Sentry turrets - Part 6: Sentry turret control panels (#35235)
This commit is contained in:
@@ -84,9 +84,6 @@ public sealed partial class DeployableTurretSystem : SharedDeployableTurretSyste
|
||||
if (_animation.HasRunningAnimation(ent, animPlayer, DeployableTurretComponent.AnimationKey))
|
||||
return;
|
||||
|
||||
if (state == ent.Comp.VisualState)
|
||||
return;
|
||||
|
||||
var targetState = state & DeployableTurretState.Deployed;
|
||||
var destinationState = ent.Comp.VisualState & DeployableTurretState.Deployed;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user