Make PACMANs a little better (#24604)

* PACMAN generators show network load/supply.

This gives more feedback to players that their PACMAN is properly connected and what the network status is (i.e. you don't have enough generators).

* Buff JRPACMAN to 8 kW.

Shifted all power values up by +3 kW.

They're frequently too weak to power even single rooms so they deserve a buff.

* Change unit format helpers number format.

Always displays one digit of precision. This avoids jumping around when a value is changing live.
This commit is contained in:
Pieter-Jan Briers
2024-01-27 03:53:43 +01:00
committed by GitHub
parent 41c0efeaf1
commit f855cb2b00
9 changed files with 72 additions and 17 deletions

View File

@@ -5,6 +5,16 @@ namespace Content.Server.Power.NodeGroups
{
public interface IBasePowerNet
{
/// <summary>
/// Indicates whether this network forms some form of connection (more than one node).
/// </summary>
/// <remarks>
/// Even "unconnected" power devices form a single-node power network all by themselves.
/// To players, this doesn't look like they're connected to anything.
/// This property accounts for this and forms a more intuitive check.
/// </remarks>
bool IsConnectedNetwork { get; }
void AddConsumer(PowerConsumerComponent consumer);
void RemoveConsumer(PowerConsumerComponent consumer);