Rework options menu.

It's much nicer now.
This commit is contained in:
Pieter-Jan Briers
2020-09-07 12:23:10 +02:00
parent 005aad8da5
commit f96f286ca4
10 changed files with 738 additions and 624 deletions

View File

@@ -21,6 +21,17 @@
<ProjectReference Include="..\RobustToolbox\Robust.Client\Robust.Client.csproj" />
<ProjectReference Include="..\Content.Shared\Content.Shared.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Update="UserInterface\OptionsMenu.Graphics.cs">
<DependentUpon>OptionsMenu.cs</DependentUpon>
</Compile>
<Compile Update="UserInterface\OptionsMenu.KeyRebind.cs">
<DependentUpon>OptionsMenu.cs</DependentUpon>
</Compile>
<Compile Update="UserInterface\OptionsMenu.Audio.cs">
<DependentUpon>OptionsMenu.cs</DependentUpon>
</Compile>
</ItemGroup>
<Import Project="..\RobustToolbox\MSBuild\Robust.Engine.targets" />
<Target Name="ContentAfterBuild" DependsOnTargets="ClientAfterBuild" AfterTargets="Build" />
</Project>

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@@ -2,29 +2,19 @@
using Content.Client.UserInterface;
using Robust.Client.Console;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.State;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
namespace Content.Client
{
internal sealed class EscapeMenuOwner : IEscapeMenuOwner
{
[Dependency] private readonly IClientConsole _clientConsole = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IPlacementManager _placementManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly ILocalizationManager _localizationManager = default!;
@@ -42,8 +32,7 @@ namespace Content.Client
if (obj.NewState is GameScreenBase)
{
// Switched TO GameScreen.
_escapeMenu = new EscapeMenu(_clientConsole, _tileDefinitionManager, _placementManager,
_prototypeManager, _resourceCache, _configurationManager, _localizationManager);
_escapeMenu = new EscapeMenu(_clientConsole, _localizationManager);
_escapeMenu.OnClose += () => _gameHud.EscapeButtonDown = false;

View File

@@ -56,7 +56,7 @@ namespace Content.Client.State
_client.RunLevelChanged += RunLevelChanged;
OptionsMenu = new OptionsMenu(_configurationManager);
OptionsMenu = new OptionsMenu();
}
/// <inheritdoc />

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@@ -1,24 +1,14 @@
using Robust.Client.Console;
using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
namespace Content.Client.UserInterface
{
internal sealed class EscapeMenu : SS14Window
{
private readonly IClientConsole _console;
private readonly ITileDefinitionManager _tileDefinitionManager;
private readonly IPlacementManager _placementManager;
private readonly IPrototypeManager _prototypeManager;
private readonly IResourceCache _resourceCache;
private readonly IConfigurationManager _configSystem;
private readonly ILocalizationManager _localizationManager;
private BaseButton DisconnectButton;
@@ -26,20 +16,10 @@ namespace Content.Client.UserInterface
private BaseButton OptionsButton;
private OptionsMenu optionsMenu;
public EscapeMenu(IClientConsole console,
ITileDefinitionManager tileDefinitionManager,
IPlacementManager placementManager,
IPrototypeManager prototypeManager,
IResourceCache resourceCache,
IConfigurationManager configSystem, ILocalizationManager localizationManager)
public EscapeMenu(IClientConsole console, ILocalizationManager localizationManager)
{
_configSystem = configSystem;
_localizationManager = localizationManager;
_console = console;
_tileDefinitionManager = tileDefinitionManager;
_placementManager = placementManager;
_prototypeManager = prototypeManager;
_resourceCache = resourceCache;
IoCManager.InjectDependencies(this);
@@ -48,7 +28,7 @@ namespace Content.Client.UserInterface
private void PerformLayout()
{
optionsMenu = new OptionsMenu(_configSystem);
optionsMenu = new OptionsMenu();
Resizable = false;
@@ -95,10 +75,5 @@ namespace Content.Client.UserInterface
optionsMenu.Dispose();
}
}
public override void Close()
{
base.Close();
}
}
}

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@@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using Content.Client.UserInterface.Stylesheets;
using Content.Shared.Input;
using Robust.Client.Input;
using Robust.Client.Interfaces.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
#nullable enable
namespace Content.Client.UserInterface
{
}

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@@ -1,468 +0,0 @@
using System;
using System.Collections.Generic;
using Content.Client.UserInterface.Stylesheets;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.Input;
using Robust.Client.Interfaces.Console;
using Robust.Client.Interfaces.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
#nullable enable
namespace Content.Client.UserInterface
{
[UsedImplicitly]
public sealed class RebindCommand : IConsoleCommand
{
public string Command => "rebind";
public string Description => "";
public string Help => "";
public bool Execute(IDebugConsole console, params string[] args)
{
new KeyRebindWindow().OpenCentered();
return false;
}
}
public sealed class KeyRebindWindow : SS14Window
{
// List of key functions that must be registered as toggle instead.
private static readonly HashSet<BoundKeyFunction> ToggleFunctions = new HashSet<BoundKeyFunction>
{
EngineKeyFunctions.ShowDebugMonitors,
EngineKeyFunctions.HideUI,
};
[Dependency] private readonly IInputManager _inputManager = default!;
private BindButton? _currentlyRebinding;
private readonly Dictionary<BoundKeyFunction, KeyControl> _keyControls =
new Dictionary<BoundKeyFunction, KeyControl>();
private readonly List<Action> _deferCommands = new List<Action>();
public KeyRebindWindow()
{
IoCManager.InjectDependencies(this);
Title = Loc.GetString("Controls");
CustomMinimumSize = (800, 400);
Button resetAllButton;
var vBox = new VBoxContainer();
Contents.AddChild(new VBoxContainer
{
Children =
{
new ScrollContainer
{
SizeFlagsVertical = SizeFlags.FillExpand,
Children = {vBox}
},
new HBoxContainer
{
Children =
{
new Label
{
StyleClasses = {StyleBase.StyleClassLabelSubText},
Text = "Click to change binding, right-click to clear"
},
(resetAllButton = new Button
{
Text = "Reset ALL keybinds",
StyleClasses = {StyleBase.ButtonCaution},
SizeFlagsHorizontal = SizeFlags.ShrinkEnd | SizeFlags.Expand
})
}
}
}
});
resetAllButton.OnPressed += args =>
{
_deferCommands.Add(() =>
{
_inputManager.ResetAllBindings();
_inputManager.SaveToUserData();
});
};
void AddHeader(string headerContents)
{
vBox.AddChild(new Control {CustomMinimumSize = (0, 8)});
vBox.AddChild(new Label
{
Text = headerContents,
FontColorOverride = StyleNano.NanoGold,
StyleClasses = {StyleNano.StyleClassLabelKeyText}
});
}
void AddButton(BoundKeyFunction function, string name)
{
var control = new KeyControl(this, name, function);
vBox.AddChild(control);
_keyControls.Add(function, control);
}
AddHeader("Movement");
AddButton(EngineKeyFunctions.MoveUp, "Move up");
AddButton(EngineKeyFunctions.MoveLeft, "Move left");
AddButton(EngineKeyFunctions.MoveDown, "Move down");
AddButton(EngineKeyFunctions.MoveRight, "Move right");
AddButton(EngineKeyFunctions.Walk, "Walk");
AddHeader("Basic Interaction");
AddButton(EngineKeyFunctions.Use, "Use");
AddButton(ContentKeyFunctions.WideAttack, "Wide attack");
AddButton(ContentKeyFunctions.ActivateItemInHand, "Activate item in hand");
AddButton(ContentKeyFunctions.ActivateItemInWorld, "Activate item in world");
AddButton(ContentKeyFunctions.Drop, "Drop item");
AddButton(ContentKeyFunctions.ExamineEntity, "Examine");
AddButton(ContentKeyFunctions.SwapHands, "Swap hands");
AddButton(ContentKeyFunctions.ToggleCombatMode, "Toggle combat mode");
AddHeader("Advanced Interaction");
AddButton(ContentKeyFunctions.SmartEquipBackpack, "Smart-equip to backpack");
AddButton(ContentKeyFunctions.SmartEquipBelt, "Smart-equip to belt");
AddButton(ContentKeyFunctions.ThrowItemInHand, "Throw item");
AddButton(ContentKeyFunctions.TryPullObject, "Pull object");
AddButton(ContentKeyFunctions.MovePulledObject, "Move pulled object");
AddButton(ContentKeyFunctions.Point, "Point at location");
AddHeader("User Interface");
AddButton(ContentKeyFunctions.FocusChat, "Focus chat");
AddButton(ContentKeyFunctions.FocusOOC, "Focus chat (OOC)");
AddButton(ContentKeyFunctions.FocusAdminChat, "Focus chat (admin)");
AddButton(ContentKeyFunctions.OpenCharacterMenu, "Open character menu");
AddButton(ContentKeyFunctions.OpenContextMenu, "Open context menu");
AddButton(ContentKeyFunctions.OpenCraftingMenu, "Open crafting menu");
AddButton(ContentKeyFunctions.OpenInventoryMenu, "Open inventory");
AddButton(ContentKeyFunctions.OpenTutorial, "Open tutorial");
AddButton(ContentKeyFunctions.OpenEntitySpawnWindow, "Open entity spawn menu");
AddButton(ContentKeyFunctions.OpenSandboxWindow, "Open sandbox menu");
AddButton(ContentKeyFunctions.OpenTileSpawnWindow, "Open tile spawn menu");
AddButton(ContentKeyFunctions.OpenAdminMenu, "Open admin menu");
AddHeader("Miscellaneous");
AddButton(ContentKeyFunctions.TakeScreenshot, "Take screenshot");
AddButton(ContentKeyFunctions.TakeScreenshotNoUI, "Take screenshot (without UI)");
AddHeader("Map Editor");
AddButton(EngineKeyFunctions.EditorPlaceObject, "Place object");
AddButton(EngineKeyFunctions.EditorCancelPlace, "Cancel placement");
AddButton(EngineKeyFunctions.EditorGridPlace, "Place in grid");
AddButton(EngineKeyFunctions.EditorLinePlace, "Place line");
AddButton(EngineKeyFunctions.EditorRotateObject, "Rotate");
AddHeader("Development");
AddButton(EngineKeyFunctions.ShowDebugConsole, "Open Console");
AddButton(EngineKeyFunctions.ShowDebugMonitors, "Show Debug Monitors");
AddButton(EngineKeyFunctions.HideUI, "Hide UI");
foreach (var control in _keyControls.Values)
{
UpdateKeyControl(control);
}
}
private void UpdateKeyControl(KeyControl control)
{
var activeBinds = _inputManager.GetKeyBindings(control.Function);
IKeyBinding? bind1 = null;
IKeyBinding? bind2 = null;
if (activeBinds.Count > 0)
{
bind1 = activeBinds[0];
if (activeBinds.Count > 1)
{
bind2 = activeBinds[1];
}
}
control.BindButton1.Binding = bind1;
control.BindButton1.UpdateText();
control.BindButton2.Binding = bind2;
control.BindButton2.UpdateText();
control.BindButton2.Button.Disabled = activeBinds.Count == 0;
control.ResetButton.Disabled = !_inputManager.IsKeyFunctionModified(control.Function);
}
protected override void Opened()
{
base.Opened();
_inputManager.FirstChanceOnKeyEvent += InputManagerOnFirstChanceOnKeyEvent;
_inputManager.OnKeyBindingAdded += OnKeyBindAdded;
_inputManager.OnKeyBindingRemoved += OnKeyBindRemoved;
}
public override void Close()
{
base.Close();
_inputManager.FirstChanceOnKeyEvent -= InputManagerOnFirstChanceOnKeyEvent;
_inputManager.OnKeyBindingAdded -= OnKeyBindAdded;
_inputManager.OnKeyBindingRemoved -= OnKeyBindRemoved;
}
private void OnKeyBindRemoved(IKeyBinding obj)
{
OnKeyBindModified(obj, true);
}
private void OnKeyBindAdded(IKeyBinding obj)
{
OnKeyBindModified(obj, false);
}
private void OnKeyBindModified(IKeyBinding bind, bool removal)
{
if (!_keyControls.TryGetValue(bind.Function, out var keyControl))
{
return;
}
if (removal && _currentlyRebinding?.KeyControl == keyControl)
{
// Don't do update if the removal was from initiating a rebind.
return;
}
UpdateKeyControl(keyControl);
if (_currentlyRebinding == keyControl.BindButton1 || _currentlyRebinding == keyControl.BindButton2)
{
_currentlyRebinding = null;
}
}
private void InputManagerOnFirstChanceOnKeyEvent(KeyEventArgs keyEvent, KeyEventType type)
{
DebugTools.Assert(IsOpen);
if (_currentlyRebinding == null)
{
return;
}
keyEvent.Handle();
if (type != KeyEventType.Up)
{
return;
}
var key = keyEvent.Key;
// Figure out modifiers based on key event.
// TODO: this won't allow for combinations with keys other than the standard modifier keys,
// even though the input system totally supports it.
var mods = new Keyboard.Key[3];
var i = 0;
if (keyEvent.Control && key != Keyboard.Key.Control)
{
mods[i] = Keyboard.Key.Control;
i += 1;
}
if (keyEvent.Shift && key != Keyboard.Key.Shift)
{
mods[i] = Keyboard.Key.Shift;
i += 1;
}
if (keyEvent.Alt && key != Keyboard.Key.Alt)
{
mods[i] = Keyboard.Key.Alt;
i += 1;
}
// The input system can only handle 3 modifier keys so if you hold all 4 of the modifier keys
// then system gets the shaft, I guess.
if (keyEvent.System && i != 3 && key != Keyboard.Key.LSystem && key != Keyboard.Key.RSystem)
{
mods[i] = Keyboard.Key.LSystem;
}
var function = _currentlyRebinding.KeyControl.Function;
var bindType = KeyBindingType.State;
if (ToggleFunctions.Contains(function))
{
bindType = KeyBindingType.Toggle;
}
var registration = new KeyBindingRegistration
{
Function = function,
BaseKey = key,
Mod1 = mods[0],
Mod2 = mods[1],
Mod3 = mods[2],
Priority = 0,
Type = bindType,
CanFocus = key == Keyboard.Key.MouseLeft
|| key == Keyboard.Key.MouseRight
|| key == Keyboard.Key.MouseMiddle,
CanRepeat = false
};
_inputManager.RegisterBinding(registration);
// OnKeyBindModified will cause _currentlyRebinding to be reset and the UI to update.
_inputManager.SaveToUserData();
}
private void RebindButtonPressed(BindButton button)
{
if (_currentlyRebinding != null)
{
return;
}
_currentlyRebinding = button;
_currentlyRebinding.Button.Text = Loc.GetString("Press a key...");
if (button.Binding != null)
{
_deferCommands.Add(() =>
{
// Have to do defer this or else there will be an exception in InputManager.
// Because this IS fired from an input event.
_inputManager.RemoveBinding(button.Binding);
});
}
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (_deferCommands.Count == 0)
{
return;
}
foreach (var command in _deferCommands)
{
command();
}
_deferCommands.Clear();
}
private sealed class KeyControl : Control
{
private readonly KeyRebindWindow _window;
public readonly BoundKeyFunction Function;
public readonly BindButton BindButton1;
public readonly BindButton BindButton2;
public readonly Button ResetButton;
public KeyControl(KeyRebindWindow window, string niceName, BoundKeyFunction function)
{
Function = function;
_window = window;
var name = new Label
{
Text = Loc.GetString(niceName),
SizeFlagsHorizontal = SizeFlags.Expand
};
BindButton1 = new BindButton(window, this, StyleBase.ButtonOpenRight);
BindButton2 = new BindButton(window, this, StyleBase.ButtonOpenLeft);
ResetButton = new Button {Text = "Reset", StyleClasses = {StyleBase.ButtonCaution}};
var hBox = new HBoxContainer
{
Children =
{
new Control {CustomMinimumSize = (5, 0)},
name,
BindButton1,
BindButton2,
new Control {CustomMinimumSize = (10, 0)},
ResetButton
}
};
ResetButton.OnPressed += args =>
{
_window._deferCommands.Add(() =>
{
_window._inputManager.ResetBindingsFor(function);
_window._inputManager.SaveToUserData();
});
};
AddChild(hBox);
}
}
private sealed class BindButton : Control
{
private readonly KeyRebindWindow _window;
public readonly KeyControl KeyControl;
public readonly Button Button;
public IKeyBinding? Binding;
public BindButton(KeyRebindWindow window, KeyControl keyControl, string styleClass)
{
_window = window;
KeyControl = keyControl;
Button = new Button {StyleClasses = {styleClass}};
UpdateText();
AddChild(Button);
Button.OnPressed += args =>
{
window.RebindButtonPressed(this);
};
Button.OnKeyBindDown += ButtonOnOnKeyBindDown;
CustomMinimumSize = (200, 0);
}
private void ButtonOnOnKeyBindDown(GUIBoundKeyEventArgs args)
{
if (args.Function == EngineKeyFunctions.UIRightClick)
{
if (Binding != null)
{
_window._deferCommands.Add(() =>
{
_window._inputManager.RemoveBinding(Binding);
_window._inputManager.SaveToUserData();
});
}
args.Handle();
}
}
public void UpdateText()
{
Button.Text = Binding?.GetKeyString() ?? "Unbound";
}
}
}
}

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@@ -0,0 +1,21 @@
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.IoC;
namespace Content.Client.UserInterface
{
public sealed partial class OptionsMenu
{
private sealed class AudioControl : Control
{
public AudioControl(IConfigurationManager cfg)
{
AddChild(new Placeholder(IoCManager.Resolve<IResourceCache>())
{
PlaceholderText = "Pretend there's a bunch of volume sliders here."
});
}
}
}
}

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@@ -0,0 +1,185 @@
using Robust.Client.Graphics;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Client.UserInterface
{
public sealed partial class OptionsMenu
{
private sealed class GraphicsControl : Control
{
private readonly IConfigurationManager _cfg;
private readonly Button ApplyButton;
private readonly CheckBox VSyncCheckBox;
private readonly CheckBox FullscreenCheckBox;
private readonly OptionButton LightingPresetOption;
public GraphicsControl(IConfigurationManager cfg)
{
_cfg = cfg;
var vBox = new VBoxContainer();
var contents = new VBoxContainer();
VSyncCheckBox = new CheckBox {Text = Loc.GetString("VSync")};
contents.AddChild(VSyncCheckBox);
VSyncCheckBox.OnToggled += OnCheckBoxToggled;
FullscreenCheckBox = new CheckBox {Text = Loc.GetString("Fullscreen")};
contents.AddChild(FullscreenCheckBox);
FullscreenCheckBox.OnToggled += OnCheckBoxToggled;
LightingPresetOption = new OptionButton {CustomMinimumSize = (100, 0)};
LightingPresetOption.AddItem(Loc.GetString("Very Low"));
LightingPresetOption.AddItem(Loc.GetString("Low"));
LightingPresetOption.AddItem(Loc.GetString("Medium"));
LightingPresetOption.AddItem(Loc.GetString("High"));
LightingPresetOption.OnItemSelected += OnLightingQualityChanged;
var lightingHBox = new HBoxContainer
{
Children =
{
new Label {Text = Loc.GetString("Lighting Quality:")},
new Control {CustomMinimumSize = (4, 0)},
LightingPresetOption
}
};
contents.AddChild(lightingHBox);
ApplyButton = new Button
{
Text = Loc.GetString("Apply"), TextAlign = Label.AlignMode.Center,
SizeFlagsHorizontal = SizeFlags.ShrinkEnd
};
var resourceCache = IoCManager.Resolve<IResourceCache>();
contents.AddChild(new Placeholder(resourceCache)
{
SizeFlagsVertical = SizeFlags.FillExpand,
PlaceholderText = "UI Scaling"
});
contents.AddChild(new Placeholder(resourceCache)
{
SizeFlagsVertical = SizeFlags.FillExpand,
PlaceholderText = "Viewport settings"
});
vBox.AddChild(new MarginContainer
{
MarginLeftOverride = 2,
MarginTopOverride = 2,
MarginRightOverride = 2,
SizeFlagsVertical = SizeFlags.FillExpand,
Children =
{
contents
}
});
vBox.AddChild(new StripeBack
{
HasBottomEdge = false,
HasMargins = false,
Children =
{
ApplyButton
}
});
ApplyButton.OnPressed += OnApplyButtonPressed;
VSyncCheckBox.Pressed = _cfg.GetCVar<bool>("display.vsync");
FullscreenCheckBox.Pressed = ConfigIsFullscreen;
LightingPresetOption.SelectId(GetConfigLightingQuality());
AddChild(vBox);
}
private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args)
{
_cfg.SetCVar("display.vsync", VSyncCheckBox.Pressed);
SetConfigLightingQuality(LightingPresetOption.SelectedId);
_cfg.SetCVar("display.windowmode",
(int) (FullscreenCheckBox.Pressed ? WindowMode.Fullscreen : WindowMode.Windowed));
_cfg.SaveToFile();
UpdateApplyButton();
}
private void OnCheckBoxToggled(BaseButton.ButtonToggledEventArgs args)
{
UpdateApplyButton();
}
private void OnLightingQualityChanged(OptionButton.ItemSelectedEventArgs args)
{
LightingPresetOption.SelectId(args.Id);
UpdateApplyButton();
}
private void UpdateApplyButton()
{
var isVSyncSame = VSyncCheckBox.Pressed == _cfg.GetCVar<bool>("display.vsync");
var isFullscreenSame = FullscreenCheckBox.Pressed == ConfigIsFullscreen;
var isLightingQualitySame = LightingPresetOption.SelectedId == GetConfigLightingQuality();
ApplyButton.Disabled = isVSyncSame && isFullscreenSame && isLightingQualitySame;
}
private bool ConfigIsFullscreen =>
_cfg.GetCVar<int>("display.windowmode") == (int) WindowMode.Fullscreen;
private int GetConfigLightingQuality()
{
var val = _cfg.GetCVar<int>("display.lightmapdivider");
var soft = _cfg.GetCVar<bool>("display.softshadows");
if (val >= 8)
{
return 0;
}
else if ((val >= 2) && !soft)
{
return 1;
}
else if (val >= 2)
{
return 2;
}
else
{
return 3;
}
}
private void SetConfigLightingQuality(int value)
{
switch (value)
{
case 0:
_cfg.SetCVar("display.lightmapdivider", 8);
_cfg.SetCVar("display.softshadows", false);
break;
case 1:
_cfg.SetCVar("display.lightmapdivider", 2);
_cfg.SetCVar("display.softshadows", false);
break;
case 2:
_cfg.SetCVar("display.lightmapdivider", 2);
_cfg.SetCVar("display.softshadows", true);
break;
case 3:
_cfg.SetCVar("display.lightmapdivider", 1);
_cfg.SetCVar("display.softshadows", true);
break;
}
}
}
}
}

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@@ -0,0 +1,473 @@
#nullable enable
using System;
using System.Collections.Generic;
using Content.Client.UserInterface.Stylesheets;
using Content.Shared.Input;
using Robust.Client.Input;
using Robust.Client.Interfaces.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface
{
public sealed partial class OptionsMenu
{
private sealed class KeyRebindControl : Control
{
// List of key functions that must be registered as toggle instead.
private static readonly HashSet<BoundKeyFunction> ToggleFunctions = new HashSet<BoundKeyFunction>
{
EngineKeyFunctions.ShowDebugMonitors,
EngineKeyFunctions.HideUI,
};
[Dependency] private readonly IInputManager _inputManager = default!;
private BindButton? _currentlyRebinding;
private readonly Dictionary<BoundKeyFunction, KeyControl> _keyControls =
new Dictionary<BoundKeyFunction, KeyControl>();
private readonly List<Action> _deferCommands = new List<Action>();
public KeyRebindControl()
{
IoCManager.InjectDependencies(this);
Button resetAllButton;
var vBox = new VBoxContainer();
AddChild(new VBoxContainer
{
Children =
{
new ScrollContainer
{
SizeFlagsVertical = SizeFlags.FillExpand,
Children =
{
new MarginContainer
{
MarginLeftOverride = 2,
Children =
{
vBox
}
}
}
},
new StripeBack
{
HasBottomEdge = false,
HasMargins = false,
Children =
{
new HBoxContainer
{
Children =
{
new Control {CustomMinimumSize = (2, 0)},
new Label
{
StyleClasses = {StyleBase.StyleClassLabelSubText},
Text = "Click to change binding, right-click to clear"
},
(resetAllButton = new Button
{
Text = "Reset ALL keybinds",
StyleClasses = {StyleBase.ButtonCaution},
SizeFlagsHorizontal = SizeFlags.ShrinkEnd | SizeFlags.Expand
})
}
}
}
}
}
});
resetAllButton.OnPressed += args =>
{
_deferCommands.Add(() =>
{
_inputManager.ResetAllBindings();
_inputManager.SaveToUserData();
});
};
var first = true;
void AddHeader(string headerContents)
{
if (!first)
{
vBox.AddChild(new Control {CustomMinimumSize = (0, 8)});
}
first = false;
vBox.AddChild(new Label
{
Text = headerContents,
FontColorOverride = StyleNano.NanoGold,
StyleClasses = {StyleNano.StyleClassLabelKeyText}
});
}
void AddButton(BoundKeyFunction function, string name)
{
var control = new KeyControl(this, name, function);
vBox.AddChild(control);
_keyControls.Add(function, control);
}
AddHeader("Movement");
AddButton(EngineKeyFunctions.MoveUp, "Move up");
AddButton(EngineKeyFunctions.MoveLeft, "Move left");
AddButton(EngineKeyFunctions.MoveDown, "Move down");
AddButton(EngineKeyFunctions.MoveRight, "Move right");
AddButton(EngineKeyFunctions.Walk, "Walk");
AddHeader("Basic Interaction");
AddButton(EngineKeyFunctions.Use, "Use");
AddButton(ContentKeyFunctions.WideAttack, "Wide attack");
AddButton(ContentKeyFunctions.ActivateItemInHand, "Activate item in hand");
AddButton(ContentKeyFunctions.ActivateItemInWorld, "Activate item in world");
AddButton(ContentKeyFunctions.Drop, "Drop item");
AddButton(ContentKeyFunctions.ExamineEntity, "Examine");
AddButton(ContentKeyFunctions.SwapHands, "Swap hands");
AddButton(ContentKeyFunctions.ToggleCombatMode, "Toggle combat mode");
AddHeader("Advanced Interaction");
AddButton(ContentKeyFunctions.SmartEquipBackpack, "Smart-equip to backpack");
AddButton(ContentKeyFunctions.SmartEquipBelt, "Smart-equip to belt");
AddButton(ContentKeyFunctions.ThrowItemInHand, "Throw item");
AddButton(ContentKeyFunctions.TryPullObject, "Pull object");
AddButton(ContentKeyFunctions.MovePulledObject, "Move pulled object");
AddButton(ContentKeyFunctions.Point, "Point at location");
AddHeader("User Interface");
AddButton(ContentKeyFunctions.FocusChat, "Focus chat");
AddButton(ContentKeyFunctions.FocusOOC, "Focus chat (OOC)");
AddButton(ContentKeyFunctions.FocusAdminChat, "Focus chat (admin)");
AddButton(ContentKeyFunctions.OpenCharacterMenu, "Open character menu");
AddButton(ContentKeyFunctions.OpenContextMenu, "Open context menu");
AddButton(ContentKeyFunctions.OpenCraftingMenu, "Open crafting menu");
AddButton(ContentKeyFunctions.OpenInventoryMenu, "Open inventory");
AddButton(ContentKeyFunctions.OpenTutorial, "Open tutorial");
AddButton(ContentKeyFunctions.OpenEntitySpawnWindow, "Open entity spawn menu");
AddButton(ContentKeyFunctions.OpenSandboxWindow, "Open sandbox menu");
AddButton(ContentKeyFunctions.OpenTileSpawnWindow, "Open tile spawn menu");
AddButton(ContentKeyFunctions.OpenAdminMenu, "Open admin menu");
AddHeader("Miscellaneous");
AddButton(ContentKeyFunctions.TakeScreenshot, "Take screenshot");
AddButton(ContentKeyFunctions.TakeScreenshotNoUI, "Take screenshot (without UI)");
AddHeader("Map Editor");
AddButton(EngineKeyFunctions.EditorPlaceObject, "Place object");
AddButton(EngineKeyFunctions.EditorCancelPlace, "Cancel placement");
AddButton(EngineKeyFunctions.EditorGridPlace, "Place in grid");
AddButton(EngineKeyFunctions.EditorLinePlace, "Place line");
AddButton(EngineKeyFunctions.EditorRotateObject, "Rotate");
AddHeader("Development");
AddButton(EngineKeyFunctions.ShowDebugConsole, "Open Console");
AddButton(EngineKeyFunctions.ShowDebugMonitors, "Show Debug Monitors");
AddButton(EngineKeyFunctions.HideUI, "Hide UI");
foreach (var control in _keyControls.Values)
{
UpdateKeyControl(control);
}
}
private void UpdateKeyControl(KeyControl control)
{
var activeBinds = _inputManager.GetKeyBindings(control.Function);
IKeyBinding? bind1 = null;
IKeyBinding? bind2 = null;
if (activeBinds.Count > 0)
{
bind1 = activeBinds[0];
if (activeBinds.Count > 1)
{
bind2 = activeBinds[1];
}
}
control.BindButton1.Binding = bind1;
control.BindButton1.UpdateText();
control.BindButton2.Binding = bind2;
control.BindButton2.UpdateText();
control.BindButton2.Button.Disabled = activeBinds.Count == 0;
control.ResetButton.Disabled = !_inputManager.IsKeyFunctionModified(control.Function);
}
protected override void EnteredTree()
{
base.EnteredTree();
_inputManager.FirstChanceOnKeyEvent += InputManagerOnFirstChanceOnKeyEvent;
_inputManager.OnKeyBindingAdded += OnKeyBindAdded;
_inputManager.OnKeyBindingRemoved += OnKeyBindRemoved;
}
protected override void ExitedTree()
{
base.ExitedTree();
_inputManager.FirstChanceOnKeyEvent -= InputManagerOnFirstChanceOnKeyEvent;
_inputManager.OnKeyBindingAdded -= OnKeyBindAdded;
_inputManager.OnKeyBindingRemoved -= OnKeyBindRemoved;
}
private void OnKeyBindRemoved(IKeyBinding obj)
{
OnKeyBindModified(obj, true);
}
private void OnKeyBindAdded(IKeyBinding obj)
{
OnKeyBindModified(obj, false);
}
private void OnKeyBindModified(IKeyBinding bind, bool removal)
{
if (!_keyControls.TryGetValue(bind.Function, out var keyControl))
{
return;
}
if (removal && _currentlyRebinding?.KeyControl == keyControl)
{
// Don't do update if the removal was from initiating a rebind.
return;
}
UpdateKeyControl(keyControl);
if (_currentlyRebinding == keyControl.BindButton1 || _currentlyRebinding == keyControl.BindButton2)
{
_currentlyRebinding = null;
}
}
private void InputManagerOnFirstChanceOnKeyEvent(KeyEventArgs keyEvent, KeyEventType type)
{
DebugTools.Assert(IsInsideTree);
if (_currentlyRebinding == null)
{
return;
}
keyEvent.Handle();
if (type != KeyEventType.Up)
{
return;
}
var key = keyEvent.Key;
// Figure out modifiers based on key event.
// TODO: this won't allow for combinations with keys other than the standard modifier keys,
// even though the input system totally supports it.
var mods = new Keyboard.Key[3];
var i = 0;
if (keyEvent.Control && key != Keyboard.Key.Control)
{
mods[i] = Keyboard.Key.Control;
i += 1;
}
if (keyEvent.Shift && key != Keyboard.Key.Shift)
{
mods[i] = Keyboard.Key.Shift;
i += 1;
}
if (keyEvent.Alt && key != Keyboard.Key.Alt)
{
mods[i] = Keyboard.Key.Alt;
i += 1;
}
// The input system can only handle 3 modifier keys so if you hold all 4 of the modifier keys
// then system gets the shaft, I guess.
if (keyEvent.System && i != 3 && key != Keyboard.Key.LSystem && key != Keyboard.Key.RSystem)
{
mods[i] = Keyboard.Key.LSystem;
}
var function = _currentlyRebinding.KeyControl.Function;
var bindType = KeyBindingType.State;
if (ToggleFunctions.Contains(function))
{
bindType = KeyBindingType.Toggle;
}
var registration = new KeyBindingRegistration
{
Function = function,
BaseKey = key,
Mod1 = mods[0],
Mod2 = mods[1],
Mod3 = mods[2],
Priority = 0,
Type = bindType,
CanFocus = key == Keyboard.Key.MouseLeft
|| key == Keyboard.Key.MouseRight
|| key == Keyboard.Key.MouseMiddle,
CanRepeat = false
};
_inputManager.RegisterBinding(registration);
// OnKeyBindModified will cause _currentlyRebinding to be reset and the UI to update.
_inputManager.SaveToUserData();
}
private void RebindButtonPressed(BindButton button)
{
if (_currentlyRebinding != null)
{
return;
}
_currentlyRebinding = button;
_currentlyRebinding.Button.Text = Loc.GetString("Press a key...");
if (button.Binding != null)
{
_deferCommands.Add(() =>
{
// Have to do defer this or else there will be an exception in InputManager.
// Because this IS fired from an input event.
_inputManager.RemoveBinding(button.Binding);
});
}
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (_deferCommands.Count == 0)
{
return;
}
foreach (var command in _deferCommands)
{
command();
}
_deferCommands.Clear();
}
private sealed class KeyControl : Control
{
public readonly BoundKeyFunction Function;
public readonly BindButton BindButton1;
public readonly BindButton BindButton2;
public readonly Button ResetButton;
public KeyControl(KeyRebindControl parent, string niceName, BoundKeyFunction function)
{
Function = function;
var name = new Label
{
Text = Loc.GetString(niceName),
SizeFlagsHorizontal = SizeFlags.Expand
};
BindButton1 = new BindButton(parent, this, StyleBase.ButtonOpenRight);
BindButton2 = new BindButton(parent, this, StyleBase.ButtonOpenLeft);
ResetButton = new Button {Text = "Reset", StyleClasses = {StyleBase.ButtonCaution}};
var hBox = new HBoxContainer
{
Children =
{
new Control {CustomMinimumSize = (5, 0)},
name,
BindButton1,
BindButton2,
new Control {CustomMinimumSize = (10, 0)},
ResetButton
}
};
ResetButton.OnPressed += args =>
{
parent._deferCommands.Add(() =>
{
parent._inputManager.ResetBindingsFor(function);
parent._inputManager.SaveToUserData();
});
};
AddChild(hBox);
}
}
private sealed class BindButton : Control
{
private readonly KeyRebindControl _control;
public readonly KeyControl KeyControl;
public readonly Button Button;
public IKeyBinding? Binding;
public BindButton(KeyRebindControl control, KeyControl keyControl, string styleClass)
{
_control = control;
KeyControl = keyControl;
Button = new Button {StyleClasses = {styleClass}};
UpdateText();
AddChild(Button);
Button.OnPressed += args =>
{
control.RebindButtonPressed(this);
};
Button.OnKeyBindDown += ButtonOnOnKeyBindDown;
CustomMinimumSize = (200, 0);
}
private void ButtonOnOnKeyBindDown(GUIBoundKeyEventArgs args)
{
if (args.Function == EngineKeyFunctions.UIRightClick)
{
if (Binding != null)
{
_control._deferCommands.Add(() =>
{
_control._inputManager.RemoveBinding(Binding);
_control._inputManager.SaveToUserData();
});
}
args.Handle();
}
}
public void UpdateText()
{
Button.Text = Binding?.GetKeyString() ?? "Unbound";
}
}
}
}
}

View File

@@ -1,136 +1,45 @@
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
#nullable enable
namespace Content.Client.UserInterface
{
public sealed class OptionsMenu : SS14Window
public sealed partial class OptionsMenu : SS14Window
{
private readonly Button ApplyButton;
private readonly CheckBox VSyncCheckBox;
private readonly CheckBox FullscreenCheckBox;
private readonly OptionButton LightingPresetOption;
private readonly IConfigurationManager configManager;
[Dependency] private readonly IConfigurationManager _configManager = default!;
protected override Vector2? CustomSize => (180, 160);
protected override Vector2? CustomSize => (800, 450);
public OptionsMenu(IConfigurationManager configMan)
public OptionsMenu()
{
configManager = configMan;
IoCManager.InjectDependencies(this);
Title = "Options";
Title = Loc.GetString("Game Options");
var vBox = new VBoxContainer();
Contents.AddChild(vBox);
//vBox.SetAnchorAndMarginPreset(LayoutPreset.Wide);
GraphicsControl graphicsControl;
KeyRebindControl rebindControl;
AudioControl audioControl;
VSyncCheckBox = new CheckBox {Text = "VSync"};
vBox.AddChild(VSyncCheckBox);
VSyncCheckBox.OnToggled += OnCheckBoxToggled;
FullscreenCheckBox = new CheckBox {Text = "Fullscreen"};
vBox.AddChild(FullscreenCheckBox);
FullscreenCheckBox.OnToggled += OnCheckBoxToggled;
vBox.AddChild(new Label {Text = "Lighting Quality"});
LightingPresetOption = new OptionButton();
LightingPresetOption.AddItem("Very Low");
LightingPresetOption.AddItem("Low");
LightingPresetOption.AddItem("Medium");
LightingPresetOption.AddItem("High");
vBox.AddChild(LightingPresetOption);
LightingPresetOption.OnItemSelected += OnLightingQualityChanged;
ApplyButton = new Button
var tabs = new TabContainer
{
Text = "Apply", TextAlign = Label.AlignMode.Center,
SizeFlagsVertical = SizeFlags.ShrinkCenter
Children =
{
(graphicsControl = new GraphicsControl(_configManager)),
(rebindControl = new KeyRebindControl()),
(audioControl = new AudioControl(_configManager)),
}
};
vBox.AddChild(ApplyButton);
ApplyButton.OnPressed += OnApplyButtonPressed;
VSyncCheckBox.Pressed = configManager.GetCVar<bool>("display.vsync");
FullscreenCheckBox.Pressed = ConfigIsFullscreen;
LightingPresetOption.SelectId(GetConfigLightingQuality());
}
TabContainer.SetTabTitle(graphicsControl, Loc.GetString("Graphics"));
TabContainer.SetTabTitle(rebindControl, Loc.GetString("Controls"));
TabContainer.SetTabTitle(audioControl, Loc.GetString("Audio"));
private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args)
{
configManager.SetCVar("display.vsync", VSyncCheckBox.Pressed);
SetConfigLightingQuality(LightingPresetOption.SelectedId);
configManager.SetCVar("display.windowmode",
(int) (FullscreenCheckBox.Pressed ? WindowMode.Fullscreen : WindowMode.Windowed));
configManager.SaveToFile();
UpdateApplyButton();
}
private void OnCheckBoxToggled(BaseButton.ButtonToggledEventArgs args)
{
UpdateApplyButton();
}
private void OnLightingQualityChanged(OptionButton.ItemSelectedEventArgs args)
{
LightingPresetOption.SelectId(args.Id);
UpdateApplyButton();
}
private void UpdateApplyButton()
{
var isVSyncSame = VSyncCheckBox.Pressed == configManager.GetCVar<bool>("display.vsync");
var isFullscreenSame = FullscreenCheckBox.Pressed == ConfigIsFullscreen;
var isLightingQualitySame = LightingPresetOption.SelectedId == GetConfigLightingQuality();
ApplyButton.Disabled = isVSyncSame && isFullscreenSame && isLightingQualitySame;
}
private bool ConfigIsFullscreen =>
configManager.GetCVar<int>("display.windowmode") == (int) WindowMode.Fullscreen;
private int GetConfigLightingQuality()
{
var val = configManager.GetCVar<int>("display.lightmapdivider");
var soft = configManager.GetCVar<bool>("display.softshadows");
if (val >= 8)
{
return 0;
}
else if ((val >= 2) && !soft)
{
return 1;
}
else if (val >= 2)
{
return 2;
}
else
{
return 3;
}
}
private void SetConfigLightingQuality(int value)
{
switch (value)
{
case 0:
configManager.SetCVar("display.lightmapdivider", 8);
configManager.SetCVar("display.softshadows", false);
break;
case 1:
configManager.SetCVar("display.lightmapdivider", 2);
configManager.SetCVar("display.softshadows", false);
break;
case 2:
configManager.SetCVar("display.lightmapdivider", 2);
configManager.SetCVar("display.softshadows", true);
break;
case 3:
configManager.SetCVar("display.lightmapdivider", 1);
configManager.SetCVar("display.softshadows", true);
break;
}
Contents.AddChild(tabs);
}
}
}