeId))
|
||||
{
|
||||
Log.Error($"Failed to change Role Type of {_minds.MindOwnerLoggingString(comp)} to {roleTypeId}. Invalid role");
|
||||
Log.Error($"Failed to change Role Type of {_minds.MindOwnerLoggingString(comp)} to {roleTypeId}, {subtype}. Invalid role");
|
||||
return;
|
||||
}
|
||||
|
||||
comp.RoleType = roleTypeId;
|
||||
comp.Subtype = subtype;
|
||||
Dirty(mind, comp);
|
||||
|
||||
// Update player character window
|
||||
@@ -269,13 +269,13 @@ public abstract class SharedRoleSystem : EntitySystem
|
||||
Log.Error($"{ToPrettyString(mind)} does not have an OwnedEntity!");
|
||||
_adminLogger.Add(LogType.Mind,
|
||||
LogImpact.Medium,
|
||||
$"Role Type of {ToPrettyString(mind)} changed to {roleTypeId}");
|
||||
$"Role Type of {ToPrettyString(mind)} changed to {roleTypeId}, {subtype}");
|
||||
return;
|
||||
}
|
||||
|
||||
_adminLogger.Add(LogType.Mind,
|
||||
LogImpact.High,
|
||||
$"Role Type of {ToPrettyString(comp.OwnedEntity)} changed to {roleTypeId}");
|
||||
$"Role Type of {ToPrettyString(comp.OwnedEntity)} changed to {roleTypeId}, {subtype}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -630,6 +630,14 @@ public abstract class SharedRoleSystem : EntitySystem
|
||||
|
||||
return antag.Requirements;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the localized name of a role type's subtype. If the provided subtype parameter turns out to be empty, it returns the localized name of the role type instead.
|
||||
/// </summary>
|
||||
public string GetRoleSubtypeLabel(LocId roleType, LocId? subtype)
|
||||
{
|
||||
return string.IsNullOrEmpty(subtype) ? Loc.GetString(roleType) : Loc.GetString(subtype);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -339,15 +339,37 @@ ui-options-censor-nudity = Censor character nudity
|
||||
|
||||
ui-options-admin-player-panel = Admin Menu Players List
|
||||
|
||||
ui-options-admin-playerlist-separate-symbols = Show separate symbols for each antag role type
|
||||
ui-options-admin-playerlist-character-color = Color names of antagonist characters
|
||||
ui-options-admin-playerlist-roletype-color = Color role types
|
||||
ui-options-admin-player-tab-symbol-setting = Character column antag symbols
|
||||
ui-options-admin-player-tab-symbol-setting-off = No antag symbol
|
||||
ui-options-admin-player-tab-symbol-setting-basic = Show standard antag symbol
|
||||
ui-options-admin-player-tab-symbol-setting-specific = Show specific antag symbol
|
||||
|
||||
ui-options-admin-player-tab-role-setting = Role display settings
|
||||
ui-options-admin-player-tab-role-setting-roletype = Show role type
|
||||
ui-options-admin-player-tab-role-setting-subtype = Show subtype
|
||||
ui-options-admin-player-tab-role-setting-roletypesubtype = Show role type and subtype
|
||||
ui-options-admin-player-tab-role-setting-subtyperoletype = Show subtype and role type
|
||||
|
||||
ui-options-admin-player-tab-color-setting = Color settings
|
||||
ui-options-admin-player-tab-color-setting-off = I hate colors
|
||||
ui-options-admin-player-tab-color-setting-character = Colorize antag character names
|
||||
ui-options-admin-player-tab-color-setting-roletype = Colorize all role types
|
||||
ui-options-admin-player-tab-color-setting-both = Colorize both
|
||||
|
||||
ui-options-admin-overlay-title = Admin Overlay
|
||||
ui-options-enable-classic-overlay = Revert overlay to classic mode
|
||||
ui-options-enable-overlay-symbols = Add antag symbol to text
|
||||
ui-options-enable-overlay-playtime = Show playtime
|
||||
ui-options-enable-overlay-starting-job = Show starting job
|
||||
ui-options-overlay-merge-distance = Stack merge distance
|
||||
ui-options-overlay-ghost-fade-distance = Ghost overlay fade range from mouse
|
||||
ui-options-overlay-ghost-hide-distance = Ghost overlay hide range from mouse
|
||||
|
||||
ui-options-admin-overlay-antag-format = Antag label style
|
||||
ui-options-admin-overlay-antag-format-binary = Show antag status
|
||||
ui-options-admin-overlay-antag-format-roletype = Show role type
|
||||
ui-options-admin-overlay-antag-format-subtype = Show subtype
|
||||
|
||||
ui-options-admin-overlay-antag-symbol = Antag symbol style
|
||||
ui-options-admin-overlay-antag-symbol-off = No antag symbol
|
||||
ui-options-admin-overlay-antag-symbol-basic = Show standard antag symbol
|
||||
ui-options-admin-overlay-antag-symbol-specific = Show specific antag symbol
|
||||
|
||||
ui-options-admin-enable-overlay-playtime = Show playtime
|
||||
ui-options-admin-enable-overlay-starting-job = Show starting job
|
||||
ui-options-admin-overlay-merge-distance = Stack merge distance
|
||||
ui-options-admin-overlay-ghost-fade-distance = Ghost overlay fade range from mouse
|
||||
ui-options-admin-overlay-ghost-hide-distance = Ghost overlay hide range from mouse
|
||||
|
||||
@@ -17,3 +17,19 @@ role-type-free-agent-color = #ffff00
|
||||
role-type-familiar-color = #6495ed
|
||||
role-type-silicon-color = #6495ed
|
||||
role-type-silicon-antagonist-color =#c832e6
|
||||
|
||||
# Ideally, subtype names should be short
|
||||
role-subtype-traitor = Traitor
|
||||
role-subtype-thief = Thief
|
||||
role-subtype-ninja = Ninja
|
||||
role-subtype-nukie = Nukie
|
||||
role-subtype-traitor-reinforcement = Reinforcement
|
||||
role-subtype-revolutionary = Rev
|
||||
role-subtype-head-revolutionary = Head Rev
|
||||
role-subtype-initial-infected = Infected
|
||||
role-subtype-zombie = Zombie
|
||||
role-subtype-dragon = Dragon
|
||||
role-subtype-survivor = Survivor
|
||||
role-subtype-subverted = Subverted
|
||||
role-subtype-paradox-clone = Paradox
|
||||
role-subtype-wizard = Wizard
|
||||
|
||||
@@ -95,7 +95,6 @@
|
||||
antagPrototype: GenericTeamAntagonist
|
||||
|
||||
# This should be used (or inherited) for team antags that are summoned or converted in large quantities, and are "secondary" to other antags
|
||||
# TODO: sort weight
|
||||
- type: entity
|
||||
parent: MindRoleGhostRoleTeamAntagonist
|
||||
id: MindRoleGhostRoleTeamAntagonistFlock
|
||||
@@ -130,6 +129,7 @@
|
||||
- type: MindRole
|
||||
antagPrototype: SubvertedSilicon
|
||||
roleType: SiliconAntagonist
|
||||
subtype: role-subtype-subverted
|
||||
- type: SubvertedSiliconRole
|
||||
|
||||
# Dragon
|
||||
@@ -141,6 +141,7 @@
|
||||
- type: MindRole
|
||||
antagPrototype: Dragon
|
||||
roleType: TeamAntagonist
|
||||
subtype: role-subtype-dragon
|
||||
exclusiveAntag: true
|
||||
- type: DragonRole
|
||||
- type: RoleBriefing
|
||||
@@ -154,6 +155,7 @@
|
||||
components:
|
||||
- type: MindRole
|
||||
antagPrototype: SpaceNinja
|
||||
subtype: role-subtype-ninja
|
||||
exclusiveAntag: true
|
||||
- type: NinjaRole
|
||||
|
||||
@@ -165,7 +167,7 @@
|
||||
components:
|
||||
- type: MindRole
|
||||
antagPrototype: ParadoxClone
|
||||
roleType: SoloAntagonist
|
||||
subtype: role-subtype-paradox-clone
|
||||
- type: ParadoxCloneRole
|
||||
|
||||
# Nukies
|
||||
@@ -176,6 +178,7 @@
|
||||
components:
|
||||
- type: MindRole
|
||||
roleType: TeamAntagonist
|
||||
subtype: role-subtype-nukie
|
||||
exclusiveAntag: true
|
||||
antagPrototype: Nukeops
|
||||
- type: NukeopsRole
|
||||
@@ -206,6 +209,7 @@
|
||||
antagPrototype: HeadRev
|
||||
exclusiveAntag: true
|
||||
roleType: TeamAntagonist
|
||||
subtype: role-subtype-head-revolutionary
|
||||
- type: RevolutionaryRole
|
||||
|
||||
- type: entity
|
||||
@@ -215,6 +219,7 @@
|
||||
components:
|
||||
- type: MindRole
|
||||
antagPrototype: Rev
|
||||
subtype: role-subtype-revolutionary
|
||||
|
||||
# Survivors (Wizard)
|
||||
- type: entity
|
||||
@@ -225,6 +230,7 @@
|
||||
- type: MindRole
|
||||
antagPrototype: Survivor
|
||||
roleType: FreeAgent
|
||||
subtype: role-subtype-survivor
|
||||
- type: SurvivorRole
|
||||
|
||||
# Thief
|
||||
@@ -235,6 +241,7 @@
|
||||
components:
|
||||
- type: MindRole
|
||||
antagPrototype: Thief
|
||||
subtype: role-subtype-thief
|
||||
- type: ThiefRole
|
||||
|
||||
# Traitors
|
||||
@@ -246,6 +253,7 @@
|
||||
- type: MindRole
|
||||
antagPrototype: Traitor
|
||||
exclusiveAntag: true
|
||||
subtype: role-subtype-traitor
|
||||
- type: TraitorRole
|
||||
|
||||
- type: entity
|
||||
@@ -263,6 +271,7 @@
|
||||
components:
|
||||
- type: MindRole
|
||||
roleType: TeamAntagonist
|
||||
subtype: role-subtype-traitor-reinforcement
|
||||
antagPrototype: GenericTeamAntagonist
|
||||
|
||||
# Wizards
|
||||
@@ -274,6 +283,7 @@
|
||||
- type: MindRole
|
||||
antagPrototype: Wizard
|
||||
exclusiveAntag: true
|
||||
subtype: role-subtype-wizard
|
||||
- type: WizardRole
|
||||
|
||||
# Zombie Squad
|
||||
@@ -286,6 +296,7 @@
|
||||
antagPrototype: InitialInfected
|
||||
exclusiveAntag: true
|
||||
roleType: TeamAntagonist
|
||||
subtype: role-subtype-initial-infected
|
||||
- type: InitialInfectedRole
|
||||
|
||||
- type: entity
|
||||
@@ -296,5 +307,5 @@
|
||||
- type: MindRole
|
||||
antagPrototype: Zombie
|
||||
exclusiveAntag: true
|
||||
roleType: TeamAntagonist
|
||||
subtype: role-subtype-zombie
|
||||
- type: ZombieRole
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
# For use by Role Types
|
||||
# Do not touch these
|
||||
# The primary role types are referenced by RP Rules, and were specified based on head admin input.
|
||||
# Do not create new ones without discussion.
|
||||
# You probably want a Subtype instead, anyway. Use MindRoleComponent.Subtype
|
||||
|
||||
# Any new primary role types must be listed in RoleTypes.xml
|
||||
|
||||
# If you change/add a color here, also change it in role-types.ftl!
|
||||
|
||||
|
||||
Reference in New Issue
Block a user