Rework options menu.

It's much nicer now.
This commit is contained in:
Pieter-Jan Briers
2020-09-07 12:23:10 +02:00
parent 005aad8da5
commit f96f286ca4
10 changed files with 738 additions and 624 deletions

View File

@@ -2,29 +2,19 @@
using Content.Client.UserInterface;
using Robust.Client.Console;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.State;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
namespace Content.Client
{
internal sealed class EscapeMenuOwner : IEscapeMenuOwner
{
[Dependency] private readonly IClientConsole _clientConsole = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IPlacementManager _placementManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly ILocalizationManager _localizationManager = default!;
@@ -42,8 +32,7 @@ namespace Content.Client
if (obj.NewState is GameScreenBase)
{
// Switched TO GameScreen.
_escapeMenu = new EscapeMenu(_clientConsole, _tileDefinitionManager, _placementManager,
_prototypeManager, _resourceCache, _configurationManager, _localizationManager);
_escapeMenu = new EscapeMenu(_clientConsole, _localizationManager);
_escapeMenu.OnClose += () => _gameHud.EscapeButtonDown = false;