Implements item pricing, and piracy. (#8548)

* Start implementing item pricing.

* Flesh out prices a bit, add the appraisal tool.

* Add prices to more things.

* YARRRRRRR

* gives pirates an appraisal tool in their pocket.

* Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them.

* Address reviews.

* Address reviews.
This commit is contained in:
Moony
2022-06-03 10:56:11 -05:00
committed by GitHub
parent c87f4ab65c
commit fada213a22
53 changed files with 712 additions and 26 deletions

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namespace Content.Server.Cargo.Components;
/// <summary>
/// This is used for calculating the price of mobs.
/// </summary>
[RegisterComponent]
public sealed class MobPriceComponent : Component
{
/// <summary>
/// How much of a penalty per part there should be. This is a multiplier for a multiplier, the penalty for each body part is calculated from the total number of slots, and then multiplied by this.
/// </summary>
[DataField("missingBodyPartPenalty")]
public double MissingBodyPartPenalty = 1.0f;
/// <summary>
/// The base price this mob should fetch.
/// </summary>
[DataField("price", required: true)]
public double Price;
/// <summary>
/// The percentage of the actual price that should be granted should the appraised mob be dead.
/// </summary>
[DataField("deathPenalty")]
public double DeathPenalty = 0.2f;
}