@@ -7,14 +7,17 @@ using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Systems.DecalPlacer;
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using Content.Client.UserInterface.Systems.Sandbox.Windows;
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using Content.Shared.Input;
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using Content.Shared.Silicons.StationAi;
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using JetBrains.Annotations;
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using Robust.Client.Console;
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using Robust.Client.Debugging;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controllers.Implementations;
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using Robust.Shared.Console;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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@@ -27,10 +30,12 @@ namespace Content.Client.UserInterface.Systems.Sandbox;
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[UsedImplicitly]
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public sealed class SandboxUIController : UIController, IOnStateChanged<GameplayState>, IOnSystemChanged<SandboxSystem>
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{
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[Dependency] private readonly IConsoleHost _console = default!;
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[Dependency] private readonly IEyeManager _eye = default!;
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[Dependency] private readonly IInputManager _input = default!;
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[Dependency] private readonly ILightManager _light = default!;
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[Dependency] private readonly IClientAdminManager _admin = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[UISystemDependency] private readonly DebugPhysicsSystem _debugPhysics = default!;
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[UISystemDependency] private readonly MarkerSystem _marker = default!;
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@@ -116,6 +121,21 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
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_window.ShowMarkersButton.Pressed = _marker.MarkersVisible;
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_window.ShowBbButton.Pressed = (_debugPhysics.Flags & PhysicsDebugFlags.Shapes) != 0x0;
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_window.AiOverlayButton.OnPressed += args =>
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{
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var player = _player.LocalEntity;
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if (player == null)
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return;
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var pnent = EntityManager.GetNetEntity(player.Value);
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// Need NetworkedAddComponent but engine PR.
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if (args.Button.Pressed)
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_console.ExecuteCommand($"addcomp {pnent.Id} StationAiOverlay");
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else
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_console.ExecuteCommand($"rmcomp {pnent.Id} StationAiOverlay");
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};
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_window.RespawnButton.OnPressed += _ => _sandbox.Respawn();
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_window.SpawnTilesButton.OnPressed += _ => TileSpawningController.ToggleWindow();
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_window.SpawnEntitiesButton.OnPressed += _ => EntitySpawningController.ToggleWindow();
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