Ore veins (#14011)
* Ore veins I dislike rocks just providing generic drops and this factors into mining more. * fixes * descriptions * comment * every flipping time
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@@ -1,3 +1,4 @@
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using Content.Shared.IconSmoothing;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Map;
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@@ -11,7 +12,7 @@ namespace Content.Client.IconSmoothing
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/// Entity system implementing the logic for <see cref="IconSmoothComponent"/>
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/// </summary>
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[UsedImplicitly]
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internal sealed class IconSmoothSystem : EntitySystem
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public sealed partial class IconSmoothSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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@@ -24,6 +25,7 @@ namespace Content.Client.IconSmoothing
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{
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base.Initialize();
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InitializeEdge();
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SubscribeLocalEvent<IconSmoothComponent, AnchorStateChangedEvent>(OnAnchorChanged);
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SubscribeLocalEvent<IconSmoothComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<IconSmoothComponent, ComponentStartup>(OnStartup);
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@@ -166,6 +168,9 @@ namespace Content.Client.IconSmoothing
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EntityQuery<TransformComponent> xformQuery,
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IconSmoothComponent? smooth = null)
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{
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TransformComponent? xform;
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MapGridComponent? grid = null;
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// The generation check prevents updating an entity multiple times per tick.
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// As it stands now, it's totally possible for something to get queued twice.
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// Generation on the component is set after an update so we can cull updates that happened this generation.
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@@ -173,8 +178,33 @@ namespace Content.Client.IconSmoothing
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|| smooth.Mode == IconSmoothingMode.NoSprite
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|| smooth.UpdateGeneration == _generation)
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{
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if (smooth != null &&
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TryComp<SmoothEdgeComponent>(uid, out var edge) &&
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xformQuery.TryGetComponent(uid, out xform))
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{
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var directions = DirectionFlag.None;
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if (_mapManager.TryGetGrid(xform.GridUid, out grid))
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{
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var pos = grid.TileIndicesFor(xform.Coordinates);
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if (MatchingEntity(smooth, grid.GetAnchoredEntities(pos.Offset(Direction.North)), smoothQuery))
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directions |= DirectionFlag.North;
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if (MatchingEntity(smooth, grid.GetAnchoredEntities(pos.Offset(Direction.South)), smoothQuery))
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directions |= DirectionFlag.South;
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if (MatchingEntity(smooth, grid.GetAnchoredEntities(pos.Offset(Direction.East)), smoothQuery))
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directions |= DirectionFlag.East;
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if (MatchingEntity(smooth, grid.GetAnchoredEntities(pos.Offset(Direction.West)), smoothQuery))
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directions |= DirectionFlag.West;
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}
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CalculateEdge(uid, directions, component: edge);
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}
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return;
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}
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xform = xformQuery.GetComponent(uid);
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smooth.UpdateGeneration = _generation;
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if (!spriteQuery.TryGetComponent(uid, out var sprite))
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@@ -184,10 +214,6 @@ namespace Content.Client.IconSmoothing
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return;
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}
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var xform = xformQuery.GetComponent(uid);
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MapGridComponent? grid = null;
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if (xform.Anchored)
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{
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if (!_mapManager.TryGetGrid(xform.GridUid, out grid))
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@@ -242,10 +268,11 @@ namespace Content.Client.IconSmoothing
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if (matching)
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{
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sprite.LayerSetState(0, $"{smooth.StateBase}1");
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return;
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}
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sprite.LayerSetState(0, $"{smooth.StateBase}0");
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else
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{
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sprite.LayerSetState(0, $"{smooth.StateBase}0");
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}
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}
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private void CalculateNewSpriteCardinal(MapGridComponent? grid, IconSmoothComponent smooth, SpriteComponent sprite, TransformComponent xform, EntityQuery<IconSmoothComponent> smoothQuery)
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@@ -269,6 +296,19 @@ namespace Content.Client.IconSmoothing
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dirs |= CardinalConnectDirs.West;
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sprite.LayerSetState(0, $"{smooth.StateBase}{(int) dirs}");
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var directions = DirectionFlag.None;
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if ((dirs & CardinalConnectDirs.South) != 0x0)
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directions |= DirectionFlag.South;
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if ((dirs & CardinalConnectDirs.East) != 0x0)
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directions |= DirectionFlag.East;
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if ((dirs & CardinalConnectDirs.North) != 0x0)
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directions |= DirectionFlag.North;
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if ((dirs & CardinalConnectDirs.West) != 0x0)
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directions |= DirectionFlag.West;
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CalculateEdge(sprite.Owner, directions, sprite);
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}
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private bool MatchingEntity(IconSmoothComponent smooth, IEnumerable<EntityUid> candidates, EntityQuery<IconSmoothComponent> smoothQuery)
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@@ -297,6 +337,22 @@ namespace Content.Client.IconSmoothing
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sprite.LayerSetState(CornerLayers.SE, $"{smooth.StateBase}{(int) cornerSE}");
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sprite.LayerSetState(CornerLayers.SW, $"{smooth.StateBase}{(int) cornerSW}");
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sprite.LayerSetState(CornerLayers.NW, $"{smooth.StateBase}{(int) cornerNW}");
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var directions = DirectionFlag.None;
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if ((cornerSE & cornerSW) != CornerFill.None)
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directions |= DirectionFlag.South;
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if ((cornerSE & cornerNE) != CornerFill.None)
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directions |= DirectionFlag.East;
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if ((cornerNE & cornerNW) != CornerFill.None)
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directions |= DirectionFlag.North;
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if ((cornerNW & cornerSW) != CornerFill.None)
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directions |= DirectionFlag.West;
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CalculateEdge(sprite.Owner, directions, sprite);
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}
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private (CornerFill ne, CornerFill nw, CornerFill sw, CornerFill se) CalculateCornerFill(MapGridComponent grid, IconSmoothComponent smooth, TransformComponent xform, EntityQuery<IconSmoothComponent> smoothQuery)
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