Piping sprites cleanup (#3022)
* Moves piping visualizers to own folder * Pump visualizer update * Siphon and vent visualiser only set enabled visibility * PipeVisualizer cleanup * Replaces off vent/scrubber sprites * Gas filter sprite update * Revert "Gas filter sprite update" This reverts commit 676e5d55e1157a229b1445eeea53a5c8032dbbb5. * Rotates gas filter sprites to match T-junction pipe directions * Removes pipes from scruber and vent state * Makes sprite components use layers * disabled sprite netsync on piping entities * piping meta.json cleanup Co-authored-by: py01 <pyronetics01@gmail.com>
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using System;
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using Content.Shared.GameObjects.Components.Atmos;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.GameObjects.Components.Renderable;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Atmos
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{
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[UsedImplicitly]
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public class PipeVisualizer : AppearanceVisualizer
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{
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private string _rsiString;
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private RSI _pipeRSI;
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public override void LoadData(YamlMappingNode node)
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{
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base.LoadData(node);
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var serializer = YamlObjectSerializer.NewReader(node);
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serializer.DataField(ref _rsiString, "rsiString", "Constructible/Atmos/pipe.rsi");
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var rsiPath = SharedSpriteComponent.TextureRoot / _rsiString;
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try
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{
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var resourceCache = IoCManager.Resolve<IResourceCache>();
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var resource = resourceCache.GetResource<RSIResource>(rsiPath);
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_pipeRSI = resource.RSI;
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}
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catch (Exception e)
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{
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Logger.ErrorS("go.ventvisualizer", "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
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}
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}
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
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sprite.LayerMapReserveBlank(Layer.PipeBase);
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var pipeBaseLayer = sprite.LayerMapGet(Layer.PipeBase);
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sprite.LayerSetRSI(pipeBaseLayer, _pipeRSI);
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sprite.LayerSetVisible(pipeBaseLayer, true);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
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if (!component.TryGetData(PipeVisuals.VisualState, out PipeVisualState pipeVisualState)) return;
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var pipeBase = sprite.LayerMapGet(Layer.PipeBase);
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var pipeBaseStateId = GetPipeBaseStateId(pipeVisualState);
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sprite.LayerSetState(pipeBase, pipeBaseStateId);
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}
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private string GetPipeBaseStateId(PipeVisualState pipeVisualState)
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{
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var stateId = "pipe";
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stateId += pipeVisualState.PipeDirection.PipeDirectionToPipeShape().ToString();
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return stateId;
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}
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private enum Layer : byte
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{
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PipeBase,
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}
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}
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}
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