Remove server and shared sprite component (#15917)
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@@ -3,7 +3,7 @@ using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Utility;
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using System.Linq;
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using static Robust.Shared.GameObjects.SharedSpriteComponent;
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using Robust.Shared.Serialization.TypeSerializers.Implementations;
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namespace Content.Client.AirlockPainter
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{
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@@ -28,7 +28,7 @@ namespace Content.Client.AirlockPainter
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continue;
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}
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RSIResource doorRsi = _resourceCache.GetResource<RSIResource>(TextureRoot / new ResPath(iconPath));
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RSIResource doorRsi = _resourceCache.GetResource<RSIResource>(SpriteSpecifierSerializer.TextureRoot / new ResPath(iconPath));
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if (!doorRsi.RSI.TryGetState("closed", out var icon))
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{
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Entries.Add(new AirlockPainterEntry(style, null));
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@@ -5,6 +5,7 @@ using Content.Shared.Atmos.Piping;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Serialization.TypeSerializers.Implementations;
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namespace Content.Client.Atmos.EntitySystems;
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@@ -27,7 +28,7 @@ public sealed class AtmosPipeAppearanceSystem : EntitySystem
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if (!TryComp(uid, out SpriteComponent? sprite))
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return;
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if (!_resCache.TryGetResource(SharedSpriteComponent.TextureRoot / component.RsiPath, out RSIResource? rsi))
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if (!_resCache.TryGetResource(SpriteSpecifierSerializer.TextureRoot / component.RsiPath, out RSIResource? rsi))
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{
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Logger.Error($"{nameof(AtmosPipeAppearanceSystem)} could not load to load RSI {component.RsiPath}.");
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return;
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@@ -11,8 +11,8 @@ using Content.Shared.Item;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Serialization.TypeSerializers.Implementations;
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using static Robust.Client.GameObjects.SpriteComponent;
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using static Robust.Shared.GameObjects.SharedSpriteComponent;
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namespace Content.Client.Clothing;
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@@ -131,7 +131,7 @@ public sealed class ClientClothingSystem : ClothingSystem
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RSI? rsi = null;
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if (clothing.RsiPath != null)
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rsi = _cache.GetResource<RSIResource>(TextureRoot / clothing.RsiPath).RSI;
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rsi = _cache.GetResource<RSIResource>(SpriteSpecifierSerializer.TextureRoot / clothing.RsiPath).RSI;
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else if (TryComp(uid, out SpriteComponent? sprite))
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rsi = sprite.BaseRSI;
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@@ -4,8 +4,8 @@ using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.TypeSerializers.Implementations;
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using Robust.Shared.Timing;
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namespace Content.Client.Doors;
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@@ -80,7 +80,7 @@ public sealed class DoorSystem : SharedDoorSystem
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if (AppearanceSystem.TryGetData<string>(uid, DoorVisuals.BaseRSI, out var baseRsi, args.Component))
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{
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if (!_resourceCache.TryGetResource<RSIResource>(SharedSpriteComponent.TextureRoot / baseRsi, out var res))
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if (!_resourceCache.TryGetResource<RSIResource>(SpriteSpecifierSerializer.TextureRoot / baseRsi, out var res))
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{
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Logger.Error("Unable to load RSI '{0}'. Trace:\n{1}", baseRsi, Environment.StackTrace);
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}
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@@ -89,7 +89,7 @@ public sealed class DoorSystem : SharedDoorSystem
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layer.Rsi = res?.RSI;
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}
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}
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TryComp<AnimationPlayerComponent>(uid, out var animPlayer);
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if (_animationSystem.HasRunningAnimation(uid, animPlayer, DoorComponent.AnimationKey))
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_animationSystem.Stop(uid, animPlayer, DoorComponent.AnimationKey); // Halt all running anomations.
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@@ -1,12 +1,12 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Hands;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Item;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Containers;
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using static Robust.Shared.GameObjects.SharedSpriteComponent;
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using Robust.Shared.Serialization.TypeSerializers.Implementations;
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namespace Content.Client.Items.Systems;
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@@ -19,6 +19,20 @@ public sealed class ItemSystem : SharedItemSystem
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base.Initialize();
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SubscribeLocalEvent<ItemComponent, GetInhandVisualsEvent>(OnGetVisuals);
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// TODO is this still needed? Shouldn't containers occlude them?
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SubscribeLocalEvent<SpriteComponent, GotEquippedEvent>(OnEquipped);
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SubscribeLocalEvent<SpriteComponent, GotUnequippedEvent>(OnUnequipped);
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}
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private void OnUnequipped(EntityUid uid, SpriteComponent component, GotUnequippedEvent args)
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{
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component.Visible = true;
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}
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private void OnEquipped(EntityUid uid, SpriteComponent component, GotEquippedEvent args)
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{
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component.Visible = false;
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}
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#region InhandVisuals
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@@ -75,7 +89,7 @@ public sealed class ItemSystem : SharedItemSystem
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RSI? rsi = null;
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if (item.RsiPath != null)
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rsi = _resCache.GetResource<RSIResource>(TextureRoot / item.RsiPath).RSI;
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rsi = _resCache.GetResource<RSIResource>(SpriteSpecifierSerializer.TextureRoot / item.RsiPath).RSI;
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else if (TryComp(uid, out SpriteComponent? sprite))
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rsi = sprite.BaseRSI;
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@@ -1,5 +1,4 @@
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using Content.Shared.Hands.Components;
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using static Robust.Shared.GameObjects.SharedSpriteComponent;
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namespace Content.Client.Toggleable;
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@@ -73,7 +73,7 @@ namespace Content.MapRenderer.Painters
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foreach (var entity in _sEntityManager.GetEntities())
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{
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if (!_sEntityManager.HasComponent<SharedSpriteComponent>(entity))
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if (!_sEntityManager.HasComponent<SpriteComponent>(entity))
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{
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continue;
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}
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@@ -1,4 +1,3 @@
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using static Robust.Shared.GameObjects.SharedSpriteComponent;
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namespace Content.Shared.Clothing;
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@@ -16,7 +16,7 @@ public sealed class ClothingComponent : Component
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{
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[DataField("clothingVisuals")]
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[Access(typeof(ClothingSystem), typeof(InventorySystem), Other = AccessPermissions.ReadExecute)] // TODO remove execute permissions.
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public Dictionary<string, List<SharedSpriteComponent.PrototypeLayerData>> ClothingVisuals = new();
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public Dictionary<string, List<PrototypeLayerData>> ClothingVisuals = new();
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("quickEquip")]
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@@ -2,8 +2,6 @@ using Content.Shared.Hands.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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using static Robust.Shared.GameObjects.SharedSpriteComponent;
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namespace Content.Shared.Hands
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{
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@@ -20,7 +20,7 @@ public sealed class ItemComponent : Component
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[Access(typeof(SharedItemSystem))]
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[DataField("inhandVisuals")]
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public Dictionary<HandLocation, List<SharedSpriteComponent.PrototypeLayerData>> InhandVisuals = new();
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public Dictionary<HandLocation, List<PrototypeLayerData>> InhandVisuals = new();
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[Access(typeof(SharedItemSystem))]
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -19,9 +19,6 @@ public abstract class SharedItemSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<ItemComponent, GetVerbsEvent<InteractionVerb>>(AddPickupVerb);
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SubscribeLocalEvent<SharedSpriteComponent, GotEquippedEvent>(OnEquipped);
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SubscribeLocalEvent<SharedSpriteComponent, GotUnequippedEvent>(OnUnequipped);
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SubscribeLocalEvent<ItemComponent, InteractHandEvent>(OnHandInteract);
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SubscribeLocalEvent<ItemComponent, ComponentGetState>(OnGetState);
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@@ -92,21 +89,6 @@ public abstract class SharedItemSystem : EntitySystem
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args.State = new ItemComponentState(component.Size, component.HeldPrefix);
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}
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// Although netsync is being set to false for items client can still update these
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// Realistically:
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// Container should already hide these
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// Client is the only thing that matters.
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private void OnUnequipped(EntityUid uid, SharedSpriteComponent component, GotUnequippedEvent args)
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{
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component.Visible = true;
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}
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private void OnEquipped(EntityUid uid, SharedSpriteComponent component, GotEquippedEvent args)
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{
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component.Visible = false;
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}
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private void AddPickupVerb(EntityUid uid, ItemComponent component, GetVerbsEvent<InteractionVerb> args)
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{
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if (args.Hands == null ||
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