Automated whitelists (#23985)
* Beginnings of making the breadmemes jobs easier * stuff * stuff pt. 2 * Stuff pt.3 * Stuff I forgot last time * Basic whitelist Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist * Remove always deny condition in favor of just breaking if playtime check fails * Change default whitelist Default whitelist is now the "legacy" whitelist. * localization * Admin check * minor spelling change * Fix build * Whitelist message * Fix vars not being datafield and spelling mistakes * Minor spelling mistake * Change config for salamander * Reviews and stuff * Add summaries * Fix whitelists * Forgot to add a datafield * Fixing stuff I guess * Reuse admin remarks to reduce load when connecting. * Update log messages to be verbose instead of debug * Reviews * whoops * Explain a bit more how whitelist checking works * Apply CE's review * Append Membership to Blacklist and Whitelist conditions * Fix review comments * Uncapitalize playerConnectionWhitelist, add to ignored client prototypes * Make note count field work * Fix cvar for thingy --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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using Content.Shared.Database;
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namespace Content.Server.Connection.Whitelist.Conditions;
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/// <summary>
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/// Condition that matches if the player has notes within a certain playtime range.
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/// </summary>
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public sealed partial class ConditionNotesPlaytimeRange : WhitelistCondition
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{
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[DataField]
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public bool IncludeExpired = false;
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[DataField]
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public NoteSeverity MinimumSeverity = NoteSeverity.Minor;
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/// <summary>
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/// The minimum number of notes required.
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/// </summary>
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[DataField]
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public int MinimumNotes = 1;
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/// <summary>
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/// The range in minutes to check for notes.
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/// </summary>
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[DataField]
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public int Range = int.MaxValue;
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[DataField]
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public bool IncludeSecret = false;
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}
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