Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." (#35332)

This commit is contained in:
metalgearsloth
2025-02-21 00:12:12 +11:00
committed by GitHub
parent a4001fba1b
commit fa35c9623d
22 changed files with 34 additions and 35 deletions

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@@ -546,7 +546,7 @@ public abstract class SharedMagicSystem : EntitySystem
var xform = Transform(ev.Target);
var fixture = fixtures.Fixtures.First();
_transform.Unanchor((ev.Target, xform));
_transform.Unanchor(ev.Target);
_physics.SetCanCollide(ev.Target, true, true, false, fixtures, physics);
_physics.SetCollisionMask(ev.Target, fixture.Key, fixture.Value, (int)CollisionGroup.FlyingMobMask, fixtures, physics);
_physics.SetCollisionLayer(ev.Target, fixture.Key, fixture.Value, (int)CollisionGroup.FlyingMobLayer, fixtures, physics);