Automated whitelists (#23985)
* Beginnings of making the breadmemes jobs easier * stuff * stuff pt. 2 * Stuff pt.3 * Stuff I forgot last time * Basic whitelist Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist * Remove always deny condition in favor of just breaking if playtime check fails * Change default whitelist Default whitelist is now the "legacy" whitelist. * localization * Admin check * minor spelling change * Fix build * Whitelist message * Fix vars not being datafield and spelling mistakes * Minor spelling mistake * Change config for salamander * Reviews and stuff * Add summaries * Fix whitelists * Forgot to add a datafield * Fixing stuff I guess * Reuse admin remarks to reduce load when connecting. * Update log messages to be verbose instead of debug * Reviews * whoops * Explain a bit more how whitelist checking works * Apply CE's review * Append Membership to Blacklist and Whitelist conditions * Fix review comments * Uncapitalize playerConnectionWhitelist, add to ignored client prototypes * Make note count field work * Fix cvar for thingy --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -28,6 +28,7 @@ namespace Content.Server.Database
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public DbSet<AdminLog> AdminLog { get; set; } = null!;
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public DbSet<AdminLogPlayer> AdminLogPlayer { get; set; } = null!;
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public DbSet<Whitelist> Whitelist { get; set; } = null!;
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public DbSet<Blacklist> Blacklist { get; set; } = null!;
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public DbSet<ServerBan> Ban { get; set; } = default!;
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public DbSet<ServerUnban> Unban { get; set; } = default!;
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public DbSet<ServerBanExemption> BanExemption { get; set; } = default!;
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@@ -551,6 +552,15 @@ namespace Content.Server.Database
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[Required, Key] public Guid UserId { get; set; }
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}
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/// <summary>
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/// List of users who are on the "blacklist". This is a list that may be used by Whitelist implementations to deny access to certain users.
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/// </summary>
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[Table("blacklist")]
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public class Blacklist
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{
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[Required, Key] public Guid UserId { get; set; }
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}
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public class Admin
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{
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[Key] public Guid UserId { get; set; }
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