Partial buckling refactor (#29031)
* partial buckling refactor * git mv test * change test namespace * git mv test * Update test namespace * Add pulling test * Network BuckleTime * Add two more tests * smelly
This commit is contained in:
@@ -1,10 +1,15 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Interaction;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Buckle.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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/// <summary>
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/// This component allows an entity to be buckled to an entity with a <see cref="StrapComponent"/>.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedBuckleSystem))]
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public sealed partial class BuckleComponent : Component
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{
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@@ -14,31 +19,23 @@ public sealed partial class BuckleComponent : Component
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/// across a table two tiles away" problem.
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/// </summary>
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[DataField]
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[ViewVariables(VVAccess.ReadWrite)]
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public float Range = SharedInteractionSystem.InteractionRange / 1.4f;
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/// <summary>
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/// True if the entity is buckled, false otherwise.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public bool Buckled;
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[ViewVariables]
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[AutoNetworkedField]
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public EntityUid? LastEntityBuckledTo;
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[MemberNotNullWhen(true, nameof(BuckledTo))]
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public bool Buckled => BuckledTo != null;
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/// <summary>
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/// Whether or not collisions should be possible with the entity we are strapped to
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField, AutoNetworkedField]
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[DataField]
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public bool DontCollide;
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/// <summary>
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/// Whether or not we should be allowed to pull the entity we are strapped to
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public bool PullStrap;
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@@ -47,20 +44,18 @@ public sealed partial class BuckleComponent : Component
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/// be able to unbuckle after recently buckling.
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/// </summary>
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[DataField]
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[ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan Delay = TimeSpan.FromSeconds(0.25f);
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/// <summary>
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/// The time that this entity buckled at.
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/// </summary>
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[ViewVariables]
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public TimeSpan BuckleTime;
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan? BuckleTime;
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/// <summary>
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/// The strap that this component is buckled to.
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/// </summary>
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[ViewVariables]
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[AutoNetworkedField]
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[DataField]
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public EntityUid? BuckledTo;
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/// <summary>
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@@ -68,7 +63,6 @@ public sealed partial class BuckleComponent : Component
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/// <see cref="StrapComponent"/>.
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/// </summary>
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[DataField]
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[ViewVariables(VVAccess.ReadWrite)]
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public int Size = 100;
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/// <summary>
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@@ -77,11 +71,90 @@ public sealed partial class BuckleComponent : Component
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[ViewVariables] public int? OriginalDrawDepth;
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}
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[ByRefEvent]
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public record struct BuckleAttemptEvent(EntityUid StrapEntity, EntityUid BuckledEntity, EntityUid UserEntity, bool Buckling, bool Cancelled = false);
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[Serializable, NetSerializable]
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public sealed class BuckleState(NetEntity? buckledTo, bool dontCollide, TimeSpan? buckleTime) : ComponentState
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{
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public readonly NetEntity? BuckledTo = buckledTo;
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public readonly bool DontCollide = dontCollide;
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public readonly TimeSpan? BuckleTime = buckleTime;
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}
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/// <summary>
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/// Event raised directed at a strap entity before some entity gets buckled to it.
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/// </summary>
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[ByRefEvent]
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public readonly record struct BuckleChangeEvent(EntityUid StrapEntity, EntityUid BuckledEntity, bool Buckling);
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public record struct StrapAttemptEvent(
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Entity<StrapComponent> Strap,
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Entity<BuckleComponent> Buckle,
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EntityUid? User,
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bool Popup)
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{
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public bool Cancelled;
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}
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/// <summary>
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/// Event raised directed at a buckle entity before it gets buckled to some strap entity.
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/// </summary>
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[ByRefEvent]
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public record struct BuckleAttemptEvent(
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Entity<StrapComponent> Strap,
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Entity<BuckleComponent> Buckle,
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EntityUid? User,
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bool Popup)
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{
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public bool Cancelled;
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}
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/// <summary>
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/// Event raised directed at a strap entity before some entity gets unbuckled from it.
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/// </summary>
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[ByRefEvent]
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public record struct UnstrapAttemptEvent(
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Entity<StrapComponent> Strap,
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Entity<BuckleComponent> Buckle,
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EntityUid? User,
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bool Popup)
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{
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public bool Cancelled;
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}
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/// <summary>
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/// Event raised directed at a buckle entity before it gets unbuckled.
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/// </summary>
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[ByRefEvent]
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public record struct UnbuckleAttemptEvent(
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Entity<StrapComponent> Strap,
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Entity<BuckleComponent> Buckle,
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EntityUid? User,
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bool Popup)
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{
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public bool Cancelled;
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}
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/// <summary>
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/// Event raised directed at a strap entity after something has been buckled to it.
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/// </summary>
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[ByRefEvent]
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public readonly record struct StrappedEvent(Entity<StrapComponent> Strap, Entity<BuckleComponent> Buckle);
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/// <summary>
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/// Event raised directed at a buckle entity after it has been buckled.
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/// </summary>
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[ByRefEvent]
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public readonly record struct BuckledEvent(Entity<StrapComponent> Strap, Entity<BuckleComponent> Buckle);
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/// <summary>
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/// Event raised directed at a strap entity after something has been unbuckled from it.
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/// </summary>
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[ByRefEvent]
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public readonly record struct UnstrappedEvent(Entity<StrapComponent> Strap, Entity<BuckleComponent> Buckle);
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/// <summary>
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/// Event raised directed at a buckle entity after it has been unbuckled from some strap entity.
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/// </summary>
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[ByRefEvent]
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public readonly record struct UnbuckledEvent(Entity<StrapComponent> Strap, Entity<BuckleComponent> Buckle);
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[Serializable, NetSerializable]
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public enum BuckleVisuals
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@@ -13,117 +13,77 @@ namespace Content.Shared.Buckle.Components;
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public sealed partial class StrapComponent : Component
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{
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/// <summary>
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/// The entities that are currently buckled
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/// The entities that are currently buckled to this strap.
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/// </summary>
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[AutoNetworkedField]
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[ViewVariables] // TODO serialization
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[ViewVariables]
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public HashSet<EntityUid> BuckledEntities = new();
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/// <summary>
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/// Entities that this strap accepts and can buckle
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/// If null it accepts any entity
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public EntityWhitelist? Whitelist;
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/// <summary>
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/// Entities that this strap does not accept and cannot buckle.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public EntityWhitelist? Blacklist;
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/// <summary>
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/// The change in position to the strapped mob
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/// </summary>
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[DataField, AutoNetworkedField]
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[ViewVariables(VVAccess.ReadWrite)]
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public StrapPosition Position = StrapPosition.None;
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/// <summary>
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/// The distance above which a buckled entity will be automatically unbuckled.
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/// Don't change it unless you really have to
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/// </summary>
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/// <remarks>
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/// Dont set this below 0.2 because that causes audio issues with <see cref="SharedBuckleSystem.OnBuckleMove"/>
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/// My guess after testing is that the client sets BuckledTo to the strap in *some* ticks for some reason
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/// whereas the server doesnt, thus the client tries to unbuckle like 15 times because it passes the strap null check
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/// This is why this needs to be above 0.1 to make the InRange check fail in both client and server.
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/// </remarks>
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[DataField, AutoNetworkedField]
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[ViewVariables(VVAccess.ReadWrite)]
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public float MaxBuckleDistance = 0.2f;
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/// <summary>
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/// Gets and clamps the buckle offset to MaxBuckleDistance
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/// </summary>
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[ViewVariables]
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public Vector2 BuckleOffsetClamped => Vector2.Clamp(
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BuckleOffset,
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Vector2.One * -MaxBuckleDistance,
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Vector2.One * MaxBuckleDistance);
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/// <summary>
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/// The buckled entity will be offset by this amount from the center of the strap object.
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/// If this offset it too big, it will be clamped to <see cref="MaxBuckleDistance"/>
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/// </summary>
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[DataField, AutoNetworkedField]
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[ViewVariables(VVAccess.ReadWrite)]
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public Vector2 BuckleOffset = Vector2.Zero;
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/// <summary>
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/// The angle to rotate the player by when they get strapped
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/// </summary>
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[DataField]
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[ViewVariables(VVAccess.ReadWrite)]
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public Angle Rotation;
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/// <summary>
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/// The size of the strap which is compared against when buckling entities
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/// </summary>
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[DataField]
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[ViewVariables(VVAccess.ReadWrite)]
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public int Size = 100;
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/// <summary>
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/// If disabled, nothing can be buckled on this object, and it will unbuckle anything that's already buckled
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/// </summary>
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[ViewVariables]
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[DataField, AutoNetworkedField]
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public bool Enabled = true;
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/// <summary>
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/// You can specify the offset the entity will have after unbuckling.
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/// </summary>
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[DataField]
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[ViewVariables(VVAccess.ReadWrite)]
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public Vector2 UnbuckleOffset = Vector2.Zero;
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/// <summary>
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/// The sound to be played when a mob is buckled
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/// </summary>
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[DataField]
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[ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier BuckleSound = new SoundPathSpecifier("/Audio/Effects/buckle.ogg");
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/// <summary>
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/// The sound to be played when a mob is unbuckled
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/// </summary>
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[DataField]
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[ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier UnbuckleSound = new SoundPathSpecifier("/Audio/Effects/unbuckle.ogg");
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/// <summary>
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/// ID of the alert to show when buckled
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/// </summary>
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[DataField]
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[ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<AlertPrototype> BuckledAlertType = "Buckled";
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/// <summary>
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/// The sum of the sizes of all the buckled entities in this strap
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/// </summary>
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[AutoNetworkedField]
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[ViewVariables]
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public int OccupiedSize;
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}
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public enum StrapPosition
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@@ -1,39 +1,46 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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using Content.Shared.Alert;
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using Content.Shared.Bed.Sleep;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Database;
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using Content.Shared.Hands.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Pulling.Events;
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using Content.Shared.Popups;
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using Content.Shared.Pulling.Events;
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using Content.Shared.Standing;
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using Content.Shared.Storage.Components;
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using Content.Shared.Stunnable;
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using Content.Shared.Throwing;
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using Content.Shared.Verbs;
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using Content.Shared.Whitelist;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using PullableComponent = Content.Shared.Movement.Pulling.Components.PullableComponent;
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namespace Content.Shared.Buckle;
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public abstract partial class SharedBuckleSystem
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{
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public static ProtoId<AlertCategoryPrototype> BuckledAlertCategory = "Buckled";
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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private void InitializeBuckle()
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{
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SubscribeLocalEvent<BuckleComponent, ComponentStartup>(OnBuckleComponentStartup);
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SubscribeLocalEvent<BuckleComponent, ComponentShutdown>(OnBuckleComponentShutdown);
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SubscribeLocalEvent<BuckleComponent, MoveEvent>(OnBuckleMove);
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SubscribeLocalEvent<BuckleComponent, InteractHandEvent>(OnBuckleInteractHand);
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SubscribeLocalEvent<BuckleComponent, GetVerbsEvent<InteractionVerb>>(AddUnbuckleVerb);
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SubscribeLocalEvent<BuckleComponent, EntParentChangedMessage>(OnParentChanged);
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SubscribeLocalEvent<BuckleComponent, EntGotInsertedIntoContainerMessage>(OnInserted);
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SubscribeLocalEvent<BuckleComponent, StartPullAttemptEvent>(OnPullAttempt);
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SubscribeLocalEvent<BuckleComponent, BeingPulledAttemptEvent>(OnBeingPulledAttempt);
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SubscribeLocalEvent<BuckleComponent, PullStartedMessage>(OnPullStarted);
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SubscribeLocalEvent<BuckleComponent, InsertIntoEntityStorageAttemptEvent>(OnBuckleInsertIntoEntityStorageAttempt);
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SubscribeLocalEvent<BuckleComponent, PreventCollideEvent>(OnBucklePreventCollide);
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@@ -41,69 +48,93 @@ public abstract partial class SharedBuckleSystem
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SubscribeLocalEvent<BuckleComponent, StandAttemptEvent>(OnBuckleStandAttempt);
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SubscribeLocalEvent<BuckleComponent, ThrowPushbackAttemptEvent>(OnBuckleThrowPushbackAttempt);
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SubscribeLocalEvent<BuckleComponent, UpdateCanMoveEvent>(OnBuckleUpdateCanMove);
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SubscribeLocalEvent<BuckleComponent, ComponentGetState>(OnGetState);
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}
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[ValidatePrototypeId<AlertCategoryPrototype>]
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public const string BuckledAlertCategory = "Buckled";
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private void OnBuckleComponentStartup(EntityUid uid, BuckleComponent component, ComponentStartup args)
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private void OnGetState(Entity<BuckleComponent> ent, ref ComponentGetState args)
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{
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UpdateBuckleStatus(uid, component);
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args.State = new BuckleState(GetNetEntity(ent.Comp.BuckledTo), ent.Comp.DontCollide, ent.Comp.BuckleTime);
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}
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private void OnBuckleComponentShutdown(EntityUid uid, BuckleComponent component, ComponentShutdown args)
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private void OnBuckleComponentShutdown(Entity<BuckleComponent> ent, ref ComponentShutdown args)
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{
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TryUnbuckle(uid, uid, true, component);
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component.BuckleTime = default;
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Unbuckle(ent!, null);
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}
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private void OnBuckleMove(EntityUid uid, BuckleComponent component, ref MoveEvent ev)
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#region Pulling
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private void OnPullAttempt(Entity<BuckleComponent> ent, ref StartPullAttemptEvent args)
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{
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if (component.BuckledTo is not { } strapUid)
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// Prevent people pulling the chair they're on, etc.
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if (ent.Comp.BuckledTo == args.Pulled && !ent.Comp.PullStrap)
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args.Cancel();
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}
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private void OnBeingPulledAttempt(Entity<BuckleComponent> ent, ref BeingPulledAttemptEvent args)
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{
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if (args.Cancelled || !ent.Comp.Buckled)
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return;
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if (!CanUnbuckle(ent!, args.Puller, false))
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args.Cancel();
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}
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private void OnPullStarted(Entity<BuckleComponent> ent, ref PullStartedMessage args)
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{
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Unbuckle(ent!, args.PullerUid);
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}
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#endregion
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#region Transform
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private void OnParentChanged(Entity<BuckleComponent> ent, ref EntParentChangedMessage args)
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{
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BuckleTransformCheck(ent, args.Transform);
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}
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private void OnInserted(Entity<BuckleComponent> ent, ref EntGotInsertedIntoContainerMessage args)
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{
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BuckleTransformCheck(ent, Transform(ent));
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}
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private void OnBuckleMove(Entity<BuckleComponent> ent, ref MoveEvent ev)
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{
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BuckleTransformCheck(ent, ev.Component);
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}
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/// <summary>
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/// Check if the entity should get unbuckled as a result of transform or container changes.
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/// </summary>
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private void BuckleTransformCheck(Entity<BuckleComponent> buckle, TransformComponent xform)
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{
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if (_gameTiming.ApplyingState)
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return;
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if (buckle.Comp.BuckledTo is not { } strapUid)
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return;
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if (!TryComp<StrapComponent>(strapUid, out var strapComp))
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return;
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var strapPosition = Transform(strapUid).Coordinates;
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if (ev.NewPosition.EntityId.IsValid() && ev.NewPosition.InRange(EntityManager, _transform, strapPosition, strapComp.MaxBuckleDistance))
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return;
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TryUnbuckle(uid, uid, true, component);
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}
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private void OnBuckleInteractHand(EntityUid uid, BuckleComponent component, InteractHandEvent args)
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{
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if (!component.Buckled)
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return;
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if (TryUnbuckle(uid, args.User, buckleComp: component))
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args.Handled = true;
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}
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private void AddUnbuckleVerb(EntityUid uid, BuckleComponent component, GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || !component.Buckled)
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return;
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InteractionVerb verb = new()
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{
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Act = () => TryUnbuckle(uid, args.User, buckleComp: component),
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Text = Loc.GetString("verb-categories-unbuckle"),
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/unbuckle.svg.192dpi.png"))
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};
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if (args.Target == args.User && args.Using == null)
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{
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// A user is left clicking themselves with an empty hand, while buckled.
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// It is very likely they are trying to unbuckle themselves.
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verb.Priority = 1;
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Log.Error($"Encountered buckle entity {ToPrettyString(buckle)} without a valid strap entity {ToPrettyString(strapUid)}");
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SetBuckledTo(buckle, null);
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return;
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}
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||||
|
||||
args.Verbs.Add(verb);
|
||||
if (xform.ParentUid != strapUid || _container.IsEntityInContainer(buckle))
|
||||
{
|
||||
Unbuckle(buckle, (strapUid, strapComp), null);
|
||||
return;
|
||||
}
|
||||
|
||||
var delta = (xform.LocalPosition - strapComp.BuckleOffset).LengthSquared();
|
||||
if (delta > 1e-5)
|
||||
Unbuckle(buckle, (strapUid, strapComp), null);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void OnBuckleInsertIntoEntityStorageAttempt(EntityUid uid, BuckleComponent component, ref InsertIntoEntityStorageAttemptEvent args)
|
||||
{
|
||||
if (component.Buckled)
|
||||
@@ -112,10 +143,7 @@ public abstract partial class SharedBuckleSystem
|
||||
|
||||
private void OnBucklePreventCollide(EntityUid uid, BuckleComponent component, ref PreventCollideEvent args)
|
||||
{
|
||||
if (args.OtherEntity != component.BuckledTo)
|
||||
return;
|
||||
|
||||
if (component.Buckled || component.DontCollide)
|
||||
if (args.OtherEntity == component.BuckledTo && component.DontCollide)
|
||||
args.Cancelled = true;
|
||||
}
|
||||
|
||||
@@ -139,10 +167,7 @@ public abstract partial class SharedBuckleSystem
|
||||
|
||||
private void OnBuckleUpdateCanMove(EntityUid uid, BuckleComponent component, UpdateCanMoveEvent args)
|
||||
{
|
||||
if (component.LifeStage > ComponentLifeStage.Running)
|
||||
return;
|
||||
|
||||
if (component.Buckled) // buckle shitcode
|
||||
if (component.Buckled)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
@@ -151,162 +176,139 @@ public abstract partial class SharedBuckleSystem
|
||||
return Resolve(uid, ref component, false) && component.Buckled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shows or hides the buckled status effect depending on if the
|
||||
/// entity is buckled or not.
|
||||
/// </summary>
|
||||
/// <param name="uid"> Entity that we want to show the alert </param>
|
||||
/// <param name="buckleComp"> buckle component of the entity </param>
|
||||
/// <param name="strapComp"> strap component of the thing we are strapping to </param>
|
||||
private void UpdateBuckleStatus(EntityUid uid, BuckleComponent buckleComp, StrapComponent? strapComp = null)
|
||||
protected void SetBuckledTo(Entity<BuckleComponent> buckle, Entity<StrapComponent?>? strap)
|
||||
{
|
||||
Appearance.SetData(uid, StrapVisuals.State, buckleComp.Buckled);
|
||||
if (buckleComp.BuckledTo != null)
|
||||
{
|
||||
if (!Resolve(buckleComp.BuckledTo.Value, ref strapComp))
|
||||
return;
|
||||
if (TryComp(buckle.Comp.BuckledTo, out StrapComponent? old))
|
||||
old.BuckledEntities.Remove(buckle);
|
||||
|
||||
var alertType = strapComp.BuckledAlertType;
|
||||
_alerts.ShowAlert(uid, alertType);
|
||||
if (strap is {} strapEnt && Resolve(strapEnt.Owner, ref strapEnt.Comp))
|
||||
{
|
||||
strapEnt.Comp.BuckledEntities.Add(buckle);
|
||||
_alerts.ShowAlert(buckle, strapEnt.Comp.BuckledAlertType);
|
||||
}
|
||||
else
|
||||
{
|
||||
_alerts.ClearAlertCategory(uid, BuckledAlertCategory);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the <see cref="BuckleComponent.BuckledTo"/> field in the component to a value
|
||||
/// </summary>
|
||||
/// <param name="strapUid"> Value tat with be assigned to the field </param>
|
||||
private void SetBuckledTo(EntityUid buckleUid, EntityUid? strapUid, StrapComponent? strapComp, BuckleComponent buckleComp)
|
||||
{
|
||||
buckleComp.BuckledTo = strapUid;
|
||||
|
||||
if (strapUid == null)
|
||||
{
|
||||
buckleComp.Buckled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
buckleComp.LastEntityBuckledTo = strapUid;
|
||||
buckleComp.DontCollide = true;
|
||||
buckleComp.Buckled = true;
|
||||
buckleComp.BuckleTime = _gameTiming.CurTime;
|
||||
_alerts.ClearAlertCategory(buckle, BuckledAlertCategory);
|
||||
}
|
||||
|
||||
ActionBlocker.UpdateCanMove(buckleUid);
|
||||
UpdateBuckleStatus(buckleUid, buckleComp, strapComp);
|
||||
Dirty(buckleUid, buckleComp);
|
||||
buckle.Comp.BuckledTo = strap;
|
||||
buckle.Comp.BuckleTime = _gameTiming.CurTime;
|
||||
ActionBlocker.UpdateCanMove(buckle);
|
||||
Appearance.SetData(buckle, StrapVisuals.State, buckle.Comp.Buckled);
|
||||
Dirty(buckle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether or not buckling is possible
|
||||
/// </summary>
|
||||
/// <param name="buckleUid"> Uid of the owner of BuckleComponent </param>
|
||||
/// <param name="userUid">
|
||||
/// Uid of a third party entity,
|
||||
/// i.e, the uid of someone else you are dragging to a chair.
|
||||
/// Can equal buckleUid sometimes
|
||||
/// <param name="user">
|
||||
/// Uid of a third party entity,
|
||||
/// i.e, the uid of someone else you are dragging to a chair.
|
||||
/// Can equal buckleUid sometimes
|
||||
/// </param>
|
||||
/// <param name="strapUid"> Uid of the owner of strap component </param>
|
||||
private bool CanBuckle(
|
||||
EntityUid buckleUid,
|
||||
EntityUid userUid,
|
||||
/// <param name="strapComp"></param>
|
||||
/// <param name="buckleComp"></param>
|
||||
private bool CanBuckle(EntityUid buckleUid,
|
||||
EntityUid? user,
|
||||
EntityUid strapUid,
|
||||
bool popup,
|
||||
[NotNullWhen(true)] out StrapComponent? strapComp,
|
||||
BuckleComponent? buckleComp = null)
|
||||
BuckleComponent buckleComp)
|
||||
{
|
||||
strapComp = null;
|
||||
|
||||
if (userUid == strapUid ||
|
||||
!Resolve(buckleUid, ref buckleComp, false) ||
|
||||
!Resolve(strapUid, ref strapComp, false))
|
||||
{
|
||||
if (!Resolve(strapUid, ref strapComp, false))
|
||||
return false;
|
||||
}
|
||||
|
||||
// Does it pass the Whitelist
|
||||
if (_whitelistSystem.IsWhitelistFail(strapComp.Whitelist, buckleUid) ||
|
||||
_whitelistSystem.IsBlacklistPass(strapComp.Blacklist, buckleUid))
|
||||
{
|
||||
if (_netManager.IsServer)
|
||||
_popup.PopupEntity(Loc.GetString("buckle-component-cannot-fit-message"), userUid, buckleUid, PopupType.Medium);
|
||||
if (_netManager.IsServer && popup && user != null)
|
||||
_popup.PopupEntity(Loc.GetString("buckle-component-cannot-fit-message"), user.Value, user.Value, PopupType.Medium);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Is it within range
|
||||
bool Ignored(EntityUid entity) => entity == buckleUid || entity == userUid || entity == strapUid;
|
||||
|
||||
if (!_interaction.InRangeUnobstructed(buckleUid, strapUid, buckleComp.Range, predicate: Ignored,
|
||||
if (!_interaction.InRangeUnobstructed(buckleUid,
|
||||
strapUid,
|
||||
buckleComp.Range,
|
||||
predicate: entity => entity == buckleUid || entity == user || entity == strapUid,
|
||||
popup: true))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// If in a container
|
||||
if (_container.TryGetContainingContainer(buckleUid, out var ownerContainer))
|
||||
{
|
||||
// And not in the same container as the strap
|
||||
if (!_container.TryGetContainingContainer(strapUid, out var strapContainer) ||
|
||||
ownerContainer != strapContainer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (!_container.IsInSameOrNoContainer((buckleUid, null, null), (strapUid, null, null)))
|
||||
return false;
|
||||
|
||||
if (!HasComp<HandsComponent>(userUid))
|
||||
if (user != null && !HasComp<HandsComponent>(user))
|
||||
{
|
||||
// PopupPredicted when
|
||||
if (_netManager.IsServer)
|
||||
_popup.PopupEntity(Loc.GetString("buckle-component-no-hands-message"), userUid, userUid);
|
||||
if (_netManager.IsServer && popup)
|
||||
_popup.PopupEntity(Loc.GetString("buckle-component-no-hands-message"), user.Value, user.Value);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (buckleComp.Buckled)
|
||||
{
|
||||
var message = Loc.GetString(buckleUid == userUid
|
||||
if (_netManager.IsClient || popup || user == null)
|
||||
return false;
|
||||
|
||||
var message = Loc.GetString(buckleUid == user
|
||||
? "buckle-component-already-buckled-message"
|
||||
: "buckle-component-other-already-buckled-message",
|
||||
("owner", Identity.Entity(buckleUid, EntityManager)));
|
||||
if (_netManager.IsServer)
|
||||
_popup.PopupEntity(message, userUid, userUid);
|
||||
|
||||
_popup.PopupEntity(message, user.Value, user.Value);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check whether someone is attempting to buckle something to their own child
|
||||
var parent = Transform(strapUid).ParentUid;
|
||||
while (parent.IsValid())
|
||||
{
|
||||
if (parent == userUid)
|
||||
if (parent != buckleUid)
|
||||
{
|
||||
var message = Loc.GetString(buckleUid == userUid
|
||||
? "buckle-component-cannot-buckle-message"
|
||||
: "buckle-component-other-cannot-buckle-message", ("owner", Identity.Entity(buckleUid, EntityManager)));
|
||||
if (_netManager.IsServer)
|
||||
_popup.PopupEntity(message, userUid, userUid);
|
||||
|
||||
return false;
|
||||
parent = Transform(parent).ParentUid;
|
||||
continue;
|
||||
}
|
||||
|
||||
parent = Transform(parent).ParentUid;
|
||||
if (_netManager.IsClient || popup || user == null)
|
||||
return false;
|
||||
|
||||
var message = Loc.GetString(buckleUid == user
|
||||
? "buckle-component-cannot-buckle-message"
|
||||
: "buckle-component-other-cannot-buckle-message",
|
||||
("owner", Identity.Entity(buckleUid, EntityManager)));
|
||||
|
||||
_popup.PopupEntity(message, user.Value, user.Value);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!StrapHasSpace(strapUid, buckleComp, strapComp))
|
||||
{
|
||||
var message = Loc.GetString(buckleUid == userUid
|
||||
? "buckle-component-cannot-fit-message"
|
||||
: "buckle-component-other-cannot-fit-message", ("owner", Identity.Entity(buckleUid, EntityManager)));
|
||||
if (_netManager.IsServer)
|
||||
_popup.PopupEntity(message, userUid, userUid);
|
||||
if (_netManager.IsClient || popup || user == null)
|
||||
return false;
|
||||
|
||||
var message = Loc.GetString(buckleUid == user
|
||||
? "buckle-component-cannot-fit-message"
|
||||
: "buckle-component-other-cannot-fit-message",
|
||||
("owner", Identity.Entity(buckleUid, EntityManager)));
|
||||
|
||||
_popup.PopupEntity(message, user.Value, user.Value);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
var attemptEvent = new BuckleAttemptEvent(strapUid, buckleUid, userUid, true);
|
||||
RaiseLocalEvent(attemptEvent.BuckledEntity, ref attemptEvent);
|
||||
RaiseLocalEvent(attemptEvent.StrapEntity, ref attemptEvent);
|
||||
if (attemptEvent.Cancelled)
|
||||
var buckleAttempt = new BuckleAttemptEvent((strapUid, strapComp), (buckleUid, buckleComp), user, popup);
|
||||
RaiseLocalEvent(buckleUid, ref buckleAttempt);
|
||||
if (buckleAttempt.Cancelled)
|
||||
return false;
|
||||
|
||||
var strapAttempt = new StrapAttemptEvent((strapUid, strapComp), (buckleUid, buckleComp), user, popup);
|
||||
RaiseLocalEvent(strapUid, ref strapAttempt);
|
||||
if (strapAttempt.Cancelled)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -315,216 +317,194 @@ public abstract partial class SharedBuckleSystem
|
||||
/// <summary>
|
||||
/// Attempts to buckle an entity to a strap
|
||||
/// </summary>
|
||||
/// <param name="buckleUid"> Uid of the owner of BuckleComponent </param>
|
||||
/// <param name="userUid">
|
||||
/// <param name="buckle"> Uid of the owner of BuckleComponent </param>
|
||||
/// <param name="user">
|
||||
/// Uid of a third party entity,
|
||||
/// i.e, the uid of someone else you are dragging to a chair.
|
||||
/// Can equal buckleUid sometimes
|
||||
/// </param>
|
||||
/// <param name="strapUid"> Uid of the owner of strap component </param>
|
||||
public bool TryBuckle(EntityUid buckleUid, EntityUid userUid, EntityUid strapUid, BuckleComponent? buckleComp = null)
|
||||
/// <param name="strap"> Uid of the owner of strap component </param>
|
||||
public bool TryBuckle(EntityUid buckle, EntityUid? user, EntityUid strap, BuckleComponent? buckleComp = null, bool popup = true)
|
||||
{
|
||||
if (!Resolve(buckleUid, ref buckleComp, false))
|
||||
if (!Resolve(buckle, ref buckleComp, false))
|
||||
return false;
|
||||
|
||||
if (!CanBuckle(buckleUid, userUid, strapUid, out var strapComp, buckleComp))
|
||||
if (!CanBuckle(buckle, user, strap, popup, out var strapComp, buckleComp))
|
||||
return false;
|
||||
|
||||
if (!StrapTryAdd(strapUid, buckleUid, buckleComp, false, strapComp))
|
||||
{
|
||||
var message = Loc.GetString(buckleUid == userUid
|
||||
? "buckle-component-cannot-buckle-message"
|
||||
: "buckle-component-other-cannot-buckle-message", ("owner", Identity.Entity(buckleUid, EntityManager)));
|
||||
if (_netManager.IsServer)
|
||||
_popup.PopupEntity(message, userUid, userUid);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (TryComp<AppearanceComponent>(buckleUid, out var appearance))
|
||||
Appearance.SetData(buckleUid, BuckleVisuals.Buckled, true, appearance);
|
||||
|
||||
_rotationVisuals.SetHorizontalAngle(buckleUid, strapComp.Rotation);
|
||||
|
||||
ReAttach(buckleUid, strapUid, buckleComp, strapComp);
|
||||
SetBuckledTo(buckleUid, strapUid, strapComp, buckleComp);
|
||||
// TODO user is currently set to null because if it isn't the sound fails to play in some situations, fix that
|
||||
_audio.PlayPredicted(strapComp.BuckleSound, strapUid, userUid);
|
||||
|
||||
var ev = new BuckleChangeEvent(strapUid, buckleUid, true);
|
||||
RaiseLocalEvent(ev.BuckledEntity, ref ev);
|
||||
RaiseLocalEvent(ev.StrapEntity, ref ev);
|
||||
|
||||
if (TryComp<PullableComponent>(buckleUid, out var ownerPullable))
|
||||
{
|
||||
if (ownerPullable.Puller != null)
|
||||
{
|
||||
_pulling.TryStopPull(buckleUid, ownerPullable);
|
||||
}
|
||||
}
|
||||
|
||||
if (TryComp<PhysicsComponent>(buckleUid, out var physics))
|
||||
{
|
||||
_physics.ResetDynamics(buckleUid, physics);
|
||||
}
|
||||
|
||||
if (!buckleComp.PullStrap && TryComp<PullableComponent>(strapUid, out var toPullable))
|
||||
{
|
||||
if (toPullable.Puller == buckleUid)
|
||||
{
|
||||
// can't pull it and buckle to it at the same time
|
||||
_pulling.TryStopPull(strapUid, toPullable);
|
||||
}
|
||||
}
|
||||
|
||||
// Logging
|
||||
if (userUid != buckleUid)
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(userUid):player} buckled {ToPrettyString(buckleUid)} to {ToPrettyString(strapUid)}");
|
||||
else
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(userUid):player} buckled themselves to {ToPrettyString(strapUid)}");
|
||||
|
||||
Buckle((buckle, buckleComp), (strap, strapComp), user);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void Buckle(Entity<BuckleComponent> buckle, Entity<StrapComponent> strap, EntityUid? user)
|
||||
{
|
||||
if (user == buckle.Owner)
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):player} buckled themselves to {ToPrettyString(strap)}");
|
||||
else if (user != null)
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):player} buckled {ToPrettyString(buckle)} to {ToPrettyString(strap)}");
|
||||
|
||||
_audio.PlayPredicted(strap.Comp.BuckleSound, strap, user);
|
||||
|
||||
SetBuckledTo(buckle, strap!);
|
||||
Appearance.SetData(strap, StrapVisuals.State, true);
|
||||
Appearance.SetData(buckle, BuckleVisuals.Buckled, true);
|
||||
|
||||
_rotationVisuals.SetHorizontalAngle(buckle.Owner, strap.Comp.Rotation);
|
||||
|
||||
var xform = Transform(buckle);
|
||||
var coords = new EntityCoordinates(strap, strap.Comp.BuckleOffset);
|
||||
_transform.SetCoordinates(buckle, xform, coords, rotation: Angle.Zero);
|
||||
|
||||
_joints.SetRelay(buckle, strap);
|
||||
|
||||
switch (strap.Comp.Position)
|
||||
{
|
||||
case StrapPosition.Stand:
|
||||
_standing.Stand(buckle);
|
||||
break;
|
||||
case StrapPosition.Down:
|
||||
_standing.Down(buckle, false, false);
|
||||
break;
|
||||
}
|
||||
|
||||
var ev = new StrappedEvent(strap, buckle);
|
||||
RaiseLocalEvent(strap, ref ev);
|
||||
|
||||
var gotEv = new BuckledEvent(strap, buckle);
|
||||
RaiseLocalEvent(buckle, ref gotEv);
|
||||
|
||||
if (TryComp<PhysicsComponent>(buckle, out var physics))
|
||||
_physics.ResetDynamics(buckle, physics);
|
||||
|
||||
DebugTools.AssertEqual(xform.ParentUid, strap.Owner);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to unbuckle the Owner of this component from its current strap.
|
||||
/// </summary>
|
||||
/// <param name="buckleUid">The entity to unbuckle.</param>
|
||||
/// <param name="userUid">The entity doing the unbuckling.</param>
|
||||
/// <param name="force">
|
||||
/// Whether to force the unbuckling or not. Does not guarantee true to
|
||||
/// be returned, but guarantees the owner to be unbuckled afterwards.
|
||||
/// </param>
|
||||
/// <param name="user">The entity doing the unbuckling.</param>
|
||||
/// <param name="buckleComp">The buckle component of the entity to unbuckle.</param>
|
||||
/// <returns>
|
||||
/// true if the owner was unbuckled, otherwise false even if the owner
|
||||
/// was previously already unbuckled.
|
||||
/// </returns>
|
||||
public bool TryUnbuckle(EntityUid buckleUid, EntityUid userUid, bool force = false, BuckleComponent? buckleComp = null)
|
||||
public bool TryUnbuckle(EntityUid buckleUid,
|
||||
EntityUid? user,
|
||||
BuckleComponent? buckleComp = null,
|
||||
bool popup = true)
|
||||
{
|
||||
if (!Resolve(buckleUid, ref buckleComp, false) ||
|
||||
buckleComp.BuckledTo is not { } strapUid)
|
||||
return TryUnbuckle((buckleUid, buckleComp), user, popup);
|
||||
}
|
||||
|
||||
public bool TryUnbuckle(Entity<BuckleComponent?> buckle, EntityUid? user, bool popup)
|
||||
{
|
||||
if (!Resolve(buckle.Owner, ref buckle.Comp))
|
||||
return false;
|
||||
|
||||
if (!force)
|
||||
{
|
||||
var attemptEvent = new BuckleAttemptEvent(strapUid, buckleUid, userUid, false);
|
||||
RaiseLocalEvent(attemptEvent.BuckledEntity, ref attemptEvent);
|
||||
RaiseLocalEvent(attemptEvent.StrapEntity, ref attemptEvent);
|
||||
if (attemptEvent.Cancelled)
|
||||
return false;
|
||||
|
||||
if (_gameTiming.CurTime < buckleComp.BuckleTime + buckleComp.Delay)
|
||||
return false;
|
||||
|
||||
if (!_interaction.InRangeUnobstructed(userUid, strapUid, buckleComp.Range, popup: true))
|
||||
return false;
|
||||
|
||||
if (HasComp<SleepingComponent>(buckleUid) && buckleUid == userUid)
|
||||
return false;
|
||||
|
||||
// If the person is crit or dead in any kind of strap, return. This prevents people from unbuckling themselves while incapacitated.
|
||||
if (_mobState.IsIncapacitated(buckleUid) && userUid == buckleUid)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Logging
|
||||
if (userUid != buckleUid)
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(userUid):player} unbuckled {ToPrettyString(buckleUid)} from {ToPrettyString(strapUid)}");
|
||||
else
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(userUid):player} unbuckled themselves from {ToPrettyString(strapUid)}");
|
||||
|
||||
SetBuckledTo(buckleUid, null, null, buckleComp);
|
||||
|
||||
if (!TryComp<StrapComponent>(strapUid, out var strapComp))
|
||||
if (!CanUnbuckle(buckle, user, popup, out var strap))
|
||||
return false;
|
||||
|
||||
var buckleXform = Transform(buckleUid);
|
||||
var oldBuckledXform = Transform(strapUid);
|
||||
|
||||
if (buckleXform.ParentUid == strapUid && !Terminating(buckleXform.ParentUid))
|
||||
{
|
||||
_container.AttachParentToContainerOrGrid((buckleUid, buckleXform));
|
||||
|
||||
var oldBuckledToWorldRot = _transform.GetWorldRotation(strapUid);
|
||||
_transform.SetWorldRotation(buckleXform, oldBuckledToWorldRot);
|
||||
|
||||
if (strapComp.UnbuckleOffset != Vector2.Zero)
|
||||
buckleXform.Coordinates = oldBuckledXform.Coordinates.Offset(strapComp.UnbuckleOffset);
|
||||
}
|
||||
|
||||
if (TryComp(buckleUid, out AppearanceComponent? appearance))
|
||||
Appearance.SetData(buckleUid, BuckleVisuals.Buckled, false, appearance);
|
||||
_rotationVisuals.ResetHorizontalAngle(buckleUid);
|
||||
|
||||
if (TryComp<MobStateComponent>(buckleUid, out var mobState)
|
||||
&& _mobState.IsIncapacitated(buckleUid, mobState)
|
||||
|| HasComp<KnockedDownComponent>(buckleUid))
|
||||
{
|
||||
_standing.Down(buckleUid);
|
||||
}
|
||||
else
|
||||
{
|
||||
_standing.Stand(buckleUid);
|
||||
}
|
||||
|
||||
if (_mobState.IsIncapacitated(buckleUid, mobState))
|
||||
{
|
||||
_standing.Down(buckleUid);
|
||||
}
|
||||
if (strapComp.BuckledEntities.Remove(buckleUid))
|
||||
{
|
||||
strapComp.OccupiedSize -= buckleComp.Size;
|
||||
Dirty(strapUid, strapComp);
|
||||
}
|
||||
|
||||
_joints.RefreshRelay(buckleUid);
|
||||
Appearance.SetData(strapUid, StrapVisuals.State, strapComp.BuckledEntities.Count != 0);
|
||||
|
||||
// TODO: Buckle listening to moveevents is sussy anyway.
|
||||
if (!TerminatingOrDeleted(strapUid))
|
||||
_audio.PlayPredicted(strapComp.UnbuckleSound, strapUid, userUid);
|
||||
|
||||
var ev = new BuckleChangeEvent(strapUid, buckleUid, false);
|
||||
RaiseLocalEvent(buckleUid, ref ev);
|
||||
RaiseLocalEvent(strapUid, ref ev);
|
||||
|
||||
Unbuckle(buckle!, strap, user);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Makes an entity toggle the buckling status of the owner to a
|
||||
/// specific entity.
|
||||
/// </summary>
|
||||
/// <param name="buckleUid">The entity to buckle/unbuckle from <see cref="to"/>.</param>
|
||||
/// <param name="userUid">The entity doing the buckling/unbuckling.</param>
|
||||
/// <param name="strapUid">
|
||||
/// The entity to toggle the buckle status of the owner to.
|
||||
/// </param>
|
||||
/// <param name="force">
|
||||
/// Whether to force the unbuckling or not, if it happens. Does not
|
||||
/// guarantee true to be returned, but guarantees the owner to be
|
||||
/// unbuckled afterwards.
|
||||
/// </param>
|
||||
/// <param name="buckle">The buckle component of the entity to buckle/unbuckle from <see cref="to"/>.</param>
|
||||
/// <returns>true if the buckling status was changed, false otherwise.</returns>
|
||||
public bool ToggleBuckle(
|
||||
EntityUid buckleUid,
|
||||
EntityUid userUid,
|
||||
EntityUid strapUid,
|
||||
bool force = false,
|
||||
BuckleComponent? buckle = null)
|
||||
public void Unbuckle(Entity<BuckleComponent?> buckle, EntityUid? user)
|
||||
{
|
||||
if (!Resolve(buckleUid, ref buckle, false))
|
||||
if (!Resolve(buckle.Owner, ref buckle.Comp, false))
|
||||
return;
|
||||
|
||||
if (buckle.Comp.BuckledTo is not { } strap)
|
||||
return;
|
||||
|
||||
if (!TryComp(strap, out StrapComponent? strapComp))
|
||||
{
|
||||
Log.Error($"Encountered buckle {ToPrettyString(buckle.Owner)} with invalid strap entity {ToPrettyString(strap)}");
|
||||
SetBuckledTo(buckle!, null);
|
||||
return;
|
||||
}
|
||||
|
||||
Unbuckle(buckle!, (strap, strapComp), user);
|
||||
}
|
||||
|
||||
private void Unbuckle(Entity<BuckleComponent> buckle, Entity<StrapComponent> strap, EntityUid? user)
|
||||
{
|
||||
if (user == buckle.Owner)
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{user} unbuckled themselves from {strap}");
|
||||
else if (user != null)
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{user} unbuckled {buckle} from {strap}");
|
||||
|
||||
_audio.PlayPredicted(strap.Comp.UnbuckleSound, strap, user);
|
||||
|
||||
SetBuckledTo(buckle, null);
|
||||
|
||||
var buckleXform = Transform(buckle);
|
||||
var oldBuckledXform = Transform(strap);
|
||||
|
||||
if (buckleXform.ParentUid == strap.Owner && !Terminating(buckleXform.ParentUid))
|
||||
{
|
||||
_container.AttachParentToContainerOrGrid((buckle, buckleXform));
|
||||
|
||||
var oldBuckledToWorldRot = _transform.GetWorldRotation(strap);
|
||||
_transform.SetWorldRotation(buckleXform, oldBuckledToWorldRot);
|
||||
|
||||
if (strap.Comp.UnbuckleOffset != Vector2.Zero)
|
||||
buckleXform.Coordinates = oldBuckledXform.Coordinates.Offset(strap.Comp.UnbuckleOffset);
|
||||
}
|
||||
|
||||
_rotationVisuals.ResetHorizontalAngle(buckle.Owner);
|
||||
Appearance.SetData(strap, StrapVisuals.State, strap.Comp.BuckledEntities.Count != 0);
|
||||
Appearance.SetData(buckle, BuckleVisuals.Buckled, false);
|
||||
|
||||
if (HasComp<KnockedDownComponent>(buckle) || _mobState.IsIncapacitated(buckle))
|
||||
_standing.Down(buckle);
|
||||
else
|
||||
_standing.Stand(buckle);
|
||||
|
||||
_joints.RefreshRelay(buckle);
|
||||
|
||||
var buckleEv = new UnbuckledEvent(strap, buckle);
|
||||
RaiseLocalEvent(buckle, ref buckleEv);
|
||||
|
||||
var strapEv = new UnstrappedEvent(strap, buckle);
|
||||
RaiseLocalEvent(strap, ref strapEv);
|
||||
}
|
||||
|
||||
public bool CanUnbuckle(Entity<BuckleComponent?> buckle, EntityUid user, bool popup)
|
||||
{
|
||||
return CanUnbuckle(buckle, user, popup, out _);
|
||||
}
|
||||
|
||||
private bool CanUnbuckle(Entity<BuckleComponent?> buckle, EntityUid? user, bool popup, out Entity<StrapComponent> strap)
|
||||
{
|
||||
strap = default;
|
||||
if (!Resolve(buckle.Owner, ref buckle.Comp))
|
||||
return false;
|
||||
|
||||
if (!buckle.Buckled)
|
||||
if (buckle.Comp.BuckledTo is not { } strapUid)
|
||||
return false;
|
||||
|
||||
if (!TryComp(strapUid, out StrapComponent? strapComp))
|
||||
{
|
||||
return TryBuckle(buckleUid, userUid, strapUid, buckle);
|
||||
}
|
||||
else
|
||||
{
|
||||
return TryUnbuckle(buckleUid, userUid, force, buckle);
|
||||
Log.Error($"Encountered buckle {ToPrettyString(buckle.Owner)} with invalid strap entity {ToPrettyString(strap)}");
|
||||
SetBuckledTo(buckle!, null);
|
||||
return false;
|
||||
}
|
||||
|
||||
strap = (strapUid, strapComp);
|
||||
if (_gameTiming.CurTime < buckle.Comp.BuckleTime + buckle.Comp.Delay)
|
||||
return false;
|
||||
|
||||
if (user != null && !_interaction.InRangeUnobstructed(user.Value, strap.Owner, buckle.Comp.Range, popup: popup))
|
||||
return false;
|
||||
|
||||
var unbuckleAttempt = new UnbuckleAttemptEvent(strap, buckle!, user, popup);
|
||||
RaiseLocalEvent(buckle, ref unbuckleAttempt);
|
||||
if (unbuckleAttempt.Cancelled)
|
||||
return false;
|
||||
|
||||
var unstrapAttempt = new UnstrapAttemptEvent(strap, buckle!, user, popup);
|
||||
RaiseLocalEvent(strap, ref unstrapAttempt);
|
||||
return !unstrapAttempt.Cancelled;
|
||||
}
|
||||
}
|
||||
|
||||
171
Content.Shared/Buckle/SharedBuckleSystem.Interaction.cs
Normal file
171
Content.Shared/Buckle/SharedBuckleSystem.Interaction.cs
Normal file
@@ -0,0 +1,171 @@
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Buckle;
|
||||
|
||||
// Partial class containing interaction & verb event handlers
|
||||
public abstract partial class SharedBuckleSystem
|
||||
{
|
||||
private void InitializeInteraction()
|
||||
{
|
||||
SubscribeLocalEvent<StrapComponent, GetVerbsEvent<InteractionVerb>>(AddStrapVerbs);
|
||||
SubscribeLocalEvent<StrapComponent, InteractHandEvent>(OnStrapInteractHand);
|
||||
SubscribeLocalEvent<StrapComponent, DragDropTargetEvent>(OnStrapDragDropTarget);
|
||||
SubscribeLocalEvent<StrapComponent, CanDropTargetEvent>(OnCanDropTarget);
|
||||
|
||||
SubscribeLocalEvent<BuckleComponent, GetVerbsEvent<InteractionVerb>>(AddUnbuckleVerb);
|
||||
}
|
||||
|
||||
private void OnCanDropTarget(EntityUid uid, StrapComponent component, ref CanDropTargetEvent args)
|
||||
{
|
||||
args.CanDrop = StrapCanDragDropOn(uid, args.User, uid, args.Dragged, component);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnStrapDragDropTarget(EntityUid uid, StrapComponent component, ref DragDropTargetEvent args)
|
||||
{
|
||||
if (!StrapCanDragDropOn(uid, args.User, uid, args.Dragged, component))
|
||||
return;
|
||||
|
||||
args.Handled = TryBuckle(args.Dragged, args.User, uid, popup: false);
|
||||
}
|
||||
|
||||
private bool StrapCanDragDropOn(
|
||||
EntityUid strapUid,
|
||||
EntityUid userUid,
|
||||
EntityUid targetUid,
|
||||
EntityUid buckleUid,
|
||||
StrapComponent? strapComp = null,
|
||||
BuckleComponent? buckleComp = null)
|
||||
{
|
||||
if (!Resolve(strapUid, ref strapComp, false) ||
|
||||
!Resolve(buckleUid, ref buckleComp, false))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Ignored(EntityUid entity) => entity == userUid || entity == buckleUid || entity == targetUid;
|
||||
|
||||
return _interaction.InRangeUnobstructed(targetUid, buckleUid, buckleComp.Range, predicate: Ignored);
|
||||
}
|
||||
|
||||
private void OnStrapInteractHand(EntityUid uid, StrapComponent component, InteractHandEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (!TryComp(args.User, out BuckleComponent? buckle))
|
||||
return;
|
||||
|
||||
if (buckle.BuckledTo == null)
|
||||
TryBuckle(args.User, args.User, uid, buckle, popup: true);
|
||||
else if (buckle.BuckledTo == uid)
|
||||
TryUnbuckle(args.User, args.User, buckle, popup: true);
|
||||
else
|
||||
return;
|
||||
|
||||
args.Handled = true; // This generate popups on failure.
|
||||
}
|
||||
|
||||
private void AddStrapVerbs(EntityUid uid, StrapComponent component, GetVerbsEvent<InteractionVerb> args)
|
||||
{
|
||||
if (args.Hands == null || !args.CanAccess || !args.CanInteract || !component.Enabled)
|
||||
return;
|
||||
|
||||
// Note that for whatever bloody reason, buckle component has its own interaction range. Additionally, this
|
||||
// range can be set per-component, so we have to check a modified InRangeUnobstructed for every verb.
|
||||
|
||||
// Add unstrap verbs for every strapped entity.
|
||||
foreach (var entity in component.BuckledEntities)
|
||||
{
|
||||
var buckledComp = Comp<BuckleComponent>(entity);
|
||||
|
||||
if (!_interaction.InRangeUnobstructed(args.User, args.Target, range: buckledComp.Range))
|
||||
continue;
|
||||
|
||||
var verb = new InteractionVerb()
|
||||
{
|
||||
Act = () => TryUnbuckle(entity, args.User, buckleComp: buckledComp),
|
||||
Category = VerbCategory.Unbuckle,
|
||||
Text = entity == args.User
|
||||
? Loc.GetString("verb-self-target-pronoun")
|
||||
: Identity.Name(entity, EntityManager)
|
||||
};
|
||||
|
||||
// In the event that you have more than once entity with the same name strapped to the same object,
|
||||
// these two verbs will be identical according to Verb.CompareTo, and only one with actually be added to
|
||||
// the verb list. However this should rarely ever be a problem. If it ever is, it could be fixed by
|
||||
// appending an integer to verb.Text to distinguish the verbs.
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
// Add a verb to buckle the user.
|
||||
if (TryComp<BuckleComponent>(args.User, out var buckle) &&
|
||||
buckle.BuckledTo != uid &&
|
||||
args.User != uid &&
|
||||
StrapHasSpace(uid, buckle, component) &&
|
||||
_interaction.InRangeUnobstructed(args.User, args.Target, range: buckle.Range))
|
||||
{
|
||||
InteractionVerb verb = new()
|
||||
{
|
||||
Act = () => TryBuckle(args.User, args.User, args.Target, buckle),
|
||||
Category = VerbCategory.Buckle,
|
||||
Text = Loc.GetString("verb-self-target-pronoun")
|
||||
};
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
// If the user is currently holding/pulling an entity that can be buckled, add a verb for that.
|
||||
if (args.Using is { Valid: true } @using &&
|
||||
TryComp<BuckleComponent>(@using, out var usingBuckle) &&
|
||||
StrapHasSpace(uid, usingBuckle, component) &&
|
||||
_interaction.InRangeUnobstructed(@using, args.Target, range: usingBuckle.Range))
|
||||
{
|
||||
// Check that the entity is unobstructed from the target (ignoring the user).
|
||||
bool Ignored(EntityUid entity) => entity == args.User || entity == args.Target || entity == @using;
|
||||
if (!_interaction.InRangeUnobstructed(@using, args.Target, usingBuckle.Range, predicate: Ignored))
|
||||
return;
|
||||
|
||||
var isPlayer = _playerManager.TryGetSessionByEntity(@using, out var _);
|
||||
InteractionVerb verb = new()
|
||||
{
|
||||
Act = () => TryBuckle(@using, args.User, args.Target, usingBuckle),
|
||||
Category = VerbCategory.Buckle,
|
||||
Text = Identity.Name(@using, EntityManager),
|
||||
// just a held object, the user is probably just trying to sit down.
|
||||
// If the used entity is a person being pulled, prioritize this verb. Conversely, if it is
|
||||
Priority = isPlayer ? 1 : -1
|
||||
};
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddUnbuckleVerb(EntityUid uid, BuckleComponent component, GetVerbsEvent<InteractionVerb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract || !component.Buckled)
|
||||
return;
|
||||
|
||||
InteractionVerb verb = new()
|
||||
{
|
||||
Act = () => TryUnbuckle(uid, args.User, buckleComp: component),
|
||||
Text = Loc.GetString("verb-categories-unbuckle"),
|
||||
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/unbuckle.svg.192dpi.png"))
|
||||
};
|
||||
|
||||
if (args.Target == args.User && args.Using == null)
|
||||
{
|
||||
// A user is left clicking themselves with an empty hand, while buckled.
|
||||
// It is very likely they are trying to unbuckle themselves.
|
||||
verb.Priority = 1;
|
||||
}
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2,39 +2,25 @@
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.Destructible;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Foldable;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Rotation;
|
||||
using Content.Shared.Storage;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Containers;
|
||||
|
||||
namespace Content.Shared.Buckle;
|
||||
|
||||
public abstract partial class SharedBuckleSystem
|
||||
{
|
||||
[Dependency] private readonly SharedRotationVisualsSystem _rotationVisuals = default!;
|
||||
|
||||
private void InitializeStrap()
|
||||
{
|
||||
SubscribeLocalEvent<StrapComponent, ComponentStartup>(OnStrapStartup);
|
||||
SubscribeLocalEvent<StrapComponent, ComponentShutdown>(OnStrapShutdown);
|
||||
SubscribeLocalEvent<StrapComponent, ComponentRemove>((e, c, _) => StrapRemoveAll(e, c));
|
||||
|
||||
SubscribeLocalEvent<StrapComponent, EntInsertedIntoContainerMessage>(OnStrapEntModifiedFromContainer);
|
||||
SubscribeLocalEvent<StrapComponent, EntRemovedFromContainerMessage>(OnStrapEntModifiedFromContainer);
|
||||
SubscribeLocalEvent<StrapComponent, GetVerbsEvent<InteractionVerb>>(AddStrapVerbs);
|
||||
SubscribeLocalEvent<StrapComponent, ContainerGettingInsertedAttemptEvent>(OnStrapContainerGettingInsertedAttempt);
|
||||
SubscribeLocalEvent<StrapComponent, InteractHandEvent>(OnStrapInteractHand);
|
||||
SubscribeLocalEvent<StrapComponent, DestructionEventArgs>((e, c, _) => StrapRemoveAll(e, c));
|
||||
SubscribeLocalEvent<StrapComponent, BreakageEventArgs>((e, c, _) => StrapRemoveAll(e, c));
|
||||
|
||||
SubscribeLocalEvent<StrapComponent, DragDropTargetEvent>(OnStrapDragDropTarget);
|
||||
SubscribeLocalEvent<StrapComponent, CanDropTargetEvent>(OnCanDropTarget);
|
||||
SubscribeLocalEvent<StrapComponent, FoldAttemptEvent>(OnAttemptFold);
|
||||
|
||||
SubscribeLocalEvent<StrapComponent, MoveEvent>(OnStrapMoveEvent);
|
||||
SubscribeLocalEvent<StrapComponent, MachineDeconstructedEvent>((e, c, _) => StrapRemoveAll(e, c));
|
||||
}
|
||||
|
||||
@@ -45,145 +31,17 @@ public abstract partial class SharedBuckleSystem
|
||||
|
||||
private void OnStrapShutdown(EntityUid uid, StrapComponent component, ComponentShutdown args)
|
||||
{
|
||||
if (LifeStage(uid) > EntityLifeStage.MapInitialized)
|
||||
return;
|
||||
|
||||
StrapRemoveAll(uid, component);
|
||||
}
|
||||
|
||||
private void OnStrapEntModifiedFromContainer(EntityUid uid, StrapComponent component, ContainerModifiedMessage message)
|
||||
{
|
||||
if (_gameTiming.ApplyingState)
|
||||
return;
|
||||
|
||||
foreach (var buckledEntity in component.BuckledEntities)
|
||||
{
|
||||
if (!TryComp<BuckleComponent>(buckledEntity, out var buckleComp))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ContainerModifiedReAttach(buckledEntity, uid, buckleComp, component);
|
||||
}
|
||||
}
|
||||
|
||||
private void ContainerModifiedReAttach(EntityUid buckleUid, EntityUid strapUid, BuckleComponent? buckleComp = null, StrapComponent? strapComp = null)
|
||||
{
|
||||
if (!Resolve(buckleUid, ref buckleComp, false) ||
|
||||
!Resolve(strapUid, ref strapComp, false))
|
||||
return;
|
||||
|
||||
var contained = _container.TryGetContainingContainer(buckleUid, out var ownContainer);
|
||||
var strapContained = _container.TryGetContainingContainer(strapUid, out var strapContainer);
|
||||
|
||||
if (contained != strapContained || ownContainer != strapContainer)
|
||||
{
|
||||
TryUnbuckle(buckleUid, buckleUid, true, buckleComp);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!contained)
|
||||
{
|
||||
ReAttach(buckleUid, strapUid, buckleComp, strapComp);
|
||||
}
|
||||
if (!TerminatingOrDeleted(uid))
|
||||
StrapRemoveAll(uid, component);
|
||||
}
|
||||
|
||||
private void OnStrapContainerGettingInsertedAttempt(EntityUid uid, StrapComponent component, ContainerGettingInsertedAttemptEvent args)
|
||||
{
|
||||
// If someone is attempting to put this item inside of a backpack, ensure that it has no entities strapped to it.
|
||||
if (HasComp<StorageComponent>(args.Container.Owner) && component.BuckledEntities.Count != 0)
|
||||
if (args.Container.ID == StorageComponent.ContainerId && component.BuckledEntities.Count != 0)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void OnStrapInteractHand(EntityUid uid, StrapComponent component, InteractHandEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
args.Handled = ToggleBuckle(args.User, args.User, uid);
|
||||
}
|
||||
|
||||
private void AddStrapVerbs(EntityUid uid, StrapComponent component, GetVerbsEvent<InteractionVerb> args)
|
||||
{
|
||||
if (args.Hands == null || !args.CanAccess || !args.CanInteract || !component.Enabled)
|
||||
return;
|
||||
|
||||
// Note that for whatever bloody reason, buckle component has its own interaction range. Additionally, this
|
||||
// range can be set per-component, so we have to check a modified InRangeUnobstructed for every verb.
|
||||
|
||||
// Add unstrap verbs for every strapped entity.
|
||||
foreach (var entity in component.BuckledEntities)
|
||||
{
|
||||
var buckledComp = Comp<BuckleComponent>(entity);
|
||||
|
||||
if (!_interaction.InRangeUnobstructed(args.User, args.Target, range: buckledComp.Range))
|
||||
continue;
|
||||
|
||||
var verb = new InteractionVerb()
|
||||
{
|
||||
Act = () => TryUnbuckle(entity, args.User, buckleComp: buckledComp),
|
||||
Category = VerbCategory.Unbuckle,
|
||||
Text = entity == args.User
|
||||
? Loc.GetString("verb-self-target-pronoun")
|
||||
: Comp<MetaDataComponent>(entity).EntityName
|
||||
};
|
||||
|
||||
// In the event that you have more than once entity with the same name strapped to the same object,
|
||||
// these two verbs will be identical according to Verb.CompareTo, and only one with actually be added to
|
||||
// the verb list. However this should rarely ever be a problem. If it ever is, it could be fixed by
|
||||
// appending an integer to verb.Text to distinguish the verbs.
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
// Add a verb to buckle the user.
|
||||
if (TryComp<BuckleComponent>(args.User, out var buckle) &&
|
||||
buckle.BuckledTo != uid &&
|
||||
args.User != uid &&
|
||||
StrapHasSpace(uid, buckle, component) &&
|
||||
_interaction.InRangeUnobstructed(args.User, args.Target, range: buckle.Range))
|
||||
{
|
||||
InteractionVerb verb = new()
|
||||
{
|
||||
Act = () => TryBuckle(args.User, args.User, args.Target, buckle),
|
||||
Category = VerbCategory.Buckle,
|
||||
Text = Loc.GetString("verb-self-target-pronoun")
|
||||
};
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
// If the user is currently holding/pulling an entity that can be buckled, add a verb for that.
|
||||
if (args.Using is { Valid: true } @using &&
|
||||
TryComp<BuckleComponent>(@using, out var usingBuckle) &&
|
||||
StrapHasSpace(uid, usingBuckle, component) &&
|
||||
_interaction.InRangeUnobstructed(@using, args.Target, range: usingBuckle.Range))
|
||||
{
|
||||
// Check that the entity is unobstructed from the target (ignoring the user).
|
||||
bool Ignored(EntityUid entity) => entity == args.User || entity == args.Target || entity == @using;
|
||||
if (!_interaction.InRangeUnobstructed(@using, args.Target, usingBuckle.Range, predicate: Ignored))
|
||||
return;
|
||||
|
||||
var isPlayer = _playerManager.TryGetSessionByEntity(@using, out var _);
|
||||
InteractionVerb verb = new()
|
||||
{
|
||||
Act = () => TryBuckle(@using, args.User, args.Target, usingBuckle),
|
||||
Category = VerbCategory.Buckle,
|
||||
Text = Comp<MetaDataComponent>(@using).EntityName,
|
||||
// just a held object, the user is probably just trying to sit down.
|
||||
// If the used entity is a person being pulled, prioritize this verb. Conversely, if it is
|
||||
Priority = isPlayer ? 1 : -1
|
||||
};
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCanDropTarget(EntityUid uid, StrapComponent component, ref CanDropTargetEvent args)
|
||||
{
|
||||
args.CanDrop = StrapCanDragDropOn(uid, args.User, uid, args.Dragged, component);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnAttemptFold(EntityUid uid, StrapComponent component, ref FoldAttemptEvent args)
|
||||
{
|
||||
if (args.Cancelled)
|
||||
@@ -192,69 +50,6 @@ public abstract partial class SharedBuckleSystem
|
||||
args.Cancelled = component.BuckledEntities.Count != 0;
|
||||
}
|
||||
|
||||
private void OnStrapDragDropTarget(EntityUid uid, StrapComponent component, ref DragDropTargetEvent args)
|
||||
{
|
||||
if (!StrapCanDragDropOn(uid, args.User, uid, args.Dragged, component))
|
||||
return;
|
||||
|
||||
args.Handled = TryBuckle(args.Dragged, args.User, uid);
|
||||
}
|
||||
|
||||
private void OnStrapMoveEvent(EntityUid uid, StrapComponent component, ref MoveEvent args)
|
||||
{
|
||||
// TODO: This looks dirty af.
|
||||
// On rotation of a strap, reattach all buckled entities.
|
||||
// This fixes buckle offsets and draw depths.
|
||||
// This is mega cursed. Please somebody save me from Mr Buckle's wild ride.
|
||||
// Oh god I'm back here again. Send help.
|
||||
|
||||
// Consider a chair that has a player strapped to it. Then the client receives a new server state, showing
|
||||
// that the player entity has moved elsewhere, and the chair has rotated. If the client applies the player
|
||||
// state, then the chairs transform comp state, and then the buckle state. The transform state will
|
||||
// forcefully teleport the player back to the chair (client-side only). This causes even more issues if the
|
||||
// chair was teleporting in from nullspace after having left PVS.
|
||||
//
|
||||
// One option is to just never trigger re-buckles during state application.
|
||||
// another is to.. just not do this? Like wtf is this code. But I CBF with buckle atm.
|
||||
|
||||
if (_gameTiming.ApplyingState || args.NewRotation == args.OldRotation)
|
||||
return;
|
||||
|
||||
foreach (var buckledEntity in component.BuckledEntities)
|
||||
{
|
||||
if (!TryComp<BuckleComponent>(buckledEntity, out var buckled))
|
||||
continue;
|
||||
|
||||
if (!buckled.Buckled || buckled.LastEntityBuckledTo != uid)
|
||||
{
|
||||
Log.Error($"A moving strap entity {ToPrettyString(uid)} attempted to re-parent an entity that does not 'belong' to it {ToPrettyString(buckledEntity)}");
|
||||
continue;
|
||||
}
|
||||
|
||||
ReAttach(buckledEntity, uid, buckled, component);
|
||||
Dirty(buckledEntity, buckled);
|
||||
}
|
||||
}
|
||||
|
||||
private bool StrapCanDragDropOn(
|
||||
EntityUid strapUid,
|
||||
EntityUid userUid,
|
||||
EntityUid targetUid,
|
||||
EntityUid buckleUid,
|
||||
StrapComponent? strapComp = null,
|
||||
BuckleComponent? buckleComp = null)
|
||||
{
|
||||
if (!Resolve(strapUid, ref strapComp, false) ||
|
||||
!Resolve(buckleUid, ref buckleComp, false))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Ignored(EntityUid entity) => entity == userUid || entity == buckleUid || entity == targetUid;
|
||||
|
||||
return _interaction.InRangeUnobstructed(targetUid, buckleUid, buckleComp.Range, predicate: Ignored);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove everything attached to the strap
|
||||
/// </summary>
|
||||
@@ -264,10 +59,6 @@ public abstract partial class SharedBuckleSystem
|
||||
{
|
||||
TryUnbuckle(entity, entity, true);
|
||||
}
|
||||
|
||||
strapComp.BuckledEntities.Clear();
|
||||
strapComp.OccupiedSize = 0;
|
||||
Dirty(uid, strapComp);
|
||||
}
|
||||
|
||||
private bool StrapHasSpace(EntityUid strapUid, BuckleComponent buckleComp, StrapComponent? strapComp = null)
|
||||
@@ -275,30 +66,13 @@ public abstract partial class SharedBuckleSystem
|
||||
if (!Resolve(strapUid, ref strapComp, false))
|
||||
return false;
|
||||
|
||||
return strapComp.OccupiedSize + buckleComp.Size <= strapComp.Size;
|
||||
}
|
||||
var avail = strapComp.Size;
|
||||
foreach (var buckle in strapComp.BuckledEntities)
|
||||
{
|
||||
avail -= CompOrNull<BuckleComponent>(buckle)?.Size ?? 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to add an entity to the strap
|
||||
/// </summary>
|
||||
private bool StrapTryAdd(EntityUid strapUid, EntityUid buckleUid, BuckleComponent buckleComp, bool force = false, StrapComponent? strapComp = null)
|
||||
{
|
||||
if (!Resolve(strapUid, ref strapComp, false) ||
|
||||
!strapComp.Enabled)
|
||||
return false;
|
||||
|
||||
if (!force && !StrapHasSpace(strapUid, buckleComp, strapComp))
|
||||
return false;
|
||||
|
||||
if (!strapComp.BuckledEntities.Add(buckleUid))
|
||||
return false;
|
||||
|
||||
strapComp.OccupiedSize += buckleComp.Size;
|
||||
|
||||
Appearance.SetData(strapUid, StrapVisuals.State, true);
|
||||
|
||||
Dirty(strapUid, strapComp);
|
||||
return true;
|
||||
return avail >= buckleComp.Size;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -311,6 +85,7 @@ public abstract partial class SharedBuckleSystem
|
||||
return;
|
||||
|
||||
strapComp.Enabled = enabled;
|
||||
Dirty(strapUid, strapComp);
|
||||
|
||||
if (!enabled)
|
||||
StrapRemoveAll(strapUid, strapComp);
|
||||
|
||||
@@ -1,21 +1,17 @@
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Pulling;
|
||||
using Content.Shared.Rotation;
|
||||
using Content.Shared.Standing;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using PullingSystem = Content.Shared.Movement.Pulling.Systems.PullingSystem;
|
||||
|
||||
namespace Content.Shared.Buckle;
|
||||
|
||||
@@ -36,10 +32,10 @@ public abstract partial class SharedBuckleSystem : EntitySystem
|
||||
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
|
||||
[Dependency] private readonly SharedJointSystem _joints = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
[Dependency] private readonly PullingSystem _pulling = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly StandingStateSystem _standing = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly SharedRotationVisualsSystem _rotationVisuals = default!;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Initialize()
|
||||
@@ -51,45 +47,6 @@ public abstract partial class SharedBuckleSystem : EntitySystem
|
||||
|
||||
InitializeBuckle();
|
||||
InitializeStrap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reattaches this entity to the strap, modifying its position and rotation.
|
||||
/// </summary>
|
||||
/// <param name="buckleUid">The entity to reattach.</param>
|
||||
/// <param name="strapUid">The entity to reattach the buckleUid entity to.</param>
|
||||
private void ReAttach(
|
||||
EntityUid buckleUid,
|
||||
EntityUid strapUid,
|
||||
BuckleComponent? buckleComp = null,
|
||||
StrapComponent? strapComp = null)
|
||||
{
|
||||
if (!Resolve(strapUid, ref strapComp, false)
|
||||
|| !Resolve(buckleUid, ref buckleComp, false))
|
||||
return;
|
||||
|
||||
_transform.SetCoordinates(buckleUid, new EntityCoordinates(strapUid, strapComp.BuckleOffsetClamped));
|
||||
|
||||
var buckleTransform = Transform(buckleUid);
|
||||
|
||||
// Buckle subscribes to move for <reasons> so this might fail.
|
||||
// TODO: Make buckle not do that.
|
||||
if (buckleTransform.ParentUid != strapUid)
|
||||
return;
|
||||
|
||||
_transform.SetLocalRotation(buckleUid, Angle.Zero, buckleTransform);
|
||||
_joints.SetRelay(buckleUid, strapUid);
|
||||
|
||||
switch (strapComp.Position)
|
||||
{
|
||||
case StrapPosition.None:
|
||||
break;
|
||||
case StrapPosition.Stand:
|
||||
_standing.Stand(buckleUid);
|
||||
break;
|
||||
case StrapPosition.Down:
|
||||
_standing.Down(buckleUid, false, false);
|
||||
break;
|
||||
}
|
||||
InitializeInteraction();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user