Role subtypes (#35359)

This commit is contained in:
Errant
2025-04-16 19:04:48 +02:00
committed by GitHub
parent 7aa0c7562e
commit fb388d2265
20 changed files with 414 additions and 121 deletions

View File

@@ -1,42 +1,99 @@
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
namespace Content.Client.Administration.UI.Tabs.PlayerTab;
[GenerateTypedNameReferences]
public sealed partial class PlayerTabEntry : PanelContainer
{
public NetEntity? PlayerEntity;
[Dependency] private readonly IEntityManager _entMan = default!;
public PlayerTabEntry(PlayerInfo player, StyleBoxFlat styleBoxFlat)
public PlayerTabEntry(
PlayerInfo player,
StyleBoxFlat styleBoxFlat,
AdminPlayerTabColorOption colorOption,
AdminPlayerTabRoleTypeOption roleSetting,
AdminPlayerTabSymbolOption symbolSetting)
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
var config = IoCManager.Resolve<IConfigurationManager>();
var roles = _entMan.System<SharedRoleSystem>();
UsernameLabel.Text = player.Username;
if (!player.Connected)
UsernameLabel.StyleClasses.Add("Disabled");
JobLabel.Text = player.StartingJob;
var separateAntagSymbols = config.GetCVar(CCVars.AdminPlayerlistSeparateSymbols);
var genericAntagSymbol = player.Antag ? Loc.GetString("player-tab-antag-prefix") : string.Empty;
var roleSymbol = player.Antag ? player.RoleProto.Symbol : string.Empty;
var symbol = separateAntagSymbols ? roleSymbol : genericAntagSymbol;
var colorAntags = false;
var colorRoles = false;
switch (colorOption)
{
case AdminPlayerTabColorOption.Off:
break;
case AdminPlayerTabColorOption.Character:
colorAntags = true;
break;
case AdminPlayerTabColorOption.Roletype:
colorRoles = true;
break;
default:
case AdminPlayerTabColorOption.Both:
colorAntags = true;
colorRoles = true;
break;
}
var symbol = string.Empty;
switch (symbolSetting)
{
case AdminPlayerTabSymbolOption.Off:
break;
case AdminPlayerTabSymbolOption.Basic:
symbol = player.Antag ? Loc.GetString("player-tab-antag-prefix") : string.Empty;
break;
default:
case AdminPlayerTabSymbolOption.Specific:
symbol = player.Antag ? player.RoleProto.Symbol : string.Empty;
break;
}
CharacterLabel.Text = Loc.GetString("player-tab-character-name-antag-symbol", ("symbol", symbol), ("name", player.CharacterName));
if (player.Antag && config.GetCVar(CCVars.AdminPlayerlistHighlightedCharacterColor))
if (player.Antag && colorAntags)
CharacterLabel.FontColorOverride = player.RoleProto.Color;
if (player.IdentityName != player.CharacterName)
CharacterLabel.Text += $" [{player.IdentityName}]";
RoleTypeLabel.Text = Loc.GetString(player.RoleProto.Name);
if (config.GetCVar(CCVars.AdminPlayerlistRoleTypeColor))
var roletype = RoleTypeLabel.Text = Loc.GetString(player.RoleProto.Name);
var subtype = roles.GetRoleSubtypeLabel(player.RoleProto.Name, player.Subtype);
switch (roleSetting)
{
case AdminPlayerTabRoleTypeOption.RoleTypeSubtype:
RoleTypeLabel.Text = roletype != subtype
? roletype + " - " +subtype
: roletype;
break;
case AdminPlayerTabRoleTypeOption.SubtypeRoleType:
RoleTypeLabel.Text = roletype != subtype
? subtype + " - " + roletype
: roletype;
break;
case AdminPlayerTabRoleTypeOption.RoleType:
RoleTypeLabel.Text = roletype;
break;
default:
case AdminPlayerTabRoleTypeOption.Subtype:
RoleTypeLabel.Text = subtype;
break;
}
if (colorRoles)
RoleTypeLabel.FontColorOverride = player.RoleProto.Color;
BackgroundColorPanel.PanelOverride = styleBoxFlat;
OverallPlaytimeLabel.Text = player.PlaytimeString;
PlayerEntity = player.NetEntity;
}
}