Make PACMANs a little better (#24604)
* PACMAN generators show network load/supply. This gives more feedback to players that their PACMAN is properly connected and what the network status is (i.e. you don't have enough generators). * Buff JRPACMAN to 8 kW. Shifted all power values up by +3 kW. They're frequently too weak to power even single rooms so they deserve a buff. * Change unit format helpers number format. Always displays one digit of precision. This avoids jumping around when a value is changing live.
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@@ -1,8 +1,8 @@
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<controls:FancyWindow xmlns="https://spacestation14.io"
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xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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MinSize="450 235"
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SetSize="450 235"
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MinSize="450 250"
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SetSize="450 250"
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Resizable="False"
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Title="{Loc 'portable-generator-ui-title'}">
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<BoxContainer Margin="4 0" Orientation="Horizontal">
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@@ -32,6 +32,11 @@
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</BoxContainer>
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<Label Name="OutputSwitchLabel" Text="{Loc 'portable-generator-ui-switch'}" Visible="False" />
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<Button Name="OutputSwitchButton" Visible="False" />
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<!-- Network stats menu -->
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<Label Text="{Loc 'portable-generator-ui-network-stats'}"/>
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<Control>
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<Label Name="NetworkStats" />
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</Control>
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</GridContainer>
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<Label Margin="2 0 0 0" Name="CloggedLabel" FontColorOverride="Red" Text="{Loc 'portable-generator-ui-clogged'}" />
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</BoxContainer>
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@@ -115,6 +115,22 @@ public sealed partial class GeneratorWindow : FancyWindow
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}
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CloggedLabel.Visible = state.Clogged;
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if (state.NetworkStats is { } netStats)
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{
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NetworkStats.Text = Loc.GetString(
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"portable-generator-ui-network-stats-value",
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("load", netStats.Load),
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("supply", netStats.Supply));
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var good = netStats.Load <= netStats.Supply;
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NetworkStats.SetOnlyStyleClass(good ? "Good" : "Caution");
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}
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else
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{
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NetworkStats.Text = Loc.GetString("portable-generator-ui-network-stats-not-connected");
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NetworkStats.StyleClasses.Clear();
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}
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}
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private bool TryGetStartProgress(out float progress)
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