Make PACMANs a little better (#24604)

* PACMAN generators show network load/supply.

This gives more feedback to players that their PACMAN is properly connected and what the network status is (i.e. you don't have enough generators).

* Buff JRPACMAN to 8 kW.

Shifted all power values up by +3 kW.

They're frequently too weak to power even single rooms so they deserve a buff.

* Change unit format helpers number format.

Always displays one digit of precision. This avoids jumping around when a value is changing live.
This commit is contained in:
Pieter-Jan Briers
2024-01-27 03:53:43 +01:00
committed by GitHub
parent 41c0efeaf1
commit f855cb2b00
9 changed files with 72 additions and 17 deletions

View File

@@ -115,6 +115,22 @@ public sealed partial class GeneratorWindow : FancyWindow
}
CloggedLabel.Visible = state.Clogged;
if (state.NetworkStats is { } netStats)
{
NetworkStats.Text = Loc.GetString(
"portable-generator-ui-network-stats-value",
("load", netStats.Load),
("supply", netStats.Supply));
var good = netStats.Load <= netStats.Supply;
NetworkStats.SetOnlyStyleClass(good ? "Good" : "Caution");
}
else
{
NetworkStats.Text = Loc.GetString("portable-generator-ui-network-stats-not-connected");
NetworkStats.StyleClasses.Clear();
}
}
private bool TryGetStartProgress(out float progress)