PKA Modkits + Rebalance (#31247)
This commit is contained in:
@@ -0,0 +1,24 @@
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using Content.Shared.Tag;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Weapons.Ranged.Upgrades.Components;
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/// <summary>
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/// Used to denote compatibility with <see cref="UpgradeableGunComponent"/>. Does not contain explicit behavior.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(GunUpgradeSystem))]
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public sealed partial class GunUpgradeComponent : Component
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{
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/// <summary>
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/// Tags used to ensure mutually exclusive upgrades and duplicates are not stacked.
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/// </summary>
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[DataField]
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public List<ProtoId<TagPrototype>> Tags = new();
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/// <summary>
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/// Markup added to the gun on examine to display the upgrades.
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/// </summary>
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[DataField]
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public LocId ExamineText;
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}
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@@ -0,0 +1,17 @@
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using Content.Shared.Damage;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Ranged.Upgrades.Components;
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/// <summary>
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/// A <see cref="GunUpgradeComponent"/> for increasing the damage of a gun's projectile.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(GunUpgradeSystem))]
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public sealed partial class GunUpgradeDamageComponent : Component
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{
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/// <summary>
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/// Additional damage added onto the projectile's base damage.
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/// </summary>
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[DataField]
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public DamageSpecifier Damage = new();
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}
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@@ -0,0 +1,16 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Ranged.Upgrades.Components;
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/// <summary>
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/// A <see cref="GunUpgradeComponent"/> for increasing the firerate of a gun.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(GunUpgradeSystem))]
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public sealed partial class GunUpgradeFireRateComponent : Component
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{
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/// <summary>
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/// Multiplier for the speed of a gun's fire rate.
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/// </summary>
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[DataField]
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public float Coefficient = 1;
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}
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@@ -0,0 +1,16 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Ranged.Upgrades.Components;
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/// <summary>
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/// A <see cref="GunUpgradeComponent"/> for increasing the speed of a gun's projectile.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(GunUpgradeSystem))]
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public sealed partial class GunUpgradeSpeedComponent : Component
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{
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/// <summary>
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/// Multiplier for the speed of a gun's projectile.
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/// </summary>
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[DataField]
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public float Coefficient = 1;
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}
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@@ -0,0 +1,36 @@
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Ranged.Upgrades.Components;
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/// <summary>
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/// Component that stores and manages <see cref="GunUpgradeComponent"/> that modify a given weapon.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(GunUpgradeSystem))]
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public sealed partial class UpgradeableGunComponent : Component
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{
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/// <summary>
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/// ID of container that holds upgrades.
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/// </summary>
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[DataField]
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public string UpgradesContainerId = "upgrades";
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/// <summary>
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/// Whitelist which denotes the types of upgrades that can be added.
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/// </summary>
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[DataField]
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public EntityWhitelist Whitelist = new();
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/// <summary>
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/// Sound played when upgrade is inserted.
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/// </summary>
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[DataField]
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public SoundSpecifier? InsertSound = new SoundPathSpecifier("/Audio/Effects/thunk.ogg");
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/// <summary>
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/// The maximum amount of upgrades this gun can hold.
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/// </summary>
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[DataField]
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public int MaxUpgradeCount = 2;
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}
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145
Content.Shared/Weapons/Ranged/Upgrades/GunUpgradeSystem.cs
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145
Content.Shared/Weapons/Ranged/Upgrades/GunUpgradeSystem.cs
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@@ -0,0 +1,145 @@
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using System.Linq;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Projectiles;
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using Content.Shared.Tag;
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using Content.Shared.Weapons.Ranged.Events;
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using Content.Shared.Weapons.Ranged.Systems;
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using Content.Shared.Weapons.Ranged.Upgrades.Components;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Weapons.Ranged.Upgrades;
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public sealed class GunUpgradeSystem : EntitySystem
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{
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[Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedGunSystem _gun = default!;
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[Dependency] private readonly EntityWhitelistSystem _entityWhitelist = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<UpgradeableGunComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<UpgradeableGunComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
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SubscribeLocalEvent<UpgradeableGunComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<UpgradeableGunComponent, GunRefreshModifiersEvent>(RelayEvent);
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SubscribeLocalEvent<UpgradeableGunComponent, GunShotEvent>(RelayEvent);
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SubscribeLocalEvent<GunUpgradeFireRateComponent, GunRefreshModifiersEvent>(OnFireRateRefresh);
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SubscribeLocalEvent<GunUpgradeSpeedComponent, GunRefreshModifiersEvent>(OnSpeedRefresh);
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SubscribeLocalEvent<GunUpgradeDamageComponent, GunShotEvent>(OnDamageGunShot);
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}
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private void RelayEvent<T>(Entity<UpgradeableGunComponent> ent, ref T args) where T : notnull
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{
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foreach (var upgrade in GetCurrentUpgrades(ent))
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{
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RaiseLocalEvent(upgrade, ref args);
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}
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}
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private void OnExamine(Entity<UpgradeableGunComponent> ent, ref ExaminedEvent args)
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{
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using (args.PushGroup(nameof(UpgradeableGunComponent)))
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{
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foreach (var upgrade in GetCurrentUpgrades(ent))
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{
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args.PushMarkup(Loc.GetString(upgrade.Comp.ExamineText));
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}
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}
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}
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private void OnInit(Entity<UpgradeableGunComponent> ent, ref ComponentInit args)
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{
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_container.EnsureContainer<Container>(ent, ent.Comp.UpgradesContainerId);
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}
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private void OnAfterInteractUsing(Entity<UpgradeableGunComponent> ent, ref AfterInteractUsingEvent args)
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{
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if (args.Handled || !args.CanReach || !TryComp<GunUpgradeComponent>(args.Used, out var upgradeComponent))
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return;
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if (GetCurrentUpgrades(ent).Count >= ent.Comp.MaxUpgradeCount)
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{
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_popup.PopupPredicted(Loc.GetString("upgradeable-gun-popup-upgrade-limit"), ent, args.User);
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return;
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}
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if (_entityWhitelist.IsWhitelistFail(ent.Comp.Whitelist, args.Used))
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return;
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if (GetCurrentUpgradeTags(ent).ToHashSet().IsSupersetOf(upgradeComponent.Tags))
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{
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_popup.PopupPredicted(Loc.GetString("upgradeable-gun-popup-already-present"), ent, args.User);
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return;
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}
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_audio.PlayPredicted(ent.Comp.InsertSound, ent, args.User);
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_popup.PopupClient(Loc.GetString("gun-upgrade-popup-insert", ("upgrade", args.Used),("gun", ent.Owner)), args.User);
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_gun.RefreshModifiers(ent.Owner);
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args.Handled = _container.Insert(args.Used, _container.GetContainer(ent, ent.Comp.UpgradesContainerId));
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_adminLog.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.Used):player} inserted gun upgrade {ToPrettyString(args.Used)} into {ToPrettyString(ent.Owner)}.");
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}
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private void OnFireRateRefresh(Entity<GunUpgradeFireRateComponent> ent, ref GunRefreshModifiersEvent args)
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{
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args.FireRate *= ent.Comp.Coefficient;
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}
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private void OnSpeedRefresh(Entity<GunUpgradeSpeedComponent> ent, ref GunRefreshModifiersEvent args)
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{
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args.ProjectileSpeed *= ent.Comp.Coefficient;
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}
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private void OnDamageGunShot(Entity<GunUpgradeDamageComponent> ent, ref GunShotEvent args)
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{
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foreach (var (ammo, _) in args.Ammo)
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{
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if (TryComp<ProjectileComponent>(ammo, out var proj))
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proj.Damage += ent.Comp.Damage;
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}
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}
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/// <summary>
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/// Gets the entities inside the gun's upgrade container.
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/// </summary>
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public HashSet<Entity<GunUpgradeComponent>> GetCurrentUpgrades(Entity<UpgradeableGunComponent> ent)
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{
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if (!_container.TryGetContainer(ent, ent.Comp.UpgradesContainerId, out var container))
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return new HashSet<Entity<GunUpgradeComponent>>();
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var upgrades = new HashSet<Entity<GunUpgradeComponent>>();
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foreach (var contained in container.ContainedEntities)
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{
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if (TryComp<GunUpgradeComponent>(contained, out var upgradeComp))
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upgrades.Add((contained, upgradeComp));
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}
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return upgrades;
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}
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/// <summary>
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/// Gets the tags of the upgrades currently applied.
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/// </summary>
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public IEnumerable<ProtoId<TagPrototype>> GetCurrentUpgradeTags(Entity<UpgradeableGunComponent> ent)
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{
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foreach (var upgrade in GetCurrentUpgrades(ent))
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{
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foreach (var tag in upgrade.Comp.Tags)
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{
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yield return tag;
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}
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}
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}
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}
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@@ -35,6 +35,7 @@ research-technology-wave-particle-harnessing = Wave Particle Harnessing
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research-technology-advanced-riot-control = Advanced Riot Control
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research-technology-advanced-riot-control = Advanced Riot Control
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research-technology-portable-microfusion-weaponry = Portable Microfusion Weaponry
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research-technology-portable-microfusion-weaponry = Portable Microfusion Weaponry
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research-technology-experimental-battery-ammo = Experimental Battery Ammo
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research-technology-experimental-battery-ammo = Experimental Battery Ammo
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research-technology-kinetic-modifications = Kinetic Modifications
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research-technology-basic-shuttle-armament = Shuttle Basic Armament
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research-technology-basic-shuttle-armament = Shuttle Basic Armament
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research-technology-advanced-shuttle-weapon = Advanced Shuttle Weapons
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research-technology-advanced-shuttle-weapon = Advanced Shuttle Weapons
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research-technology-thermal-weaponry = Thermal Weaponry
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research-technology-thermal-weaponry = Thermal Weaponry
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7
Resources/Locale/en-US/weapons/ranged/upgrades.ftl
Normal file
7
Resources/Locale/en-US/weapons/ranged/upgrades.ftl
Normal file
@@ -0,0 +1,7 @@
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upgradeable-gun-popup-already-present = Upgrade already installed!
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upgradeable-gun-popup-upgrade-limit = Max upgrades reached!
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gun-upgrade-popup-insert = Inserted {THE($upgrade)} into {THE($gun)}!
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gun-upgrade-examine-text-damage = This has upgraded [color=#ec9b2d][bold]damage.[/bold][/color]
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gun-upgrade-examine-text-range = This has upgraded [color=#2decec][bold]range.[/bold][/color]
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gun-upgrade-examine-text-reload = This has upgraded [color=#bbf134][bold]fire rate.[/bold][/color]
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@@ -256,6 +256,12 @@
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children:
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children:
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- id: JetpackBlueFilled
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- id: JetpackBlueFilled
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- id: JetpackBlackFilled
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- id: JetpackBlackFilled
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- !type:GroupSelector
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children:
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- id: PKAUpgradeDamage
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- id: PKAUpgradeRange
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- id: PKAUpgradeFireRate
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|
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- type: entityTable
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- type: entityTable
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id: RandomGeneratorTable
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id: RandomGeneratorTable
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|
|||||||
80
Resources/Prototypes/Entities/Objects/Tools/pka_upgrade.yml
Normal file
80
Resources/Prototypes/Entities/Objects/Tools/pka_upgrade.yml
Normal file
@@ -0,0 +1,80 @@
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- type: entity
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id: BasePKAUpgrade
|
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parent: BaseItem
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name: PKA modkit
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description: A modkit for a proto-kinetic accelerator.
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abstract: true
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components:
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- type: Sprite
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|
sprite: Objects/Tools/upgrade.rsi
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- type: Item
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size: Small
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- type: GunUpgrade
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- type: StaticPrice
|
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|
price: 750
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- type: Tag
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tags:
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- PKAUpgrade
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|
|
||||||
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- type: entity
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||||||
|
id: PKAUpgradeDamage
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|
parent: BasePKAUpgrade
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||||||
|
name: PKA modkit (damage)
|
||||||
|
components:
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||||||
|
- type: Sprite
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||||||
|
layers:
|
||||||
|
- state: base
|
||||||
|
- state: overlay-1
|
||||||
|
color: "#ec9b2d"
|
||||||
|
- state: overlay-2
|
||||||
|
color: "#a71010"
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||||||
|
- state: overlay-3
|
||||||
|
color: "#eb4c13"
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||||||
|
- type: GunUpgrade
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||||||
|
tags: [ GunUpgradeDamage ]
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|
examineText: gun-upgrade-examine-text-damage
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||||||
|
- type: GunUpgradeDamage
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|
damage:
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types:
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|
Blunt: 10
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|
Structural: 15
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||||||
|
|
||||||
|
- type: entity
|
||||||
|
id: PKAUpgradeRange
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|
parent: BasePKAUpgrade
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||||||
|
name: PKA modkit (range)
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||||||
|
components:
|
||||||
|
- type: Sprite
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||||||
|
layers:
|
||||||
|
- state: base
|
||||||
|
- state: overlay-1
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||||||
|
color: "#2decec"
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||||||
|
- state: overlay-2
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||||||
|
color: "#1012a7"
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|
- state: overlay-3
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|
color: "#1373eb"
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||||||
|
- type: GunUpgrade
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|
tags: [ GunUpgradeRange ]
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|
examineText: gun-upgrade-examine-text-range
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||||||
|
- type: GunUpgradeSpeed
|
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|
coefficient: 1.5
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||||||
|
|
||||||
|
- type: entity
|
||||||
|
id: PKAUpgradeFireRate
|
||||||
|
parent: BasePKAUpgrade
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||||||
|
name: PKA modkit (fire rate)
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
layers:
|
||||||
|
- state: base
|
||||||
|
- state: overlay-1
|
||||||
|
color: "#bbf134"
|
||||||
|
- state: overlay-2
|
||||||
|
color: "#07901b"
|
||||||
|
- state: overlay-3
|
||||||
|
color: "#9bf134"
|
||||||
|
- type: GunUpgrade
|
||||||
|
tags: [ GunUpgradeReloadSpeed ]
|
||||||
|
examineText: gun-upgrade-examine-text-reload
|
||||||
|
- type: GunUpgradeFireRate
|
||||||
|
coefficient: 1.5
|
||||||
@@ -7,7 +7,9 @@
|
|||||||
sprite: Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi
|
sprite: Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi
|
||||||
- type: Item
|
- type: Item
|
||||||
sprite: Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi
|
sprite: Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi
|
||||||
size: Normal
|
size: Large
|
||||||
|
shape:
|
||||||
|
- 0,0,2,1
|
||||||
- type: GunWieldBonus
|
- type: GunWieldBonus
|
||||||
minAngle: -43
|
minAngle: -43
|
||||||
maxAngle: -43
|
maxAngle: -43
|
||||||
|
|||||||
@@ -13,3 +13,10 @@
|
|||||||
map: [ "empty-icon" ]
|
map: [ "empty-icon" ]
|
||||||
# todo: add itemcomponent with inhandVisuals states using unused texture and animation assets in kinetic_accelerator.rsi
|
# todo: add itemcomponent with inhandVisuals states using unused texture and animation assets in kinetic_accelerator.rsi
|
||||||
# todo: add clothingcomponent with clothingVisuals states using unused texture and animations assets in kinetic_accelerator.rsi
|
# todo: add clothingcomponent with clothingVisuals states using unused texture and animations assets in kinetic_accelerator.rsi
|
||||||
|
- type: UpgradeableGun
|
||||||
|
whitelist:
|
||||||
|
tags:
|
||||||
|
- PKAUpgrade
|
||||||
|
- type: ContainerContainer
|
||||||
|
containers:
|
||||||
|
upgrades: !type:Container
|
||||||
|
|||||||
@@ -457,11 +457,11 @@
|
|||||||
impactEffect: BulletImpactEffectKinetic
|
impactEffect: BulletImpactEffectKinetic
|
||||||
damage:
|
damage:
|
||||||
types:
|
types:
|
||||||
Blunt: 25
|
Blunt: 15
|
||||||
Structural: 30
|
Structural: 15
|
||||||
# Short lifespan
|
# Short lifespan
|
||||||
- type: TimedDespawn
|
- type: TimedDespawn
|
||||||
lifetime: 0.4
|
lifetime: 0.170 # ~4 tiles of range.
|
||||||
- type: GatheringProjectile
|
- type: GatheringProjectile
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
|
|||||||
@@ -53,6 +53,9 @@
|
|||||||
- WeaponPistolCHIMP
|
- WeaponPistolCHIMP
|
||||||
- WeaponForceGun
|
- WeaponForceGun
|
||||||
- WeaponProtoKineticAccelerator
|
- WeaponProtoKineticAccelerator
|
||||||
|
- PKAUpgradeDamage
|
||||||
|
- PKAUpgradeRange
|
||||||
|
- PKAUpgradeFireRate
|
||||||
- WeaponTetherGun
|
- WeaponTetherGun
|
||||||
- WeaponGauntletGorilla
|
- WeaponGauntletGorilla
|
||||||
|
|
||||||
|
|||||||
@@ -59,3 +59,6 @@
|
|||||||
id: SalvageSecurityWeapons
|
id: SalvageSecurityWeapons
|
||||||
recipes:
|
recipes:
|
||||||
- WeaponProtoKineticAccelerator
|
- WeaponProtoKineticAccelerator
|
||||||
|
- PKAUpgradeDamage
|
||||||
|
- PKAUpgradeRange
|
||||||
|
- PKAUpgradeFireRate
|
||||||
|
|||||||
@@ -68,3 +68,37 @@
|
|||||||
Plastic: 200
|
Plastic: 200
|
||||||
Silver: 200
|
Silver: 200
|
||||||
Diamond: 100
|
Diamond: 100
|
||||||
|
|
||||||
|
- type: latheRecipe
|
||||||
|
id: PKAUpgradeDamage
|
||||||
|
result: PKAUpgradeDamage
|
||||||
|
categories:
|
||||||
|
- Weapons
|
||||||
|
completetime: 5
|
||||||
|
materials:
|
||||||
|
Steel: 1500
|
||||||
|
Gold: 500
|
||||||
|
Silver: 500
|
||||||
|
|
||||||
|
- type: latheRecipe
|
||||||
|
id: PKAUpgradeRange
|
||||||
|
result: PKAUpgradeRange
|
||||||
|
categories:
|
||||||
|
- Weapons
|
||||||
|
completetime: 5
|
||||||
|
materials:
|
||||||
|
Steel: 1500
|
||||||
|
Gold: 500
|
||||||
|
Silver: 500
|
||||||
|
|
||||||
|
- type: latheRecipe
|
||||||
|
id: PKAUpgradeFireRate
|
||||||
|
result: PKAUpgradeFireRate
|
||||||
|
categories:
|
||||||
|
- Weapons
|
||||||
|
completetime: 5
|
||||||
|
materials:
|
||||||
|
Steel: 1500
|
||||||
|
Gold: 500
|
||||||
|
Silver: 500
|
||||||
|
|
||||||
|
|||||||
@@ -155,6 +155,20 @@
|
|||||||
recipeUnlocks:
|
recipeUnlocks:
|
||||||
- WeaponXrayCannon
|
- WeaponXrayCannon
|
||||||
|
|
||||||
|
- type: technology
|
||||||
|
id: KineticModifications
|
||||||
|
name: research-technology-kinetic-modifications
|
||||||
|
icon:
|
||||||
|
sprite: Objects/Tools/upgrade.rsi
|
||||||
|
state: display
|
||||||
|
discipline: Arsenal
|
||||||
|
tier: 2
|
||||||
|
cost: 7500
|
||||||
|
recipeUnlocks:
|
||||||
|
- PKAUpgradeDamage
|
||||||
|
- PKAUpgradeRange
|
||||||
|
- PKAUpgradeFireRate
|
||||||
|
|
||||||
- type: technology
|
- type: technology
|
||||||
id: BasicShuttleArmament
|
id: BasicShuttleArmament
|
||||||
name: research-technology-basic-shuttle-armament
|
name: research-technology-basic-shuttle-armament
|
||||||
|
|||||||
@@ -617,6 +617,15 @@
|
|||||||
- type: Tag
|
- type: Tag
|
||||||
id: GuideEmbeded
|
id: GuideEmbeded
|
||||||
|
|
||||||
|
- type: Tag
|
||||||
|
id: GunUpgradeDamage
|
||||||
|
|
||||||
|
- type: Tag
|
||||||
|
id: GunUpgradeRange
|
||||||
|
|
||||||
|
- type: Tag
|
||||||
|
id: GunUpgradeReloadSpeed
|
||||||
|
|
||||||
- type: Tag
|
- type: Tag
|
||||||
id: Hamster
|
id: Hamster
|
||||||
|
|
||||||
@@ -981,6 +990,9 @@
|
|||||||
- type: Tag
|
- type: Tag
|
||||||
id: Pizza
|
id: Pizza
|
||||||
|
|
||||||
|
- type: Tag
|
||||||
|
id: PKAUpgrade
|
||||||
|
|
||||||
- type: Tag
|
- type: Tag
|
||||||
id: PlantAnalyzer
|
id: PlantAnalyzer
|
||||||
|
|
||||||
|
|||||||
BIN
Resources/Textures/Objects/Tools/upgrade.rsi/base.png
Normal file
BIN
Resources/Textures/Objects/Tools/upgrade.rsi/base.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 255 B |
BIN
Resources/Textures/Objects/Tools/upgrade.rsi/display.png
Normal file
BIN
Resources/Textures/Objects/Tools/upgrade.rsi/display.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 318 B |
28
Resources/Textures/Objects/Tools/upgrade.rsi/meta.json
Normal file
28
Resources/Textures/Objects/Tools/upgrade.rsi/meta.json
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"license": "CC-BY-SA-3.0",
|
||||||
|
"copyright": "Taken from https://github.com/tgstation/tgstation at commit 6665eec76c98a4f3f89bebcd10b34b47dcc0b8ae.",
|
||||||
|
"size":
|
||||||
|
{
|
||||||
|
"x": 32,
|
||||||
|
"y": 32
|
||||||
|
},
|
||||||
|
"states":
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"name": "base"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "overlay-1"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "overlay-2"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "overlay-3"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "display"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
BIN
Resources/Textures/Objects/Tools/upgrade.rsi/overlay-1.png
Normal file
BIN
Resources/Textures/Objects/Tools/upgrade.rsi/overlay-1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 122 B |
BIN
Resources/Textures/Objects/Tools/upgrade.rsi/overlay-2.png
Normal file
BIN
Resources/Textures/Objects/Tools/upgrade.rsi/overlay-2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 121 B |
BIN
Resources/Textures/Objects/Tools/upgrade.rsi/overlay-3.png
Normal file
BIN
Resources/Textures/Objects/Tools/upgrade.rsi/overlay-3.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 111 B |
Reference in New Issue
Block a user