Automated whitelists (#23985)
* Beginnings of making the breadmemes jobs easier * stuff * stuff pt. 2 * Stuff pt.3 * Stuff I forgot last time * Basic whitelist Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist * Remove always deny condition in favor of just breaking if playtime check fails * Change default whitelist Default whitelist is now the "legacy" whitelist. * localization * Admin check * minor spelling change * Fix build * Whitelist message * Fix vars not being datafield and spelling mistakes * Minor spelling mistake * Change config for salamander * Reviews and stuff * Add summaries * Fix whitelists * Forgot to add a datafield * Fixing stuff I guess * Reuse admin remarks to reduce load when connecting. * Update log messages to be verbose instead of debug * Reviews * whoops * Explain a bit more how whitelist checking works * Apply CE's review * Append Membership to Blacklist and Whitelist conditions * Fix review comments * Uncapitalize playerConnectionWhitelist, add to ignored client prototypes * Make note count field work * Fix cvar for thingy --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1066,6 +1066,29 @@ INSERT INTO player_round (players_id, rounds_id) VALUES ({players[player]}, {id}
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await db.DbContext.SaveChangesAsync();
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}
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public async Task<bool> GetBlacklistStatusAsync(NetUserId player)
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{
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await using var db = await GetDb();
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return await db.DbContext.Blacklist.AnyAsync(w => w.UserId == player);
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}
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public async Task AddToBlacklistAsync(NetUserId player)
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{
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await using var db = await GetDb();
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db.DbContext.Blacklist.Add(new Blacklist() { UserId = player });
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await db.DbContext.SaveChangesAsync();
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}
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public async Task RemoveFromBlacklistAsync(NetUserId player)
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{
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await using var db = await GetDb();
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var entry = await db.DbContext.Blacklist.SingleAsync(w => w.UserId == player);
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db.DbContext.Blacklist.Remove(entry);
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await db.DbContext.SaveChangesAsync();
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}
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#endregion
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#region Uploaded Resources Logs
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