Sentry turrets - Part 6: Sentry turret control panels (#35235)
This commit is contained in:
26
Content.Client/Access/UI/GroupedAccessLevelChecklist.xaml
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26
Content.Client/Access/UI/GroupedAccessLevelChecklist.xaml
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<BoxContainer xmlns="https://spacestation14.io"
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xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
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Orientation="Horizontal"
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Margin="10 10 10 10"
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VerticalExpand="True"
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HorizontalExpand="True"
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MinHeight="70">
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<!-- Access groups -->
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<BoxContainer Name="AccessGroupList" Access="Public" Orientation="Vertical" HorizontalExpand="True" SizeFlagsStretchRatio="0.5" Margin="0 0 10 0">
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<!-- Populated with C# code -->
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</BoxContainer>
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<PanelContainer StyleClasses="LowDivider" VerticalExpand="True" Margin="0 0 0 0" SetWidth="2">
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<PanelContainer.PanelOverride>
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<gfx:StyleBoxFlat BackgroundColor="#FFFFFF" />
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</PanelContainer.PanelOverride>
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</PanelContainer>
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<!-- Access levels -->
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<ScrollContainer HorizontalExpand="True" VerticalExpand="True" Margin="10 0 0 0">
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<BoxContainer Name="AccessLevelChecklist" Access="Public" Orientation="Vertical" HorizontalAlignment="Left">
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<!-- Populated with C# code -->
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</BoxContainer>
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</ScrollContainer>
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</BoxContainer>
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449
Content.Client/Access/UI/GroupedAccessLevelChecklist.xaml.cs
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449
Content.Client/Access/UI/GroupedAccessLevelChecklist.xaml.cs
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Access;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using System.Linq;
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using System.Numerics;
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namespace Content.Client.Access.UI;
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[GenerateTypedNameReferences]
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public sealed partial class GroupedAccessLevelChecklist : BoxContainer
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{
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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private bool _isMonotone;
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private string? _labelStyleClass;
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// Access data
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private HashSet<ProtoId<AccessGroupPrototype>> _accessGroups = new();
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private HashSet<ProtoId<AccessLevelPrototype>> _accessLevels = new();
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private HashSet<ProtoId<AccessLevelPrototype>> _activeAccessLevels = new();
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// Button groups
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private readonly ButtonGroup _accessGroupsButtons = new();
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// Temp values
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private int _accessGroupTabIndex = 0;
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private bool _canInteract = false;
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private List<AccessLevelPrototype> _accessLevelsForTab = new();
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private readonly List<AccessLevelEntry> _accessLevelEntries = new();
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private readonly Dictionary<AccessGroupPrototype, List<AccessLevelPrototype>> _groupedAccessLevels = new();
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// Events
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public event Action<HashSet<ProtoId<AccessLevelPrototype>>, bool>? OnAccessLevelsChangedEvent;
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/// <summary>
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/// Creates a UI control for changing access levels.
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/// Access levels are organized under a list of tabs by their associated access group.
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/// </summary>
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public GroupedAccessLevelChecklist()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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}
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private void ArrangeAccessControls()
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{
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// Create a list of known access groups with which to populate the UI
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_groupedAccessLevels.Clear();
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foreach (var accessGroup in _accessGroups)
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{
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if (!_protoManager.TryIndex(accessGroup, out var accessGroupProto))
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continue;
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_groupedAccessLevels.Add(accessGroupProto, new());
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}
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// Ensure that the 'general' access group is added to handle
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// misc. access levels that aren't associated with any group
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if (_protoManager.TryIndex<AccessGroupPrototype>("General", out var generalAccessProto))
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_groupedAccessLevels.TryAdd(generalAccessProto, new());
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// Assign known access levels with their associated groups
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foreach (var accessLevel in _accessLevels)
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{
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if (!_protoManager.TryIndex(accessLevel, out var accessLevelProto))
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continue;
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var assigned = false;
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foreach (var (accessGroup, accessLevels) in _groupedAccessLevels)
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{
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if (!accessGroup.Tags.Contains(accessLevelProto.ID))
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continue;
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assigned = true;
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_groupedAccessLevels[accessGroup].Add(accessLevelProto);
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}
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if (!assigned && generalAccessProto != null)
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_groupedAccessLevels[generalAccessProto].Add(accessLevelProto);
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}
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// Remove access groups that have no assigned access levels
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foreach (var (group, accessLevels) in _groupedAccessLevels)
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{
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if (accessLevels.Count == 0)
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_groupedAccessLevels.Remove(group);
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}
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}
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private bool TryRebuildAccessGroupControls()
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{
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AccessGroupList.DisposeAllChildren();
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AccessLevelChecklist.DisposeAllChildren();
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// No access level prototypes were assigned to any of the access level groups.
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// Either the turret controller has no assigned access levels or their names were invalid.
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if (_groupedAccessLevels.Count == 0)
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return false;
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// Reorder the access groups alphabetically
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var orderedAccessGroups = _groupedAccessLevels.Keys.OrderBy(x => x.GetAccessGroupName()).ToList();
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// Add group access buttons to the UI
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foreach (var accessGroup in orderedAccessGroups)
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{
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var accessGroupButton = CreateAccessGroupButton();
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// Button styling
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if (_groupedAccessLevels.Count > 1)
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{
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if (AccessGroupList.ChildCount == 0)
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accessGroupButton.AddStyleClass(StyleBase.ButtonOpenLeft);
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else if (_groupedAccessLevels.Count > 1 && AccessGroupList.ChildCount == (_groupedAccessLevels.Count - 1))
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accessGroupButton.AddStyleClass(StyleBase.ButtonOpenRight);
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else
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accessGroupButton.AddStyleClass(StyleBase.ButtonOpenBoth);
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}
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accessGroupButton.Pressed = _accessGroupTabIndex == orderedAccessGroups.IndexOf(accessGroup);
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// Label text and styling
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if (_labelStyleClass != null)
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accessGroupButton.Label.SetOnlyStyleClass(_labelStyleClass);
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var accessLevelPrototypes = _groupedAccessLevels[accessGroup];
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var prefix = accessLevelPrototypes.All(x => _activeAccessLevels.Contains(x))
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? "»"
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: accessLevelPrototypes.Any(x => _activeAccessLevels.Contains(x))
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? "›"
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: " ";
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var text = Loc.GetString(
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"turret-controls-window-access-group-label",
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("prefix", prefix),
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("label", accessGroup.GetAccessGroupName())
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);
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accessGroupButton.Text = text;
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// Button events
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accessGroupButton.OnPressed += _ => OnAccessGroupChanged(accessGroupButton.GetPositionInParent());
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AccessGroupList.AddChild(accessGroupButton);
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}
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// Adjust the current tab index so it remains in range
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if (_accessGroupTabIndex >= _groupedAccessLevels.Count)
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_accessGroupTabIndex = _groupedAccessLevels.Count - 1;
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return true;
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}
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/// <summary>
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/// Rebuilds the checkbox list for the access level controls.
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/// </summary>
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public void RebuildAccessLevelsControls()
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{
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AccessLevelChecklist.DisposeAllChildren();
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_accessLevelEntries.Clear();
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// No access level prototypes were assigned to any of the access level groups
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// Either turret controller has no assigned access levels, or their names were invalid
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if (_groupedAccessLevels.Count == 0)
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return;
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// Reorder the access groups alphabetically
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var orderedAccessGroups = _groupedAccessLevels.Keys.OrderBy(x => x.GetAccessGroupName()).ToList();
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// Get the access levels associated with the current tab
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var selectedAccessGroupTabProto = orderedAccessGroups[_accessGroupTabIndex];
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_accessLevelsForTab = _groupedAccessLevels[selectedAccessGroupTabProto];
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_accessLevelsForTab = _accessLevelsForTab.OrderBy(x => x.GetAccessLevelName()).ToList();
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// Add an 'all' checkbox as the first child of the list if it has more than one access level
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// Toggling this checkbox on will mark all other boxes below it on/off
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var allCheckBox = CreateAccessLevelCheckbox();
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allCheckBox.Text = Loc.GetString("turret-controls-window-all-checkbox");
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if (_labelStyleClass != null)
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allCheckBox.Label.SetOnlyStyleClass(_labelStyleClass);
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// Add the 'all' checkbox events
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allCheckBox.OnPressed += args =>
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{
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SetCheckBoxPressedState(_accessLevelEntries, allCheckBox.Pressed);
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var accessLevels = new HashSet<ProtoId<AccessLevelPrototype>>();
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foreach (var accessLevel in _accessLevelsForTab)
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{
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accessLevels.Add(accessLevel);
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}
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OnAccessLevelsChangedEvent?.Invoke(accessLevels, allCheckBox.Pressed);
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};
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AccessLevelChecklist.AddChild(allCheckBox);
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// Hide the 'all' checkbox if the tab has only one access level
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var allCheckBoxVisible = _accessLevelsForTab.Count > 1;
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allCheckBox.Visible = allCheckBoxVisible;
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allCheckBox.Disabled = !_canInteract;
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// Add any remaining missing access level buttons to the UI
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foreach (var accessLevel in _accessLevelsForTab)
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{
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// Create the entry
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var accessLevelEntry = new AccessLevelEntry(_isMonotone);
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accessLevelEntry.AccessLevel = accessLevel;
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accessLevelEntry.CheckBox.Text = accessLevel.GetAccessLevelName();
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accessLevelEntry.CheckBox.Pressed = _activeAccessLevels.Contains(accessLevel);
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accessLevelEntry.CheckBox.Disabled = !_canInteract;
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if (_labelStyleClass != null)
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accessLevelEntry.CheckBox.Label.SetOnlyStyleClass(_labelStyleClass);
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// Set the checkbox linkage lines
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var isEndOfList = _accessLevelsForTab.IndexOf(accessLevel) == (_accessLevelsForTab.Count - 1);
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var lines = new List<(Vector2, Vector2)>
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{
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(new Vector2(0.5f, 0f), new Vector2(0.5f, isEndOfList ? 0.5f : 1f)),
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(new Vector2(0.5f, 0.5f), new Vector2(1f, 0.5f)),
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};
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accessLevelEntry.UpdateCheckBoxLink(lines);
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accessLevelEntry.CheckBoxLink.Visible = allCheckBoxVisible;
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accessLevelEntry.CheckBoxLink.Modulate = !_canInteract ? Color.Gray : Color.White;
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// Add checkbox events
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accessLevelEntry.CheckBox.OnPressed += args =>
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{
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// If the checkbox and its siblings are checked, check the 'all' checkbox too
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allCheckBox.Pressed = AreAllCheckBoxesPressed(_accessLevelEntries.Select(x => x.CheckBox));
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OnAccessLevelsChangedEvent?.Invoke([accessLevelEntry.AccessLevel], accessLevelEntry.CheckBox.Pressed);
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};
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AccessLevelChecklist.AddChild(accessLevelEntry);
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_accessLevelEntries.Add(accessLevelEntry);
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}
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// Press the 'all' checkbox if all others are pressed
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allCheckBox.Pressed = AreAllCheckBoxesPressed(_accessLevelEntries.Select(x => x.CheckBox));
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}
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private bool AreAllCheckBoxesPressed(IEnumerable<CheckBox> checkBoxes)
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{
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foreach (var checkBox in checkBoxes)
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{
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if (!checkBox.Pressed)
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return false;
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}
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return true;
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}
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private void SetCheckBoxPressedState(List<AccessLevelEntry> accessLevelEntries, bool pressed)
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{
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foreach (var accessLevelEntry in accessLevelEntries)
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{
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accessLevelEntry.CheckBox.Pressed = pressed;
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}
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}
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/// <summary>
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/// Provides the UI with a list of access groups using which list of tabs should be populated.
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/// </summary>
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public void SetAccessGroups(HashSet<ProtoId<AccessGroupPrototype>> accessGroups)
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{
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_accessGroups = accessGroups;
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ArrangeAccessControls();
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if (TryRebuildAccessGroupControls())
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RebuildAccessLevelsControls();
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}
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/// <summary>
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/// Provides the UI with a list of access levels with which it can populate the currently selected tab.
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/// </summary>
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public void SetAccessLevels(HashSet<ProtoId<AccessLevelPrototype>> accessLevels)
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{
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_accessLevels = accessLevels;
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ArrangeAccessControls();
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if (TryRebuildAccessGroupControls())
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RebuildAccessLevelsControls();
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}
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/// <summary>
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/// Sets which access level checkboxes should be marked on the UI.
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/// </summary>
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public void SetActiveAccessLevels(HashSet<ProtoId<AccessLevelPrototype>> activeAccessLevels)
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{
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_activeAccessLevels = activeAccessLevels;
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if (TryRebuildAccessGroupControls())
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RebuildAccessLevelsControls();
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}
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/// <summary>
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/// Sets whether the local player can interact with the checkboxes.
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/// </summary>
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public void SetLocalPlayerAccessibility(bool canInteract)
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{
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_canInteract = canInteract;
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if (TryRebuildAccessGroupControls())
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RebuildAccessLevelsControls();
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}
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/// <summary>
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/// Sets whether the UI should use monotone buttons and checkboxes.
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/// </summary>
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public void SetMonotone(bool monotone)
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{
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_isMonotone = monotone;
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if (TryRebuildAccessGroupControls())
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RebuildAccessLevelsControls();
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}
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/// <summary>
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/// Applies the specified style to the labels on the UI buttons and checkboxes.
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/// </summary>
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public void SetLabelStyleClass(string? styleClass)
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{
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_labelStyleClass = styleClass;
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|
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if (TryRebuildAccessGroupControls())
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RebuildAccessLevelsControls();
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}
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private void OnAccessGroupChanged(int newTabIndex)
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{
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if (newTabIndex == _accessGroupTabIndex)
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return;
|
||||||
|
|
||||||
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_accessGroupTabIndex = newTabIndex;
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|
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||||||
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if (TryRebuildAccessGroupControls())
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RebuildAccessLevelsControls();
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}
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|
|
||||||
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private Button CreateAccessGroupButton()
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||||||
|
{
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||||||
|
var button = _isMonotone ? new MonotoneButton() : new Button();
|
||||||
|
|
||||||
|
button.ToggleMode = true;
|
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|
button.Group = _accessGroupsButtons;
|
||||||
|
button.Label.HorizontalAlignment = HAlignment.Left;
|
||||||
|
|
||||||
|
return button;
|
||||||
|
}
|
||||||
|
|
||||||
|
private CheckBox CreateAccessLevelCheckbox()
|
||||||
|
{
|
||||||
|
var checkbox = _isMonotone ? new MonotoneCheckBox() : new CheckBox();
|
||||||
|
|
||||||
|
checkbox.Margin = new Thickness(0, 0, 0, 3);
|
||||||
|
checkbox.ToggleMode = true;
|
||||||
|
checkbox.ReservesSpace = false;
|
||||||
|
|
||||||
|
return checkbox;
|
||||||
|
}
|
||||||
|
|
||||||
|
private sealed class AccessLevelEntry : BoxContainer
|
||||||
|
{
|
||||||
|
public ProtoId<AccessLevelPrototype> AccessLevel;
|
||||||
|
public readonly CheckBox CheckBox;
|
||||||
|
public readonly LineRenderer CheckBoxLink;
|
||||||
|
|
||||||
|
public AccessLevelEntry(bool monotone)
|
||||||
|
{
|
||||||
|
HorizontalExpand = true;
|
||||||
|
|
||||||
|
CheckBoxLink = new LineRenderer
|
||||||
|
{
|
||||||
|
SetWidth = 22,
|
||||||
|
VerticalExpand = true,
|
||||||
|
Margin = new Thickness(0, -1),
|
||||||
|
ReservesSpace = false,
|
||||||
|
};
|
||||||
|
|
||||||
|
AddChild(CheckBoxLink);
|
||||||
|
|
||||||
|
CheckBox = monotone ? new MonotoneCheckBox() : new CheckBox();
|
||||||
|
CheckBox.ToggleMode = true;
|
||||||
|
CheckBox.Margin = new Thickness(0f, 0f, 0f, 3f);
|
||||||
|
|
||||||
|
AddChild(CheckBox);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateCheckBoxLink(List<(Vector2, Vector2)> lines)
|
||||||
|
{
|
||||||
|
CheckBoxLink.Lines = lines;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private sealed class LineRenderer : Control
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// List of lines to render (their start and end x-y coordinates).
|
||||||
|
/// Position (0,0) is the top left corner of the control and
|
||||||
|
/// position (1,1) is the bottom right corner.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// The color of the lines is inherited from the control.
|
||||||
|
/// </remarks>
|
||||||
|
public List<(Vector2, Vector2)> Lines;
|
||||||
|
|
||||||
|
public LineRenderer()
|
||||||
|
{
|
||||||
|
Lines = new List<(Vector2, Vector2)>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public LineRenderer(List<(Vector2, Vector2)> lines)
|
||||||
|
{
|
||||||
|
Lines = lines;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Draw(DrawingHandleScreen handle)
|
||||||
|
{
|
||||||
|
foreach (var line in Lines)
|
||||||
|
{
|
||||||
|
var start = PixelPosition +
|
||||||
|
new Vector2(PixelWidth * line.Item1.X, PixelHeight * line.Item1.Y);
|
||||||
|
|
||||||
|
var end = PixelPosition +
|
||||||
|
new Vector2(PixelWidth * line.Item2.X, PixelHeight * line.Item2.Y);
|
||||||
|
|
||||||
|
handle.DrawLine(start, end, ActualModulateSelf);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
using Content.Shared.TurretController;
|
||||||
|
|
||||||
|
namespace Content.Client.TurretController;
|
||||||
|
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public sealed class DeployableTurretControllerSystem : SharedDeployableTurretControllerSystem
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
125
Content.Client/TurretController/TurretControllerWindow.xaml
Normal file
125
Content.Client/TurretController/TurretControllerWindow.xaml
Normal file
@@ -0,0 +1,125 @@
|
|||||||
|
<ui:TurretControllerWindow xmlns="https://spacestation14.io"
|
||||||
|
xmlns:ui="clr-namespace:Content.Client.TurretController"
|
||||||
|
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
|
||||||
|
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
|
||||||
|
xmlns:access="clr-namespace:Content.Client.Access.UI"
|
||||||
|
SetWidth="550"
|
||||||
|
Resizable="False"
|
||||||
|
MouseFilter="Stop">
|
||||||
|
|
||||||
|
<PanelContainer Name="Background" StyleClasses="PdaBackgroundRect" ModulateSelfOverride="#4a5466"/>
|
||||||
|
<PanelContainer Name="Border" StyleClasses="PdaBorderRect" />
|
||||||
|
|
||||||
|
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
|
||||||
|
|
||||||
|
<!--Header-->
|
||||||
|
<BoxContainer SetHeight="26" Margin="4 2 8 0" Orientation="Horizontal" HorizontalAlignment="Right">
|
||||||
|
<TextureButton Name="CloseButton" StyleClasses="windowCloseButton" Modulate="#646464" VerticalAlignment="Center" Margin="0 4 4 0"/>
|
||||||
|
</BoxContainer>
|
||||||
|
|
||||||
|
<!--Content-->
|
||||||
|
<Control Margin="18 0" RectClipContent="True" VerticalExpand="true"
|
||||||
|
HorizontalExpand="True">
|
||||||
|
<PanelContainer Name="ContentBorder" StyleClasses="PdaBackground"/>
|
||||||
|
<Control Name="ContentsContainer" Margin="3 3" Modulate="#FFFFFF">
|
||||||
|
|
||||||
|
<!-- Screen Background -->
|
||||||
|
<PanelContainer Name="ContentBackground" StyleClasses="PdaContentBackground"/>
|
||||||
|
|
||||||
|
<!-- Screen foreground -->
|
||||||
|
<BoxContainer Orientation="Vertical">
|
||||||
|
|
||||||
|
<Label Text="{Loc 'turret-controls-window-title'}" StyleClasses="ConsoleHeading"
|
||||||
|
HorizontalAlignment="Center" Margin="0 5 0 0" />
|
||||||
|
|
||||||
|
<!-- Linked devices -->
|
||||||
|
<PanelContainer Margin="10 5 10 5">
|
||||||
|
<PanelContainer.PanelOverride>
|
||||||
|
<gfx:StyleBoxFlat BorderColor="#FFFFFF" BorderThickness="2" />
|
||||||
|
</PanelContainer.PanelOverride>
|
||||||
|
|
||||||
|
<BoxContainer Orientation="Vertical" MinHeight="195" Margin="5 5 5 5">
|
||||||
|
<Label Name="TurretStatusHeader" Text="{Loc 'turret-controls-window-turret-status-label'}" StyleClasses="ConsoleSubHeading"
|
||||||
|
HorizontalAlignment="Center" />
|
||||||
|
|
||||||
|
<PanelContainer StyleClasses="LowDivider" HorizontalExpand="True" Margin="-5 5 -5 5" SetHeight="2">
|
||||||
|
<PanelContainer.PanelOverride>
|
||||||
|
<gfx:StyleBoxFlat BackgroundColor="#FFFFFF" />
|
||||||
|
</PanelContainer.PanelOverride>
|
||||||
|
</PanelContainer>
|
||||||
|
|
||||||
|
<BoxContainer Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True">
|
||||||
|
<Label Name="NoLinkedTurretsText" Text="{Loc 'turret-controls-window-no-turrets'}" StyleClasses="ConsoleText"
|
||||||
|
HorizontalAlignment="Center" ReservesSpace="False"/>
|
||||||
|
|
||||||
|
<ScrollContainer VerticalExpand="True" HorizontalExpand="True">
|
||||||
|
<BoxContainer Name="LinkedTurretsContainer" Orientation="Vertical" Visible="False" ReservesSpace="False">
|
||||||
|
<!-- Populated with C# code -->
|
||||||
|
</BoxContainer>
|
||||||
|
</ScrollContainer>
|
||||||
|
</BoxContainer>
|
||||||
|
</BoxContainer>
|
||||||
|
</PanelContainer>
|
||||||
|
|
||||||
|
<!-- Armament controls -->
|
||||||
|
<PanelContainer Margin="10 0 10 5">
|
||||||
|
<PanelContainer.PanelOverride>
|
||||||
|
<gfx:StyleBoxFlat BorderColor="#FFFFFF" BorderThickness="2" />
|
||||||
|
</PanelContainer.PanelOverride>
|
||||||
|
|
||||||
|
<BoxContainer Orientation="Vertical">
|
||||||
|
<Label Text="{Loc 'turret-controls-window-armament-controls-label'}" StyleClasses="ConsoleSubHeading"
|
||||||
|
HorizontalAlignment="Center" Margin="0 5 0 5" />
|
||||||
|
|
||||||
|
<PanelContainer StyleClasses="LowDivider" HorizontalExpand="True" SetHeight="2">
|
||||||
|
<PanelContainer.PanelOverride>
|
||||||
|
<gfx:StyleBoxFlat BackgroundColor="#FFFFFF" />
|
||||||
|
</PanelContainer.PanelOverride>
|
||||||
|
</PanelContainer>
|
||||||
|
|
||||||
|
<BoxContainer Orientation="Horizontal" Margin="10 10 10 10">
|
||||||
|
<controls:MonotoneButton Name="SafeButton" Text="{Loc 'turret-controls-window-safe'}"
|
||||||
|
StyleClasses="OpenRight" Pressed="False" ToggleMode="True" HorizontalExpand="True"/>
|
||||||
|
<controls:MonotoneButton Name="StunButton" Text="{Loc 'turret-controls-window-stun'}"
|
||||||
|
StyleClasses="OpenBoth" Pressed="False" ToggleMode="True" HorizontalExpand="True"/>
|
||||||
|
<controls:MonotoneButton Name="LethalButton" Text="{Loc 'turret-controls-window-lethal'}"
|
||||||
|
StyleClasses="OpenLeft" Pressed="False" ToggleMode="True" HorizontalExpand="True"/>
|
||||||
|
</BoxContainer>
|
||||||
|
|
||||||
|
</BoxContainer>
|
||||||
|
</PanelContainer>
|
||||||
|
|
||||||
|
<!-- Targeting controls -->
|
||||||
|
<PanelContainer Name="TargetingControlsPanel" Margin="10 0 10 10" VerticalExpand="True" HorizontalExpand="True">
|
||||||
|
<PanelContainer.PanelOverride>
|
||||||
|
<gfx:StyleBoxFlat BorderColor="#FFFFFF" BorderThickness="2" />
|
||||||
|
</PanelContainer.PanelOverride>
|
||||||
|
|
||||||
|
<BoxContainer Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True">
|
||||||
|
<Label Text="{Loc 'turret-controls-window-targeting-controls-label'}" StyleClasses="ConsoleSubHeading"
|
||||||
|
HorizontalAlignment="Center" Margin="0 5 0 5" />
|
||||||
|
|
||||||
|
<PanelContainer StyleClasses="LowDivider" HorizontalExpand="True" SetHeight="2">
|
||||||
|
<PanelContainer.PanelOverride>
|
||||||
|
<gfx:StyleBoxFlat BackgroundColor="#FFFFFF" />
|
||||||
|
</PanelContainer.PanelOverride>
|
||||||
|
</PanelContainer>
|
||||||
|
|
||||||
|
<!-- Access configuration -->
|
||||||
|
<access:GroupedAccessLevelChecklist Name="AccessConfiguration"/>
|
||||||
|
|
||||||
|
</BoxContainer>
|
||||||
|
</PanelContainer>
|
||||||
|
</BoxContainer>
|
||||||
|
</Control>
|
||||||
|
</Control>
|
||||||
|
|
||||||
|
<!--Footer-->
|
||||||
|
<BoxContainer Orientation="Horizontal" SetHeight="28">
|
||||||
|
<Label Text="⚠" Margin="0 0 4 4" HorizontalExpand="True" HorizontalAlignment="Right"/>
|
||||||
|
<Label Name="Footer" Text="{Loc 'turret-controls-window-footer'}"
|
||||||
|
HorizontalAlignment="Center" Margin="0 0 0 4"/>
|
||||||
|
<Label Text="⚠" Margin="4 0 0 4" HorizontalExpand="True" HorizontalAlignment="Left"/>
|
||||||
|
</BoxContainer>
|
||||||
|
</BoxContainer>
|
||||||
|
</ui:TurretControllerWindow>
|
||||||
201
Content.Client/TurretController/TurretControllerWindow.xaml.cs
Normal file
201
Content.Client/TurretController/TurretControllerWindow.xaml.cs
Normal file
@@ -0,0 +1,201 @@
|
|||||||
|
using Content.Client.Stylesheets;
|
||||||
|
using Content.Client.UserInterface.Controls;
|
||||||
|
using Content.Shared.Access;
|
||||||
|
using Content.Shared.Access.Systems;
|
||||||
|
using Content.Shared.TurretController;
|
||||||
|
using Content.Shared.Turrets;
|
||||||
|
using Robust.Client.AutoGenerated;
|
||||||
|
using Robust.Client.Player;
|
||||||
|
using Robust.Client.ResourceManagement;
|
||||||
|
using Robust.Client.UserInterface.Controls;
|
||||||
|
using Robust.Client.UserInterface.CustomControls;
|
||||||
|
using Robust.Client.UserInterface.XAML;
|
||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
using System.Numerics;
|
||||||
|
|
||||||
|
namespace Content.Client.TurretController;
|
||||||
|
|
||||||
|
[GenerateTypedNameReferences]
|
||||||
|
public sealed partial class TurretControllerWindow : BaseWindow
|
||||||
|
{
|
||||||
|
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||||
|
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||||
|
[Dependency] private readonly IResourceCache _cache = default!;
|
||||||
|
|
||||||
|
private readonly AccessReaderSystem _accessReaderSystem;
|
||||||
|
|
||||||
|
private EntityUid? _owner;
|
||||||
|
|
||||||
|
// Button groups
|
||||||
|
private readonly ButtonGroup _armamentButtons = new();
|
||||||
|
|
||||||
|
// Events
|
||||||
|
public event Action<HashSet<ProtoId<AccessLevelPrototype>>, bool>? OnAccessLevelsChangedEvent;
|
||||||
|
public event Action<TurretArmamentSetting>? OnArmamentSettingChangedEvent;
|
||||||
|
|
||||||
|
// Colors
|
||||||
|
private static readonly Dictionary<TurretArmamentSetting, Color> ThemeColors = new()
|
||||||
|
{
|
||||||
|
[TurretArmamentSetting.Safe] = Color.FromHex("#33e633"),
|
||||||
|
[TurretArmamentSetting.Stun] = Color.FromHex("#dfb827"),
|
||||||
|
[TurretArmamentSetting.Lethal] = Color.FromHex("#da2a2a")
|
||||||
|
};
|
||||||
|
|
||||||
|
public TurretControllerWindow()
|
||||||
|
{
|
||||||
|
RobustXamlLoader.Load(this);
|
||||||
|
IoCManager.InjectDependencies(this);
|
||||||
|
|
||||||
|
_accessReaderSystem = _entManager.System<AccessReaderSystem>();
|
||||||
|
|
||||||
|
CloseButton.OnPressed += _ => Close();
|
||||||
|
|
||||||
|
// Set up armament buttons
|
||||||
|
SafeButton.OnToggled += args => OnArmamentButtonPressed(SafeButton, TurretArmamentSetting.Safe);
|
||||||
|
StunButton.OnToggled += args => OnArmamentButtonPressed(StunButton, TurretArmamentSetting.Stun);
|
||||||
|
LethalButton.OnToggled += args => OnArmamentButtonPressed(LethalButton, TurretArmamentSetting.Lethal);
|
||||||
|
|
||||||
|
SafeButton.Group = _armamentButtons;
|
||||||
|
StunButton.Group = _armamentButtons;
|
||||||
|
LethalButton.Group = _armamentButtons;
|
||||||
|
|
||||||
|
SafeButton.Label.AddStyleClass("ConsoleText");
|
||||||
|
StunButton.Label.AddStyleClass("ConsoleText");
|
||||||
|
LethalButton.Label.AddStyleClass("ConsoleText");
|
||||||
|
|
||||||
|
// Set up access configuration buttons
|
||||||
|
AccessConfiguration.SetMonotone(true);
|
||||||
|
AccessConfiguration.SetLabelStyleClass("ConsoleText");
|
||||||
|
AccessConfiguration.OnAccessLevelsChangedEvent += OnAccessLevelsChanged;
|
||||||
|
|
||||||
|
// Override footer font
|
||||||
|
var smallFont = _cache.NotoStack(size: 8);
|
||||||
|
Footer.FontOverride = smallFont;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnAccessLevelsChanged(HashSet<ProtoId<AccessLevelPrototype>> accessLevels, bool isPressed)
|
||||||
|
{
|
||||||
|
OnAccessLevelsChangedEvent?.Invoke(accessLevels, isPressed);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnArmamentButtonPressed(MonotoneButton pressedButton, TurretArmamentSetting setting)
|
||||||
|
{
|
||||||
|
UpdateTheme(setting);
|
||||||
|
OnArmamentSettingChangedEvent?.Invoke(setting);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Initialize()
|
||||||
|
{
|
||||||
|
RefreshLinkedTurrets(new());
|
||||||
|
|
||||||
|
if (_entManager.TryGetComponent<DeployableTurretControllerComponent>(_owner, out var turretController))
|
||||||
|
{
|
||||||
|
AccessConfiguration.SetAccessGroups(turretController.AccessGroups);
|
||||||
|
AccessConfiguration.SetAccessLevels(turretController.AccessLevels);
|
||||||
|
UpdateTheme((TurretArmamentSetting)turretController.ArmamentState);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_entManager.TryGetComponent<TurretTargetSettingsComponent>(_owner, out var turretTargetSettings))
|
||||||
|
{
|
||||||
|
RefreshAccessControls(turretTargetSettings.ExemptAccessLevels);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetOwner(EntityUid owner)
|
||||||
|
{
|
||||||
|
_owner = owner;
|
||||||
|
|
||||||
|
Initialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateTheme(TurretArmamentSetting setting)
|
||||||
|
{
|
||||||
|
var setPressedOn = setting switch
|
||||||
|
{
|
||||||
|
TurretArmamentSetting.Safe => SafeButton,
|
||||||
|
TurretArmamentSetting.Stun => StunButton,
|
||||||
|
TurretArmamentSetting.Lethal => LethalButton,
|
||||||
|
};
|
||||||
|
setPressedOn.Pressed = true;
|
||||||
|
|
||||||
|
var canInteract = IsLocalPlayerAllowedToInteract();
|
||||||
|
|
||||||
|
SafeButton.Disabled = !SafeButton.Pressed && !canInteract;
|
||||||
|
StunButton.Disabled = !StunButton.Pressed && !canInteract;
|
||||||
|
LethalButton.Disabled = !LethalButton.Pressed && !canInteract;
|
||||||
|
|
||||||
|
ContentsContainer.Modulate = ThemeColors[setting];
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateState(DeployableTurretControllerBoundInterfaceState state)
|
||||||
|
{
|
||||||
|
if (_entManager.TryGetComponent<DeployableTurretControllerComponent>(_owner, out var turretController))
|
||||||
|
UpdateTheme((TurretArmamentSetting)turretController.ArmamentState);
|
||||||
|
|
||||||
|
if (_entManager.TryGetComponent<TurretTargetSettingsComponent>(_owner, out var turretTargetSettings))
|
||||||
|
RefreshAccessControls(turretTargetSettings.ExemptAccessLevels);
|
||||||
|
|
||||||
|
RefreshLinkedTurrets(state.TurretStateByAddress);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RefreshLinkedTurrets(Dictionary<string, string> turretStates)
|
||||||
|
{
|
||||||
|
var turretCount = turretStates.Count;
|
||||||
|
var hasTurrets = turretCount > 0;
|
||||||
|
|
||||||
|
NoLinkedTurretsText.Visible = !hasTurrets;
|
||||||
|
LinkedTurretsContainer.Visible = hasTurrets;
|
||||||
|
|
||||||
|
LinkedTurretsContainer.RemoveAllChildren();
|
||||||
|
|
||||||
|
foreach (var (address, state) in turretStates)
|
||||||
|
{
|
||||||
|
var text = Loc.GetString(
|
||||||
|
"turret-controls-window-turret-status",
|
||||||
|
("device", address),
|
||||||
|
("status", Loc.GetString(state))
|
||||||
|
);
|
||||||
|
|
||||||
|
var label = new Label
|
||||||
|
{
|
||||||
|
Text = text,
|
||||||
|
HorizontalAlignment = HAlignment.Left,
|
||||||
|
Margin = new Thickness(10f, 0f, 10f, 0f),
|
||||||
|
HorizontalExpand = true,
|
||||||
|
SetHeight = 20f,
|
||||||
|
};
|
||||||
|
|
||||||
|
label.AddStyleClass("ConsoleText");
|
||||||
|
|
||||||
|
LinkedTurretsContainer.AddChild(label);
|
||||||
|
}
|
||||||
|
|
||||||
|
TurretStatusHeader.Text = Loc.GetString("turret-controls-window-turret-status-label", ("count", turretCount));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RefreshAccessControls(HashSet<ProtoId<AccessLevelPrototype>> exemptAccessLevels)
|
||||||
|
{
|
||||||
|
AccessConfiguration.SetActiveAccessLevels(exemptAccessLevels);
|
||||||
|
AccessConfiguration.SetLocalPlayerAccessibility(IsLocalPlayerAllowedToInteract());
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override DragMode GetDragModeFor(Vector2 relativeMousePos)
|
||||||
|
{
|
||||||
|
return DragMode.Move;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsLocalPlayerAllowedToInteract()
|
||||||
|
{
|
||||||
|
if (_owner == null || _playerManager.LocalSession?.AttachedEntity == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return _accessReaderSystem.IsAllowed(_playerManager.LocalSession.AttachedEntity.Value, _owner.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum TurretArmamentSetting
|
||||||
|
{
|
||||||
|
Safe = -1,
|
||||||
|
Stun = 0,
|
||||||
|
Lethal = 1,
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
using Content.Shared.Access;
|
||||||
|
using Content.Shared.TurretController;
|
||||||
|
using Robust.Client.UserInterface;
|
||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
|
namespace Content.Client.TurretController;
|
||||||
|
|
||||||
|
public sealed class TurretControllerWindowBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
|
||||||
|
{
|
||||||
|
[ViewVariables]
|
||||||
|
private TurretControllerWindow? _window;
|
||||||
|
|
||||||
|
protected override void Open()
|
||||||
|
{
|
||||||
|
base.Open();
|
||||||
|
|
||||||
|
_window = this.CreateWindow<TurretControllerWindow>();
|
||||||
|
_window.SetOwner(Owner);
|
||||||
|
_window.OpenCentered();
|
||||||
|
|
||||||
|
_window.OnAccessLevelsChangedEvent += OnAccessLevelChanged;
|
||||||
|
_window.OnArmamentSettingChangedEvent += OnArmamentSettingChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateState(BoundUserInterfaceState state)
|
||||||
|
{
|
||||||
|
base.UpdateState(state);
|
||||||
|
|
||||||
|
if (state is not DeployableTurretControllerBoundInterfaceState { } castState)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_window?.UpdateState(castState);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnAccessLevelChanged(HashSet<ProtoId<AccessLevelPrototype>> accessLevels, bool enabled)
|
||||||
|
{
|
||||||
|
SendPredictedMessage(new DeployableTurretExemptAccessLevelChangedMessage(accessLevels, enabled));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnArmamentSettingChanged(TurretControllerWindow.TurretArmamentSetting setting)
|
||||||
|
{
|
||||||
|
SendPredictedMessage(new DeployableTurretArmamentSettingChangedMessage((int)setting));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -84,9 +84,6 @@ public sealed partial class DeployableTurretSystem : SharedDeployableTurretSyste
|
|||||||
if (_animation.HasRunningAnimation(ent, animPlayer, DeployableTurretComponent.AnimationKey))
|
if (_animation.HasRunningAnimation(ent, animPlayer, DeployableTurretComponent.AnimationKey))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (state == ent.Comp.VisualState)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var targetState = state & DeployableTurretState.Deployed;
|
var targetState = state & DeployableTurretState.Deployed;
|
||||||
var destinationState = ent.Comp.VisualState & DeployableTurretState.Deployed;
|
var destinationState = ent.Comp.VisualState & DeployableTurretState.Deployed;
|
||||||
|
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ namespace Content.Client.UserInterface.Controls;
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// A button intended for use with a monotone color palette
|
/// A button intended for use with a monotone color palette
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public sealed class MonotoneButton : ContainerButton
|
public sealed class MonotoneButton : Button
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Specifies the color of the label text when the button is pressed.
|
/// Specifies the color of the label text when the button is pressed.
|
||||||
@@ -15,43 +15,9 @@ public sealed class MonotoneButton : ContainerButton
|
|||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public Color AltTextColor { set; get; } = new Color(0.2f, 0.2f, 0.2f);
|
public Color AltTextColor { set; get; } = new Color(0.2f, 0.2f, 0.2f);
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The label that holds the button text.
|
|
||||||
/// </summary>
|
|
||||||
public Label Label { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The text displayed by the button.
|
|
||||||
/// </summary>
|
|
||||||
[PublicAPI, ViewVariables]
|
|
||||||
public string? Text { get => Label.Text; set => Label.Text = value; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// How to align the text inside the button.
|
|
||||||
/// </summary>
|
|
||||||
[PublicAPI, ViewVariables]
|
|
||||||
public AlignMode TextAlign { get => Label.Align; set => Label.Align = value; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// If true, the button will allow shrinking and clip text
|
|
||||||
/// to prevent the text from going outside the bounds of the button.
|
|
||||||
/// If false, the minimum size will always fit the contained text.
|
|
||||||
/// </summary>
|
|
||||||
[PublicAPI, ViewVariables]
|
|
||||||
public bool ClipText
|
|
||||||
{
|
|
||||||
get => Label.ClipText;
|
|
||||||
set => Label.ClipText = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public MonotoneButton()
|
public MonotoneButton()
|
||||||
{
|
{
|
||||||
Label = new Label
|
RemoveStyleClass("button");
|
||||||
{
|
|
||||||
StyleClasses = { StyleClassButton }
|
|
||||||
};
|
|
||||||
|
|
||||||
AddChild(Label);
|
|
||||||
UpdateAppearance();
|
UpdateAppearance();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,152 @@
|
|||||||
|
using Content.Server.DeviceNetwork.Systems;
|
||||||
|
using Content.Shared.Access;
|
||||||
|
using Content.Shared.DeviceNetwork;
|
||||||
|
using Content.Shared.DeviceNetwork.Components;
|
||||||
|
using Content.Shared.DeviceNetwork.Events;
|
||||||
|
using Content.Shared.DeviceNetwork.Systems;
|
||||||
|
using Content.Shared.TurretController;
|
||||||
|
using Content.Shared.Turrets;
|
||||||
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace Content.Server.TurretController;
|
||||||
|
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public sealed partial class DeployableTurretControllerSystem : SharedDeployableTurretControllerSystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
|
||||||
|
[Dependency] private readonly DeviceNetworkSystem _deviceNetwork = default!;
|
||||||
|
|
||||||
|
/// Keys for the device network. See <see cref="DeviceNetworkConstants"/> for further examples.
|
||||||
|
public const string CmdSetArmamemtState = "set_armament_state";
|
||||||
|
public const string CmdSetAccessExemptions = "set_access_exemption";
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
SubscribeLocalEvent<DeployableTurretControllerComponent, BoundUIOpenedEvent>(OnBUIOpened);
|
||||||
|
SubscribeLocalEvent<DeployableTurretControllerComponent, DeviceListUpdateEvent>(OnDeviceListUpdate);
|
||||||
|
SubscribeLocalEvent<DeployableTurretControllerComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnBUIOpened(Entity<DeployableTurretControllerComponent> ent, ref BoundUIOpenedEvent args)
|
||||||
|
{
|
||||||
|
UpdateUIState(ent);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDeviceListUpdate(Entity<DeployableTurretControllerComponent> ent, ref DeviceListUpdateEvent args)
|
||||||
|
{
|
||||||
|
if (!TryComp<DeviceNetworkComponent>(ent, out var deviceNetwork))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// List of new added turrets
|
||||||
|
var turretsToAdd = args.Devices.Except(args.OldDevices);
|
||||||
|
|
||||||
|
// Request data from newly linked devices
|
||||||
|
var payload = new NetworkPayload
|
||||||
|
{
|
||||||
|
[DeviceNetworkConstants.Command] = DeviceNetworkConstants.CmdUpdatedState,
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (var turretUid in turretsToAdd)
|
||||||
|
{
|
||||||
|
if (!HasComp<DeployableTurretComponent>(turretUid))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!TryComp<DeviceNetworkComponent>(turretUid, out var turretDeviceNetwork))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
_deviceNetwork.QueuePacket(ent, turretDeviceNetwork.Address, payload, device: deviceNetwork);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove newly unlinked devices
|
||||||
|
var turretsToRemove = args.OldDevices.Except(args.Devices);
|
||||||
|
var refreshUi = false;
|
||||||
|
|
||||||
|
foreach (var turretUid in turretsToRemove)
|
||||||
|
{
|
||||||
|
if (!TryComp<DeviceNetworkComponent>(turretUid, out var turretDeviceNetwork))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (ent.Comp.LinkedTurrets.Remove(turretDeviceNetwork.Address))
|
||||||
|
refreshUi = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (refreshUi)
|
||||||
|
UpdateUIState(ent);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPacketReceived(Entity<DeployableTurretControllerComponent> ent, ref DeviceNetworkPacketEvent args)
|
||||||
|
{
|
||||||
|
if (!args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? command))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!TryComp<DeviceNetworkComponent>(ent, out var deviceNetwork) || deviceNetwork.ReceiveFrequency != args.Frequency)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// If an update was received from a turret, connect to it and update the UI
|
||||||
|
if (command == DeviceNetworkConstants.CmdUpdatedState &&
|
||||||
|
args.Data.TryGetValue(command, out DeployableTurretState updatedState))
|
||||||
|
{
|
||||||
|
ent.Comp.LinkedTurrets[args.SenderAddress] = updatedState;
|
||||||
|
UpdateUIState(ent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ChangeArmamentSetting(Entity<DeployableTurretControllerComponent> ent, int armamentState, EntityUid? user = null)
|
||||||
|
{
|
||||||
|
base.ChangeArmamentSetting(ent, armamentState, user);
|
||||||
|
|
||||||
|
if (!TryComp<DeviceNetworkComponent>(ent, out var device))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Update linked turrets' armament statuses
|
||||||
|
var payload = new NetworkPayload
|
||||||
|
{
|
||||||
|
[DeviceNetworkConstants.Command] = CmdSetArmamemtState,
|
||||||
|
[CmdSetArmamemtState] = armamentState,
|
||||||
|
};
|
||||||
|
|
||||||
|
_deviceNetwork.QueuePacket(ent, null, payload, device: device);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ChangeExemptAccessLevels(
|
||||||
|
Entity<DeployableTurretControllerComponent> ent,
|
||||||
|
HashSet<ProtoId<AccessLevelPrototype>> exemptions,
|
||||||
|
bool enabled,
|
||||||
|
EntityUid? user = null
|
||||||
|
)
|
||||||
|
{
|
||||||
|
base.ChangeExemptAccessLevels(ent, exemptions, enabled, user);
|
||||||
|
|
||||||
|
if (!TryComp<DeviceNetworkComponent>(ent, out var device) ||
|
||||||
|
!TryComp<TurretTargetSettingsComponent>(ent, out var turretTargetingSettings))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Update linked turrets' target selection exemptions
|
||||||
|
var payload = new NetworkPayload
|
||||||
|
{
|
||||||
|
[DeviceNetworkConstants.Command] = CmdSetAccessExemptions,
|
||||||
|
[CmdSetAccessExemptions] = turretTargetingSettings.ExemptAccessLevels,
|
||||||
|
};
|
||||||
|
|
||||||
|
_deviceNetwork.QueuePacket(ent, null, payload, device: device);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateUIState(Entity<DeployableTurretControllerComponent> ent)
|
||||||
|
{
|
||||||
|
var turretStates = new Dictionary<string, string>();
|
||||||
|
|
||||||
|
foreach (var (address, state) in ent.Comp.LinkedTurrets)
|
||||||
|
{
|
||||||
|
var stateName = state.ToString().ToLower();
|
||||||
|
var stateDesc = Loc.GetString("turret-controls-window-turret-" + stateName);
|
||||||
|
turretStates.Add(address, stateDesc);
|
||||||
|
}
|
||||||
|
|
||||||
|
var uiState = new DeployableTurretControllerBoundInterfaceState(turretStates);
|
||||||
|
_userInterfaceSystem.SetUiState(ent.Owner, DeployableTurretControllerUiKey.Key, uiState);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,20 +1,23 @@
|
|||||||
using Content.Server.Destructible;
|
using Content.Server.Destructible;
|
||||||
using Content.Server.DeviceNetwork;
|
|
||||||
using Content.Server.DeviceNetwork.Components;
|
|
||||||
using Content.Server.DeviceNetwork.Systems;
|
using Content.Server.DeviceNetwork.Systems;
|
||||||
using Content.Server.NPC.HTN;
|
using Content.Server.NPC.HTN;
|
||||||
using Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat.Ranged;
|
using Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat.Ranged;
|
||||||
using Content.Server.Power.Components;
|
using Content.Server.Power.Components;
|
||||||
using Content.Server.Repairable;
|
using Content.Server.Repairable;
|
||||||
|
using Content.Server.TurretController;
|
||||||
|
using Content.Shared.Access;
|
||||||
using Content.Shared.Destructible;
|
using Content.Shared.Destructible;
|
||||||
using Content.Shared.DeviceNetwork;
|
using Content.Shared.DeviceNetwork;
|
||||||
using Content.Shared.DeviceNetwork.Components;
|
using Content.Shared.DeviceNetwork.Components;
|
||||||
using Content.Shared.DeviceNetwork.Events;
|
using Content.Shared.DeviceNetwork.Events;
|
||||||
using Content.Shared.Power;
|
using Content.Shared.Power;
|
||||||
using Content.Shared.Turrets;
|
using Content.Shared.Turrets;
|
||||||
|
using Content.Shared.Weapons.Ranged.Components;
|
||||||
using Content.Shared.Weapons.Ranged.Events;
|
using Content.Shared.Weapons.Ranged.Events;
|
||||||
|
using Content.Shared.Weapons.Ranged.Systems;
|
||||||
using Robust.Shared.Audio;
|
using Robust.Shared.Audio;
|
||||||
using Robust.Shared.Audio.Systems;
|
using Robust.Shared.Audio.Systems;
|
||||||
|
using Robust.Shared.Prototypes;
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
namespace Content.Server.Turrets;
|
namespace Content.Server.Turrets;
|
||||||
@@ -25,6 +28,8 @@ public sealed partial class DeployableTurretSystem : SharedDeployableTurretSyste
|
|||||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||||
[Dependency] private readonly DeviceNetworkSystem _deviceNetwork = default!;
|
[Dependency] private readonly DeviceNetworkSystem _deviceNetwork = default!;
|
||||||
|
[Dependency] private readonly BatteryWeaponFireModesSystem _fireModes = default!;
|
||||||
|
[Dependency] private readonly TurretTargetSettingsSystem _turretTargetingSettings = default!;
|
||||||
[Dependency] private readonly IGameTiming _timing = default!;
|
[Dependency] private readonly IGameTiming _timing = default!;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
@@ -36,6 +41,7 @@ public sealed partial class DeployableTurretSystem : SharedDeployableTurretSyste
|
|||||||
SubscribeLocalEvent<DeployableTurretComponent, PowerChangedEvent>(OnPowerChanged);
|
SubscribeLocalEvent<DeployableTurretComponent, PowerChangedEvent>(OnPowerChanged);
|
||||||
SubscribeLocalEvent<DeployableTurretComponent, BreakageEventArgs>(OnBroken);
|
SubscribeLocalEvent<DeployableTurretComponent, BreakageEventArgs>(OnBroken);
|
||||||
SubscribeLocalEvent<DeployableTurretComponent, RepairedEvent>(OnRepaired);
|
SubscribeLocalEvent<DeployableTurretComponent, RepairedEvent>(OnRepaired);
|
||||||
|
SubscribeLocalEvent<DeployableTurretComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
|
||||||
SubscribeLocalEvent<DeployableTurretComponent, BeforeBroadcastAttemptEvent>(OnBeforeBroadcast);
|
SubscribeLocalEvent<DeployableTurretComponent, BeforeBroadcastAttemptEvent>(OnBeforeBroadcast);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -68,6 +74,39 @@ public sealed partial class DeployableTurretSystem : SharedDeployableTurretSyste
|
|||||||
_appearance.SetData(ent, DeployableTurretVisuals.Broken, false, appearance);
|
_appearance.SetData(ent, DeployableTurretVisuals.Broken, false, appearance);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnPacketReceived(Entity<DeployableTurretComponent> ent, ref DeviceNetworkPacketEvent args)
|
||||||
|
{
|
||||||
|
if (!args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? command))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Received a command to change armament state
|
||||||
|
if (command == DeployableTurretControllerSystem.CmdSetArmamemtState &&
|
||||||
|
args.Data.TryGetValue(command, out int? armamentState))
|
||||||
|
{
|
||||||
|
if (TryComp<BatteryWeaponFireModesComponent>(ent, out var batteryWeaponFireModes))
|
||||||
|
_fireModes.TrySetFireMode(ent, batteryWeaponFireModes, armamentState.Value);
|
||||||
|
|
||||||
|
TrySetState(ent, armamentState.Value >= 0);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Received a command to change access exemptions
|
||||||
|
if (command == DeployableTurretControllerSystem.CmdSetAccessExemptions &&
|
||||||
|
args.Data.TryGetValue(command, out HashSet<ProtoId<AccessLevelPrototype>>? accessExemptions) &&
|
||||||
|
TryComp<TurretTargetSettingsComponent>(ent, out var turretTargetSettings))
|
||||||
|
{
|
||||||
|
_turretTargetingSettings.SyncAccessLevelExemptions((ent, turretTargetSettings), accessExemptions);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Received a command to update the device network
|
||||||
|
if (command == DeviceNetworkConstants.CmdUpdatedState)
|
||||||
|
{
|
||||||
|
SendStateUpdateToDeviceNetwork(ent);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnBeforeBroadcast(Entity<DeployableTurretComponent> ent, ref BeforeBroadcastAttemptEvent args)
|
private void OnBeforeBroadcast(Entity<DeployableTurretComponent> ent, ref BeforeBroadcastAttemptEvent args)
|
||||||
{
|
{
|
||||||
if (!TryComp<DeviceNetworkComponent>(ent, out var deviceNetwork))
|
if (!TryComp<DeviceNetworkComponent>(ent, out var deviceNetwork))
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
using Content.Shared.Access.Components;
|
using Content.Shared.Access.Components;
|
||||||
using Robust.Shared.Prototypes;
|
using Robust.Shared.Prototypes;
|
||||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
|
|
||||||
|
|
||||||
namespace Content.Shared.Access;
|
namespace Content.Shared.Access;
|
||||||
|
|
||||||
@@ -14,6 +13,23 @@ public sealed partial class AccessGroupPrototype : IPrototype
|
|||||||
[IdDataField]
|
[IdDataField]
|
||||||
public string ID { get; private set; } = default!;
|
public string ID { get; private set; } = default!;
|
||||||
|
|
||||||
[DataField("tags", required: true)]
|
/// <summary>
|
||||||
|
/// The player-visible name of the access level group
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public string? Name { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The access levels associated with this group
|
||||||
|
/// </summary>
|
||||||
|
[DataField(required: true)]
|
||||||
public HashSet<ProtoId<AccessLevelPrototype>> Tags = default!;
|
public HashSet<ProtoId<AccessLevelPrototype>> Tags = default!;
|
||||||
|
|
||||||
|
public string GetAccessGroupName()
|
||||||
|
{
|
||||||
|
if (Name is { } name)
|
||||||
|
return Loc.GetString(name);
|
||||||
|
|
||||||
|
return ID;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,102 @@
|
|||||||
|
using Content.Shared.Access;
|
||||||
|
using Content.Shared.Turrets;
|
||||||
|
using Robust.Shared.Audio;
|
||||||
|
using Robust.Shared.GameStates;
|
||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
|
namespace Content.Shared.TurretController;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attached to entities that can set data on linked turret-based entities
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||||
|
[Access(typeof(SharedDeployableTurretControllerSystem))]
|
||||||
|
public sealed partial class DeployableTurretControllerComponent : Component
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The states of the turrets linked to this entity, indexed by their device address.
|
||||||
|
/// This is used to populate the controller UI with the address and state of linked turrets.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables]
|
||||||
|
public Dictionary<string, DeployableTurretState> LinkedTurrets = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The last armament state index applied to any linked turrets.
|
||||||
|
/// Values greater than zero have no additional effect if the linked turrets
|
||||||
|
/// do not have the <see cref="BatteryWeaponFireModesComponent"/>
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// -1: Inactive, 0: weapon mode A, 1: weapon mode B, etc.
|
||||||
|
/// </remarks>
|
||||||
|
[DataField, AutoNetworkedField]
|
||||||
|
public int ArmamentState = -1;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Access level prototypes that are known to the entity.
|
||||||
|
/// Determines what access permissions can be adjusted.
|
||||||
|
/// It is also used to populate the controller UI.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public HashSet<ProtoId<AccessLevelPrototype>> AccessLevels = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Access group prototypes that are known to the entity.
|
||||||
|
/// Determines how access permissions are organized on the controller UI.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public HashSet<ProtoId<AccessGroupPrototype>> AccessGroups = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sound to play when denying access to the device.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public SoundSpecifier AccessDeniedSound = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public sealed class DeployableTurretControllerBoundInterfaceState : BoundUserInterfaceState
|
||||||
|
{
|
||||||
|
public Dictionary<string, string> TurretStateByAddress;
|
||||||
|
|
||||||
|
public DeployableTurretControllerBoundInterfaceState(Dictionary<string, string> turretStateByAddress)
|
||||||
|
{
|
||||||
|
TurretStateByAddress = turretStateByAddress;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public sealed class DeployableTurretArmamentSettingChangedMessage : BoundUserInterfaceMessage
|
||||||
|
{
|
||||||
|
public int ArmamentState;
|
||||||
|
|
||||||
|
public DeployableTurretArmamentSettingChangedMessage(int armamentState)
|
||||||
|
{
|
||||||
|
ArmamentState = armamentState;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public sealed class DeployableTurretExemptAccessLevelChangedMessage : BoundUserInterfaceMessage
|
||||||
|
{
|
||||||
|
public HashSet<ProtoId<AccessLevelPrototype>> AccessLevels;
|
||||||
|
public bool Enabled;
|
||||||
|
|
||||||
|
public DeployableTurretExemptAccessLevelChangedMessage(HashSet<ProtoId<AccessLevelPrototype>> accessLevels, bool enabled)
|
||||||
|
{
|
||||||
|
AccessLevels = accessLevels;
|
||||||
|
Enabled = enabled;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum TurretControllerVisuals : byte
|
||||||
|
{
|
||||||
|
ControlPanel,
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum DeployableTurretControllerUiKey : byte
|
||||||
|
{
|
||||||
|
Key,
|
||||||
|
}
|
||||||
@@ -0,0 +1,96 @@
|
|||||||
|
using Content.Shared.Access;
|
||||||
|
using Content.Shared.Access.Systems;
|
||||||
|
using Content.Shared.Popups;
|
||||||
|
using Content.Shared.Turrets;
|
||||||
|
using Robust.Shared.Audio.Systems;
|
||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
|
namespace Content.Shared.TurretController;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Oversees entities that can change the component values of linked deployable turrets,
|
||||||
|
/// specifically their armament and access level exemptions, via an associated UI
|
||||||
|
/// </summary>
|
||||||
|
public abstract partial class SharedDeployableTurretControllerSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly AccessReaderSystem _accessreader = default!;
|
||||||
|
[Dependency] private readonly TurretTargetSettingsSystem _turretTargetingSettings = default!;
|
||||||
|
[Dependency] private readonly SharedUserInterfaceSystem _userInterfaceSystem = default!;
|
||||||
|
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||||
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||||
|
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
// Handling of client messages
|
||||||
|
SubscribeLocalEvent<DeployableTurretControllerComponent, DeployableTurretArmamentSettingChangedMessage>(OnArmamentSettingChanged);
|
||||||
|
SubscribeLocalEvent<DeployableTurretControllerComponent, DeployableTurretExemptAccessLevelChangedMessage>(OnExemptAccessLevelsChanged);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnArmamentSettingChanged(Entity<DeployableTurretControllerComponent> ent, ref DeployableTurretArmamentSettingChangedMessage args)
|
||||||
|
{
|
||||||
|
if (IsUserAllowedAccess(ent, args.Actor))
|
||||||
|
ChangeArmamentSetting(ent, args.ArmamentState, args.Actor);
|
||||||
|
|
||||||
|
if (_userInterfaceSystem.TryGetOpenUi(ent.Owner, DeployableTurretControllerUiKey.Key, out var bui))
|
||||||
|
bui.Update<DeployableTurretControllerBoundInterfaceState>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnExemptAccessLevelsChanged(Entity<DeployableTurretControllerComponent> ent, ref DeployableTurretExemptAccessLevelChangedMessage args)
|
||||||
|
{
|
||||||
|
if (IsUserAllowedAccess(ent, args.Actor))
|
||||||
|
ChangeExemptAccessLevels(ent, args.AccessLevels, args.Enabled, args.Actor);
|
||||||
|
|
||||||
|
if (_userInterfaceSystem.TryGetOpenUi(ent.Owner, DeployableTurretControllerUiKey.Key, out var bui))
|
||||||
|
bui.Update<DeployableTurretControllerBoundInterfaceState>();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void ChangeArmamentSetting(Entity<DeployableTurretControllerComponent> ent, int armamentState, EntityUid? user = null)
|
||||||
|
{
|
||||||
|
ent.Comp.ArmamentState = armamentState;
|
||||||
|
Dirty(ent);
|
||||||
|
|
||||||
|
_appearance.SetData(ent, TurretControllerVisuals.ControlPanel, armamentState);
|
||||||
|
|
||||||
|
// Linked turrets are updated on the server side
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void ChangeExemptAccessLevels(
|
||||||
|
Entity<DeployableTurretControllerComponent> ent,
|
||||||
|
HashSet<ProtoId<AccessLevelPrototype>> exemptions,
|
||||||
|
bool enabled,
|
||||||
|
EntityUid? user = null
|
||||||
|
)
|
||||||
|
{
|
||||||
|
// Update the controller
|
||||||
|
if (!TryComp<TurretTargetSettingsComponent>(ent, out var targetSettings))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var controller = new Entity<TurretTargetSettingsComponent>(ent, targetSettings);
|
||||||
|
|
||||||
|
foreach (var accessLevel in exemptions)
|
||||||
|
{
|
||||||
|
if (!ent.Comp.AccessLevels.Contains(accessLevel))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
_turretTargetingSettings.SetAccessLevelExemption(controller, accessLevel, enabled);
|
||||||
|
}
|
||||||
|
|
||||||
|
Dirty(controller);
|
||||||
|
|
||||||
|
// Linked turrets are updated on the server side
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsUserAllowedAccess(Entity<DeployableTurretControllerComponent> ent, EntityUid user)
|
||||||
|
{
|
||||||
|
if (_accessreader.IsAllowed(user, ent))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
_popup.PopupClient(Loc.GetString("turret-controls-access-denied"), ent, user);
|
||||||
|
_audio.PlayPredicted(ent.Comp.AccessDeniedSound, ent, user);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -23,13 +23,17 @@ public sealed partial class TurretTargetSettingsSystem : EntitySystem
|
|||||||
/// <param name="ent">The entity and its <see cref="TurretTargetSettingsComponent"/></param>
|
/// <param name="ent">The entity and its <see cref="TurretTargetSettingsComponent"/></param>
|
||||||
/// <param name="exemption">The proto ID for the access level</param>
|
/// <param name="exemption">The proto ID for the access level</param>
|
||||||
/// <param name="enabled">Set 'true' to add the exemption, or 'false' to remove it</param>
|
/// <param name="enabled">Set 'true' to add the exemption, or 'false' to remove it</param>
|
||||||
|
/// <param name="dirty">Set 'true' to dirty the component</param>
|
||||||
[PublicAPI]
|
[PublicAPI]
|
||||||
public void SetAccessLevelExemption(Entity<TurretTargetSettingsComponent> ent, ProtoId<AccessLevelPrototype> exemption, bool enabled)
|
public void SetAccessLevelExemption(Entity<TurretTargetSettingsComponent> ent, ProtoId<AccessLevelPrototype> exemption, bool enabled, bool dirty = true)
|
||||||
{
|
{
|
||||||
if (enabled)
|
if (enabled)
|
||||||
ent.Comp.ExemptAccessLevels.Add(exemption);
|
ent.Comp.ExemptAccessLevels.Add(exemption);
|
||||||
else
|
else
|
||||||
ent.Comp.ExemptAccessLevels.Remove(exemption);
|
ent.Comp.ExemptAccessLevels.Remove(exemption);
|
||||||
|
|
||||||
|
if (dirty)
|
||||||
|
Dirty(ent);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -42,7 +46,9 @@ public sealed partial class TurretTargetSettingsSystem : EntitySystem
|
|||||||
public void SetAccessLevelExemptions(Entity<TurretTargetSettingsComponent> ent, ICollection<ProtoId<AccessLevelPrototype>> exemptions, bool enabled)
|
public void SetAccessLevelExemptions(Entity<TurretTargetSettingsComponent> ent, ICollection<ProtoId<AccessLevelPrototype>> exemptions, bool enabled)
|
||||||
{
|
{
|
||||||
foreach (var exemption in exemptions)
|
foreach (var exemption in exemptions)
|
||||||
SetAccessLevelExemption(ent, exemption, enabled);
|
SetAccessLevelExemption(ent, exemption, enabled, false);
|
||||||
|
|
||||||
|
Dirty(ent);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
31
Resources/Locale/en-US/ui/turret-controls.ftl
Normal file
31
Resources/Locale/en-US/ui/turret-controls.ftl
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
# Headings
|
||||||
|
turret-controls-window-title = Autonomous Defense Control System
|
||||||
|
turret-controls-window-turret-status-label = Linked devices [{$count}]
|
||||||
|
turret-controls-window-armament-controls-label = Armament setting
|
||||||
|
turret-controls-window-targeting-controls-label = Authorized personnel
|
||||||
|
|
||||||
|
# Status reports
|
||||||
|
turret-controls-window-no-turrets = <! No linked devices !>
|
||||||
|
turret-controls-window-turret-status = » {$device} - Status: {$status}
|
||||||
|
turret-controls-window-turret-disabled = ***OFFLINE***
|
||||||
|
turret-controls-window-turret-retracted = INACTIVE
|
||||||
|
turret-controls-window-turret-retracting = DEACTIVATING
|
||||||
|
turret-controls-window-turret-deployed = SEARCHING...
|
||||||
|
turret-controls-window-turret-deploying = ACTIVATING
|
||||||
|
turret-controls-window-turret-firing = ENGAGING TARGET
|
||||||
|
turret-controls-window-turret-error = ERROR [404]
|
||||||
|
|
||||||
|
# Buttons
|
||||||
|
turret-controls-window-safe = Inactive
|
||||||
|
turret-controls-window-stun = Stun
|
||||||
|
turret-controls-window-lethal = Lethal
|
||||||
|
turret-controls-window-ignore = Ignore
|
||||||
|
turret-controls-window-target = Target
|
||||||
|
turret-controls-window-access-group-label = {$prefix} {$label}
|
||||||
|
turret-controls-window-all-checkbox = All
|
||||||
|
|
||||||
|
# Flavor
|
||||||
|
turret-controls-window-footer = Unauthorized personnel should ensure defenses are inactive before proceeding
|
||||||
|
|
||||||
|
# Warnings
|
||||||
|
turret-controls-access-denied = Access denied
|
||||||
@@ -34,3 +34,8 @@
|
|||||||
- Atmospherics
|
- Atmospherics
|
||||||
- GenpopEnter
|
- GenpopEnter
|
||||||
- GenpopLeave
|
- GenpopLeave
|
||||||
|
|
||||||
|
- type: accessGroup
|
||||||
|
id: General
|
||||||
|
tags:
|
||||||
|
- Maintenance
|
||||||
|
|||||||
@@ -1,11 +1,9 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: [BaseWeaponEnergyTurret, ConstructibleMachine]
|
parent: [BaseWeaponEnergyTurret, ConstructibleMachine]
|
||||||
id: WeaponEnergyTurretStation
|
id: WeaponEnergyTurretStation
|
||||||
name: sentry turret
|
name: security turret
|
||||||
description: A high-tech autonomous weapons system designed to keep unauthorized personnel out of sensitive areas.
|
description: A high-tech autonomous weapons system designed to keep unauthorized personnel out of sensitive areas.
|
||||||
components:
|
components:
|
||||||
|
|
||||||
# Physics
|
|
||||||
- type: Fixtures
|
- type: Fixtures
|
||||||
fixtures:
|
fixtures:
|
||||||
body:
|
body:
|
||||||
@@ -25,8 +23,6 @@
|
|||||||
layer:
|
layer:
|
||||||
- MachineLayer
|
- MachineLayer
|
||||||
hard: false
|
hard: false
|
||||||
|
|
||||||
# Sprites and appearance
|
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Objects/Weapons/Guns/Turrets/sentry_turret.rsi
|
sprite: Objects/Weapons/Guns/Turrets/sentry_turret.rsi
|
||||||
drawdepth: HighFloorObjects
|
drawdepth: HighFloorObjects
|
||||||
@@ -70,20 +66,14 @@
|
|||||||
enum.WiresVisualLayers.MaintenancePanel:
|
enum.WiresVisualLayers.MaintenancePanel:
|
||||||
True: { visible: false }
|
True: { visible: false }
|
||||||
False: { visible: true }
|
False: { visible: true }
|
||||||
|
|
||||||
# HTN
|
|
||||||
- type: HTN
|
- type: HTN
|
||||||
enabled: false
|
enabled: false
|
||||||
|
|
||||||
# Faction / control
|
|
||||||
- type: StationAiWhitelist
|
- type: StationAiWhitelist
|
||||||
- type: NpcFactionMember
|
- type: NpcFactionMember
|
||||||
factions:
|
factions:
|
||||||
- AllHostile
|
- AllHostile
|
||||||
- type: AccessReader
|
- type: AccessReader
|
||||||
access: [["Security"]]
|
access: [["Security"]]
|
||||||
|
|
||||||
# Weapon systems
|
|
||||||
- type: ProjectileBatteryAmmoProvider
|
- type: ProjectileBatteryAmmoProvider
|
||||||
proto: BulletEnergyTurretDisabler
|
proto: BulletEnergyTurretDisabler
|
||||||
fireCost: 100
|
fireCost: 100
|
||||||
@@ -98,8 +88,6 @@
|
|||||||
- Security
|
- Security
|
||||||
- Borg
|
- Borg
|
||||||
- BasicSilicon
|
- BasicSilicon
|
||||||
|
|
||||||
# Defenses / destruction
|
|
||||||
- type: DeployableTurret
|
- type: DeployableTurret
|
||||||
retractedDamageModifierSetId: Metallic
|
retractedDamageModifierSetId: Metallic
|
||||||
deployedDamageModifierSetId: FlimsyMetallic
|
deployedDamageModifierSetId: FlimsyMetallic
|
||||||
@@ -130,8 +118,6 @@
|
|||||||
node: machineFrame
|
node: machineFrame
|
||||||
- !type:DoActsBehavior
|
- !type:DoActsBehavior
|
||||||
acts: ["Destruction"]
|
acts: ["Destruction"]
|
||||||
|
|
||||||
# Device network
|
|
||||||
- type: DeviceNetwork
|
- type: DeviceNetwork
|
||||||
deviceNetId: Wired
|
deviceNetId: Wired
|
||||||
receiveFrequencyId: TurretControl
|
receiveFrequencyId: TurretControl
|
||||||
@@ -141,8 +127,6 @@
|
|||||||
examinableAddress: true
|
examinableAddress: true
|
||||||
- type: DeviceNetworkRequiresPower
|
- type: DeviceNetworkRequiresPower
|
||||||
- type: WiredNetworkConnection
|
- type: WiredNetworkConnection
|
||||||
|
|
||||||
# Wires
|
|
||||||
- type: UserInterface
|
- type: UserInterface
|
||||||
interfaces:
|
interfaces:
|
||||||
enum.WiresUiKey.Key:
|
enum.WiresUiKey.Key:
|
||||||
@@ -156,8 +140,6 @@
|
|||||||
locked: true
|
locked: true
|
||||||
unlockOnClick: false
|
unlockOnClick: false
|
||||||
- type: LockedWiresPanel
|
- type: LockedWiresPanel
|
||||||
|
|
||||||
# General properties
|
|
||||||
- type: Machine
|
- type: Machine
|
||||||
board: WeaponEnergyTurretStationMachineCircuitboard
|
board: WeaponEnergyTurretStationMachineCircuitboard
|
||||||
- type: UseDelay
|
- type: UseDelay
|
||||||
@@ -170,7 +152,7 @@
|
|||||||
description: A high-tech autonomous weapons system under the direct control of a local artifical intelligence.
|
description: A high-tech autonomous weapons system under the direct control of a local artifical intelligence.
|
||||||
components:
|
components:
|
||||||
- type: AccessReader
|
- type: AccessReader
|
||||||
access: [["StationAi"]]
|
access: [["StationAi"], ["ResearchDirector"]]
|
||||||
- type: TurretTargetSettings
|
- type: TurretTargetSettings
|
||||||
exemptAccessLevels:
|
exemptAccessLevels:
|
||||||
- Borg
|
- Borg
|
||||||
@@ -180,3 +162,4 @@
|
|||||||
- type: DeviceNetwork
|
- type: DeviceNetwork
|
||||||
receiveFrequencyId: TurretControlAI
|
receiveFrequencyId: TurretControlAI
|
||||||
transmitFrequencyId: TurretAI
|
transmitFrequencyId: TurretAI
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,198 @@
|
|||||||
|
- type: entity
|
||||||
|
id: WeaponEnergyTurretControlPanelFrame
|
||||||
|
name: sentry turret control panel assembly
|
||||||
|
description: An incomplete wall-mounted assembly for a sentry turret control panel.
|
||||||
|
categories: [ HideSpawnMenu ]
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
noRot: false
|
||||||
|
drawdepth: SmallObjects
|
||||||
|
sprite: Structures/Wallmounts/turret_controls.rsi
|
||||||
|
layers:
|
||||||
|
- state: base
|
||||||
|
- type: Damageable
|
||||||
|
damageContainer: StructuralInorganic
|
||||||
|
damageModifierSet: StructuralMetallic
|
||||||
|
- type: Destructible
|
||||||
|
thresholds:
|
||||||
|
- trigger:
|
||||||
|
!type:DamageTrigger
|
||||||
|
damage: 200
|
||||||
|
behaviors:
|
||||||
|
- !type:PlaySoundBehavior
|
||||||
|
sound:
|
||||||
|
collection: MetalGlassBreak
|
||||||
|
params:
|
||||||
|
volume: -4
|
||||||
|
#- !type:ChangeConstructionNodeBehavior - To be added in a later PR
|
||||||
|
# node: machineFrame
|
||||||
|
- !type:DoActsBehavior
|
||||||
|
acts: [ "Destruction" ]
|
||||||
|
- type: Transform
|
||||||
|
anchored: true
|
||||||
|
- type: WallMount
|
||||||
|
- type: Clickable
|
||||||
|
- type: InteractionOutline
|
||||||
|
- type: ContainerContainer
|
||||||
|
containers:
|
||||||
|
board: !type:Container
|
||||||
|
#- type: Construction - To be added in a later PR
|
||||||
|
# graph: WeaponEnergyTurretControlPanel
|
||||||
|
# node: frame
|
||||||
|
placement:
|
||||||
|
mode: SnapgridCenter
|
||||||
|
snap:
|
||||||
|
- Wallmount
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: WeaponEnergyTurretControlPanelFrame
|
||||||
|
id: WeaponEnergyTurretStationControlPanel
|
||||||
|
name: security turret control panel
|
||||||
|
description: A wall-mounted interface for remotely configuring the operational parameters of linked security turrets.
|
||||||
|
components:
|
||||||
|
- type: Appearance
|
||||||
|
- type: Sprite
|
||||||
|
noRot: false
|
||||||
|
drawdepth: SmallObjects
|
||||||
|
sprite: Structures/Wallmounts/turret_controls.rsi
|
||||||
|
layers:
|
||||||
|
- state: base
|
||||||
|
- state: safe
|
||||||
|
map: ["enum.PowerDeviceVisualLayers.Powered"]
|
||||||
|
shader: unshaded
|
||||||
|
- state: wires
|
||||||
|
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||||
|
visible: false
|
||||||
|
- type: GenericVisualizer
|
||||||
|
visuals:
|
||||||
|
enum.WiresVisualLayers.MaintenancePanel:
|
||||||
|
enum.WiresVisualLayers.MaintenancePanel:
|
||||||
|
True: { visible: true }
|
||||||
|
False: { visible: false }
|
||||||
|
enum.PowerDeviceVisuals.Powered:
|
||||||
|
enum.PowerDeviceVisualLayers.Powered:
|
||||||
|
True: { visible: true }
|
||||||
|
False: { visible: false }
|
||||||
|
enum.TurretControllerVisuals.ControlPanel:
|
||||||
|
enum.PowerDeviceVisualLayers.Powered:
|
||||||
|
-1: { state: safe }
|
||||||
|
0: { state: stun }
|
||||||
|
1: { state: lethal }
|
||||||
|
- type: StationAiWhitelist
|
||||||
|
- type: AccessReader
|
||||||
|
access: [["Security"]]
|
||||||
|
- type: TurretTargetSettings
|
||||||
|
exemptAccessLevels:
|
||||||
|
- Security
|
||||||
|
- Borg
|
||||||
|
- BasicSilicon
|
||||||
|
- type: DeployableTurretController
|
||||||
|
accessGroups:
|
||||||
|
- Cargo
|
||||||
|
- Command
|
||||||
|
- Engineering
|
||||||
|
- General
|
||||||
|
- Medical
|
||||||
|
- Research
|
||||||
|
- Security
|
||||||
|
- Service
|
||||||
|
- Silicon
|
||||||
|
accessLevels:
|
||||||
|
- Armory
|
||||||
|
- Atmospherics
|
||||||
|
- Bar
|
||||||
|
- BasicSilicon
|
||||||
|
- Borg
|
||||||
|
- Brig
|
||||||
|
- Detective
|
||||||
|
- Captain
|
||||||
|
- Cargo
|
||||||
|
- Chapel
|
||||||
|
- Chemistry
|
||||||
|
- ChiefEngineer
|
||||||
|
- ChiefMedicalOfficer
|
||||||
|
- Command
|
||||||
|
- Cryogenics
|
||||||
|
- Engineering
|
||||||
|
- External
|
||||||
|
- HeadOfPersonnel
|
||||||
|
- HeadOfSecurity
|
||||||
|
- Hydroponics
|
||||||
|
- Janitor
|
||||||
|
- Kitchen
|
||||||
|
- Lawyer
|
||||||
|
- Maintenance
|
||||||
|
- Medical
|
||||||
|
- Quartermaster
|
||||||
|
- Research
|
||||||
|
- ResearchDirector
|
||||||
|
- Salvage
|
||||||
|
- Security
|
||||||
|
- Service
|
||||||
|
- Theatre
|
||||||
|
- type: DeviceList
|
||||||
|
isAllowList: true
|
||||||
|
- type: DeviceNetwork
|
||||||
|
deviceNetId: Wired
|
||||||
|
receiveFrequencyId: Turret
|
||||||
|
transmitFrequencyId: TurretControl
|
||||||
|
sendBroadcastAttemptEvent: true
|
||||||
|
prefix: device-address-prefix-console
|
||||||
|
- type: DeviceNetworkRequiresPower
|
||||||
|
- type: WiredNetworkConnection
|
||||||
|
- type: ActivatableUI
|
||||||
|
key: enum.DeployableTurretControllerUiKey.Key
|
||||||
|
- type: ActivatableUIRequiresPower
|
||||||
|
- type: UserInterface
|
||||||
|
interfaces:
|
||||||
|
enum.DeployableTurretControllerUiKey.Key:
|
||||||
|
type: TurretControllerWindowBoundUserInterface
|
||||||
|
enum.WiresUiKey.Key:
|
||||||
|
type: WiresBoundUserInterface
|
||||||
|
- type: WiresPanel
|
||||||
|
- type: WiresVisuals
|
||||||
|
- type: Wires
|
||||||
|
boardName: wires-board-name-turret-controls
|
||||||
|
layoutId: TurretControls
|
||||||
|
- type: Lock
|
||||||
|
locked: true
|
||||||
|
unlockOnClick: false
|
||||||
|
- type: LockedWiresPanel
|
||||||
|
- type: ApcPowerReceiver
|
||||||
|
- type: ExtensionCableReceiver
|
||||||
|
- type: Electrified
|
||||||
|
enabled: false
|
||||||
|
usesApcPower: true
|
||||||
|
#- type: ContainerFill - Will be added in a later PR
|
||||||
|
# containers:
|
||||||
|
# board:
|
||||||
|
# - WeaponEnergyTurretStationControlPanelElectronics
|
||||||
|
#- type: Construction - Will be added in a later PR
|
||||||
|
# graph: WeaponEnergyTurretControlPanel
|
||||||
|
# node: finish
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: WeaponEnergyTurretStationControlPanel
|
||||||
|
id: WeaponEnergyTurretAIControlPanel
|
||||||
|
name: AI sentry turret control panel
|
||||||
|
description: A wall-mounted interface that allows a local artifical intelligence to adjust the operational parameters of linked sentry turrets.
|
||||||
|
components:
|
||||||
|
- type: AccessReader
|
||||||
|
access: [["StationAi"], ["ResearchDirector"]]
|
||||||
|
#- type: ContainerFill - Will be added in a later PR
|
||||||
|
# containers:
|
||||||
|
# board:
|
||||||
|
# - WeaponEnergyTurretAIControlPanelElectronics
|
||||||
|
- type: DeviceNetwork
|
||||||
|
receiveFrequencyId: TurretAI
|
||||||
|
transmitFrequencyId: TurretControlAI
|
||||||
|
- type: TurretTargetSettings
|
||||||
|
exemptAccessLevels:
|
||||||
|
- BasicSilicon
|
||||||
|
- Borg
|
||||||
|
- type: DeployableTurretController
|
||||||
|
accessGroups:
|
||||||
|
- Silicon
|
||||||
|
accessLevels:
|
||||||
|
- BasicSilicon
|
||||||
|
- Borg
|
||||||
Reference in New Issue
Block a user