Anomaly Locator (#15677)
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54
Content.Server/Pinpointer/ProximityBeeperComponent.cs
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54
Content.Server/Pinpointer/ProximityBeeperComponent.cs
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Pinpointer;
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/// <summary>
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/// This is used for an item that beeps based on
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/// proximity to a specified component.
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/// </summary>
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[RegisterComponent, Access(typeof(ProximityBeeperSystem))]
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public sealed class ProximityBeeperComponent : Component
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{
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/// <summary>
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/// Whether or not it's on.
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/// </summary>
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[DataField("enabled")]
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public bool Enabled;
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/// <summary>
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/// The target component that is being searched for
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/// </summary>
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[DataField("component", required: true), ViewVariables(VVAccess.ReadWrite)]
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public string Component = default!;
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/// <summary>
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/// The farthest distance a target can be for the beep to occur
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/// </summary>
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[DataField("maximumDistance"), ViewVariables(VVAccess.ReadWrite)]
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public float MaximumDistance = 10f;
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/// <summary>
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/// The maximum interval between beeps.
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/// </summary>
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[DataField("maxBeepInterval"), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan MaxBeepInterval = TimeSpan.FromSeconds(1.5f);
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/// <summary>
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/// The minimum interval between beeps.
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/// </summary>
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[DataField("minBeepInterval"), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan MinBeepInterval = TimeSpan.FromSeconds(0.25f);
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/// <summary>
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/// When the next beep will occur
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/// </summary>
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[DataField("nextBeepTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan NextBeepTime;
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/// <summary>
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/// The sound played when the locator beeps.
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/// </summary>
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[DataField("beepSound")]
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public SoundSpecifier? BeepSound;
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}
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167
Content.Server/Pinpointer/ProximityBeeperSystem.cs
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167
Content.Server/Pinpointer/ProximityBeeperSystem.cs
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@@ -0,0 +1,167 @@
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using Content.Server.PowerCell;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Pinpointer;
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using Robust.Server.GameObjects;
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using Robust.Shared.Timing;
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namespace Content.Server.Pinpointer;
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/// <summary>
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/// This handles logic and interaction relating to <see cref="ProximityBeeperComponent"/>
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/// </summary>
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public sealed class ProximityBeeperSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<ProximityBeeperComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<ProximityBeeperComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ProximityBeeperComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<ProximityBeeperComponent, PowerCellSlotEmptyEvent>(OnPowerCellSlotEmpty);
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}
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private void OnUseInHand(EntityUid uid, ProximityBeeperComponent component, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = TryToggle(uid, component, args.User);
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}
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private void OnInit(EntityUid uid, ProximityBeeperComponent component, ComponentInit args)
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{
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if (component.NextBeepTime < _timing.CurTime)
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component.NextBeepTime = _timing.CurTime;
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}
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private void OnUnpaused(EntityUid uid, ProximityBeeperComponent component, ref EntityUnpausedEvent args)
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{
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component.NextBeepTime += args.PausedTime;
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}
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private void OnPowerCellSlotEmpty(EntityUid uid, ProximityBeeperComponent component, ref PowerCellSlotEmptyEvent args)
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{
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if (component.Enabled)
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TryDisable(uid, component);
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}
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/// <summary>
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/// Beeps the proximitybeeper as well as sets the time for the next beep
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/// based on proximity to entities with the target component.
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/// </summary>
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public void UpdateBeep(EntityUid uid, ProximityBeeperComponent? component = null, bool playBeep = true)
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{
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if (!Resolve(uid, ref component))
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return;
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if (!component.Enabled)
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{
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component.NextBeepTime += component.MinBeepInterval;
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return;
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}
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var xformQuery = GetEntityQuery<TransformComponent>();
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var xform = xformQuery.GetComponent(uid);
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var comp = EntityManager.ComponentFactory.GetRegistration(component.Component).Type;
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float? closestDistance = null;
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foreach (var targetXform in _entityLookup.GetComponentsInRange<TransformComponent>(xform.MapPosition, component.MaximumDistance))
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{
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// forgive me father, for i have sinned.
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var ent = targetXform.Owner;
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if (!HasComp(ent, comp))
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continue;
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var dist = (_transform.GetWorldPosition(xform, xformQuery) - _transform.GetWorldPosition(targetXform, xformQuery)).Length;
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if (dist >= (closestDistance ?? float.MaxValue))
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continue;
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closestDistance = dist;
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}
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if (closestDistance is not { } distance)
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return;
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if (playBeep)
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_audio.PlayPvs(component.BeepSound, uid);
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var scalingFactor = distance / component.MaximumDistance;
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var interval = (component.MaxBeepInterval - component.MinBeepInterval) * scalingFactor + component.MinBeepInterval;
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component.NextBeepTime += interval;
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}
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/// <summary>
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/// Enables the proximity beeper
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/// </summary>
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public bool TryEnable(EntityUid uid, ProximityBeeperComponent? component = null, EntityUid? user = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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TryComp<PowerCellDrawComponent>(uid, out var draw);
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if (!_powerCell.HasActivatableCharge(uid, battery: draw, user: user))
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return false;
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component.Enabled = true;
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_appearance.SetData(uid, ProximityBeeperVisuals.Enabled, true);
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component.NextBeepTime = _timing.CurTime;
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UpdateBeep(uid, component, false);
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if (draw != null)
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draw.Enabled = true;
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return true;
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}
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/// <summary>
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/// Disables the proximity beeper
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/// </summary>
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public bool TryDisable(EntityUid uid, ProximityBeeperComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!component.Enabled)
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return false;
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component.Enabled = false;
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_appearance.SetData(uid, ProximityBeeperVisuals.Enabled, false);
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if (TryComp<PowerCellDrawComponent>(uid, out var draw))
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draw.Enabled = true;
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UpdateBeep(uid, component);
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return true;
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}
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/// <summary>
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/// toggles the proximity beeper
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/// </summary>
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public bool TryToggle(EntityUid uid, ProximityBeeperComponent? component = null, EntityUid? user = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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return component.Enabled
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? TryDisable(uid, component)
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: TryEnable(uid, component, user);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<ProximityBeeperComponent>();
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while (query.MoveNext(out var uid, out var beeper))
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{
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if (!beeper.Enabled)
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continue;
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if (_timing.CurTime < beeper.NextBeepTime)
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continue;
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UpdateBeep(uid, beeper);
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}
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}
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}
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9
Content.Shared/Pinpointer/SharedProximityBeeper.cs
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9
Content.Shared/Pinpointer/SharedProximityBeeper.cs
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using Robust.Shared.Serialization;
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namespace Content.Shared.Pinpointer;
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[Serializable, NetSerializable]
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public enum ProximityBeeperVisuals : byte
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{
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Enabled
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}
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@@ -3,6 +3,11 @@
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copyright: "Created by Pól, converted to OGG and Mono by EmoGarbage"
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source: "https://freesound.org/people/P%C3%B3l/sounds/385927/"
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- files: ["locator_beep.ogg"]
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license: "CC0-1.0"
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copyright: "Created by MATRIXXX_, converted to OGG, shortened, sped up, and pitched up by EmoGarbage404 (github)"
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source: "https://freesound.org/people/MATRIXXX_/sounds/657947/"
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- files: ["trayhit1.ogg"]
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license: "CC-BY-SA-3.0"
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copyright: "Time immemorial"
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BIN
Resources/Audio/Items/locator_beep.ogg
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BIN
Resources/Audio/Items/locator_beep.ogg
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Binary file not shown.
@@ -521,6 +521,7 @@
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- ScanningModuleStockPart
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- NodeScanner
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- AnomalyScanner
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- AnomalyLocator
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- type: technology
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name: technologies-anomaly-technology
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@@ -20,3 +20,46 @@
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- type: GuideHelp
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guides:
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- ScannersAndVessels
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- type: entity
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id: AnomalyLocator
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parent: [ BaseItem, PowerCellSlotSmallItem ]
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name: anomaly locator
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description: A device designed to aid in the locating of anomalies. Did you check the gas miners?
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components:
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- type: Sprite
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sprite: Objects/Specific/Research/anomalylocator.rsi
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netsync: false
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layers:
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- state: icon
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- state: screen
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shader: unshaded
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visible: false
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map: ["enum.PowerDeviceVisualLayers.Powered"]
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- type: Appearance
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- type: GenericVisualizer
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visuals:
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enum.ProximityBeeperVisuals.Enabled:
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enum.PowerDeviceVisualLayers.Powered:
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True: { visible: true }
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False: { visible: false }
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- type: PowerCellDraw
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drawRate: 10
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useRate: 0
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- type: ProximityBeeper
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component: Anomaly
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beepSound:
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path: "/Audio/Items/locator_beep.ogg"
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params:
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maxdistance: 1
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volume: -8
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- type: entity
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id: AnomalyLocatorNoBattery
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parent: AnomalyLocator
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suffix: No Battery
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components:
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- type: ItemSlots
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slots:
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cell_slot:
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name: power-cell-slot-component-slot-name-default
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@@ -170,6 +170,7 @@
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- ConveyorBeltAssembly
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- AppraisalTool
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- AnomalyScanner
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- AnomalyLocator
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- RCD
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- RCDAmmo
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- HydroponicsToolScythe
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@@ -49,6 +49,14 @@
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Plastic: 200
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Glass: 100
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- type: latheRecipe
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id: AnomalyLocator
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result: AnomalyLocatorNoBattery
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completetime: 3
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materials:
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Steel: 400
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Glass: 100
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- type: latheRecipe
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id: AnomalyScanner
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result: AnomalyScanner
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{
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"version": 1,
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"license": "CC0-1.0",
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"copyright": "Created by EmoGarbage404 (github) for Space Station 14.",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "icon"
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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},
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{
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"name": "screen",
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"delays": [
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[
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0.2,
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0.2,
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0.2,
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0.2
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]
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]
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}
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]
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}
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