ApcNet updating fix (#3078)

* GridPowerComponent

* ApcNet Powered update bugfix

* PowerTest fix

* Add GridPower to Saltern

* test fix

* Update canceling cleanup

* code cleanup

* nullable & code cleanup for test

* undo power test nullable

* Replaces GridPowerSystem with ApcNetSystem

* build fix

* Update Content.Server/GameObjects/EntitySystems/ApcNetSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
collinlunn
2021-02-17 06:51:30 -07:00
committed by GitHub
parent 55d65889ae
commit fabc580df9
5 changed files with 101 additions and 14 deletions

View File

@@ -0,0 +1,39 @@
#nullable enable
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using JetBrains.Annotations;
using Robust.Server.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using System.Collections.Generic;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class ApcNetSystem : EntitySystem
{
[Dependency] private readonly IPauseManager _pauseManager = default!;
private HashSet<IApcNet> _apcNets = new();
public override void Update(float frameTime)
{
foreach (var apcNet in _apcNets)
{
var gridId = apcNet.GridId;
if (gridId != null && !_pauseManager.IsGridPaused(gridId.Value))
apcNet.Update(frameTime);
}
}
public void AddApcNet(ApcNetNodeGroup apcNet)
{
_apcNets.Add(apcNet);
}
public void RemoveApcNet(ApcNetNodeGroup apcNet)
{
_apcNets.Remove(apcNet);
}
}
}