Remove server and shared sprite component (#15917)
This commit is contained in:
@@ -3,7 +3,7 @@ using Robust.Client.Graphics;
|
|||||||
using Robust.Client.ResourceManagement;
|
using Robust.Client.ResourceManagement;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using static Robust.Shared.GameObjects.SharedSpriteComponent;
|
using Robust.Shared.Serialization.TypeSerializers.Implementations;
|
||||||
|
|
||||||
namespace Content.Client.AirlockPainter
|
namespace Content.Client.AirlockPainter
|
||||||
{
|
{
|
||||||
@@ -28,7 +28,7 @@ namespace Content.Client.AirlockPainter
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
RSIResource doorRsi = _resourceCache.GetResource<RSIResource>(TextureRoot / new ResPath(iconPath));
|
RSIResource doorRsi = _resourceCache.GetResource<RSIResource>(SpriteSpecifierSerializer.TextureRoot / new ResPath(iconPath));
|
||||||
if (!doorRsi.RSI.TryGetState("closed", out var icon))
|
if (!doorRsi.RSI.TryGetState("closed", out var icon))
|
||||||
{
|
{
|
||||||
Entries.Add(new AirlockPainterEntry(style, null));
|
Entries.Add(new AirlockPainterEntry(style, null));
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ using Content.Shared.Atmos.Piping;
|
|||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Client.ResourceManagement;
|
using Robust.Client.ResourceManagement;
|
||||||
|
using Robust.Shared.Serialization.TypeSerializers.Implementations;
|
||||||
|
|
||||||
namespace Content.Client.Atmos.EntitySystems;
|
namespace Content.Client.Atmos.EntitySystems;
|
||||||
|
|
||||||
@@ -27,7 +28,7 @@ public sealed class AtmosPipeAppearanceSystem : EntitySystem
|
|||||||
if (!TryComp(uid, out SpriteComponent? sprite))
|
if (!TryComp(uid, out SpriteComponent? sprite))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!_resCache.TryGetResource(SharedSpriteComponent.TextureRoot / component.RsiPath, out RSIResource? rsi))
|
if (!_resCache.TryGetResource(SpriteSpecifierSerializer.TextureRoot / component.RsiPath, out RSIResource? rsi))
|
||||||
{
|
{
|
||||||
Logger.Error($"{nameof(AtmosPipeAppearanceSystem)} could not load to load RSI {component.RsiPath}.");
|
Logger.Error($"{nameof(AtmosPipeAppearanceSystem)} could not load to load RSI {component.RsiPath}.");
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ using Content.Shared.Item;
|
|||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Client.Graphics;
|
using Robust.Client.Graphics;
|
||||||
using Robust.Client.ResourceManagement;
|
using Robust.Client.ResourceManagement;
|
||||||
|
using Robust.Shared.Serialization.TypeSerializers.Implementations;
|
||||||
using static Robust.Client.GameObjects.SpriteComponent;
|
using static Robust.Client.GameObjects.SpriteComponent;
|
||||||
using static Robust.Shared.GameObjects.SharedSpriteComponent;
|
|
||||||
|
|
||||||
namespace Content.Client.Clothing;
|
namespace Content.Client.Clothing;
|
||||||
|
|
||||||
@@ -131,7 +131,7 @@ public sealed class ClientClothingSystem : ClothingSystem
|
|||||||
RSI? rsi = null;
|
RSI? rsi = null;
|
||||||
|
|
||||||
if (clothing.RsiPath != null)
|
if (clothing.RsiPath != null)
|
||||||
rsi = _cache.GetResource<RSIResource>(TextureRoot / clothing.RsiPath).RSI;
|
rsi = _cache.GetResource<RSIResource>(SpriteSpecifierSerializer.TextureRoot / clothing.RsiPath).RSI;
|
||||||
else if (TryComp(uid, out SpriteComponent? sprite))
|
else if (TryComp(uid, out SpriteComponent? sprite))
|
||||||
rsi = sprite.BaseRSI;
|
rsi = sprite.BaseRSI;
|
||||||
|
|
||||||
|
|||||||
@@ -4,8 +4,8 @@ using Robust.Client.Animations;
|
|||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Client.ResourceManagement;
|
using Robust.Client.ResourceManagement;
|
||||||
using Robust.Shared.Audio;
|
using Robust.Shared.Audio;
|
||||||
using Robust.Shared.GameObjects;
|
|
||||||
using Robust.Shared.Player;
|
using Robust.Shared.Player;
|
||||||
|
using Robust.Shared.Serialization.TypeSerializers.Implementations;
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
namespace Content.Client.Doors;
|
namespace Content.Client.Doors;
|
||||||
@@ -80,7 +80,7 @@ public sealed class DoorSystem : SharedDoorSystem
|
|||||||
|
|
||||||
if (AppearanceSystem.TryGetData<string>(uid, DoorVisuals.BaseRSI, out var baseRsi, args.Component))
|
if (AppearanceSystem.TryGetData<string>(uid, DoorVisuals.BaseRSI, out var baseRsi, args.Component))
|
||||||
{
|
{
|
||||||
if (!_resourceCache.TryGetResource<RSIResource>(SharedSpriteComponent.TextureRoot / baseRsi, out var res))
|
if (!_resourceCache.TryGetResource<RSIResource>(SpriteSpecifierSerializer.TextureRoot / baseRsi, out var res))
|
||||||
{
|
{
|
||||||
Logger.Error("Unable to load RSI '{0}'. Trace:\n{1}", baseRsi, Environment.StackTrace);
|
Logger.Error("Unable to load RSI '{0}'. Trace:\n{1}", baseRsi, Environment.StackTrace);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,12 +1,12 @@
|
|||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Content.Shared.Hands;
|
using Content.Shared.Hands;
|
||||||
|
using Content.Shared.Inventory.Events;
|
||||||
using Content.Shared.Item;
|
using Content.Shared.Item;
|
||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Client.Graphics;
|
using Robust.Client.Graphics;
|
||||||
using Robust.Client.ResourceManagement;
|
using Robust.Client.ResourceManagement;
|
||||||
using Robust.Shared.Containers;
|
using Robust.Shared.Serialization.TypeSerializers.Implementations;
|
||||||
using static Robust.Shared.GameObjects.SharedSpriteComponent;
|
|
||||||
|
|
||||||
namespace Content.Client.Items.Systems;
|
namespace Content.Client.Items.Systems;
|
||||||
|
|
||||||
@@ -19,6 +19,20 @@ public sealed class ItemSystem : SharedItemSystem
|
|||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
|
||||||
SubscribeLocalEvent<ItemComponent, GetInhandVisualsEvent>(OnGetVisuals);
|
SubscribeLocalEvent<ItemComponent, GetInhandVisualsEvent>(OnGetVisuals);
|
||||||
|
|
||||||
|
// TODO is this still needed? Shouldn't containers occlude them?
|
||||||
|
SubscribeLocalEvent<SpriteComponent, GotEquippedEvent>(OnEquipped);
|
||||||
|
SubscribeLocalEvent<SpriteComponent, GotUnequippedEvent>(OnUnequipped);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUnequipped(EntityUid uid, SpriteComponent component, GotUnequippedEvent args)
|
||||||
|
{
|
||||||
|
component.Visible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEquipped(EntityUid uid, SpriteComponent component, GotEquippedEvent args)
|
||||||
|
{
|
||||||
|
component.Visible = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
#region InhandVisuals
|
#region InhandVisuals
|
||||||
@@ -75,7 +89,7 @@ public sealed class ItemSystem : SharedItemSystem
|
|||||||
RSI? rsi = null;
|
RSI? rsi = null;
|
||||||
|
|
||||||
if (item.RsiPath != null)
|
if (item.RsiPath != null)
|
||||||
rsi = _resCache.GetResource<RSIResource>(TextureRoot / item.RsiPath).RSI;
|
rsi = _resCache.GetResource<RSIResource>(SpriteSpecifierSerializer.TextureRoot / item.RsiPath).RSI;
|
||||||
else if (TryComp(uid, out SpriteComponent? sprite))
|
else if (TryComp(uid, out SpriteComponent? sprite))
|
||||||
rsi = sprite.BaseRSI;
|
rsi = sprite.BaseRSI;
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
using Content.Shared.Hands.Components;
|
using Content.Shared.Hands.Components;
|
||||||
using static Robust.Shared.GameObjects.SharedSpriteComponent;
|
|
||||||
|
|
||||||
namespace Content.Client.Toggleable;
|
namespace Content.Client.Toggleable;
|
||||||
|
|
||||||
|
|||||||
@@ -73,7 +73,7 @@ namespace Content.MapRenderer.Painters
|
|||||||
|
|
||||||
foreach (var entity in _sEntityManager.GetEntities())
|
foreach (var entity in _sEntityManager.GetEntities())
|
||||||
{
|
{
|
||||||
if (!_sEntityManager.HasComponent<SharedSpriteComponent>(entity))
|
if (!_sEntityManager.HasComponent<SpriteComponent>(entity))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,3 @@
|
|||||||
using static Robust.Shared.GameObjects.SharedSpriteComponent;
|
|
||||||
|
|
||||||
namespace Content.Shared.Clothing;
|
namespace Content.Shared.Clothing;
|
||||||
|
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ public sealed class ClothingComponent : Component
|
|||||||
{
|
{
|
||||||
[DataField("clothingVisuals")]
|
[DataField("clothingVisuals")]
|
||||||
[Access(typeof(ClothingSystem), typeof(InventorySystem), Other = AccessPermissions.ReadExecute)] // TODO remove execute permissions.
|
[Access(typeof(ClothingSystem), typeof(InventorySystem), Other = AccessPermissions.ReadExecute)] // TODO remove execute permissions.
|
||||||
public Dictionary<string, List<SharedSpriteComponent.PrototypeLayerData>> ClothingVisuals = new();
|
public Dictionary<string, List<PrototypeLayerData>> ClothingVisuals = new();
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
[DataField("quickEquip")]
|
[DataField("quickEquip")]
|
||||||
|
|||||||
@@ -2,8 +2,6 @@ using Content.Shared.Hands.Components;
|
|||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using static Robust.Shared.GameObjects.SharedSpriteComponent;
|
|
||||||
|
|
||||||
|
|
||||||
namespace Content.Shared.Hands
|
namespace Content.Shared.Hands
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ public sealed class ItemComponent : Component
|
|||||||
|
|
||||||
[Access(typeof(SharedItemSystem))]
|
[Access(typeof(SharedItemSystem))]
|
||||||
[DataField("inhandVisuals")]
|
[DataField("inhandVisuals")]
|
||||||
public Dictionary<HandLocation, List<SharedSpriteComponent.PrototypeLayerData>> InhandVisuals = new();
|
public Dictionary<HandLocation, List<PrototypeLayerData>> InhandVisuals = new();
|
||||||
|
|
||||||
[Access(typeof(SharedItemSystem))]
|
[Access(typeof(SharedItemSystem))]
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
|||||||
@@ -19,9 +19,6 @@ public abstract class SharedItemSystem : EntitySystem
|
|||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
SubscribeLocalEvent<ItemComponent, GetVerbsEvent<InteractionVerb>>(AddPickupVerb);
|
SubscribeLocalEvent<ItemComponent, GetVerbsEvent<InteractionVerb>>(AddPickupVerb);
|
||||||
|
|
||||||
SubscribeLocalEvent<SharedSpriteComponent, GotEquippedEvent>(OnEquipped);
|
|
||||||
SubscribeLocalEvent<SharedSpriteComponent, GotUnequippedEvent>(OnUnequipped);
|
|
||||||
SubscribeLocalEvent<ItemComponent, InteractHandEvent>(OnHandInteract);
|
SubscribeLocalEvent<ItemComponent, InteractHandEvent>(OnHandInteract);
|
||||||
|
|
||||||
SubscribeLocalEvent<ItemComponent, ComponentGetState>(OnGetState);
|
SubscribeLocalEvent<ItemComponent, ComponentGetState>(OnGetState);
|
||||||
@@ -92,21 +89,6 @@ public abstract class SharedItemSystem : EntitySystem
|
|||||||
args.State = new ItemComponentState(component.Size, component.HeldPrefix);
|
args.State = new ItemComponentState(component.Size, component.HeldPrefix);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Although netsync is being set to false for items client can still update these
|
|
||||||
// Realistically:
|
|
||||||
// Container should already hide these
|
|
||||||
// Client is the only thing that matters.
|
|
||||||
|
|
||||||
private void OnUnequipped(EntityUid uid, SharedSpriteComponent component, GotUnequippedEvent args)
|
|
||||||
{
|
|
||||||
component.Visible = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnEquipped(EntityUid uid, SharedSpriteComponent component, GotEquippedEvent args)
|
|
||||||
{
|
|
||||||
component.Visible = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AddPickupVerb(EntityUid uid, ItemComponent component, GetVerbsEvent<InteractionVerb> args)
|
private void AddPickupVerb(EntityUid uid, ItemComponent component, GetVerbsEvent<InteractionVerb> args)
|
||||||
{
|
{
|
||||||
if (args.Hands == null ||
|
if (args.Hands == null ||
|
||||||
|
|||||||
Reference in New Issue
Block a user