Make PACMANs a little better (#24604)
* PACMAN generators show network load/supply. This gives more feedback to players that their PACMAN is properly connected and what the network status is (i.e. you don't have enough generators). * Buff JRPACMAN to 8 kW. Shifted all power values up by +3 kW. They're frequently too weak to power even single rooms so they deserve a buff. * Change unit format helpers number format. Always displays one digit of precision. This avoids jumping around when a value is changing live.
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@@ -5,6 +5,16 @@ namespace Content.Server.Power.NodeGroups
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{
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public interface IBasePowerNet
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{
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/// <summary>
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/// Indicates whether this network forms some form of connection (more than one node).
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/// </summary>
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/// <remarks>
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/// Even "unconnected" power devices form a single-node power network all by themselves.
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/// To players, this doesn't look like they're connected to anything.
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/// This property accounts for this and forms a more intuitive check.
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/// </remarks>
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bool IsConnectedNetwork { get; }
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void AddConsumer(PowerConsumerComponent consumer);
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void RemoveConsumer(PowerConsumerComponent consumer);
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