StandingStateHelper, StunSystem
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@@ -16,7 +16,7 @@ namespace Content.Client.GameObjects.Components.Mobs
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{
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switch (state)
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{
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case SharedSpeciesComponent.MobState.Stand:
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case SharedSpeciesComponent.MobState.Standing:
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sprite.Rotation = 0;
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break;
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case SharedSpeciesComponent.MobState.Down:
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