Implements item pricing, and piracy. (#8548)
* Start implementing item pricing. * Flesh out prices a bit, add the appraisal tool. * Add prices to more things. * YARRRRRRR * gives pirates an appraisal tool in their pocket. * Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them. * Address reviews. * Address reviews.
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Content.Server/Cargo/Components/MobPriceComponent.cs
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26
Content.Server/Cargo/Components/MobPriceComponent.cs
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namespace Content.Server.Cargo.Components;
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/// <summary>
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/// This is used for calculating the price of mobs.
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/// </summary>
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[RegisterComponent]
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public sealed class MobPriceComponent : Component
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{
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/// <summary>
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/// How much of a penalty per part there should be. This is a multiplier for a multiplier, the penalty for each body part is calculated from the total number of slots, and then multiplied by this.
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/// </summary>
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[DataField("missingBodyPartPenalty")]
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public double MissingBodyPartPenalty = 1.0f;
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/// <summary>
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/// The base price this mob should fetch.
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/// </summary>
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[DataField("price", required: true)]
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public double Price;
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/// <summary>
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/// The percentage of the actual price that should be granted should the appraised mob be dead.
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/// </summary>
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[DataField("deathPenalty")]
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public double DeathPenalty = 0.2f;
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}
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