Make PACMANs a little better (#24604)
* PACMAN generators show network load/supply. This gives more feedback to players that their PACMAN is properly connected and what the network status is (i.e. you don't have enough generators). * Buff JRPACMAN to 8 kW. Shifted all power values up by +3 kW. They're frequently too weak to power even single rooms so they deserve a buff. * Change unit format helpers number format. Always displays one digit of precision. This avoids jumping around when a value is changing live.
This commit is contained in:
committed by
GitHub
parent
41c0efeaf1
commit
f855cb2b00
@@ -22,6 +22,8 @@ public abstract class BasePowerNet<TNetType> : BaseNetConnectorNodeGroup<TNetTyp
|
||||
PowerNetSystem = entMan.EntitySysManager.GetEntitySystem<PowerNetSystem>();
|
||||
}
|
||||
|
||||
public bool IsConnectedNetwork => NodeCount > 1;
|
||||
|
||||
public void AddConsumer(PowerConsumerComponent consumer)
|
||||
{
|
||||
DebugTools.Assert(consumer.NetworkLoad.LinkedNetwork == default);
|
||||
|
||||
Reference in New Issue
Block a user