Automated whitelists (#23985)
* Beginnings of making the breadmemes jobs easier * stuff * stuff pt. 2 * Stuff pt.3 * Stuff I forgot last time * Basic whitelist Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist * Remove always deny condition in favor of just breaking if playtime check fails * Change default whitelist Default whitelist is now the "legacy" whitelist. * localization * Admin check * minor spelling change * Fix build * Whitelist message * Fix vars not being datafield and spelling mistakes * Minor spelling mistake * Change config for salamander * Reviews and stuff * Add summaries * Fix whitelists * Forgot to add a datafield * Fixing stuff I guess * Reuse admin remarks to reduce load when connecting. * Update log messages to be verbose instead of debug * Reviews * whoops * Explain a bit more how whitelist checking works * Apply CE's review * Append Membership to Blacklist and Whitelist conditions * Fix review comments * Uncapitalize playerConnectionWhitelist, add to ignored client prototypes * Make note count field work * Fix cvar for thingy --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -483,6 +483,19 @@ namespace Content.Server.Database.Migrations.Sqlite
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b.ToTable("assigned_user_id", (string)null);
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});
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modelBuilder.Entity("Content.Server.Database.Blacklist",
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b =>
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{
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b.Property<Guid>("UserId")
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.ValueGeneratedOnAdd()
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.HasColumnType("TEXT")
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.HasColumnName("user_id");
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b.HasKey("UserId")
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.HasName("PK_blacklist");
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b.ToTable("blacklist", (string) null);
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});
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modelBuilder.Entity("Content.Server.Database.BanTemplate", b =>
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{
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b.Property<int>("Id")
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