welder stuff (#17476)
This commit is contained in:
@@ -62,5 +62,10 @@ namespace Content.Client.Tools
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welder.Lit = state.Lit;
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welder.UiUpdateNeeded = true;
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}
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protected override bool IsWelder(EntityUid uid)
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{
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return HasComp<WelderComponent>(uid);
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}
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}
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}
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@@ -16,9 +16,6 @@ namespace Content.Server.Construction.Components
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[DataField("refineTime")]
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public float RefineTime = 2f;
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[DataField("refineFuel")]
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public float RefineFuel = 0f;
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[DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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public string QualityNeeded = "Welding";
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}
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@@ -347,7 +347,6 @@ namespace Content.Server.Construction
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if (validation)
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{
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// Then we only really need to check whether the tool entity has that quality or not.
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// TODO fuel consumption?
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return _toolSystem.HasQuality(interactUsing.Used, toolInsertStep.Tool)
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? HandleResult.Validated
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: HandleResult.False;
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@@ -364,8 +363,7 @@ namespace Content.Server.Construction
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TimeSpan.FromSeconds(toolInsertStep.DoAfter),
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new [] { toolInsertStep.Tool },
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new ConstructionInteractDoAfterEvent(interactUsing),
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out var doAfter,
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fuel: toolInsertStep.Fuel);
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out var doAfter);
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return result && doAfter != null ? HandleResult.DoAfter : HandleResult.False;
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}
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@@ -25,7 +25,7 @@ namespace Content.Server.Construction
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if (args.Handled)
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return;
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args.Handled = _toolSystem.UseTool(args.Used, args.User, uid, component.RefineTime, component.QualityNeeded, new WelderRefineDoAfterEvent(), component.RefineFuel);
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args.Handled = _toolSystem.UseTool(args.Used, args.User, uid, component.RefineTime, component.QualityNeeded, new WelderRefineDoAfterEvent());
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}
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private void OnDoAfter(EntityUid uid, WelderRefinableComponent component, WelderRefineDoAfterEvent args)
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@@ -55,7 +55,7 @@ namespace Content.Server.Repairable
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return;
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// Only try repair the target if it is damaged
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if (!EntityManager.TryGetComponent(uid, out DamageableComponent? damageable) || damageable.TotalDamage == 0)
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if (!TryComp<DamageableComponent>(uid, out var damageable) || damageable.TotalDamage == 0)
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return;
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float delay = component.DoAfterDelay;
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@@ -64,8 +64,8 @@ namespace Content.Server.Repairable
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if (args.User == args.Target)
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delay *= component.SelfRepairPenalty;
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// Can the tool actually repair this, does it have enough fuel?
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args.Handled = _toolSystem.UseTool(args.Used, args.User, uid, delay, component.QualityNeeded, new RepairFinishedEvent(), component.FuelCost);
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// Run the repairing doafter
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args.Handled = _toolSystem.UseTool(args.Used, args.User, uid, delay, component.QualityNeeded, new RepairFinishedEvent());
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}
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}
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}
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@@ -26,13 +26,6 @@ public sealed class WeldableComponent : SharedWeldableComponent
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Weldable = true;
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/// <summary>
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/// How much fuel does it take to weld/unweld entity.
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/// </summary>
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[DataField("fuel")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float FuelConsumption = 3f;
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/// <summary>
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/// How much time does it take to weld/unweld entity.
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/// </summary>
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@@ -13,25 +13,25 @@ namespace Content.Server.Tools.Components
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/// <summary>
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/// Solution on the entity that contains the fuel.
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/// </summary>
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[DataField("fuelSolution")]
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[DataField("fuelSolution"), ViewVariables(VVAccess.ReadWrite)]
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public string FuelSolution { get; } = "Welder";
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/// <summary>
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/// Reagent that will be used as fuel for welding.
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/// </summary>
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[DataField("fuelReagent", customTypeSerializer:typeof(PrototypeIdSerializer<ReagentPrototype>))]
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[DataField("fuelReagent", customTypeSerializer:typeof(PrototypeIdSerializer<ReagentPrototype>)), ViewVariables(VVAccess.ReadWrite)]
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public string FuelReagent { get; } = "WeldingFuel";
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/// <summary>
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/// Fuel consumption per second, while the welder is active.
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/// </summary>
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[DataField("fuelConsumption")]
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public FixedPoint2 FuelConsumption { get; } = FixedPoint2.New(0.05f);
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[DataField("fuelConsumption"), ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 FuelConsumption { get; } = FixedPoint2.New(2.0f);
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/// <summary>
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/// A fuel amount to be consumed when the welder goes from being unlit to being lit.
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/// </summary>
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[DataField("welderOnConsume")]
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[DataField("fuelLitCost"), ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 FuelLitCost { get; } = FixedPoint2.New(0.5f);
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/// <summary>
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@@ -68,7 +68,7 @@ public sealed class WeldableSystem : EntitySystem
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if (!CanWeld(uid, tool, user, component))
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return false;
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if (!_toolSystem.UseTool(tool, user, uid, component.WeldingTime.Seconds, component.WeldingQuality, new WeldFinishedEvent(), fuel: component.FuelConsumption))
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if (!_toolSystem.UseTool(tool, user, uid, component.WeldingTime.Seconds, component.WeldingQuality, new WeldFinishedEvent()))
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return false;
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// Log attempt
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@@ -41,7 +41,6 @@ namespace Content.Server.Tools
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SubscribeLocalEvent<WelderComponent, ActivateInWorldEvent>(OnWelderActivate);
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SubscribeLocalEvent<WelderComponent, AfterInteractEvent>(OnWelderAfterInteract);
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SubscribeLocalEvent<WelderComponent, DoAfterAttemptEvent<ToolDoAfterEvent>>(OnWelderToolUseAttempt);
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SubscribeLocalEvent<WelderComponent, ToolDoAfterEvent>(OnWelderDoAfter);
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SubscribeLocalEvent<WelderComponent, ComponentShutdown>(OnWelderShutdown);
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SubscribeLocalEvent<WelderComponent, ComponentGetState>(OnWelderGetState);
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SubscribeLocalEvent<WelderComponent, GetMeleeDamageEvent>(OnGetMeleeDamage);
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@@ -266,7 +265,6 @@ namespace Content.Server.Tools
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private void OnWelderToolUseAttempt(EntityUid uid, WelderComponent welder, DoAfterAttemptEvent<ToolDoAfterEvent> args)
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{
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DebugTools.Assert(args.Event.Fuel > 0);
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var user = args.DoAfter.Args.User;
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if (!welder.Lit)
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@@ -275,26 +273,6 @@ namespace Content.Server.Tools
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args.Cancel();
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return;
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}
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var (fuel, _) = GetWelderFuelAndCapacity(uid, welder);
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if (FixedPoint2.New(args.Event.Fuel) > fuel)
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{
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_popupSystem.PopupEntity(Loc.GetString("welder-component-cannot-weld-message"), uid, user);
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args.Cancel();
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}
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}
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private void OnWelderDoAfter(EntityUid uid, WelderComponent welder, ToolDoAfterEvent args)
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{
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if (args.Cancelled)
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return;
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if (!_solutionContainerSystem.TryGetSolution(uid, welder.FuelSolution, out var solution))
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return;
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solution.RemoveReagent(welder.FuelReagent, FixedPoint2.New(args.Fuel));
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_entityManager.Dirty(welder);
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}
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private void OnWelderShutdown(EntityUid uid, WelderComponent welder, ComponentShutdown args)
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@@ -1,6 +1,7 @@
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Popups;
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using Content.Server.Tools.Components;
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using Content.Shared.Tools;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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@@ -32,5 +33,10 @@ namespace Content.Server.Tools
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UpdateWelders(frameTime);
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}
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protected override bool IsWelder(EntityUid uid)
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{
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return HasComp<WelderComponent>(uid);
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}
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}
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}
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@@ -23,16 +23,13 @@ namespace Content.Shared.Tools.Components
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/// <summary>
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/// Attempt event called *before* any do afters to see if the tool usage should succeed or not.
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/// You can change the fuel consumption by changing the Fuel property.
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/// </summary>
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public sealed class ToolUseAttemptEvent : CancellableEntityEventArgs
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{
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public float Fuel { get; set; }
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public EntityUid User { get; }
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public ToolUseAttemptEvent(float fuel, EntityUid user)
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public ToolUseAttemptEvent(EntityUid user)
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{
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Fuel = fuel;
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User = user;
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}
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}
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@@ -54,7 +54,6 @@ public abstract partial class SharedToolSystem : EntitySystem
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/// <param name="toolQualitiesNeeded">The qualities needed for this tool to work.</param>
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/// <param name="doAfterEv">The event that will be raised when the tool has finished (including cancellation). Event
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/// will be directed at the tool target.</param>
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/// <param name="fuel">Amount of fuel that should be taken from the tool.</param>
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/// <param name="toolComponent">The tool component.</param>
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/// <returns>Returns true if any interaction takes place.</returns>
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public bool UseTool(
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@@ -64,7 +63,6 @@ public abstract partial class SharedToolSystem : EntitySystem
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float doAfterDelay,
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IEnumerable<string> toolQualitiesNeeded,
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DoAfterEvent doAfterEv,
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float fuel = 0f,
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ToolComponent? toolComponent = null)
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{
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return UseTool(tool,
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@@ -74,7 +72,6 @@ public abstract partial class SharedToolSystem : EntitySystem
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toolQualitiesNeeded,
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doAfterEv,
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out _,
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fuel,
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toolComponent);
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}
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@@ -92,7 +89,6 @@ public abstract partial class SharedToolSystem : EntitySystem
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/// will be directed at the tool target.</param>
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/// <param name="id">The id of the DoAfter that was created. This may be null even if the function returns true in
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/// the event that this tool-use cancelled an existing DoAfter</param>
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/// <param name="fuel">Amount of fuel that should be taken from the tool.</param>
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/// <param name="toolComponent">The tool component.</param>
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/// <returns>Returns true if any interaction takes place.</returns>
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public bool UseTool(
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@@ -103,30 +99,31 @@ public abstract partial class SharedToolSystem : EntitySystem
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IEnumerable<string> toolQualitiesNeeded,
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DoAfterEvent doAfterEv,
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out DoAfterId? id,
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float fuel = 0f,
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ToolComponent? toolComponent = null)
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{
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id = null;
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if (!Resolve(tool, ref toolComponent, false))
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return false;
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if (!CanStartToolUse(tool, user, target, fuel, toolQualitiesNeeded, toolComponent))
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if (!CanStartToolUse(tool, user, target, toolQualitiesNeeded, toolComponent))
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return false;
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var toolEvent = new ToolDoAfterEvent(fuel, doAfterEv, target);
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var toolEvent = new ToolDoAfterEvent(doAfterEv, target);
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var doAfterArgs = new DoAfterArgs(user, delay / toolComponent.SpeedModifier, toolEvent, tool, target: target, used: tool)
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{
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = tool != user,
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AttemptFrequency = fuel <= 0 ? AttemptFrequency.Never : AttemptFrequency.EveryTick
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AttemptFrequency = IsWelder(tool) ? AttemptFrequency.Never : AttemptFrequency.EveryTick
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};
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_doAfterSystem.TryStartDoAfter(doAfterArgs, out id);
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return true;
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}
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protected abstract bool IsWelder(EntityUid uid);
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/// <summary>
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/// Attempts to use a tool on some entity, which will start a DoAfter. Returns true if an interaction occurred.
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/// Note that this does not mean the interaction was successful, you need to listen for the DoAfter event.
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@@ -141,7 +138,6 @@ public abstract partial class SharedToolSystem : EntitySystem
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/// will be directed at the tool target.</param>
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/// <param name="id">The id of the DoAfter that was created. This may be null even if the function returns true in
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/// the event that this tool-use cancelled an existing DoAfter</param>
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/// <param name="fuel">Amount of fuel that should be taken from the tool.</param>
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/// <param name="toolComponent">The tool component.</param>
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/// <returns>Returns true if any interaction takes place.</returns>
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public bool UseTool(
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@@ -151,7 +147,6 @@ public abstract partial class SharedToolSystem : EntitySystem
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float doAfterDelay,
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string toolQualityNeeded,
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DoAfterEvent doAfterEv,
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float fuel = 0,
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ToolComponent? toolComponent = null)
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{
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return UseTool(tool,
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@@ -161,7 +156,6 @@ public abstract partial class SharedToolSystem : EntitySystem
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new[] { toolQualityNeeded },
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doAfterEv,
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out _,
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fuel,
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toolComponent);
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}
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@@ -181,7 +175,7 @@ public abstract partial class SharedToolSystem : EntitySystem
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return Resolve(uid, ref tool, false) && tool.Qualities.ContainsAll(qualities);
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}
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private bool CanStartToolUse(EntityUid tool, EntityUid user, EntityUid? target, float fuel, IEnumerable<string> toolQualitiesNeeded, ToolComponent? toolComponent = null)
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private bool CanStartToolUse(EntityUid tool, EntityUid user, EntityUid? target, IEnumerable<string> toolQualitiesNeeded, ToolComponent? toolComponent = null)
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{
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if (!Resolve(tool, ref toolComponent))
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return false;
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@@ -194,7 +188,7 @@ public abstract partial class SharedToolSystem : EntitySystem
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if (!toolComponent.Qualities.ContainsAll(toolQualitiesNeeded))
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return false;
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var beforeAttempt = new ToolUseAttemptEvent(fuel, user);
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var beforeAttempt = new ToolUseAttemptEvent(user);
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RaiseLocalEvent(tool, beforeAttempt, false);
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return !beforeAttempt.Cancelled;
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@@ -205,9 +199,6 @@ public abstract partial class SharedToolSystem : EntitySystem
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[Serializable, NetSerializable]
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protected sealed class ToolDoAfterEvent : DoAfterEvent
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{
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[DataField("fuel")]
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public readonly float Fuel;
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/// <summary>
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/// Entity that the wrapped do after event will get directed at. If null, event will be broadcast.
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/// </summary>
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@@ -221,11 +212,10 @@ public abstract partial class SharedToolSystem : EntitySystem
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{
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}
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public ToolDoAfterEvent(float fuel, DoAfterEvent wrappedEvent, EntityUid? originalTarget)
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public ToolDoAfterEvent(DoAfterEvent wrappedEvent, EntityUid? originalTarget)
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{
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DebugTools.Assert(wrappedEvent.GetType().HasCustomAttribute<NetSerializableAttribute>(), "Tool event is not serializable");
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Fuel = fuel;
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WrappedEvent = wrappedEvent;
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OriginalTarget = originalTarget;
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}
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@@ -238,7 +228,7 @@ public abstract partial class SharedToolSystem : EntitySystem
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if (evClone == WrappedEvent)
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return this;
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return new ToolDoAfterEvent(Fuel, evClone, OriginalTarget);
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return new ToolDoAfterEvent(evClone, OriginalTarget);
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}
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}
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@@ -60,7 +60,7 @@
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Blunt: 0 #this feels hacky, but is needed for burn damage while active (i think)
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- type: Welder
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fuelConsumption: 0.01
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welderOnConsume: 0.1
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fuelLitCost: 0.1
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litMeleeDamageBonus:
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types:
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Heat: 1
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@@ -62,7 +62,6 @@
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containers:
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board: !type:Container
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- type: Weldable
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fuel: 5
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time: 3
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- type: Airlock
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- type: DoorBolt
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@@ -1,95 +1,94 @@
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- type: entity
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id: HighSecDoor
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parent: BaseStructure
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name: high security door
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description: Keeps the bad out and keeps the good in.
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placement:
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mode: SnapgridCenter
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components:
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- type: InteractionOutline
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- type: Sprite
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sprite: Structures/Doors/Airlocks/highsec/highsec.rsi
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layers:
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- state: closed
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map: ["enum.DoorVisualLayers.Base"]
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- state: closed_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseUnlit"]
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- state: welded
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map: ["enum.WeldableLayers.BaseWelded"]
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- state: bolted_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseBolted"]
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- state: emergency_unlit
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map: ["enum.DoorVisualLayers.BaseEmergencyAccess"]
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shader: unshaded
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- state: panel_open
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- type: AnimationPlayer
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- type: Physics
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
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density: 100
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mask:
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- FullTileMask
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layer:
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- WallLayer
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- type: ContainerFill
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containers:
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board: [ DoorElectronics ]
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- type: ContainerContainer
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containers:
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board: !type:Container
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- type: Door
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crushDamage:
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types:
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Blunt: 50
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openSound:
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path: /Audio/Machines/airlock_open.ogg
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closeSound:
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path: /Audio/Machines/airlock_close.ogg
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denySound:
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path: /Audio/Machines/airlock_deny.ogg
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- type: Weldable
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fuel: 10
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time: 10
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- type: Airlock
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- type: DoorBolt
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- type: Appearance
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- type: WiresVisuals
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- type: ApcPowerReceiver
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powerLoad: 20
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- type: ExtensionCableReceiver
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- type: Electrified
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enabled: false
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usesApcPower: true
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- type: WiresPanel
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- type: Wires
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BoardName: "HighSec Control"
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LayoutId: HighSec
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alwaysRandomize: true
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- type: UserInterface
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interfaces:
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- key: enum.WiresUiKey.Key
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type: WiresBoundUserInterface
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- type: Airtight
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fixVacuum: true
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- type: Occluder
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||||
- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Metallic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 1500
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: IconSmooth
|
||||
key: walls
|
||||
mode: NoSprite
|
||||
- type: entity
|
||||
id: HighSecDoor
|
||||
parent: BaseStructure
|
||||
name: high security door
|
||||
description: Keeps the bad out and keeps the good in.
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
- type: InteractionOutline
|
||||
- type: Sprite
|
||||
sprite: Structures/Doors/Airlocks/highsec/highsec.rsi
|
||||
layers:
|
||||
- state: closed
|
||||
map: ["enum.DoorVisualLayers.Base"]
|
||||
- state: closed_unlit
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseUnlit"]
|
||||
- state: welded
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: bolted_unlit
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseBolted"]
|
||||
- state: emergency_unlit
|
||||
map: ["enum.DoorVisualLayers.BaseEmergencyAccess"]
|
||||
shader: unshaded
|
||||
- state: panel_open
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: AnimationPlayer
|
||||
- type: Physics
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
|
||||
density: 100
|
||||
mask:
|
||||
- FullTileMask
|
||||
layer:
|
||||
- WallLayer
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
board: [ DoorElectronics ]
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
board: !type:Container
|
||||
- type: Door
|
||||
crushDamage:
|
||||
types:
|
||||
Blunt: 50
|
||||
openSound:
|
||||
path: /Audio/Machines/airlock_open.ogg
|
||||
closeSound:
|
||||
path: /Audio/Machines/airlock_close.ogg
|
||||
denySound:
|
||||
path: /Audio/Machines/airlock_deny.ogg
|
||||
- type: Weldable
|
||||
time: 10
|
||||
- type: Airlock
|
||||
- type: DoorBolt
|
||||
- type: Appearance
|
||||
- type: WiresVisuals
|
||||
- type: ApcPowerReceiver
|
||||
powerLoad: 20
|
||||
- type: ExtensionCableReceiver
|
||||
- type: Electrified
|
||||
enabled: false
|
||||
usesApcPower: true
|
||||
- type: WiresPanel
|
||||
- type: Wires
|
||||
BoardName: "HighSec Control"
|
||||
LayoutId: HighSec
|
||||
alwaysRandomize: true
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.WiresUiKey.Key
|
||||
type: WiresBoundUserInterface
|
||||
- type: Airtight
|
||||
fixVacuum: true
|
||||
- type: Occluder
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 1500
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: IconSmooth
|
||||
key: walls
|
||||
mode: NoSprite
|
||||
|
||||
@@ -78,7 +78,6 @@
|
||||
openingAnimationTime: 0.6
|
||||
closingAnimationTime: 0.6
|
||||
- type: Weldable
|
||||
fuel: 5
|
||||
time: 3
|
||||
- type: Firelock
|
||||
- type: Appearance
|
||||
|
||||
Reference in New Issue
Block a user