Adds explicit draw depth to certain entities (#5489)
* Adds explicit draw depth to certain entities * a little documentation update
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@@ -9,11 +9,19 @@ namespace Content.Shared.DrawDepth
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/// <summary>
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/// This is for sub-floors, the floors you see after prying off a tile.
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/// </summary>
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LowFloors = DrawDepthTag.Default - 6,
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LowFloors = DrawDepthTag.Default - 10,
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// various entity types that require different
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// draw depths, as to avoid hiding
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#region SubfloorEntities
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ThickPipe = DrawDepthTag.Default - 9,
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ThickWire = DrawDepthTag.Default - 8,
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ThinPipe = DrawDepthTag.Default - 7,
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ThinWire = DrawDepthTag.Default - 6,
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#endregion
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/// <summary>
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/// Things that are beneath regular floors, such as wires or pipes. vents/scrubbers also use this to ensure
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/// that they appear below carpets.
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/// Things that are beneath regular floors.
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/// </summary>
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BelowFloor = DrawDepthTag.Default - 5,
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