Refactor audio system to send collection IDs over the network (#33610)
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@@ -218,7 +218,7 @@ public sealed partial class ContentAudioSystem
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return;
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var file = _gameTicker.RestartSound;
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if (string.IsNullOrEmpty(file))
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if (ResolvedSoundSpecifier.IsNullOrEmpty(file))
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{
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return;
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}
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