Revert "Add support for multi-layer in-hand and clothing sprites" (#6521)
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@@ -1,5 +1,4 @@
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using System;
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using Content.Shared.Item;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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@@ -41,7 +40,7 @@ namespace Content.Shared.Hands.Components
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// update hands GUI with new entity.
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if (Owner.TryGetContainer(out var containter))
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EntitySystem.Get<SharedItemSystem>().VisualsChanged(Owner);
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EntitySystem.Get<SharedHandsSystem>().UpdateHandVisuals(containter.Owner);
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}
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[Serializable, NetSerializable]
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