ApcNet updating fix (#3078)
* GridPowerComponent * ApcNet Powered update bugfix * PowerTest fix * Add GridPower to Saltern * test fix * Update canceling cleanup * code cleanup * nullable & code cleanup for test * undo power test nullable * Replaces GridPowerSystem with ApcNetSystem * build fix * Update Content.Server/GameObjects/EntitySystems/ApcNetSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -1,4 +1,4 @@
|
|||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Content.Server.GameObjects.Components;
|
using Content.Server.GameObjects.Components;
|
||||||
using Content.Server.GameObjects.Components.Power;
|
using Content.Server.GameObjects.Components.Power;
|
||||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||||
@@ -225,8 +225,9 @@ namespace Content.IntegrationTests.Tests
|
|||||||
{
|
{
|
||||||
var mapMan = IoCManager.Resolve<IMapManager>();
|
var mapMan = IoCManager.Resolve<IMapManager>();
|
||||||
var entityMan = IoCManager.Resolve<IEntityManager>();
|
var entityMan = IoCManager.Resolve<IEntityManager>();
|
||||||
mapMan.CreateMap(new MapId(1));
|
var mapId = new MapId(1);
|
||||||
var grid = mapMan.CreateGrid(new MapId(1));
|
mapMan.CreateMap(mapId);
|
||||||
|
var grid = mapMan.CreateGrid(mapId);
|
||||||
|
|
||||||
var apcEnt = entityMan.SpawnEntity("ApcDummy", grid.ToCoordinates(0, 0));
|
var apcEnt = entityMan.SpawnEntity("ApcDummy", grid.ToCoordinates(0, 0));
|
||||||
var apcExtensionEnt = entityMan.SpawnEntity("ApcExtensionCableDummy", grid.ToCoordinates(0, 1));
|
var apcExtensionEnt = entityMan.SpawnEntity("ApcExtensionCableDummy", grid.ToCoordinates(0, 1));
|
||||||
|
|||||||
@@ -1,8 +1,12 @@
|
|||||||
#nullable enable
|
#nullable enable
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||||
using Content.Server.GameObjects.Components.Power;
|
using Content.Server.GameObjects.Components.Power;
|
||||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||||
|
using Content.Server.GameObjects.EntitySystems;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.Map;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
@@ -23,6 +27,8 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
|
|||||||
void UpdatePowerProviderReceivers(PowerProviderComponent provider, int oldLoad, int newLoad);
|
void UpdatePowerProviderReceivers(PowerProviderComponent provider, int oldLoad, int newLoad);
|
||||||
|
|
||||||
void Update(float frameTime);
|
void Update(float frameTime);
|
||||||
|
|
||||||
|
GridId? GridId { get; }
|
||||||
}
|
}
|
||||||
|
|
||||||
[NodeGroup(NodeGroupID.Apc)]
|
[NodeGroup(NodeGroupID.Apc)]
|
||||||
@@ -44,10 +50,52 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
|
|||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
private int TotalPowerReceiverLoad { get => _totalPowerReceiverLoad; set => SetTotalPowerReceiverLoad(value); }
|
private int TotalPowerReceiverLoad { get => _totalPowerReceiverLoad; set => SetTotalPowerReceiverLoad(value); }
|
||||||
|
|
||||||
|
GridId? IApcNet.GridId => GridId;
|
||||||
|
|
||||||
private int _totalPowerReceiverLoad = 0;
|
private int _totalPowerReceiverLoad = 0;
|
||||||
|
|
||||||
public static readonly IApcNet NullNet = new NullApcNet();
|
public static readonly IApcNet NullNet = new NullApcNet();
|
||||||
|
|
||||||
|
public override void Initialize(Node sourceNode)
|
||||||
|
{
|
||||||
|
base.Initialize(sourceNode);
|
||||||
|
|
||||||
|
EntitySystem.Get<ApcNetSystem>().AddApcNet(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void AfterRemake(IEnumerable<INodeGroup> newGroups)
|
||||||
|
{
|
||||||
|
base.AfterRemake(newGroups);
|
||||||
|
|
||||||
|
foreach (var group in newGroups)
|
||||||
|
{
|
||||||
|
if (group is not ApcNetNodeGroup apcNet)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
apcNet.Powered = Powered;
|
||||||
|
}
|
||||||
|
|
||||||
|
StopUpdates();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnGivingNodesForCombine(INodeGroup newGroup)
|
||||||
|
{
|
||||||
|
base.OnGivingNodesForCombine(newGroup);
|
||||||
|
|
||||||
|
if (newGroup is ApcNetNodeGroup apcNet)
|
||||||
|
{
|
||||||
|
apcNet.Powered = Powered;
|
||||||
|
}
|
||||||
|
|
||||||
|
StopUpdates();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StopUpdates()
|
||||||
|
{
|
||||||
|
EntitySystem.Get<ApcNetSystem>().RemoveApcNet(this);
|
||||||
|
}
|
||||||
|
|
||||||
#region IApcNet Methods
|
#region IApcNet Methods
|
||||||
|
|
||||||
protected override void SetNetConnectorNet(BaseApcNetComponent netConnectorComponent)
|
protected override void SetNetConnectorNet(BaseApcNetComponent netConnectorComponent)
|
||||||
@@ -57,7 +105,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
|
|||||||
|
|
||||||
public void AddApc(ApcComponent apc)
|
public void AddApc(ApcComponent apc)
|
||||||
{
|
{
|
||||||
if (!apc.Owner.TryGetComponent<BatteryComponent>(out var battery))
|
if (!apc.Owner.TryGetComponent(out BatteryComponent? battery))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -162,7 +210,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
|
|||||||
/// It is important that this returns false, so <see cref="PowerProviderComponent"/>s with a <see cref="NullApcNet"/> have no power.
|
/// It is important that this returns false, so <see cref="PowerProviderComponent"/>s with a <see cref="NullApcNet"/> have no power.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool Powered => false;
|
public bool Powered => false;
|
||||||
|
public GridId? GridId => default;
|
||||||
public void AddApc(ApcComponent apc) { }
|
public void AddApc(ApcComponent apc) { }
|
||||||
public void AddPowerProvider(PowerProviderComponent provider) { }
|
public void AddPowerProvider(PowerProviderComponent provider) { }
|
||||||
public void RemoveApc(ApcComponent apc) { }
|
public void RemoveApc(ApcComponent apc) { }
|
||||||
|
|||||||
@@ -36,6 +36,12 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
|
|||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public int NodeCount => Nodes.Count;
|
public int NodeCount => Nodes.Count;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Debug variable to indicate that this NodeGroup should not be being used by anything.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables]
|
||||||
|
public bool Removed { get; private set; } = false;
|
||||||
|
|
||||||
public static readonly INodeGroup NullGroup = new NullNodeGroup();
|
public static readonly INodeGroup NullGroup = new NullNodeGroup();
|
||||||
|
|
||||||
protected GridId GridId { get; private set;}
|
protected GridId GridId { get; private set;}
|
||||||
@@ -70,6 +76,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
|
|||||||
{
|
{
|
||||||
node.NodeGroup = newGroup;
|
node.NodeGroup = newGroup;
|
||||||
}
|
}
|
||||||
|
Removed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -92,6 +99,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
AfterRemake(newGroups);
|
AfterRemake(newGroups);
|
||||||
|
Removed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnAddNode(Node node) { }
|
protected virtual void OnAddNode(Node node) { }
|
||||||
|
|||||||
39
Content.Server/GameObjects/EntitySystems/ApcNetSystem.cs
Normal file
39
Content.Server/GameObjects/EntitySystems/ApcNetSystem.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
#nullable enable
|
||||||
|
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Robust.Server.Timing;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Map;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Content.Server.GameObjects.EntitySystems
|
||||||
|
{
|
||||||
|
[UsedImplicitly]
|
||||||
|
internal sealed class ApcNetSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly IPauseManager _pauseManager = default!;
|
||||||
|
|
||||||
|
private HashSet<IApcNet> _apcNets = new();
|
||||||
|
|
||||||
|
public override void Update(float frameTime)
|
||||||
|
{
|
||||||
|
foreach (var apcNet in _apcNets)
|
||||||
|
{
|
||||||
|
var gridId = apcNet.GridId;
|
||||||
|
if (gridId != null && !_pauseManager.IsGridPaused(gridId.Value))
|
||||||
|
apcNet.Update(frameTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddApcNet(ApcNetNodeGroup apcNet)
|
||||||
|
{
|
||||||
|
_apcNets.Add(apcNet);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveApcNet(ApcNetNodeGroup apcNet)
|
||||||
|
{
|
||||||
|
_apcNets.Remove(apcNet);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +1,4 @@
|
|||||||
#nullable enable
|
#nullable enable
|
||||||
using System.Collections.Generic;
|
|
||||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
|
||||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
@@ -12,17 +10,10 @@ namespace Content.Server.GameObjects.EntitySystems
|
|||||||
{
|
{
|
||||||
public override void Update(float frameTime)
|
public override void Update(float frameTime)
|
||||||
{
|
{
|
||||||
var uniqueApcNets = new HashSet<IApcNet>(); //could be improved by maintaining set instead of getting collection every frame
|
|
||||||
foreach (var apc in ComponentManager.EntityQuery<ApcComponent>(false))
|
foreach (var apc in ComponentManager.EntityQuery<ApcComponent>(false))
|
||||||
{
|
{
|
||||||
uniqueApcNets.Add(apc.Net);
|
|
||||||
apc.Update();
|
apc.Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var apcNet in uniqueApcNets)
|
|
||||||
{
|
|
||||||
apcNet.Update(frameTime);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user