Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." (#35332)
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@@ -546,7 +546,7 @@ public abstract class SharedMagicSystem : EntitySystem
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var xform = Transform(ev.Target);
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var fixture = fixtures.Fixtures.First();
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_transform.Unanchor((ev.Target, xform));
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_transform.Unanchor(ev.Target);
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_physics.SetCanCollide(ev.Target, true, true, false, fixtures, physics);
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_physics.SetCollisionMask(ev.Target, fixture.Key, fixture.Value, (int)CollisionGroup.FlyingMobMask, fixtures, physics);
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_physics.SetCollisionLayer(ev.Target, fixture.Key, fixture.Value, (int)CollisionGroup.FlyingMobLayer, fixtures, physics);
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