Rename DummyPuppet to VentriloquistPuppet (#19777)
This commit is contained in:
@@ -1,100 +0,0 @@
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Popups;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Puppet;
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using Content.Shared.Hands.Components;
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using Content.Server.Speech.Muting;
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using Content.Shared.CombatMode;
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using Content.Shared.Hands;
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namespace Content.Server.Puppet
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{
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public sealed class PuppetDummySystem : SharedPuppetDummySystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PuppetDummyComponent, DroppedEvent>(OnDropped);
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SubscribeLocalEvent<PuppetDummyComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<PuppetDummyComponent, GotUnequippedHandEvent>(OnUnequippedHand);
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}
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/// <summary>
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/// When used user inserts hand into dummy and the dummy can speak, when used again the user removes hand
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/// from dummy and the dummy cannot speak.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="component"></param>
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/// <param name="args"></param>
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private void OnUseInHand(EntityUid uid, PuppetDummyComponent component, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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var userHands = Comp<HandsComponent>(args.User);
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if (userHands.ActiveHandEntity == uid && HasComp<MutedComponent>(uid))
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{
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RemComp<MutedComponent>(uid);
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_popupSystem.PopupEntity(Loc.GetString("dummy-insert-hand"), uid, args.User);
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_popupSystem.PopupEntity(Loc.GetString("dummy-inserted-hand"), uid, uid);
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AddComp<CombatModeComponent>(uid);
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if (!HasComp<GhostTakeoverAvailableComponent>(uid))
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{
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EnsureComp<GhostTakeoverAvailableComponent>(uid);
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var ghostRole = AddComp<GhostRoleComponent>(uid);
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ghostRole.RoleName = Loc.GetString("dummy-role-name");
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ghostRole.RoleDescription = Loc.GetString("dummy-role-description");
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}
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}
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else if (userHands.ActiveHandEntity == uid && !HasComp<MutedComponent>(uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("dummy-remove-hand"), uid, args.User);
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MuteDummy(uid, component);
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}
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args.Handled = true;
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}
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/// <summary>
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/// When dropped the dummy is muted again.
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/// </summary>
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private void OnDropped(EntityUid uid, PuppetDummyComponent component, DroppedEvent args)
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{
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if (HasComp<MutedComponent>(uid))
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return;
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_popupSystem.PopupEntity(Loc.GetString("dummy-remove-hand"), uid, args.User);
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MuteDummy(uid, component);
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}
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/// <summary>
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/// When unequipped from a hand slot the dummy is muted again.
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/// </summary>
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private void OnUnequippedHand(EntityUid uid, PuppetDummyComponent component, GotUnequippedHandEvent args)
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{
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if (HasComp<MutedComponent>(uid))
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return;
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_popupSystem.PopupEntity(Loc.GetString("dummy-remove-hand"), uid, args.User);
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MuteDummy(uid, component);
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}
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/// <summary>
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/// Mutes the dummy.
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/// </summary>
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private void MuteDummy(EntityUid uid, PuppetDummyComponent component)
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{
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_popupSystem.PopupEntity(Loc.GetString("dummy-removed-hand"), uid, uid);
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AddComp<MutedComponent>(uid);
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RemComp<CombatModeComponent>(uid);
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}
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}
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}
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96
Content.Server/Puppet/VentriloquistPuppetSystem.cs
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96
Content.Server/Puppet/VentriloquistPuppetSystem.cs
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@@ -0,0 +1,96 @@
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Popups;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Puppet;
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using Content.Server.Speech.Muting;
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using Content.Shared.CombatMode;
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using Content.Shared.Hands;
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namespace Content.Server.Puppet
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{
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public sealed class VentriloquistPuppetSystem : SharedVentriloquistPuppetSystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<VentriloquistPuppetComponent, DroppedEvent>(OnDropped);
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SubscribeLocalEvent<VentriloquistPuppetComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<VentriloquistPuppetComponent, GotUnequippedHandEvent>(OnUnequippedHand);
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}
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/// <summary>
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/// When used user inserts hand into dummy and the dummy can speak, when used again the user removes hand
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/// from dummy and the dummy cannot speak.
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/// </summary>
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private void OnUseInHand(EntityUid uid, VentriloquistPuppetComponent component, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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// TODO stop using mute component as a toggle for this component's functionality.
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// TODO disable dummy when the user dies or cannot interact.
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// Then again, this is all quite cursed code, so maybe its a cursed ventriloquist puppet.
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if (!RemComp<MutedComponent>(uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("ventriloquist-puppet-remove-hand"), uid, args.User);
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MuteDummy(uid, component);
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return;
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}
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// TODO why does this need a combat component???
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EnsureComp<CombatModeComponent>(uid);
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_popupSystem.PopupEntity(Loc.GetString("ventriloquist-puppet-insert-hand"), uid, args.User);
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_popupSystem.PopupEntity(Loc.GetString("ventriloquist-puppet-inserted-hand"), uid, uid);
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if (!HasComp<GhostTakeoverAvailableComponent>(uid))
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{
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AddComp<GhostTakeoverAvailableComponent>(uid);
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var ghostRole = EnsureComp<GhostRoleComponent>(uid);
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ghostRole.RoleName = Loc.GetString("ventriloquist-puppet-role-name");
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ghostRole.RoleDescription = Loc.GetString("ventriloquist-puppet-role-description");
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}
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args.Handled = true;
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}
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/// <summary>
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/// When dropped the dummy is muted again.
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/// </summary>
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private void OnDropped(EntityUid uid, VentriloquistPuppetComponent component, DroppedEvent args)
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{
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if (HasComp<MutedComponent>(uid))
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return;
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_popupSystem.PopupEntity(Loc.GetString("ventriloquist-puppet-remove-hand"), uid, args.User);
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MuteDummy(uid, component);
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}
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/// <summary>
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/// When unequipped from a hand slot the dummy is muted again.
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/// </summary>
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private void OnUnequippedHand(EntityUid uid, VentriloquistPuppetComponent component, GotUnequippedHandEvent args)
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{
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if (HasComp<MutedComponent>(uid))
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return;
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_popupSystem.PopupEntity(Loc.GetString("ventriloquist-puppet-remove-hand"), uid, args.User);
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MuteDummy(uid, component);
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}
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/// <summary>
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/// Mutes the dummy.
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/// </summary>
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private void MuteDummy(EntityUid uid, VentriloquistPuppetComponent component)
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{
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_popupSystem.PopupEntity(Loc.GetString("ventriloquist-puppet-removed-hand"), uid, uid);
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EnsureComp<MutedComponent>(uid);
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RemComp<CombatModeComponent>(uid);
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RemComp<GhostTakeoverAvailableComponent>(uid);
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}
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}
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}
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@@ -46,12 +46,12 @@ namespace Content.Server.Speech.Muting
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private void OnSpeakAttempt(EntityUid uid, MutedComponent component, SpeakAttemptEvent args)
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private void OnSpeakAttempt(EntityUid uid, MutedComponent component, SpeakAttemptEvent args)
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{
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{
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// TODO something better than this.
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if (HasComp<MimePowersComponent>(uid))
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if (HasComp<MimePowersComponent>(uid))
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_popupSystem.PopupEntity(Loc.GetString("mime-cant-speak"), uid, uid);
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_popupSystem.PopupEntity(Loc.GetString("mime-cant-speak"), uid, uid);
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else if (HasComp<VentriloquistPuppetComponent>(uid))
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if (HasComp<PuppetDummyComponent>(uid))
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_popupSystem.PopupEntity(Loc.GetString("ventriloquist-puppet-cant-speak"), uid, uid);
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_popupSystem.PopupEntity(Loc.GetString("dummy-cant-speak"), uid, uid);
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else
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else
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_popupSystem.PopupEntity(Loc.GetString("speech-muted"), uid, uid);
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_popupSystem.PopupEntity(Loc.GetString("speech-muted"), uid, uid);
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@@ -1,11 +0,0 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Puppet
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{
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[RegisterComponent, NetworkedComponent]
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public sealed partial class PuppetDummyComponent : Component
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{
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[DataField("enabled")]
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public bool Enabled = false;
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}
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}
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@@ -1,71 +0,0 @@
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using Content.Shared.ActionBlocker;
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using Content.Shared.Hands;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Emoting;
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using Content.Shared.Movement.Events;
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namespace Content.Shared.Puppet
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{
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public abstract class SharedPuppetDummySystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PuppetDummyComponent, UseAttemptEvent>(OnUseAttempt);
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SubscribeLocalEvent<PuppetDummyComponent, InteractionAttemptEvent>(OnInteractAttempt);
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SubscribeLocalEvent<PuppetDummyComponent, DropAttemptEvent>(OnDropAttempt);
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SubscribeLocalEvent<PuppetDummyComponent, PickupAttemptEvent>(OnPickupAttempt);
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SubscribeLocalEvent<PuppetDummyComponent, UpdateCanMoveEvent>(OnMoveAttempt);
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SubscribeLocalEvent<PuppetDummyComponent, EmoteAttemptEvent>(OnEmoteAttempt);
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SubscribeLocalEvent<PuppetDummyComponent, ChangeDirectionAttemptEvent>(OnChangeDirectionAttempt);
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SubscribeLocalEvent<PuppetDummyComponent, ComponentStartup>(OnStartup);
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}
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private void OnStartup(EntityUid uid, PuppetDummyComponent component, ComponentStartup args)
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{
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_blocker.UpdateCanMove(uid);
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}
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private void OnMoveAttempt(EntityUid uid, PuppetDummyComponent component, UpdateCanMoveEvent args)
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{
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if (component.LifeStage > ComponentLifeStage.Running)
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return;
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args.Cancel();
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}
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private void OnChangeDirectionAttempt(EntityUid uid, PuppetDummyComponent component, ChangeDirectionAttemptEvent args)
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{
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args.Cancel();
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}
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private void OnUseAttempt(EntityUid uid, PuppetDummyComponent component, UseAttemptEvent args)
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{
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args.Cancel();
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}
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private void OnEmoteAttempt(EntityUid uid, PuppetDummyComponent component, EmoteAttemptEvent args)
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{
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args.Cancel();
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}
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private void OnInteractAttempt(EntityUid uid, PuppetDummyComponent component, InteractionAttemptEvent args)
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{
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args.Cancel();
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}
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private void OnDropAttempt(EntityUid uid, PuppetDummyComponent component, DropAttemptEvent args)
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{
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args.Cancel();
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}
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private void OnPickupAttempt(EntityUid uid, PuppetDummyComponent component, PickupAttemptEvent args)
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{
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args.Cancel();
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}
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}
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}
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36
Content.Shared/Puppet/SharedVentriloquistPuppetSystem.cs
Normal file
36
Content.Shared/Puppet/SharedVentriloquistPuppetSystem.cs
Normal file
@@ -0,0 +1,36 @@
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using Content.Shared.ActionBlocker;
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using Content.Shared.Hands;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Emoting;
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using Content.Shared.Movement.Events;
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namespace Content.Shared.Puppet;
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public abstract class SharedVentriloquistPuppetSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<VentriloquistPuppetComponent, UseAttemptEvent>(Cancel);
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SubscribeLocalEvent<VentriloquistPuppetComponent, InteractionAttemptEvent>(Cancel);
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SubscribeLocalEvent<VentriloquistPuppetComponent, DropAttemptEvent>(Cancel);
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SubscribeLocalEvent<VentriloquistPuppetComponent, PickupAttemptEvent>(Cancel);
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SubscribeLocalEvent<VentriloquistPuppetComponent, UpdateCanMoveEvent>(Cancel);
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SubscribeLocalEvent<VentriloquistPuppetComponent, EmoteAttemptEvent>(Cancel);
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SubscribeLocalEvent<VentriloquistPuppetComponent, ChangeDirectionAttemptEvent>(Cancel);
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SubscribeLocalEvent<VentriloquistPuppetComponent, ComponentStartup>(OnStartup);
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}
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private void OnStartup(EntityUid uid, VentriloquistPuppetComponent component, ComponentStartup args)
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{
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_blocker.UpdateCanMove(uid);
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}
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private void Cancel<T>(EntityUid uid, VentriloquistPuppetComponent component, T args) where T : CancellableEntityEventArgs
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{
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args.Cancel();
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}
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}
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8
Content.Shared/Puppet/VentriloquistPuppetComponent.cs
Normal file
8
Content.Shared/Puppet/VentriloquistPuppetComponent.cs
Normal file
@@ -0,0 +1,8 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Puppet;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class VentriloquistPuppetComponent : Component
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{
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}
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@@ -1,7 +0,0 @@
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dummy-cant-speak = You cannot speak without a helping hand.
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dummy-insert-hand = You insert your hand.
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dummy-remove-hand = You remove your hand.
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dummy-inserted-hand = You have a helping hand.
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dummy-removed-hand = you have lost your helping hand.
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dummy-role-name = A dummy
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dummy-role-description = Become a dummy, dummy!
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8
Resources/Locale/en-US/ventriloquist/ventriloquist.ftl
Normal file
8
Resources/Locale/en-US/ventriloquist/ventriloquist.ftl
Normal file
@@ -0,0 +1,8 @@
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ventriloquist-puppet-insert-hand = You insert your hand into the puppet.
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ventriloquist-puppet-remove-hand = You remove your hand from the puppet.
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ventriloquist-puppet-cant-speak = You cannot speak without a helping hand.
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ventriloquist-puppet-inserted-hand = You have a helping hand.
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ventriloquist-puppet-removed-hand = you have lost your helping hand.
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ventriloquist-puppet-role-name = A dummy
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ventriloquist-puppet-role-description = Become a dummy, dummy!
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@@ -12,7 +12,7 @@
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- type: Input
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- type: Input
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context: "human"
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context: "human"
|
||||||
- type: DoAfter
|
- type: DoAfter
|
||||||
- type: PuppetDummy
|
- type: VentriloquistPuppet
|
||||||
- type: Item
|
- type: Item
|
||||||
size: 30
|
size: 30
|
||||||
- type: Muted
|
- type: Muted
|
||||||
|
|||||||
Reference in New Issue
Block a user