Make PACMANs a little better (#24604)

* PACMAN generators show network load/supply.

This gives more feedback to players that their PACMAN is properly connected and what the network status is (i.e. you don't have enough generators).

* Buff JRPACMAN to 8 kW.

Shifted all power values up by +3 kW.

They're frequently too weak to power even single rooms so they deserve a buff.

* Change unit format helpers number format.

Always displays one digit of precision. This avoids jumping around when a value is changing live.
This commit is contained in:
Pieter-Jan Briers
2024-01-27 03:53:43 +01:00
committed by GitHub
parent 41c0efeaf1
commit f855cb2b00
9 changed files with 72 additions and 17 deletions

View File

@@ -22,6 +22,8 @@ public abstract class BasePowerNet<TNetType> : BaseNetConnectorNodeGroup<TNetTyp
PowerNetSystem = entMan.EntitySysManager.GetEntitySystem<PowerNetSystem>();
}
public bool IsConnectedNetwork => NodeCount > 1;
public void AddConsumer(PowerConsumerComponent consumer)
{
DebugTools.Assert(consumer.NetworkLoad.LinkedNetwork == default);