Adds even more smites and a bunch of tools. (#9825)
* Adds three new smites, headstand, locker stuff, and reptilian species swap. * Localize all the smites. * save work * More smites... * Final tweaks. * oops * !PLEH * Adds disarm prone and improved hand removal options. * fix chances. * take out the trash. * Add some admin TRICKS instead of more smites. * oop * Implements the admin test arena and associated trick. * Tricks for granting/revoking access. * e * mfw * Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt. * Forgot the rejuv icon. * E * docs * augh * Add rename/redescribe buttons. * Adds objects menu, implements a couple tricks for stations. * 1984 * Adds a trick for effectively infinite power. * fixes some icon uggo. * a * HALT! * Pause/unpause buttons. * Forgor the textures. * they broke every bone in their body. * i added more * more battery actions, touch up battery icon. * Address reviews.
This commit is contained in:
152
Content.Client/Administration/Systems/BwoinkSystem.cs
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152
Content.Client/Administration/Systems/BwoinkSystem.cs
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#nullable enable
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using System.Diagnostics.CodeAnalysis;
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using Content.Client.Administration.Managers;
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using Content.Client.Administration.UI;
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using Content.Client.Administration.UI.CustomControls;
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using Content.Client.HUD;
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using Content.Shared.Administration;
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Audio;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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namespace Content.Client.Administration.Systems
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{
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[UsedImplicitly]
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public sealed class BwoinkSystem : SharedBwoinkSystem
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{
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[Dependency] private readonly IClientAdminManager _adminManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IClyde _clyde = default!;
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[Dependency] private readonly IGameHud _hud = default!;
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private BwoinkWindow? _adminWindow;
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private DefaultWindow? _plainWindow;
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private readonly Dictionary<NetUserId, BwoinkPanel> _activePanelMap = new();
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public bool IsOpen => (_adminWindow?.IsOpen ?? false) || (_plainWindow?.IsOpen ?? false);
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protected override void OnBwoinkTextMessage(BwoinkTextMessage message, EntitySessionEventArgs eventArgs)
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{
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base.OnBwoinkTextMessage(message, eventArgs);
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LogBwoink(message);
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// Actual line
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var window = EnsurePanel(message.ChannelId);
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window.ReceiveLine(message);
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// Play a sound if we didn't send it
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var localPlayer = _playerManager.LocalPlayer;
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if (localPlayer?.UserId != message.TrueSender)
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{
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SoundSystem.Play("/Audio/Effects/adminhelp.ogg", Filter.Local());
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_clyde.RequestWindowAttention();
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}
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// If they're not an admin force it open so they read
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// If it's admin-admin messaging then eh.
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if (!_adminManager.HasFlag(AdminFlags.Adminhelp))
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_plainWindow?.Open();
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else
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{
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_adminWindow?.OnBwoink(message.ChannelId);
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if (_adminWindow?.IsOpen != true)
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_hud.SetInfoRed(true);
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}
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}
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public bool TryGetChannel(NetUserId ch, [NotNullWhen(true)] out BwoinkPanel? bp) => _activePanelMap.TryGetValue(ch, out bp);
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private BwoinkPanel EnsureAdmin(NetUserId channelId)
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{
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_adminWindow ??= new BwoinkWindow(this);
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if (!_activePanelMap.TryGetValue(channelId, out var existingPanel))
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{
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_activePanelMap[channelId] = existingPanel = new BwoinkPanel(this, channelId);
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existingPanel.Visible = false;
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if (!_adminWindow.BwoinkArea.Children.Contains(existingPanel))
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_adminWindow.BwoinkArea.AddChild(existingPanel);
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}
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return existingPanel;
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}
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private BwoinkPanel EnsurePlain(NetUserId channelId)
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{
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BwoinkPanel bp;
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if (_plainWindow is null)
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{
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bp = new BwoinkPanel(this, channelId);
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_plainWindow = new DefaultWindow()
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{
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TitleClass="windowTitleAlert",
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HeaderClass="windowHeaderAlert",
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Title=Loc.GetString("bwoink-user-title"),
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SetSize=(400, 200),
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};
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_plainWindow.Contents.AddChild(bp);
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}
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else
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{
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bp = (BwoinkPanel) _plainWindow.Contents.GetChild(0);
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}
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return bp;
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}
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public BwoinkPanel EnsurePanel(NetUserId channelId)
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{
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if (_adminManager.HasFlag(AdminFlags.Adminhelp))
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return EnsureAdmin(channelId);
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return EnsurePlain(channelId);
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}
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public void Open(NetUserId? channelId = null)
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{
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if (channelId == null)
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{
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var localPlayer = _playerManager.LocalPlayer;
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if (localPlayer != null)
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Open(localPlayer.UserId);
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return;
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}
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_hud.SetInfoRed(false);
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if (_adminManager.HasFlag(AdminFlags.Adminhelp))
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{
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SelectChannel(channelId.Value);
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_adminWindow?.Open();
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return;
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}
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EnsurePlain(channelId.Value);
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_plainWindow?.Open();
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}
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public void Close()
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{
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_adminWindow?.Close();
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_plainWindow?.Close();
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}
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private void SelectChannel(NetUserId uid)
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{
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_adminWindow ??= new BwoinkWindow(this);
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_adminWindow.SelectChannel(uid);
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}
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public void Send(NetUserId channelId, string text)
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{
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// Reuse the channel ID as the 'true sender'.
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// Server will ignore this and if someone makes it not ignore this (which is bad, allows impersonation!!!), that will help.
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RaiseNetworkEvent(new BwoinkTextMessage(channelId, channelId, text));
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}
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}
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}
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