Allow specific entities to bypass DoAfter delays (#17349)
* Allow specific entities to bypass DoAfter delays This adds the InstantDoAfters tag to the admin ghost for mappers. * Add specific player prototype for InteractionTest
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@@ -38,7 +38,7 @@ namespace Content.IntegrationTests.Tests.Interaction;
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[FixtureLifeCycle(LifeCycle.InstancePerTestCase)]
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public abstract partial class InteractionTest
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{
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protected virtual string PlayerPrototype => "AdminObserver";
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protected virtual string PlayerPrototype => "MobInteractionTestObserver";
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protected PairTracker PairTracker = default!;
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protected TestMapData MapData = default!;
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@@ -118,7 +118,36 @@ public abstract partial class InteractionTest
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[SetUp]
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public virtual async Task Setup()
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{
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PairTracker = await PoolManager.GetServerClient(new PoolSettings());
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const string TestPrototypes = @"
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- type: entity
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id: MobInteractionTestObserver
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name: observer
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noSpawn: true
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save: false
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description: Boo!
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components:
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- type: Access
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groups:
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- AllAccess
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- type: Body
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prototype: Aghost
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- type: DoAfter
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- type: Ghost
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canInteract: true
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- type: Hands
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- type: Mind
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- type: Stripping
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- type: Tag
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tags:
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- CanPilot
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- BypassInteractionRangeChecks
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- type: Thieving
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stripTimeReduction: 9999
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stealthy: true
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- type: UserInterface
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";
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PairTracker = await PoolManager.GetServerClient(new PoolSettings{ExtraPrototypes = TestPrototypes});
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// server dependencies
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SEntMan = Server.ResolveDependency<IEntityManager>();
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