Sentry turrets - Part 6: Sentry turret control panels (#35235)
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using Content.Server.DeviceNetwork.Systems;
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using Content.Shared.Access;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.DeviceNetwork.Events;
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using Content.Shared.DeviceNetwork.Systems;
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using Content.Shared.TurretController;
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using Content.Shared.Turrets;
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using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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using System.Linq;
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namespace Content.Server.TurretController;
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/// <inheritdoc/>
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public sealed partial class DeployableTurretControllerSystem : SharedDeployableTurretControllerSystem
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{
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetwork = default!;
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/// Keys for the device network. See <see cref="DeviceNetworkConstants"/> for further examples.
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public const string CmdSetArmamemtState = "set_armament_state";
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public const string CmdSetAccessExemptions = "set_access_exemption";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DeployableTurretControllerComponent, BoundUIOpenedEvent>(OnBUIOpened);
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SubscribeLocalEvent<DeployableTurretControllerComponent, DeviceListUpdateEvent>(OnDeviceListUpdate);
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SubscribeLocalEvent<DeployableTurretControllerComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
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}
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private void OnBUIOpened(Entity<DeployableTurretControllerComponent> ent, ref BoundUIOpenedEvent args)
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{
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UpdateUIState(ent);
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}
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private void OnDeviceListUpdate(Entity<DeployableTurretControllerComponent> ent, ref DeviceListUpdateEvent args)
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{
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if (!TryComp<DeviceNetworkComponent>(ent, out var deviceNetwork))
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return;
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// List of new added turrets
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var turretsToAdd = args.Devices.Except(args.OldDevices);
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// Request data from newly linked devices
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var payload = new NetworkPayload
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{
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[DeviceNetworkConstants.Command] = DeviceNetworkConstants.CmdUpdatedState,
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};
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foreach (var turretUid in turretsToAdd)
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{
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if (!HasComp<DeployableTurretComponent>(turretUid))
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continue;
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if (!TryComp<DeviceNetworkComponent>(turretUid, out var turretDeviceNetwork))
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continue;
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_deviceNetwork.QueuePacket(ent, turretDeviceNetwork.Address, payload, device: deviceNetwork);
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}
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// Remove newly unlinked devices
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var turretsToRemove = args.OldDevices.Except(args.Devices);
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var refreshUi = false;
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foreach (var turretUid in turretsToRemove)
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{
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if (!TryComp<DeviceNetworkComponent>(turretUid, out var turretDeviceNetwork))
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continue;
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if (ent.Comp.LinkedTurrets.Remove(turretDeviceNetwork.Address))
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refreshUi = true;
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}
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if (refreshUi)
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UpdateUIState(ent);
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}
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private void OnPacketReceived(Entity<DeployableTurretControllerComponent> ent, ref DeviceNetworkPacketEvent args)
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{
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if (!args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? command))
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return;
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if (!TryComp<DeviceNetworkComponent>(ent, out var deviceNetwork) || deviceNetwork.ReceiveFrequency != args.Frequency)
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return;
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// If an update was received from a turret, connect to it and update the UI
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if (command == DeviceNetworkConstants.CmdUpdatedState &&
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args.Data.TryGetValue(command, out DeployableTurretState updatedState))
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{
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ent.Comp.LinkedTurrets[args.SenderAddress] = updatedState;
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UpdateUIState(ent);
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}
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}
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protected override void ChangeArmamentSetting(Entity<DeployableTurretControllerComponent> ent, int armamentState, EntityUid? user = null)
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{
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base.ChangeArmamentSetting(ent, armamentState, user);
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if (!TryComp<DeviceNetworkComponent>(ent, out var device))
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return;
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// Update linked turrets' armament statuses
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var payload = new NetworkPayload
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{
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[DeviceNetworkConstants.Command] = CmdSetArmamemtState,
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[CmdSetArmamemtState] = armamentState,
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};
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_deviceNetwork.QueuePacket(ent, null, payload, device: device);
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}
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protected override void ChangeExemptAccessLevels(
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Entity<DeployableTurretControllerComponent> ent,
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HashSet<ProtoId<AccessLevelPrototype>> exemptions,
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bool enabled,
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EntityUid? user = null
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)
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{
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base.ChangeExemptAccessLevels(ent, exemptions, enabled, user);
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if (!TryComp<DeviceNetworkComponent>(ent, out var device) ||
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!TryComp<TurretTargetSettingsComponent>(ent, out var turretTargetingSettings))
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return;
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// Update linked turrets' target selection exemptions
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var payload = new NetworkPayload
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{
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[DeviceNetworkConstants.Command] = CmdSetAccessExemptions,
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[CmdSetAccessExemptions] = turretTargetingSettings.ExemptAccessLevels,
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};
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_deviceNetwork.QueuePacket(ent, null, payload, device: device);
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}
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private void UpdateUIState(Entity<DeployableTurretControllerComponent> ent)
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{
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var turretStates = new Dictionary<string, string>();
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foreach (var (address, state) in ent.Comp.LinkedTurrets)
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{
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var stateName = state.ToString().ToLower();
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var stateDesc = Loc.GetString("turret-controls-window-turret-" + stateName);
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turretStates.Add(address, stateDesc);
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}
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var uiState = new DeployableTurretControllerBoundInterfaceState(turretStates);
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_userInterfaceSystem.SetUiState(ent.Owner, DeployableTurretControllerUiKey.Key, uiState);
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}
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}
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