Improved Inventory / Hand Slots UI (#2965)
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@@ -1,11 +1,15 @@
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using Content.Shared.GameObjects.Components.Items;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Maths;
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namespace Content.Client.UserInterface
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{
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public class HandButton : ItemSlotButton
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{
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private bool _activeHand;
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private bool _highlighted;
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public HandButton(Texture texture, Texture storageTexture, Texture blockedTexture, HandLocation location) : base(texture, storageTexture)
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{
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Location = location;
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@@ -21,5 +25,23 @@ namespace Content.Client.UserInterface
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public HandLocation Location { get; }
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public TextureRect Blocked { get; }
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public void SetActiveHand(bool active)
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{
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_activeHand = active;
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UpdateHighlight();
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}
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public override void Highlight(bool highlight)
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{
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_highlighted = highlight;
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UpdateHighlight();
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}
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private void UpdateHighlight()
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{
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// always stay highlighted if active
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base.Highlight(_activeHand || _highlighted);
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}
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}
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}
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