Add an unconspicuous, meaningless and in no way motivated by any external force XML doc to buckle component
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@@ -28,6 +28,9 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Buckle
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{
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/// <summary>
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/// Component that handles sitting entities into <see cref="StrapComponent"/>s.
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(SharedBuckleComponent))]
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public class BuckleComponent : SharedBuckleComponent, IInteractHand
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