Bows & arrows (#19771)
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@@ -1,5 +1,6 @@
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Wieldable.Components;
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@@ -33,3 +34,9 @@ public sealed partial class WieldableComponent : Component
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[DataField("wieldTime")]
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public float WieldTime = 1.5f;
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}
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[Serializable, NetSerializable]
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public enum WieldableVisuals : byte
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{
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Wielded
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}
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