Improved Inventory / Hand Slots UI (#2965)
@@ -30,7 +30,8 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
|
||||
private ItemSlotButton _hudButtonBelt;
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||||
private ItemSlotButton _hudButtonBack;
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private ItemSlotButton _hudButtonId;
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private Control _quickButtonsContainer;
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private Control _rightQuickButtonsContainer;
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private Control _leftQuickButtonsContainer;
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||||
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public HumanInventoryInterfaceController(ClientInventoryComponent owner) : base(owner)
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{
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@@ -69,16 +70,26 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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AddButton(out _hudButtonBelt, Slots.BELT, "belt");
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AddButton(out _hudButtonId, Slots.IDCARD, "id");
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_quickButtonsContainer = new HBoxContainer
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_leftQuickButtonsContainer = new HBoxContainer
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{
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Children =
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{
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_hudButtonId,
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_hudButtonBelt,
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_hudButtonBack,
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_hudButtonBelt,
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},
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SeparationOverride = 5
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};
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_rightQuickButtonsContainer = new HBoxContainer
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{
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Children =
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{
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_hudButtonPocket1,
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_hudButtonPocket2,
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}
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// keeps this "balanced" with the left, so the hands will appear perfectly in the center
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new Control{CustomMinimumSize = (64, 64)}
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},
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SeparationOverride = 5
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||||
};
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}
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@@ -161,7 +172,8 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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{
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base.PlayerAttached();
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GameHud.InventoryQuickButtonContainer.AddChild(_quickButtonsContainer);
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GameHud.RightInventoryQuickButtonContainer.AddChild(_rightQuickButtonsContainer);
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GameHud.LeftInventoryQuickButtonContainer.AddChild(_leftQuickButtonsContainer);
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// Update all the buttons to make sure they check out.
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@@ -183,7 +195,8 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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{
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base.PlayerDetached();
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GameHud.InventoryQuickButtonContainer.RemoveChild(_quickButtonsContainer);
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GameHud.RightInventoryQuickButtonContainer.RemoveChild(_rightQuickButtonsContainer);
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GameHud.LeftInventoryQuickButtonContainer.RemoveChild(_leftQuickButtonsContainer);
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foreach (var (slot, list) in _inventoryButtons)
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{
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@@ -197,7 +210,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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private class HumanInventoryWindow : SS14Window
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{
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private const int ButtonSize = 64;
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private const int ButtonSeparation = 2;
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private const int ButtonSeparation = 4;
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private const int RightSeparation = 2;
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public IReadOnlyDictionary<Slots, ItemSlotButton> Buttons { get; }
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@@ -66,7 +66,8 @@ namespace Content.Client.UserInterface
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Control HandsContainer { get; }
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Control SuspicionContainer { get; }
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Control InventoryQuickButtonContainer { get; }
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Control RightInventoryQuickButtonContainer { get; }
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Control LeftInventoryQuickButtonContainer { get; }
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bool CombatPanelVisible { get; set; }
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bool CombatModeActive { get; set; }
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@@ -100,7 +101,8 @@ namespace Content.Client.UserInterface
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public Control HandsContainer { get; private set; }
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public Control SuspicionContainer { get; private set; }
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public Control InventoryQuickButtonContainer { get; private set; }
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public Control RightInventoryQuickButtonContainer { get; private set; }
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public Control LeftInventoryQuickButtonContainer { get; private set; }
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public bool CombatPanelVisible
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{
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@@ -260,21 +262,6 @@ namespace Content.Client.UserInterface
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_inputManager.SetInputCommand(ContentKeyFunctions.OpenTutorial,
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InputCmdHandler.FromDelegate(s => ButtonTutorialOnOnToggled()));
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var inventoryContainer = new HBoxContainer
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||||
{
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||||
SeparationOverride = 10
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||||
};
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||||
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RootControl.AddChild(inventoryContainer);
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LayoutContainer.SetGrowHorizontal(inventoryContainer, LayoutContainer.GrowDirection.Begin);
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LayoutContainer.SetGrowVertical(inventoryContainer, LayoutContainer.GrowDirection.Begin);
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LayoutContainer.SetAnchorAndMarginPreset(inventoryContainer, LayoutContainer.LayoutPreset.BottomRight);
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InventoryQuickButtonContainer = new MarginContainer
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{
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SizeFlagsVertical = Control.SizeFlags.ShrinkEnd
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};
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_combatPanelContainer = new VBoxContainer
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{
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@@ -289,23 +276,40 @@ namespace Content.Client.UserInterface
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}
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};
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LayoutContainer.SetGrowHorizontal(_combatPanelContainer, LayoutContainer.GrowDirection.Begin);
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LayoutContainer.SetGrowVertical(_combatPanelContainer, LayoutContainer.GrowDirection.Begin);
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LayoutContainer.SetAnchorAndMarginPreset(_combatPanelContainer, LayoutContainer.LayoutPreset.BottomRight);
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LayoutContainer.SetMarginBottom(_combatPanelContainer, -10f);
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RootControl.AddChild(_combatPanelContainer);
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_combatModeButton.OnToggled += args => OnCombatModeChanged?.Invoke(args.Pressed);
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_targetingDoll.OnZoneChanged += args => OnTargetingZoneChanged?.Invoke(args);
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inventoryContainer.Children.Add(InventoryQuickButtonContainer);
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inventoryContainer.Children.Add(_combatPanelContainer);
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var centerBottomContainer = new HBoxContainer
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||||
{
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||||
SeparationOverride = 5
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};
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LayoutContainer.SetAnchorAndMarginPreset(centerBottomContainer, LayoutContainer.LayoutPreset.CenterBottom);
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LayoutContainer.SetGrowHorizontal(centerBottomContainer, LayoutContainer.GrowDirection.Both);
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LayoutContainer.SetGrowVertical(centerBottomContainer, LayoutContainer.GrowDirection.Begin);
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LayoutContainer.SetMarginBottom(centerBottomContainer, -10f);
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RootControl.AddChild(centerBottomContainer);
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HandsContainer = new MarginContainer
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||||
{
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||||
SizeFlagsVertical = Control.SizeFlags.ShrinkEnd
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};
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RootControl.AddChild(HandsContainer);
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LayoutContainer.SetAnchorAndMarginPreset(HandsContainer, LayoutContainer.LayoutPreset.CenterBottom);
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LayoutContainer.SetGrowHorizontal(HandsContainer, LayoutContainer.GrowDirection.Both);
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LayoutContainer.SetGrowVertical(HandsContainer, LayoutContainer.GrowDirection.Begin);
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RightInventoryQuickButtonContainer = new MarginContainer
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{
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SizeFlagsVertical = Control.SizeFlags.ShrinkEnd
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};
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LeftInventoryQuickButtonContainer = new MarginContainer
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{
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SizeFlagsVertical = Control.SizeFlags.ShrinkEnd
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};
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centerBottomContainer.AddChild(LeftInventoryQuickButtonContainer);
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centerBottomContainer.AddChild(HandsContainer);
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centerBottomContainer.AddChild(RightInventoryQuickButtonContainer);
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SuspicionContainer = new MarginContainer
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{
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@@ -1,11 +1,15 @@
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using Content.Shared.GameObjects.Components.Items;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Maths;
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namespace Content.Client.UserInterface
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{
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public class HandButton : ItemSlotButton
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{
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private bool _activeHand;
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private bool _highlighted;
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public HandButton(Texture texture, Texture storageTexture, Texture blockedTexture, HandLocation location) : base(texture, storageTexture)
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{
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Location = location;
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@@ -21,5 +25,23 @@ namespace Content.Client.UserInterface
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||||
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||||
public HandLocation Location { get; }
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public TextureRect Blocked { get; }
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||||
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||||
public void SetActiveHand(bool active)
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{
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||||
_activeHand = active;
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||||
UpdateHighlight();
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||||
}
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||||
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||||
public override void Highlight(bool highlight)
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||||
{
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||||
_highlighted = highlight;
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||||
UpdateHighlight();
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||||
}
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||||
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||||
private void UpdateHighlight()
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||||
{
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||||
// always stay highlighted if active
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base.Highlight(_activeHand || _highlighted);
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||||
}
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||||
}
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||||
}
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||||
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||||
@@ -1,6 +1,7 @@
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||||
using System;
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||||
using System.Linq;
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||||
using Content.Client.GameObjects.Components.Items;
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||||
using Content.Client.UserInterface.Stylesheets;
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||||
using Content.Client.Utility;
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||||
using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.Input;
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@@ -21,8 +22,6 @@ namespace Content.Client.UserInterface
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||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
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||||
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||||
private readonly TextureRect _activeHandRect;
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||||
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||||
private readonly Texture _leftHandTexture;
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||||
private readonly Texture _middleHandTexture;
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private readonly Texture _rightHandTexture;
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@@ -52,24 +51,14 @@ namespace Content.Client.UserInterface
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||||
Children =
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{
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||||
(_topPanel = ItemStatusPanel.FromSide(HandLocation.Middle)),
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||||
(_handsContainer = new HBoxContainer {SeparationOverride = 0})
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||||
(_handsContainer = new HBoxContainer())
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||||
}
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||||
}),
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||||
(_leftPanel = ItemStatusPanel.FromSide(HandLocation.Left))
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||||
}
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});
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||||
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||||
var textureHandActive = _resourceCache.GetTexture("/Textures/Interface/Inventory/hand_active.png");
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// Active hand
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||||
_activeHandRect = new TextureRect
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||||
{
|
||||
Texture = textureHandActive,
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||||
TextureScale = (2, 2)
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||||
};
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||||
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||||
_leftHandTexture = _resourceCache.GetTexture("/Textures/Interface/Inventory/hand_l.png");
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_middleHandTexture = _resourceCache.GetTexture("/Textures/Interface/Inventory/hand_middle.png");
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_middleHandTexture = _resourceCache.GetTexture("/Textures/Interface/Inventory/hand_l.png");
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_rightHandTexture = _resourceCache.GetTexture("/Textures/Interface/Inventory/hand_r.png");
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}
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@@ -119,13 +108,6 @@ namespace Content.Client.UserInterface
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button.OnStoragePressed += args => _OnStoragePressed(args, slot);
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||||
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_handsContainer.AddChild(button);
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||||
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||||
if (_activeHandRect.Parent == null)
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{
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button.AddChild(_activeHandRect);
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_activeHandRect.SetPositionInParent(1);
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}
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||||
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||||
hand.Button = button;
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||||
}
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||||
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||||
@@ -135,11 +117,6 @@ namespace Content.Client.UserInterface
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||||
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if (button != null)
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{
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||||
if (button.Children.Contains(_activeHandRect))
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||||
{
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button.RemoveChild(_activeHandRect);
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||||
}
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||||
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||||
_handsContainer.RemoveChild(button);
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||||
}
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||||
}
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||||
@@ -186,14 +163,8 @@ namespace Content.Client.UserInterface
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||||
hand.Button!.Button.Texture = HandTexture(hand.Location);
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||||
hand.Button!.SetPositionInParent(i);
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||||
_itemSlotManager.SetItemSlot(hand.Button, hand.Entity);
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||||
}
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||||
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||||
_activeHandRect.Parent?.RemoveChild(_activeHandRect);
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||||
component.GetHand(component.ActiveIndex)?.Button?.AddChild(_activeHandRect);
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||||
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||||
if (hands.Length > 0)
|
||||
{
|
||||
_activeHandRect.SetPositionInParent(1);
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||||
hand.Button!.SetActiveHand(component.ActiveIndex == hand.Name);
|
||||
}
|
||||
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||||
_leftPanel.SetPositionFirst();
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||||
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||||
@@ -1,4 +1,5 @@
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||||
using System;
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Shaders;
|
||||
using Robust.Client.UserInterface;
|
||||
@@ -26,11 +27,11 @@ namespace Content.Client.UserInterface
|
||||
|
||||
public bool EntityHover => HoverSpriteView.Sprite != null;
|
||||
public bool MouseIsHovering = false;
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||||
private readonly ShaderInstance _highlightShader;
|
||||
|
||||
private readonly PanelContainer _highlightRect;
|
||||
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||||
public ItemSlotButton(Texture texture, Texture storageTexture)
|
||||
{
|
||||
_highlightShader = IoCManager.Resolve<IPrototypeManager>().Index<ShaderPrototype>(HighlightShader).Instance();
|
||||
CustomMinimumSize = (64, 64);
|
||||
|
||||
AddChild(Button = new TextureRect
|
||||
@@ -40,6 +41,13 @@ namespace Content.Client.UserInterface
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||||
MouseFilter = MouseFilterMode.Stop
|
||||
});
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||||
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||||
AddChild(_highlightRect = new PanelContainer
|
||||
{
|
||||
StyleClasses = { StyleNano.StyleClassHandSlotHighlight },
|
||||
CustomMinimumSize = (32, 32),
|
||||
Visible = false
|
||||
});
|
||||
|
||||
Button.OnKeyBindDown += OnButtonPressed;
|
||||
|
||||
AddChild(SpriteView = new SpriteView
|
||||
@@ -102,18 +110,16 @@ namespace Content.Client.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
public void Highlight(bool on)
|
||||
public virtual void Highlight(bool highlight)
|
||||
{
|
||||
// I make no claim that this actually looks good but it's a start.
|
||||
if (on)
|
||||
if (highlight)
|
||||
{
|
||||
Button.ShaderOverride = _highlightShader;
|
||||
_highlightRect.Visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Button.ShaderOverride = null;
|
||||
_highlightRect.Visible = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void OnButtonPressed(GUIBoundKeyEventArgs args)
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace Content.Client.UserInterface
|
||||
[ViewVariables]
|
||||
private IEntity? _entity;
|
||||
|
||||
public ItemStatusPanel(Texture texture, StyleBox.Margin margin)
|
||||
public ItemStatusPanel(Texture texture, StyleBox.Margin cutout, StyleBox.Margin flat, Label.AlignMode textAlign)
|
||||
{
|
||||
var panel = new StyleBoxTexture
|
||||
{
|
||||
@@ -40,7 +40,8 @@ namespace Content.Client.UserInterface
|
||||
};
|
||||
panel.SetContentMarginOverride(StyleBox.Margin.Vertical, 4);
|
||||
panel.SetContentMarginOverride(StyleBox.Margin.Horizontal, 6);
|
||||
panel.SetPatchMargin(margin, 13);
|
||||
panel.SetPatchMargin(flat, 2);
|
||||
panel.SetPatchMargin(cutout, 13);
|
||||
|
||||
AddChild(_panel = new PanelContainer
|
||||
{
|
||||
@@ -57,7 +58,8 @@ namespace Content.Client.UserInterface
|
||||
(_itemNameLabel = new Label
|
||||
{
|
||||
ClipText = true,
|
||||
StyleClasses = {StyleNano.StyleClassItemStatus}
|
||||
StyleClasses = {StyleNano.StyleClassItemStatus},
|
||||
Align = textAlign
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -78,27 +80,35 @@ namespace Content.Client.UserInterface
|
||||
public static ItemStatusPanel FromSide(HandLocation location)
|
||||
{
|
||||
string texture;
|
||||
StyleBox.Margin margin;
|
||||
StyleBox.Margin cutOut;
|
||||
StyleBox.Margin flat;
|
||||
Label.AlignMode textAlign;
|
||||
|
||||
switch (location)
|
||||
{
|
||||
case HandLocation.Left:
|
||||
texture = "/Textures/Interface/Nano/item_status_right.svg.96dpi.png";
|
||||
margin = StyleBox.Margin.Left | StyleBox.Margin.Top;
|
||||
cutOut = StyleBox.Margin.Left | StyleBox.Margin.Top;
|
||||
flat = StyleBox.Margin.Right | StyleBox.Margin.Bottom;
|
||||
textAlign = Label.AlignMode.Right;
|
||||
break;
|
||||
case HandLocation.Middle:
|
||||
texture = "/Textures/Interface/Nano/item_status_left.svg.96dpi.png";
|
||||
margin = StyleBox.Margin.Right | StyleBox.Margin.Top;
|
||||
texture = "/Textures/Interface/Nano/item_status_middle.svg.96dpi.png";
|
||||
cutOut = StyleBox.Margin.Right | StyleBox.Margin.Top;
|
||||
flat = StyleBox.Margin.Left | StyleBox.Margin.Bottom;
|
||||
textAlign = Label.AlignMode.Left;
|
||||
break;
|
||||
case HandLocation.Right:
|
||||
texture = "/Textures/Interface/Nano/item_status_left.svg.96dpi.png";
|
||||
margin = StyleBox.Margin.Right | StyleBox.Margin.Top;
|
||||
cutOut = StyleBox.Margin.Right | StyleBox.Margin.Top;
|
||||
flat = StyleBox.Margin.Left | StyleBox.Margin.Bottom;
|
||||
textAlign = Label.AlignMode.Left;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(location), location, null);
|
||||
}
|
||||
|
||||
return new ItemStatusPanel(ResC.GetTexture(texture), margin);
|
||||
return new ItemStatusPanel(ResC.GetTexture(texture), cutOut, flat, textAlign);
|
||||
}
|
||||
|
||||
public void Update(IEntity? entity)
|
||||
|
||||
@@ -16,6 +16,8 @@ namespace Content.Client.UserInterface.Stylesheets
|
||||
public sealed class StyleNano : StyleBase
|
||||
{
|
||||
public const string StyleClassBorderedWindowPanel = "BorderedWindowPanel";
|
||||
public const string StyleClassInventorySlotBackground = "InventorySlotBackground";
|
||||
public const string StyleClassHandSlotHighlight = "HandSlotHighlight";
|
||||
public const string StyleClassTransparentBorderedWindowPanel = "TransparentBorderedWindowPanel";
|
||||
public const string StyleClassHotbarPanel = "HotbarPanel";
|
||||
public const string StyleClassTooltipPanel = "tooltipBox";
|
||||
@@ -103,6 +105,21 @@ namespace Content.Client.UserInterface.Stylesheets
|
||||
};
|
||||
borderedWindowBackground.SetPatchMargin(StyleBox.Margin.All, 2);
|
||||
|
||||
var invSlotBgTex = resCache.GetTexture("/Textures/Interface/Inventory/inv_slot_background.png");
|
||||
var invSlotBg = new StyleBoxTexture
|
||||
{
|
||||
Texture = invSlotBgTex,
|
||||
};
|
||||
invSlotBg.SetPatchMargin(StyleBox.Margin.All, 2);
|
||||
invSlotBg.SetContentMarginOverride(StyleBox.Margin.All, 0);
|
||||
|
||||
var handSlotHighlightTex = resCache.GetTexture("/Textures/Interface/Inventory/hand_slot_highlight.png");
|
||||
var handSlotHighlight = new StyleBoxTexture
|
||||
{
|
||||
Texture = handSlotHighlightTex,
|
||||
};
|
||||
handSlotHighlight.SetPatchMargin(StyleBox.Margin.All, 2);
|
||||
|
||||
var borderedTransparentWindowBackgroundTex = resCache.GetTexture("/Textures/Interface/Nano/transparent_window_background_bordered.png");
|
||||
var borderedTransparentWindowBackground = new StyleBoxTexture
|
||||
{
|
||||
@@ -385,6 +402,20 @@ namespace Content.Client.UserInterface.Stylesheets
|
||||
{
|
||||
new StyleProperty(PanelContainer.StylePropertyPanel, borderedTransparentWindowBackground),
|
||||
}),
|
||||
// inventory slot background
|
||||
new StyleRule(
|
||||
new SelectorElement(null, new[] {StyleClassInventorySlotBackground}, null, null),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(PanelContainer.StylePropertyPanel, invSlotBg),
|
||||
}),
|
||||
// hand slot highlight
|
||||
new StyleRule(
|
||||
new SelectorElement(null, new[] {StyleClassHandSlotHighlight}, null, null),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(PanelContainer.StylePropertyPanel, handSlotHighlight),
|
||||
}),
|
||||
// Hotbar background
|
||||
new StyleRule(new SelectorElement(typeof(PanelContainer), new[] {StyleClassHotbarPanel}, null, null),
|
||||
new[]
|
||||
|
||||
BIN
Resources/Textures/Interface/Inventory/hand_slot_highlight.png
Normal file
|
After Width: | Height: | Size: 146 B |
BIN
Resources/Textures/Interface/Inventory/inv_slot_background.png
Normal file
|
After Width: | Height: | Size: 147 B |
@@ -1,6 +1,4 @@
|
||||
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