ApcNet updating fix (#3078)

* GridPowerComponent

* ApcNet Powered update bugfix

* PowerTest fix

* Add GridPower to Saltern

* test fix

* Update canceling cleanup

* code cleanup

* nullable & code cleanup for test

* undo power test nullable

* Replaces GridPowerSystem with ApcNetSystem

* build fix

* Update Content.Server/GameObjects/EntitySystems/ApcNetSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
collinlunn
2021-02-17 06:51:30 -07:00
committed by GitHub
parent 55d65889ae
commit fabc580df9
5 changed files with 101 additions and 14 deletions

View File

@@ -1,6 +1,4 @@
#nullable enable
using System.Collections.Generic;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
@@ -12,17 +10,10 @@ namespace Content.Server.GameObjects.EntitySystems
{
public override void Update(float frameTime)
{
var uniqueApcNets = new HashSet<IApcNet>(); //could be improved by maintaining set instead of getting collection every frame
foreach (var apc in ComponentManager.EntityQuery<ApcComponent>(false))
{
uniqueApcNets.Add(apc.Net);
apc.Update();
}
foreach (var apcNet in uniqueApcNets)
{
apcNet.Update(frameTime);
}
}
}
}