Revert "Add support for multi-layer in-hand and clothing sprites" (#6521)
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@@ -53,9 +53,6 @@ public abstract partial class InventorySystem
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if(!TryGetSlot(uid, args.Container.ID, out var slotDef, inventory: component))
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return;
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// un-rotate entities. needed for things like directional flashlights on hardsuit helmets
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Transform(args.Entity).LocalRotation = 0;
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var equippedEvent = new DidEquipEvent(uid, args.Entity, slotDef);
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RaiseLocalEvent(uid, equippedEvent);
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