Singularity equipment can now be activated with E interact (#33762)

These were coded to only listen to InteractHand, which doesn't follow our interaction model properly.
This commit is contained in:
Pieter-Jan Briers
2024-12-08 23:37:32 +01:00
committed by GitHub
parent 0c4dd9d1b9
commit f9da25881d
3 changed files with 6 additions and 6 deletions

View File

@@ -31,7 +31,7 @@ public sealed class ContainmentFieldGeneratorSystem : EntitySystem
SubscribeLocalEvent<ContainmentFieldGeneratorComponent, StartCollideEvent>(HandleGeneratorCollide);
SubscribeLocalEvent<ContainmentFieldGeneratorComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<ContainmentFieldGeneratorComponent, InteractHandEvent>(OnInteract);
SubscribeLocalEvent<ContainmentFieldGeneratorComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<ContainmentFieldGeneratorComponent, AnchorStateChangedEvent>(OnAnchorChanged);
SubscribeLocalEvent<ContainmentFieldGeneratorComponent, ReAnchorEvent>(OnReanchorEvent);
SubscribeLocalEvent<ContainmentFieldGeneratorComponent, UnanchorAttemptEvent>(OnUnanchorAttempt);
@@ -90,7 +90,7 @@ public sealed class ContainmentFieldGeneratorSystem : EntitySystem
args.PushMarkup(Loc.GetString("comp-containment-off"));
}
private void OnInteract(Entity<ContainmentFieldGeneratorComponent> generator, ref InteractHandEvent args)
private void OnActivate(Entity<ContainmentFieldGeneratorComponent> generator, ref ActivateInWorldEvent args)
{
if (args.Handled)
return;

View File

@@ -45,7 +45,7 @@ namespace Content.Server.Singularity.EntitySystems
SubscribeLocalEvent<EmitterComponent, PowerConsumerReceivedChanged>(ReceivedChanged);
SubscribeLocalEvent<EmitterComponent, PowerChangedEvent>(OnApcChanged);
SubscribeLocalEvent<EmitterComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<EmitterComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<EmitterComponent, GetVerbsEvent<Verb>>(OnGetVerb);
SubscribeLocalEvent<EmitterComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<EmitterComponent, AnchorStateChangedEvent>(OnAnchorStateChanged);
@@ -60,7 +60,7 @@ namespace Content.Server.Singularity.EntitySystems
SwitchOff(uid, component);
}
private void OnInteractHand(EntityUid uid, EmitterComponent component, InteractHandEvent args)
private void OnActivate(EntityUid uid, EmitterComponent component, ActivateInWorldEvent args)
{
if (args.Handled)
return;

View File

@@ -30,7 +30,7 @@ public sealed class RadiationCollectorSystem : EntitySystem
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RadiationCollectorComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<RadiationCollectorComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<RadiationCollectorComponent, OnIrradiatedEvent>(OnRadiation);
SubscribeLocalEvent<RadiationCollectorComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<RadiationCollectorComponent, GasAnalyzerScanEvent>(OnAnalyzed);
@@ -65,7 +65,7 @@ public sealed class RadiationCollectorSystem : EntitySystem
UpdateTankAppearance(uid, component, gasTank);
}
private void OnInteractHand(EntityUid uid, RadiationCollectorComponent component, InteractHandEvent args)
private void OnActivate(EntityUid uid, RadiationCollectorComponent component, ActivateInWorldEvent args)
{
if (TryComp(uid, out UseDelayComponent? useDelay) && !_useDelay.TryResetDelay((uid, useDelay), true))
return;