Make recyclers great again (#6653)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -1,24 +1,20 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Recycling.Components
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{
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[RegisterComponent]
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[RegisterComponent, Friend(typeof(RecyclerSystem))]
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public sealed class RecyclableComponent : Component
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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/// <summary>
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/// The prototype that will be spawned on recycle.
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/// </summary>
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[DataField("prototype")] private string? _prototype;
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[DataField("prototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))] public string? Prototype;
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/// <summary>
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/// The amount of things that will be spawned on recycle.
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/// </summary>
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[DataField("amount")] private int _amount = 1;
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[DataField("amount")] public int Amount = 1;
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/// <summary>
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/// Whether this is "safe" to recycle or not.
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@@ -26,19 +22,5 @@ namespace Content.Server.Recycling.Components
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/// </summary>
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[DataField("safe")]
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public bool Safe { get; set; } = true;
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public void Recycle(float efficiency = 1f)
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{
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if(!string.IsNullOrEmpty(_prototype))
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{
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for (var i = 0; i < Math.Max(_amount * efficiency, 1); i++)
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{
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_entMan.SpawnEntity(_prototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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}
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}
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_entMan.QueueDeleteEntity(Owner);
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}
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}
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}
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