Basic implementation of jobs in the character profile.
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@@ -11,6 +11,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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namespace Content.Client.UserInterface
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{
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@@ -26,7 +27,8 @@ namespace Content.Client.UserInterface
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public CharacterSetupGui(IEntityManager entityManager,
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ILocalizationManager localization,
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IResourceCache resourceCache,
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IClientPreferencesManager preferencesManager)
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IClientPreferencesManager preferencesManager,
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IPrototypeManager prototypeManager)
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{
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_entityManager = entityManager;
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_preferencesManager = preferencesManager;
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@@ -144,7 +146,7 @@ namespace Content.Client.UserInterface
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PanelOverride = new StyleBoxFlat {BackgroundColor = NanoStyle.NanoGold},
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CustomMinimumSize = (2, 0)
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});
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_humanoidProfileEditor = new HumanoidProfileEditor(localization, preferencesManager);
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_humanoidProfileEditor = new HumanoidProfileEditor(localization, preferencesManager, prototypeManager);
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_humanoidProfileEditor.OnProfileChanged += newProfile => { UpdateUI(); };
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hBox.AddChild(_humanoidProfileEditor);
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